Lecture 4 Vectors
1. Scalar Product of Vectors
1.1 Definition
Let vectors a and b be defined as:
a = a1ˆı + a2ˆȷ + a3 ˆk
b = b1ˆı + b2ˆȷ + b3ˆk
The scalar product (dot product) is given by:
a · b = a1b1 + a2b2 + a3b3
1.2 Proof of Scalar Product
Start with a · ˆı:
a · ˆı = (a1ˆı + a2ˆȷ + a3 ˆk) · ˆı
Using properties:
= (a1ˆı) · ˆı + (a2ˆȷ) · ˆı + (a3 ˆk) · ˆı
= a1(ˆı · ˆı) + a2(ˆȷ · ˆı) + a3(ˆk · ˆı)
= a1(1) + a2(0) + a3(0)
Result: a · ˆı = a1
Similarly,
a · ˆȷ = a2
a · ˆk = a3
Components of a recovered through scalar products with basis vectors.
1.3 Magnitude of Vector
Scalar product of a vector with itself:
a · a = |a|²
Components lead to:
|a|² = a1² + a2² + a3²
Therefore, |a| = √(a1² + a2² + a3²)
2. Examples of Scalar Product
2.1 Example 1: Perpendicular Vectors
Given: a = ˆı − 2ˆȷ + 3ˆk and b = −ˆı + ˆȷ + ˆk
Calculation:
a · b = (1)(−1) + (−2)(1) + (3)(1)
= −1 − 2 + 3 = 0
Conclusion: a and b are perpendicular (90° angle).
2.2 Example 2: Angle Between Vectors
Given: a = ˆı + ˆȷ − ˆk and b = ˆȷ + ˆk
Magnitudes:
|a| = √(1² + 1² + (−1)²) = √3
|b| = √(1² + 1²)
= √2
Calculation of dot product:
a · b = (1)(0) + (1)(1) + (−1)(1) = 0
Angle calculation:
cos θ = 0 → θ = 90° (perpendicular).
2.3 Example 3: Calculating Angle with Another Vector
Given: c = ˆı − ˆȷ − 2ˆk.
Calculation of magnitudes:
|c| = √(1 + 1 + 4) = √6
Dot product:
a · c = 1 − 1 + 2 = 2
Angle calculation:
cos θ = a · c / (|a| |c|) = 2 / (√3 * √6) = √2/3
θ = cos⁻¹(√2/3) ≈ 62°.
3. Geometry with Vectors: The Cosine Rule
For triangle sides A, B, C:
Define vectors based on sides: a, b, c = a - b.
Using magnitudes and scalar products:
C² = |c|² = |a - b|² = a · a + b · b - 2 a · b
Therefore:
C² = A² + B² - 2AB cos θ
This confirms the cosine rule.
4. Differentiation of Vectors
4.1 Position Vector
A particle's position in space is given by:
r = r(t) = x(t)ˆı + y(t)ˆȷ + z(t)ˆk, where x(t), y(t), z(t) depend on time t.
4.2 Change in Position Vector
Change from time t to t + Δt:
∆r = r(t + Δt) − r(t) = ∆xˆı + ∆yˆȷ + ∆zˆk
This represents the displacement in time Δt.
4.3 Average Change
Average over time:
∆r/∆t = (∆x/∆t)ˆı + (∆y/∆t)ȷ + (∆z/∆t)ˆk
Taking the limit as Δt approaches 0 gives:
dr/dt = dx/dt ˆı + dy/dt ȷ + dz/dt ˆk
This derivative represents the rate of change of the position vector.
4.4 Example of the Derivative
For r(t) = t²ˆı + (1 - t)ȷ − 3t³ˆk:
Derivative calculation:
dr/dt = 2tˆı − ˆȷ − 9t²ˆk.