PC

Kinematics in 1 D – Comprehensive Notes

Introduction to Kinematics in 1 D

  • 1 D (one dimension): Motion confined to a single straight line, chosen to be the x–axis.
  • Kinematics: Pure description of motion (no forces/causes), so focus is on how position, velocity, and acceleration vary with time for a particle restricted to the x–axis.
  • Particle can move forwards ( +x ) or backwards ( –x ) only.

Position & Displacement

  • Position variables
    • Initial position: x0 at time t0.
    • Later position: x at time t.
  • Displacement (vector)
    • Symbol: \vec{s} (often written simply as s in 1 D).
    • Definition: s = x - x_0.
    • Direction is encoded in its sign:
    • s > 0 → displacement to the right ( +x ).
    • s < 0 → displacement to the left ( –x ).
  • Magnitude of displacement
    • Denoted |s| (absolute‐value bars).
    • |s| is always non-negative regardless of sign of s.
  • Notation caution
    • In 1 D, writing s without an arrow does NOT mean magnitude; it still means x - x_0. Use |s| for magnitude explicitly.

Average Velocity

  • In any interval [t_0, t], the particle may speed up, slow down, or reverse, but we can still compute an average.
  • Definition
    • \bar{v} = \dfrac{\text{displacement}}{\text{time interval}} = \dfrac{s}{t - t_0}.
    • Alternative notation: \bar{v} = \dfrac{\Delta x}{\Delta t} where \Delta x = s and \Delta t = t - t_0.
  • Units: length / time (e.g.
    \text{m·s}^{-1}).

Instantaneous Velocity

  • Everyday idea: the speedometer reading of a car at a single instant, even while accelerating.
  • Mathematical formulation
    1. Compute \bar{v} over a time interval \Delta t that ends (or centers) at the instant of interest t.
    2. Shrink \Delta t → 0 so the interval collapses to that single instant.
  • Limit definition
    • v = \lim_{\Delta t \to 0} \dfrac{\Delta x}{\Delta t}.
    • In calculus language: v = \dfrac{dx}{dt}.
  • Direction/sign conventions identical to displacement.

Average Acceleration

  • Consider instantaneous velocities at t0 (value v0) and t (value v).
  • Definition
    • \bar{a} = \dfrac{\Delta v}{\Delta t} = \dfrac{v - v0}{t - t0}.
  • Units: length / time² (e.g.
    \text{m·s}^{-2}).

Instantaneous Acceleration

  • Analogy with velocity: shrink the time interval over which average acceleration is measured.
  • Limit definition
    • a = \lim_{\Delta t \to 0} \dfrac{\Delta v}{\Delta t}.
    • In calculus terms: a = \dfrac{dv}{dt}.
  • Physically: rate at which velocity changes at a single moment.

Direction & Vector Representation in 1 D

  • Even though only one spatial dimension exists, quantities like displacement, velocity, and acceleration are still vectors because they can point either way along the line.
  • Graphically, arrows can be drawn on the x-axis to show direction; in formulas, sign does the job.
  • Positive sign means pointing toward +x (right); negative sign means toward –x (left).

Summary Connections & Practical Notes

  • Hierarchy
    • Position x(t) → first derivative → velocity v(t) → second derivative → acceleration a(t).
  • These foundational definitions allow later derivation of constant-acceleration equations, graphical area interpretations, and numerical modeling.
  • Real-world relevance: tracking cars on a straight highway, falling objects along a vertical line (if upward chosen +x), motion of elevators, etc.
  • Ethical/engineering implication: precise definitions ensure consistent communication and safety in system designs (e.g.
    braking distances require understanding of acceleration).