Greek Mythology - Lecture 6 Notes
Geography of the Mythological World
- Greek myth presents a cosmology crystallised before written law codes or the polis; practices such as human sacrifice, cattle-raids, bridal theft, blood-feuds still normal.
- Earth imagined as a flat disk; a solid heaven-dome arches overhead.
- Even after discovery of the spherical earth ((~6^{th})–(~3^{rd}) c. BC), poets from Hesiod to Virgil keep the same flat-world topography.
- Under the earth lies Hades; beyond both is Tartarus.
- A circular, self-returning river-ocean (Okeanos) rims the land; it is both place and god.
- Three great landmasses: Europe, Asia, Libya (entire African continent).
- Natural borders: Black Sea between Europe/Asia, Nile between Asia/Libya, Mediterranean at centre.
- Greece sits at literal and symbolic centre; Delphi called the Naval ((\textit{Omphalos})) of the earth.
- Distance rationalisations:
• Fall from Sky → Earth = 10\text{ days}
• Earth → Hades = 10\text{ days}
• Hades → Tartarus = 10\text{ days}
• Top of Tartarus → bottom ≈ 1\text{ year} free-fall (wind-dependent). - Five primary realms:
- Sky
- Earth
- Hades
- Tartarus
- Elysion (optional, located "somewhere West" in Okeanos).
Fundamental Rules of Mythic Existence
- Geography expandable "like a video-game mod", yet certain limits never broken:
• Living humans cannot enter Hades (Orpheus only near-exception).
• Gods cannot die; only one mythic exception (covered later).
• Gods possess great but not unlimited power/knowledge; no omnipotence or omniscience.
• Conflict requires limits—once a deity becomes all-powerful (cf. later Jewish God) mythology ends. - Rules bendable: storytellers freely add variants; no fixed scripture; polytheism allows continual retconning.
The Western Unknown
- Greeks intimately know Eastern Med; western Mediterranean interior = "dark continent" of imagination.
- Many mythic locales hand-waved as "out West": Hades (alternate), Elysion, Hesperia, Amazons, Gorgons.
- Further from Greece ⇒ more wilderness, danger, disorder, gender inversion.
Earth: Civilisation vs Wild
- Civilised Greece (polis ideal) contrasts with wild peripheries.
- Artemis embodies duality of wilderness: virgin yet fertility goddess, protector & hunter.
- Wild zones feature:
• Nymphs (hyper-sexual freedom).
• Satyrs/Centaurs (drunken violence, sexual assault, robbery).
• Brigands e.g. Procrustes (violates sacred hospitality by mutilation).
• Amazons (matriarchal warrior society).
• Gorgons—female gaze turns men to stone (gender-order inversion). - Extremes loop back: Hyperboreans (far North) & Hesperides (far West) live in primeval harmony, feast with gods, enjoy perpetual fertility/youth.
Sky Realm
- Dome supported by Titan Atlas at edge beyond Pillars of Heracles (Strait of Gibraltar).
- Helios drives solar chariot by day; Selene, lunar chariot by night.
• In Hellenistic period: Helios ≈ Apollo; Selene ≈ Artemis. - Stars = deified heroes.
- Mount Olympus (8 earthly claimants; Thessalian peak wins modern name) in perpetual light & perfect weather.
• Non-polis kingdom model:
– Zeus king; Hera queen
– Apollo court musician
– Hermes herald
– Poseidon admiral of seas
– Demeter/Persephone/Dionysus agricultural overseers
– Ares/Athena generals - Gods’ leisure: banquets, song, conversation, sex, spying on or puppeteering humans.
Hades (Underworld Proper)
- Term denotes both realm & god (best pop-culture voice: James Woods in Disney’s "Hercules").
- Entrances various: simple apparition post-death, Hermes escort, or cave descent (Orpheus).
- Boundary river Styx ("trembling"); ferryman Charon requires obol coin (hence coins in mouth/eyes).
- Rivers:
• Styx – trembling
• Acheron – grieving
• Cocytus – screaming
• Phlegethon – burning
• Lethe – forgetting (souls drink to erase life memories; inconsistently applied). - Guard-dog Kerberos (3-headed) keeps dead IN, not living OUT (prototype for "Fluffy" in Harry Potter).
- Realm in darkness, yet some myths require ambient light for narrative (Orpheus, Aeneas).
- Shade-bodies usually intangible smoke; however Tartarus inmates retain corporeality for torment.
Tartarus (Cosmic Prison)
- Both primordial deity & deepest pit.
- Shape: narrow neck, immense bottom; bronze gate + walls by Zeus; darkness 3\times greater than Hades.
- Inmates:
• Titans defeated by Olympians (immortal, thus incarcerated).
• Sisyphus – eternally rolls stone uphill ("Sisyphean labour").
• Tantalus – fruit & water eternally out of reach (origin of "tantalise").
• Prometheus – liver eaten daily for gifting fire, later freed by Heracles. - Guards: Hecatoncheires ("hundred-handers"—Briareus, Cottus, Gyes).
- Kronos earlier used Tartarus to jail Cyclopes (Brontes, Steropes, Arges) & Hecatoncheires to block their aid to Zeus.
Elysion / Elysian Fields
- Optional paradise; sometimes absent from myth.
- Initially for deceased heroes (demigod offspring).
- Later admits "exceptional" mortals—brave warriors, wise rulers (aristocratic males only).
- Location: island inside Okeanos; Virgil makes Aeneas reach it via Hades.
- Climate perpetually perfect; trees fruit 3 times yearly.
- Activities: feasting, athletics, music.
- Governor & judge: Rhadamanthys, Cretan demigod son of Zeus & Europa.
- Gods rarely visit (only two recorded literary instances).
Personification & Anthropomorphism
- Every concept can take human (or animal) form:
• Kratos (Power)
• Nikê (Victory)
• Eris (Strife)
• Pandora’s jar contents = embodied evils. - Gaia = Earth as mother/body; caves = womb, rocks = bones, rivers = veins.
- Ouranos (Sky) impregnates Gaia via rain (mythic semen).
Gods vs Humans – Physiology & Biology
- Appearance: similar shape, but gods larger (Homer: Ares’ body spans almost 2 \textit{stadia} ⇒ (~200\,\text{m})).
- Beauty: idealised; radiate light so intense it incinerates mortals when unveiled.
- Blood replaced by ichor ("undying fluid").
- Immortality sustained by:
• Ambrosia ("deathless" food; sometimes solid, sometimes liquid).
• Nectar ("conqueror of death"; always liquid). - Mortals age & die; gods finish adolescence then cease ageing at perfect stage:
• Youthful forever: Apollo, Artemis, Aphrodite.
• Mature bearded ruler: Zeus. - Cautionary tale: Eos asks Zeus to grant mortal lover Tithonos immortality, forgets eternal youth—he withers into a cicada-like husk.
- Exception: Athena emerges fully grown from Zeus’ head—no childhood.
- Iconography shift: Eros/Cupid de-ages over centuries (teen → boy → baby).
Cognitive Superiority & Vision of the Future
- Gods view full earth from Olympus; big-picture perspective = wisdom.
- Hierarchy of foresight:
• Apollo – clearest prophetic sight (Delphi oracle).
• Zeus – broadest overview.
• Other gods see outlines; all lack total omniscience. - Intelligence ranking: Hermes (trickster genius) > Prometheus, Athena, Apollo > average deity.
- Strength ranking: Ares, Heracles (after apotheosis) at top.
Language
- Some sources hint at special divine tongue; gods shift to Greek when addressing mortals.
- Occasional isolated "divine words" given, mirroring real-world Greek dialect diversity.
Ethical & Practical Implications
- Limited divine knowledge/power enables narrative conflict.
- Moral focus: crimes against gods punished (Prometheus, Sisyphus); human-on-human crimes rarely sanctioned.
- Afterlife offers slim justice: Tartarus for a few monstrous offenders; Elysion for elite paragons.
- Mythic geography mirrors Greek cultural horizon: safety/culture at centre, chaos & inversion at periphery, primeval paradise beyond.
- Children of Okeanos: 3{,}000 rivers (sons) + 3{,}000 springs (daughters).
- Cyclopes trio: Brontes (Thunder), Steropes (Lightning), Arges (Bright).
- (\text{Hecatoncheires} = 100\text{-handers} = 50\text{-headed giants}).
- Passage times (see "Geography" section) formalised in multiples of 10 or 1 year.
Connections & Real-World Resonance
- Mythic West akin to "dark continent" trope in modern colonial fiction.
- Tartarus parallels later Christian Hell; Elysion parallels Christian Heaven or Islamic Jannah.
- Personification practice survives in modern icons: Grim Reaper, Lady Justice, Uncle Sam.
- Gladiator (2000) visually cites Elysian wheat fields.
- Harry Potter’s "Fluffy" adapts Kerberos.
- "Sisyphean" & "tantalise" remain idioms for futility & unreachable desire.
Key Takeaways & Thematic Threads
- Mythic world structured but malleable; rules provide narrative tension.
- Spatial symbolism reflects cultural self-image: Greece at centre, knowledge/light within, danger/darkness without.
- Gods mirror human society (kingship, courts) yet remain other through scale, immortality, and partial omniscience.
- Anthropomorphism & personification allow natural and abstract forces to participate directly in story.
- Ethical focus leans toward impiety vs gods; human moral infractions less judicially noted.
- Immortality conditional on diet (nectar/ambrosia) + ageless stasis; narratives warn against partial boons (Tithonos).