AP Psychology Exam Notes

Unit Zero – Research Design

  • CORRELATION: Identifies relationships between two variables.

  • EXPERIMENTS: Manipulates variables to determine cause/effect.

  • NATURALISTIC OBSERVATION: Observes people in natural settings.

  • CASE STUDY: Studies one person (usually) in great detail.

  • META-ANALYSIS: Combines multiple studies to increase sample size and examine effect sizes.

Basic Vocabulary

  • Hypothesis: A tentative explanation that must be FALSIFIABLE (able to be supported or rejected).

  • Operational Definition: Clear, precise, quantifiable definition of variables, allowing replication and reliable data collection.

  • Qualitative Data: Descriptive data (e.g., eye color).

  • Quantitative Data: Numerical data, ideal and necessary for statistics.

  • Population: Everyone the research could apply to.

  • Sample: The specific people (or person) chosen for the study.

Research Designs

  • CORRELATIONAL STUDIES

    • Advantage: Useful when experiments are unethical.

    • Disadvantage: CORRELATION DOES NOT EQUAL CAUSATION.

      • Directionality Problem: Which direction does the correlation go? (e.g., Does depression cause low self-esteem, or does low self-esteem cause depression, or is there a third variable?).

      • 3rd Variable Problem: A different variable is responsible for the relationship (e.g., ice cream sales and murder rates).

    • Types of Correlation:

      • Positive Correlation: Variables increase & decrease together.

      • Negative Correlation: As one variable increases, the other decreases.

      • The stronger the # the stronger the relationship REGARDLESS of the pos/neg sign. Cannot be < or > than 1.

      • Stronger relationships = tighter clusters on graph

  • EXPERIMENTS

    • Advantage: Only type that establishes cause and effect.

    • Disadvantage: Can be unethical, too artificial.

    • Variables:

      • Independent Variable: Purposefully altered by the researcher to look for an effect.

        • Experimental Group: Receives the treatment (part of the IV); can have multiple exp, groups.

        • Control Group: Placebo, baseline (part of the IV); can only have 1.

      • Dependent Variable: Measured variable (is DEPENDENT on the independent variable).

    • Vocab unique to experiments:

      • Placebo Effect: Any observed effect on behavior that is “caused” by the placebo (shows the effectiveness of the experimental treatment). Usually fixed with blinded studies.

      • Double-Blind: Experiment where neither the participant nor the experimenter is aware of which condition people are assigned to (drug studies).

      • Single-Blind: Only the participant is blind – used if the experimenter can’t be blind (gender, age, etc).

      • Confound: Error/flaw in the study that is accidentally introduced (can be called a confounding variable).

    • Random Assignment: Assigns participants to either the control or experimental group at random – increases the chance of equal representation among groups (spreads the lefties across both groups) – allows you to say Cause / Effect

  • NATURALISTIC OBSERVATION

    • Advantage: Real-world validity.

    • Disadvantage: No cause and effect.

  • CASE STUDY

    • Advantage: Collect lots of info

    • Disadvantage: No cause/effect

STATISTICS

  • Descriptive Stats: Show the shape of the data.

    • Measures of Central Tendency:

      • Mean: Average (use in normal distribution).

      • Median: Middle # (use in skewed distribution).

      • Mode: Occurs most often.

        • Bimodal: Has two modes – usually indicates good bad scores.

    • Skews: Created by outliers.

      • Negative Skew: Mean is to the left (negative side), mode is to the right.

      • Positive Skew: Mean is to the right.

    • Measure of Variation

      • Range: Distance bw smallest and biggest #

      • Standard Deviation: Avg. amount the scores are spread from the mean (bigger # = more spread).

  • Inferential Statistics: Establishes significance (meaningfulness).

    • Statistical Significance: Results not due to chance, experiment manipulation caused the difference in means.

      • p < .05 = stat. sig, smaller = better

    • Effect Size: Data has practical significance – bigger = better.

ETHICAL GUIDELINES (IRB APPROVAL NEEDED FOR PPL)

  • Confidentiality: Names are kept secret.

  • Informed Consent: Must agree to be part of the study.

  • Informed Assent: Minors AND their parents must agree.

  • Debriefing: Must be told the true purpose of the study (done after for deception).

  • Deception: Must be warranted.

  • No Harm: Mental/physical.

Additional Vocabulary

  • Surveys: Usually turned into correlation. Subject to self-report bias - errors when collecting survey data due to:

    • Social Desirability: People lie to look good.

    • Wording Effects: How you frame the question can impact your answers.

  • Random Sample (Selection): Method for choosing participants for your study – everyone has a chance to take part, increases generalizability.

  • Representative Sample: Sample mimics the general pop. (ethnic, gender, age).

  • Convenience Sample: Select participants on availability – less representative and less generalizability this way.

  • Sampling Bias: Sample isn’t representative, due to conv. sampling

  • Cultural Norms: Behaviors of a particular group can influence research results.

  • Experimenter Bias / Participant Bias: Experimenter/participant expectations influence the outcome.

  • Cognitive Bias: Bias in thinking/judgment

    • Confirmation Bias: Find info that supports our preexisting beliefs.

    • Hindsight Bias: “I knew it all along.”

    • Overconfidence: Overestimate our knowledge / abilities.

    • Hawthorne Effect: People change behavior when watched.

  • Research needs peer review and adequate sample sizes

Biological Basis Pillar

  • NT = neurotransmitter, AP = action potential, NS = nervous system

  • Heredity vs. Environment

    • Evolutionary Psych: Studies how natural selection influences behavior.

    • Heredity (Nature): How genes influence your behavior.

    • Environment (Nurture): How outside situations influence your behavior (school).

    • NATURE VS. NURTURE: ANSWER IS BOTH

    • Twin / Adoption Studies:

      • Genetics: Identical twins will have a higher percentage of also developing a disease.

      • Environment: Identical twins raised in different environments show differences.

  • NERVOUS SYSTEM

    • Central NS: Brain and spinal cord.

    • Peripheral NS: Rest of the NS – relays to Central NS

      • Somatic NS: Voluntary movement, has sensory and motor neurons.

      • Autonomic NS: Involuntary organs (heart, lungs, etc) – contains the:

        • Sympathetic NS: Fight/flight (generally activates – exception digestion).

        • Parasympathetic NS: Rest / digest (generally inhibits- exception digestion).

  • NEURON AND NEURAL FIRING

    • NEURON: Basic cell of the NS

      • Dendrites: Receive incoming NTs.

      • Axon: AP travels down this.

      • Myelin Sheath: Speeds up AP down axon, protects axon.

      • Synapse: Gap b/w neurons.

    • Types of Neurons:

      • Sensory Neurons: Receive sense signals from the environment – send signal to the brain.

      • Motor Neurons: Signals to move – send signals from the brain.

      • Interneurons: Cells in the spinal cord /brain responsible for reflex arc.

        • Reflex Arc: Important stimuli skip the brain and route through the spinal cord for immediate reactions (hand on a hot flame).

    • Glia: Support cells – give nutrients and clean up around neurons.

    • Neurons Fire w/ an Action Potential: Ions move across the membrane sends an electrical charge down the axon.

      • Resting Potential: Neuron maintains a -70mv charge when not doing anything.

      • Depolarization: Charge of neuron briefly switches from negative to positive – triggers the AP.

      • Threshold of Depolarization: Stimulus strength must reach this point to start the AP.

      • All or Nothing Principle: Stimulus must trigger the AP past its threshold, but does not increase the intensity or speed of the response (flush the toilet).

      • Refractory Period: Neuron must rest and reset before it can send another AP (toilet resets).

  • Neurotransmitters (NT): Chemicals released in synaptic gap, received by neurons. Classified as excitatory (increase APs in other neurons) or inhibitory (decrease APs).

    • GABA: Major inhibitory NT.

    • Glutamate: Major excitatory NT (glutes excite you!).

    • Dopamine: Reward (short term) & fine movement – in the hypothalamus, assoc. w/ addiction.

    • Serotonin: Moods (long-term), emotion, and sleep –in amygdala, too little assoc. w/ depression.

    • Acetylcholine (ACh): Memory and movement –in hippocampus, assoc. w/ Alzheimer’s.

    • Norepinephrine: sympathetic NS - too little assoc. w/ depression

    • Endorphins: decrease pain

    • Substance P: pain regulation (abnormality increases pain and inflammation)

  • HORMONES: if not in the nervous system, it’s a hormone

    • Oxytocin: Love, bonding, childbirth, lactation.

    • Adrenaline: Fight/flight

    • Leptin: Makes you full (stops hunger).

    • Ghrelin: Makes you hungry (turns you into a gremlin).

    • Melatonin: Sleep.

  • Agonist: Drug that mimics a NT.

  • Antagonist: Drug that blocks a NT.

  • Reuptake: Unused NTs are taken back up into the sending neuron.(antidepressants cause reuptake inhibition (block reuptake) – treatment for depression

  • Psychoactive Drugs:

    • Depressants: Decrease NS activity (alcohol).

    • Stimulants: Increase NS activity (caffeine & cocaine).

    • Hallucinogens: Hallucinations and altered perceptions (Marijuana).

    • Opioids: Relieve pain (endorphin agonists) (heroin).

    • Tolerance: Needing more of a drug to achieve the same effects.

    • Addiction: Must have it to avoid withdrawal symptoms.

    • Withdrawal: Symptoms associated with sudden stoppage.

  • The Brain

    • Cerebellum: Movement, balance, coordination, and procedural memory (walking a tightrope balancing a bell).

    • Brainstem / Medulla: Vital organs (HR, BP, breathing).

    • Reticular Activating System: Alertness, arousal, sleep, and eye movement.

    • Cerebral Cortex: Outer portion of the brain – higher-order thought processes – includes the limbic system, lobes, and corpus callosum.

      • Limbic System:

        • Amygdala: Emotions, fear.

        • Hippocampus: Episodic and semantic memory (if you saw a hippo on campus you’d remember it!).

        • Hypothalamus: Reward/pleasure center, eating behaviors – link to the endocrine system, homeostasis.

        • Thalamus: Relay center for all but smell.

        • Pituitary Gland: Talks w/ endocrine sys and hypothalamus – release hormones

      • Lobes:

        • Occipital Lobe: Vision.

        • Frontal Lobe: Decision-making, planning, judgment, movement, personality, language, and executive function – includes the:

          • Prefrontal Cortex: Front of the frontal lobe – executive function.

          • Motor Cortex: Back of the frontal lobe - map of our motor receptors – controls skeletal movement.

        • Parietal Lobe: Sensations and touch – controls association areas – includes:

          • Somatosensory Cortex: Map of our touch receptors.

        • Temporal Lobe: Hearing and face recognition, language.

  • Association Areas: Receive input from multiple areas/lobes to integrate info.

    • Left hemisphere only – damage to these results in aphasia (damaged speech)

      • Broca’s Area: Inability to produce speech (Broca – Broken speech).

      • Wernicke’s Area: Can’t comprehend speech (Wernicke’s what?).

  • Corpus Callosum: Bundle of nerves that connects the 2 hemispheres – sometimes severed in patients with severe seizures – leads to “split-brain patients”.

    • Split-Brain Experiments:

      • Image shown to R eye processed in L hemi – patient can say what they saw; image shown to L eye processed in R hemi, can’t say what was seen.

  • Brain Plasticity: Brain changes via damage and through experience.

  • Endocrine System: Sends hormones throughout the body.

    • Pituitary Gland: Controlled by the hypothalamus. Release growth hormones.

  • Brain Research:

    • EEG: Shows broad brain activity – not specific – electrical output.

    • fMRI: Shows brain activity in specific regions, measures oxygen.

    • Lesion: Destruction of brain tissue.

  • Diseases & Disorders to Know

    • Multiple Sclerosis: Destruction of the myelin sheath, disrupts APs, causes impaired mobility, paralysis, and pain.

    • Myasthenia Gravis: Acetylcholine blocked, disrupts APs, causes poor motor control and paralysis.

    • Blindsight: Caused by lesions to the primary visual cortex, ppl can “see” ie catch a ball etc despite being blind – evidence for association areas

    • Prosopagnosia: Face blindness – damage to the occipital and/or temporal lobe.

    • Broca’s Aphasia: Damage to Broca’s area – stuttered speech.

    • Wernicke’s Aphasia: Damage to Wernicke’s – jumbled speech.

    • Phantom Limb Pain: Pain from a limb that is no longer there (amputated) – caused by brain plasticity.

    • Epilepsy: Seizures – too much / little Glutamate / GABA.

    • Alzheimer’s: Destruction of acetylcholine in hippocampus, memory loss.

  • SLEEP

    • Consciousness: Awareness of cognitive processes (asleep or awake?).

    • Circadian Rhythms: 24-hour biological clock of body temp & sleep.

      • Disrupting it makes your internal clock get out of sync (jet lag and shift work do this).

    • Brain Waves:

      • Beta Waves: Awake (you betta be awake for the exam).

      • Alpha Waves: High amp., drowsy.

    • NREM (non-REM) Stages:

      • NREM 1: Light sleep, has hypnagogic sensations (falling feeling).

      • NREM 2: Bursts of sleep spindles.

      • NREM 3 Delta waves: Deep sleep.

    • Rapid Eye Movement (REM): Dreaming, cognitive processing.

    • The entire cycle takes 90 minutes, REM occurs inb/w each cycle. REM lasts longer throughout the night, deep sleep decreases.

    • REM is “paradoxical” because your HR and brain is active – but your body is relaxed.

    • REM Rebound: After sleep disruptions and/or a lack of REM sleep you’ll have more / more intense REM sleep.

    • Dream Theories:

      • Activation Synthesis: The brain produces random bursts of energy – stimulating lodged memories in the limbic sys & brain stem. Dreams start random then develop meaning. Its Neural theory.

      • Consolidation Dream Theory: The brain is combining and processing memories for storage.

    • Why is Sleep Necessary?

      • Consolidation: Storage of memories.

      • Restoration: Helps regenerate the immune system and restore energy.

    • Sleep Disorders:

      • Insomnia: Inability to fall/stay asleep (due to stress/anxiety).

      • Somnambulism (Sleep Walking): Happens during stage 3 - NOT during REM.

      • Narcolepsy: Fall into REM out of nowhere – treated w/ stimulants.

      • Sleep Apnea: Stop breathing while asleep (due to obesity usually).

      • REM Behavior Disorder: Malfunction of the mechanism that paralyzes you during REM.

  • SENSATION

    • Intro Vocab

      • Sensation: Receive stimulus energy from the environment.

      • Transduction: Convert that info into APs.

      • Perception: Brain interprets the info.

      • Absolute Threshold: Detection of signal 50% of the time (is it there).

      • Just Noticeable Difference: Can tell the difference b/w a stronger and weaker stimulus or two similar things (coke vs pepsi, did it get stronger?).

      • Weber’s Law: Two stimuli must differ by a constant minimum proportion.(the stronger thing, the more you have to add to tell the difference)

      • Synesthesia: “Disorder” where your senses blend (see sounds, etc).

      • Sensory Adaptation: Diminished sensitivity as a result of constant stimulation (ex. nose blindness)– sensory receptors respond less (get tired).

    • Visual System:

      • Lens: Focuses light on the retina.

      • Retina: Contains photoreceptors (rods/cones/ ganglion cells).

      • Fovea: Area of best vision (cones here).

      • Rods: Black/white, dark adaptation; way more rods than cones; located along sides of the retina.

      • Cones: Color, bright light (red, green, blue) (only in the fovea).

      • Ganglion Cells: Create optic nerve (opponent process theory happens here).

      • Blind Spot: Occurs where the optic nerve leaves the eye.

    • Visual System Vocab:

      • Accommodation: Lens changes curvature to focus images on the retina.

      • Nearsightedness: Better vision near.

      • Farsightedness: Better vision far.

    • Theories of Color Vision:

      • Trichromatic: Three cones for receiving color.

        • Blue – short waves

        • Green – medium waves

        • Red – long waves

      • Opponent Process: Complementary colors are processed in ganglion cells – explains why we see an after image.

        • Red/green

        • Blue/yellow

        • Black/white

      • Color Deficiency:

        • Damage to, or missing - cones or ganglion cells

          • Red/green is most common

          • Dichromatism – missing 1 cone

          • Monochromatism – only have rods

    • Auditory System:

      • Properties of Sound:

        • Wavelength: Distance bw peaks - pitch

          • Long waves = low pitch

          • Narrow waves = high pitch

        • Amplitude: Height of wave – loudness

          • Short waves = soft

          • Tall waves = loud

      • Theories of Hearing: all occur in the cochlea

        • Place Theory: Location where hair cells bends determines sound (high pitches).

        • Frequency Theory: Rate at which action potentials are sent determines sound (low pitches).

        • Volley Theory: Groups of neurons fire APs out of sync.

      • Other Hearing Stuff:

        • Sound Localization: Which ear gets the waves first tells the location of sound.

        • Conduction Deafness: Damage to the bones of the ear and ear drum cause hearing loss.

        • Sensorineural: Damage to the cochlea, hairs in the cochlea, or nerve – usually due to old age and loud noise.

    • Other Senses:

      • Vestibular: Sense of balance (semicircular canals in the inner ear).

      • Kinesthetic: Sense of body position & movement without looking.

      • Pain: Gate-control theory: we have a “gate” to control how much pain is experienced. Pain is both mental and physical.

      • “Hot”: Activation of warm and cold receptors.

      • Taste (Gustation): Six taste receptors: bitter, salty, sweet, sour, umami (savory), oleogustus (fatty/oily).

        • Tongue, mouth, and brain process taste.

        • The density of taste receptors makes ppl super tasters, medium tasters, or nontasters

        • Sensory interaction creates taste – wo smell taste isn’t as strong or is absent

      • Smell (Olfaction): Only sense that does NOT route through the thalamus.

        • Pheromones produce chemical signals within a species for attraction

  • Perception

    • Top-Down Processing: Whole idea (prior expectations) smaller parts (painting w/ faces)

    • Bottom-Up Processing: Smaller Parts (sensory info) Whole idea (dog of a bunch of dots)

    • Schemas: Preexisting mental concept of how something should look (like a restaurant)

    • Perceptual Set: Tendency to see something as part of a group – speeds up signal processing

    • Gestalt Psychology: Whole is greater than the sum of its parts

      • Gestalt Principles:

        • Figure/Ground: Organize information into figures/objects (figures) that stand apart from surrounds (background).

        • Closure: Mentally fill in gaps.

        • Proximity: Group things together that appear near each other.

        • Similarity: Group things together based off of looks.

    • Constancies: Recognize that objects do not physically change despite changes in sensory input (size, shape, brightness).

    • Apparent Movement: Objects can appear moving when they aren’t (flip books, blinking lights).

    • Selective Attention: Focus on one thing and block out other things – can result in:

      • Inattentional Blindness: Failure to notice something added because you’re so focused on another task (gorilla video).

      • Change Blindness: Fail to notice a change in the scene (curtain changes color).

      • Cocktail Party Effect: Notice your name across the room when its spoken, when you weren’t previously paying attention.

    • Binocular Depth Cues: (how both eyes make up a 3D image)

      • Retinal Disparity: Image is cast slightly differently on each retina, location of image helps us determine depth.

      • Convergence: Eyes strain more (looking inward) as objects draw nearer.

    • Monocular Depth Cues: (how we form a 3D image from a 2D image)

      • Interposition: Overlapping images appear closer.

      • Relative Size: 2 objects that are usually similar in size, the smaller one is further away.

      • Linear Perspective: Parallel lines converge with distance (think railroad tracks).

      • Relative Clarity: Hazy objects appear further away.

      • Texture Gradient: Coarser objects=closer

  • Thinking & Problem Solving

    • Concepts: Mental categories used to group objects, events, characteristics

    • Prototypes: All instances of a concept are compared to an ideal example

    • Algorithms: Step-by-step strategies that guarantee a solution (formula).

    • Heuristics: Short cut strategy

      • Representative Heuristic: Make judgment based on your experience (like a stereotype) – assume someone must be a librarian b/c they’re quiet

      • Availability Heuristic: Make a judgment based on the first thing that pops in your head (assume planes are dangerous b/c crash in the news).

    • Metacognition: Thinking about (reflecting upon) the way you think.

    • Mental Set: Keep using one strategy to solve a problem – cannot think outside the box.

    • Functional Fixedness: Can only see one (common) use for an item– cannot think outside of the box.

    • Sunk Cost Fallacy: Continue something because you’re already invested (might as well finish it now…) – when stopping would be more beneficial.

    • Gambler’s Fallacy: Believe something is more likely to happen because it's “due” – the dice have no memory.

    • Divergent Thinking: Ability to think about many different things at once (Creative) – hindered by func. fixedness

    • Convergent Thinking: Limits creativity – one answer.

    • Executive Functioning: Generating, organizing, planning, and carrying out goal-directed behaviors

  • Memory Encoding: Getting info into memory

    • Automatic Encoding: Requires no effort (what did you have for breakfast?).

    • Effortful Encoding: Requires work (school).

    • Levels (Depth) of Processing: The more emphasis on MEANING the deeper the processing, and the better remembered.

      • Structural encoding (shallow) – emphasis on physical structural

      • Phonemic encoding (intermediate)– emphasis on what words sound like

      • Semantic encoding (deep) = emphasis on meaning of the words

    • Elaborative Rehearsal: Strategies to enhance encoding like below:

      • Imagery: Attaching images to information makes it easier to remember

      • Dual Encoding: Using multiple methods of processing to remember (photo + words)

      • Chunking: Break info into smaller units to aid in memory (like a phone #)

      • Mnemonics: Shortcuts to help us remember info easier

        • Acronyms: Using letters to remember something (PEMDAS)

        • Method of Loci: Using locations to remember a list of items in order

    • Context-Dependent Memory: Where you learn the info you best remember the info (scuba divers testing).

    • State-Dependent Memory: The physical state you were in when learning is the way you should be when testing (study high, test high).

    • Mood Congruent Memory: Remember happy events when happy, sad when sad

    • Forgetting Curve: Recall decreases rapidly at first, then reaches a plateau after which little more is forgotten

    • Distributed Practice (spacing effect): Review a little every night (resets forgetting curve).

    • Massed Practice: Cramming

    • Testing Effect: Quizzing over material periodically

  • Storage: Retaining info over time

    • Multi-Store Model: Sensory memory, short-term memory, long-term memory model

    • Sensory Memory: Stores all incoming stimuli that you receive (first you have to a pay attention)

      • Iconic Memory – visual memory, lasts 0.3 seconds

      • Echoic Memory – auditory memory, lasts 2-3 seconds

    • Short Term Memory: Info passes from sensory memory to STM – lasts 30 secs, and can remember 7 ± 2 items

      • Maintenance Rehearsal (repeating the info) resets the clock

    • Long Term Memory: Lasts a lifetime

      • Explicit: Require conscious effort:

        • Episodic: events

        • Semantic: facts

      • Implicit: Automatic, no effort needed:

        • Classical conditioning

        • Priming: info that is seen earlier “primes” you to remember something later on

        • Procedural: skills (muscle memory)

    • Working Memory Model splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM

    • Other Odd Types of Memory

      • Prospective Memory: Remembering you need to do something (pick up milk).

      • Autobiographical Memory: Memory for your personal history – combo of episodic and semantic

        • Superior Autobiographical: Rare condition – ppl have extra detailed memories

    • Memory Organization

      • Hierarchies: memory is stored according to a clusters of related info

      • Categorically – stored in categories

      • Semantic Networks: webs of semi-related info

        • Tip of the Tongue Phenomenon – can’t remember the name of something bs you’re stuck elsewhere in your semantic network

      • Schemas –frameworks that organize info

        • Assimilation: Incorporate new info into existing schema Cat is a dog b/c 4 legs.

        • Accommodation: Adjust existing schemas to incorporate new information Cat and dogs = different.

    • Memory Storage

      • Acetylcholine neurons in the hippocampus for episodic and semantic

      • Memories before age 3 are unreliable (infantile amnesia) – the hippocampus still forming

      • Cerebellum for implicit / procedural memories

      • Amygdala for emotional memories

      • Frontal lobe for encoding and retrieval

      • Long-Term Potentiation: Neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons)

        • Memory Consolidation – memories are strengthened and made more stable with time

  • Retrieval: Taking info out of storage

    • Serial Position Effect: Tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best

      • Primacy happens because the info got moved to long term memory

      • Recency because its still in your short term

    • Recall: Remember what you’ve been told without cues (essays).

    • Recognition: Remember what you’ve been told with cues (MCQ) (this one is better).

    • Repressed Memories: Unconsciously buried memories to defend the ego (psychodynamic approach).

    • Encoding Failure: Forget info because you never encoded it (paid attention to it) in the first place (which is the real penny).

    • Proactive Interference: OLD info blocks new info.

    • Retroactive Interference: NEW info blocks old info.

    • Constructive Memory: The way we update memories w/ new memories, associations, feelings – memory is unreliable

    • Source Amnesia: Forget who told you, where you heard it.

    • Misinformation Effect: Distortion of memory by suggestion or misinformation (lost in the mall, Disney land).

    • Framing: The way a question is framed impacts how info is recalled/perceived (how fast were the cars going when they smashed).

    • Imagination Inflation: People are more confident an event happened after imagining it (even though it didn’t happen).

    • Anterograde Amnesia: Amnesia moves forward (forget new info – 50 first dates).

    • Retrograde Amnesia: Amnesia moves backwards (forget old info).

Development and Learning Pillar

  • Intelligence & Achievement

    • Intelligence theories are split:

      • Single form of intelligence (g factor) - general intelligence (g) underlies all mental abilities (typical IQ tests of today). If you’re smart in one area you’re smart in other areas too

      • Multiple intelligences – intelligence has lots of types, not just math/language. Can be high/low in areas

    • First IQ Test: used a formula and is where the traditional value of “IQ” comes from

      • Chronological age = actual age

      • Mental age = tested age compared to other of that age

      • IQ = \frac{mental \ age}{ chronoligical \ age} * 100

      • 100 is average, SD = 15

      • Use for IQ scores /tests today: educational services, diagnostic testing for learning disabilities, GT identification

      • Psychometrics – field of psych & education for creating tests

      • Standardization: test is given using consistent procedures and environments, and graded the same (SAT, AP exams)

      • Tests Should be reliable: same results over time (consistent)

        • Split-half reliability: compare two halves of the test

        • Test-retest reliability: use the same test on 2 different occasions

      • Tests Should be valid: test is accurate – measures what it is intended to

        • Construct validity: test measures what you want it to (an IQ test actually measures IQ)

        • Predictive validity: test is able to accurately predict a trait (high math scores predicts a good engineer)

      • Standardized tests establish a normal distribution

      • Standard dev are used to compare scores. Standard deviation measures how much the scores vary from the mean. Percentages below NEVER change.

    • Types of Tests:

      • Aptitude: predicts your abilities to learn a new skill (ASVAB)

      • Achievement: tests what you know (AP)

    • Historical Issues with Intelligence Testing

      • Nature vs Nurture Influence on IQ:

        • Genetics: MZ twins have similar IQ, adopted kids more similar to biological parents

        • Environment: early neglect leads to lower IQ, good schooling to higher IQ

      • Personal and sociocultural biases impact interpretation of results

      • Poverty and education inequalities neg. impact scores

      • Eugenics – the study of how to “improve” the gene pool by discouraging (sterilizing or otherwise) individuals from reproducing

      • Culture fair tests – IQ tests have been used to refuse / limit access to jobs, the military, education, and immigration

        • Need to focus on non-language skills & minimize cultural specific questions

      • Stereotype threat: feel at risk of conforming to the neg. stereotype about your group - influences your behaviors, cognitions

      • Stereotype lift – do better on a test when