Specialist Maths - Unit 1 Topic 4: Algebra of vectors in 2D

Vectors

  • Mathematical tool for dealing with motion and forces.

  • Applications: displacement, velocity, forces in equilibrium, relative velocity.

  • Isaac Newton's laws describe motion; vectors explain lunar and planetary motion.

Learning Intentions

  • Multiply a vector by a scalar in Cartesian form.

  • Determine a vector between two points.

  • Determine if two vectors are parallel or perpendicular.

Position Vectors

  • Vector between two points.

  • Relative to the origin, position vector from O to A is OA\overrightarrow{OA}.

  • Position vector from O to B is OB\overrightarrow{OB}.

  • Position vector AB=OBOA\overrightarrow{AB} = \overrightarrow{OB} - \overrightarrow{OA}.

  • Position vector of BA=OAOB\overrightarrow{BA} = \overrightarrow{OA} - \overrightarrow{OB}.

Equality of Two Vectors

  • Two vectors are equal if their x & y components are the same.

  • Vectors a\overrightarrow{a} and b\overrightarrow{b} are only equal (a=b\overrightarrow{a} = \overrightarrow{b}) if and only if a=b\overrightarrow{a} = \overrightarrow{b}.

Scalar Multiplication of Vectors

  • Multiply each component by the scalar: If vector a=xi^+yj^\overrightarrow{a} = x\hat{i} + y\hat{j} multiplied by scalar kk, then ka=kxi^+kyj^k\overrightarrow{a} = kx\hat{i} + ky\hat{j}.

  • Two vectors a\overrightarrow{a} and b\overrightarrow{b} are parallel if a=kb\overrightarrow{a} = k\overrightarrow{b}, where kRk ∈ R.

    • If a\overrightarrow{a} is parallel to the y-axis, the i component = 0.

    • If a\overrightarrow{a} is parallel to the x-axis, the j component = 0.

Midpoint of a Line Segment

  • The vector representing the midpoint, M, of the line segment AB can be found using: OM=12(OA+OB)\overrightarrow{OM} = \frac{1}{2}(\overrightarrow{OA} + \overrightarrow{OB}) OR OM=OA+12AB\overrightarrow{OM} = \overrightarrow{OA} + \frac{1}{2}\overrightarrow{AB}.

Scalar (Dot) Product

  • The scalar or dot product of two vectors, a\overrightarrow{a} and b\overrightarrow{b}, is denoted by ab=abcos(θ)\overrightarrow{a} \cdot \overrightarrow{b} = |a||b|\cos(\theta).

  • Properties:

Scalar Products in Component Form

  • If a=a<em>1i^+a</em>2j^\overrightarrow{a} = a<em>1\hat{i} + a</em>2\hat{j} and b=b<em>1i^+b</em>2j^\overrightarrow{b} = b<em>1\hat{i} + b</em>2\hat{j}, then ab=a<em>1b</em>1+a<em>2b</em>2\overrightarrow{a} \cdot \overrightarrow{b} = a<em>1b</em>1 + a<em>2b</em>2.

Finding the Angle Between Two Vectors

  • Combining two methods: cos(θ)=abab\cos(\theta) = \frac{\overrightarrow{a} \cdot \overrightarrow{b}}{|a||b|}.

  • θ\theta is between 0° and 180°.

Perpendicular Vectors

  • If two vectors are perpendicular, the angle between them is 90°.

  • Dot product: ab=0\overrightarrow{a} \cdot \overrightarrow{b} = 0.

Parallel Vectors

  • If vector a\overrightarrow{a} is parallel to vector b\overrightarrow{b}, then a=kb\overrightarrow{a} = k\overrightarrow{b}, where kRk ∈ R.

  • The angle between them is 0° or 180°.

Projection of Vectors

  • Scalar projection of a\overrightarrow{a} on b\overrightarrow{b}: acos(θ)=abb|a|\cos(\theta) = \frac{\overrightarrow{a} \cdot \overrightarrow{b}}{|b|}.

Vector Resolute

  • Vector is the sum of two components:

Vector Operations

  • Applications in surveying, navigation, orienteering.

  • Vector addition and subtraction find resultant displacement and velocity vectors.

Displacement and Velocity

Force

  • Equilibrium: When all forces acting on an object are balanced, the net or resultant force is zero.

Assumptions in Newtonian Dynamics

  • Light (body or string): Object has no mass.

  • Smooth: No frictional forces are exerted.

  • Inextensible: Strings or ropes do not stretch.

  • Rigid: Objects do not change shape when forces are applied.

  • Perfectly elastic: Applied forces do not permanently deform an object.

Force Diagrams

  • If an object is not moving or moving at a constant velocity, acceleration = 0, and the net force is 0.

Triangle of Forces

  • If three non-parallel forces have a resultant force of zero, they can be represented in a triangle.

Newton’s First Law of Motion

  • An object at rest remains at rest, and an object in motion remains in motion at constant speed unless acted on by an unbalanced force.

Mass and Weight

  • Mass is a scalar, measured in kilograms.

  • Weight is a vector quantity: W=mgW = mg where g = 9.8 m/s².

Resolving Forces into Components

Forces and Equilibrium

  • When FR=0, the body is in equilibrium and moves at a constant velocity.

Friction

  • Frictional forces oppose motion.

Coefficient of Friction

  • μ\mu is a constant that varies for different surfaces.

Relative Velocity

  • The relative velocity of object A with respect to object B is the velocity A would appear to have to an observer moving with B.