Year 11 DAS Physics Notes

Calculation Questions in Physics

  • Calculation questions in physics are like chicken nuggets: the numbers (meat) are coated by surrounding information.

  • The task is to strip away the coating to get to the numbers before calculating the answer.

Using Equation Triangles

  • Each triangle has at least 3 variables.

  • In a question, 2 variables will be given.

  • To find the equation for the unknown variable, cover the unknown in the triangle.

  • Write down the symbol for the unknown, followed by an = sign.

  • Write down the uncovered variables to the right of the = sign.

  • Example: speed, distance, time triangle.

Harvesting Marks in Calculation Questions: The 4-Step Process

  • Equation: Write down the equation you will use. (Equation triangle doesn't get a mark)

  • Substitution: Substitute the known values into the equation.

  • Numerical Answer: Write down the calculated value.

  • Unit: Write down the units of measurement for the calculated value.

Quantities and Measurement

  • Kilograms (kg) are used to measure mass (e.g. 1 kg).

  • Newton meter (spring balance) is used for measuring force in Newtons.

Scalar and Vector Quantities

  • Scalar: Quantities with only size (magnitude), e.g., mass, distance, speed, temperature.

  • Vector: Quantities with both size and direction, e.g., forces, displacement, velocity, acceleration.

Motion Definitions

  • Distance: Scalar; separation between 2 points.

  • Displacement: Vector; distance in a specified direction.

  • Speed: Scalar; distance travelled per unit time.

  • Velocity: Vector; displacement per unit time.

  • Acceleration: Vector; change in velocity per unit time.

Average Speed, Distance, and Time

  • Use the speed, distance, time triangle to derive the equations.

  • The calculated speed is the average speed.

  • Average\, speed = \frac{total\,distance\,travelled}{total\,time\,taken}

  • Average speed must be calculated by measuring distance and time, not directly measured.

Average Velocity, Displacement, and Time

  • Use the velocity, displacement, time triangle to derive the equations.

  • The calculated velocity is the average velocity.

  • Average\, velocity = \frac{total\,displacement}{total\,time\,taken}

Acceleration

  • Change in velocity per unit time.

  • Measured in m/s\text{}^2

  • \Delta v (delta v) represents the change in velocity.

  • v: final velocity

  • u: initial velocity

  • a: acceleration

  • t: time taken for the change in velocity

  • If u > v, then acceleration will be negative, indicating deceleration.

Calculating Average Velocity and Displacement During Acceleration

  • Avg\, vel = \frac{(v + u)}{2}

  • Example: A car accelerates from 20m/s to 100m/s in 5s. The average velocity is \frac{(100 + 20)}{2} = 60 m/s

  • Distance covered during acceleration: d = v \times t

  • So the car traveled 60 \times 5 = 300m during the acceleration.

Motion Graphs

  • Graphical representations of an object's motion.

  • Types:

    • Distance-time graphs (dtg's)

    • Displacement-time graphs (dtg's)

    • Speed-time graphs (stg's)

    • Velocity-time graphs (vtg's)

  • Gradient = slope; the gradient of a line = rise/run (vertical rise / horizontal run).

Distance-Time Graphs

  • Show how distance changes as time progresses.

  • Flat line = stopped.

  • Slope of constant upward gradient = constant speed.

  • Steeper slope = greater gradient = greater constant speed.

  • Speed = \frac{rise}{run} = \frac{distance\,travelled}{time\,taken}

Displacement-Time Graphs

  • Show how displacement from the origin changes as time progresses.

  • Flat line = stopped.

  • Slope of constant upward gradient = constant velocity away from the origin.

  • Steeper slope = greater gradient = greater constant velocity.

  • Downward slope = constant velocity towards the origin.

  • Velocity = \frac{rise}{run} = \frac{displacement\,travelled}{time\,taken}

Speed-Time Graphs

  • Show how speed changes with time.

  • Flat line = constant speed.

  • Slope of constant upward gradient = constant acceleration.

  • Steeper slope = greater acceleration.

  • Downward slope of constant gradient = constant deceleration.

  • Acceleration = \frac{rise}{run} = \frac{change\,in\,speed}{time\,taken}

  • Area under the speed-time graph = distance travelled.

Velocity-Time Graphs

  • Show how velocity changes with time.

  • Flat line = constant velocity.

  • Slope of constant upward gradient = constant acceleration.

  • Steeper slope = greater acceleration.

  • Downward slope of constant gradient = constant deceleration.

  • gradient = \frac{rise}{run} = \frac{change\,in\,velocity}{time\,taken} = acceleration

  • Area under the velocity-time graph = displacement.

Velocity-Time Graph for a Ball Thrown Up

  • As the object is thrown up, its velocity decreases due to gravity, eventually reaching 0.

  • As it falls, its velocity increases due to gravity but in the opposite direction (negative values).

  • The gradient gives the acceleration due to gravity.

  • The maximum height is calculated by the area of the triangle above the x-axis.

  • If the object returns to the start point, total displacement = 0.

Motion Graphs Summary (Gradients and Areas)

  • Gradient = steepness of the slope.

  • Upward slope = positive gradient.

  • Downward slope = negative gradient.

  • Flat horizontal line = gradient of 0.

  • Gradient = \frac{vertical\,rise}{horizontal\,run}

  • Gradients of distance-time graphs = speed.

  • Gradients of displacement-time graphs = velocity.

  • Gradients of speed-time graphs AND velocity-time graphs = acceleration.

  • Area under stg = distance

  • Area under vtg = displacement

Forces

  • Vector quantity (size and direction).

  • Measured in Newtons (N).

  • Examples: Lift, Drag, Thrust, Gravity.

Friction

  • Force opposing motion, acting in the opposite direction.

  • Occurs when surfaces move over each other.

  • Factors affecting friction: roughness of surface and weight of object.

Resultant Force

  • Measured in Newtons (N).

  • The resultant force (RF) is the overall force acting on an object.

  • The size of the RF determines the size of any acceleration.

Newton's 1st Law (Law of Balanced Forces)

  • If the forces acting on an object are balanced (equal in size but opposite in direction), there is no change in motion.

  • No change in motion = constant speed/velocity, i.e., acceleration = 0 m/s\text{}^2

  • If constant speed is mentioned, think balanced forces, and vice versa.

Newton's 2nd Law (Law of Unbalanced Forces)

  • If the forces acting on an object are unbalanced (unequal in size but opposite in direction), there is a change in motion.

  • Change in motion = change in speed/velocity, i.e., an acceleration.

Motion Flowchart

  • Speed constant? yes/no

  • Direction constant? yes/no

  • N1 (Newton's 1st Law)

  • N2 (Newton's 2nd Law)

Relationship Between Resultant Force, Mass, and Acceleration

  • The bigger the RF acting on an object, the greater the acceleration.

  • The greater the mass of an object, the smaller the acceleration with the same RF.

Investigating F=ma

  • As force increases, the size of the acceleration increases.

  • Draw a graph of Force (x-axis) and average acceleration (y-axis).

Mass, Weight, and Gravity

  • Mass: Measure of how much matter is in an object (independent of gravity), units = kg.

  • Weight: A downward acting force produced by a mass under the influence of gravity (dependent on gravity), units = N.

  • Gravity: Force pulling/accelerating objects to the center of a mass, units = m/s\text{}^2 or N/kg. On Earth, g = 10 m/s\text{}^2 or N/kg.

Relationship Between g, Mass, and Distance

  • As the mass of an object increases, so does the size of gravity it produces.

  • As the distance from a mass increases, the size of g decreases.

Vertical Motion Under Gravity – Free Fall

  • Initially, weight force and air resistance are unbalanced, so the object accelerates.

  • As speed increases, air resistance increases to balance weight, achieving constant (terminal) velocity.

  • Parachute opening causes air resistance to increase, resulting in unbalanced forces causing deceleration to a new safer terminal velocity.

Hooke's Law

  • When a load/force is applied to a spring, it will extend.

  • Extension = extended length – natural (unloaded) length.

  • Hooke's Law: Extension is proportional to load, provided the limit of proportionality is not exceeded.

  • If the load doubles, the extension doubles.

Hooke's Law Graphs

  • On a graph, extension is directly proportional to force up to the limit of proportionality.

  • If the spring exceeds this point, it has reached its elastic limit and will not return to its original length when unloaded.

  • Hooke's Law equation: F = k \times e

    • F = force (N), e = extension (cm), k = spring constant (N/cm)

  • k (spring constant) is unique to a spring and is the gradient of the graph.

  • Steeper line = greater gradient = greater k value = more force needed to extend the spring by 1cm.

  • Large k = “stiff” spring.

Graph Questions

  • Always check the axes’ labels!

  • If an axis is labelled length, the point where the line crosses this axis is the original (unloaded) length of the spring.

  • Hooke’s law is being obeyed where the line has a constant gradient.

  • The limit of proportionality is the point where the gradient changes (Hooke’s law no longer obeyed).

Pressure

  • Pressure is defined as force acting per unit area.

  • The standard unit of pressure is the N/m\text{}^2 or Pascal (Pa).

  • P = \frac{F}{A}

  • Pressure will be lowered when the area is increased and raised when the area is decreased

Moments – AKA Turning Effect

  • When a force is applied to an object that is free to rotate about a fixed point, a moment is produced.

    • Fixed point: pivot.

    • Moment: turning effect.

  • M = F \times d

    • F = force in N; d = perpendicular distance force acts from pivot (m or cm); M = moment (Nm or Ncm)

  • Moments can be clockwise or anticlockwise.

  • The moment increases if the applied force is moved further from the pivot.

Principle of Moments (Equilibrium)

  • When an object is in equilibrium (balanced), the sum of the anticlockwise moments = the sum of the clockwise moments (The Principle of Moments).

  • At equilibrium: sum\,acwm = sum\,cwm

  • F1 \times d1 = F2 \times d2

  • In Qs equilibrium is often implied using the terms – just lift, just move, and balance etc

Centre of Gravity/Centre of Mass

  • The center of mass/gravity of an object is the point through which the weight of an object appears to act.

  • If an object is supported at its CoG, it will balance as sum\,acwm = sum\,cwm

  • In regular objects, the CoG is at the center; for irregular objects, it moves towards the region of most mass.

Centre of Gravity: Equilibrium and Stability

  • Stability: A measure of how difficult it is to topple an object.

  • Increased stability is achieved by lowering the CoG and increasing the base area.

  • An object will topple when the CoG acts outside the base area.

  • Stable equilibrium: low CoG, wide base.

  • Unstable equilibrium: high CoG, narrow base.

  • Neutral equilibrium: CoG always over base (spheres and cylinders on their side).

Density

  • Density is defined as mass per unit volume.

  • Mass can be in g or kg; volume in cm\text{}^3 or m\text{}^3; density in g/cm\text{}^3 or kg/m\text{}^3

  • D = \frac{m}{V}

  • m = mass

  • V = Volume

  • Any object with an overall D less than the D of the surroundings will float.

Density of Regular Solids

  • Measure the length, width, and height using a ruler.

  • Calculate the volume using V = length \times cross-sectional\,area

  • Zero a mass balance, place the object on the balance and read off the mass.

  • Determine the density using Density = \frac{Mass}{Volume}

Density of Irregular Objects (1)

  • Fill a measuring cylinder to a known level, add the object (having weighed it).

  • The object will displace its own volume of water, measure and record the new level.

  • \text{Volume of object = new value – previous value}

  • D = \frac{m}{V}

Density of Irregular Objects (2)

  • Alternatively, a Eureka can may be used – fill the can to the level of the outlet spout and gently place the object into it. Water will be displaced out of the can and collected in a measuring cylinder.

  • D = \frac{m}{V}

Density of a Liquid

  • Place a measuring cylinder on a mass balance and note the mass of the empty cylinder.

  • Fill the measuring cylinder with the liquid to any value and read off the volume.

  • Read off the mass of the measuring cylinder and liquid.

  • The mass of the liquid can be found by subtracting the mass of the empty measuring cylinder from the mass of the filled measuring cylinder.

  • Determine the density using Density = \frac{Mass}{Volume}

Kinetic Theory (Differences in Density)

  • All matter is made up of particles that have mass.

  • The further apart the particles are, the less mass there will be in any given volume, decreasing density.

  • Densities: D\text{sol} > D\text{liq} > D\text{gas}

Types of Energy

  • Electrical energy (EE), Kinetic energy (KE), Sound energy (SE), Radiant energy (RE) (including light energy (LE), radio waves, microwaves, and X-rays), Heat energy (HE).

  • Three types of stored/potential/“hidden” energy: chemical energy (CE), nuclear energy (NE), and potential energy (PE) (gravitational PE (gPE) and elastic PE (ePE)).

  • Energy is measured in Joules (J).

Conservation of Energy Principle

  • Energy cannot be created or destroyed but can be converted from one form to another.

Energy Transfers and Transfer Diagrams

  • Energy transfer diagrams show the input and output energy in an energy transfer.

  • Heat Energy (HE) is always produced.

Efficiency

  • Efficiency is a measure of the proportion of the INPUT energy that becomes useful/desired OUTPUT energy.

  • Expressed as a % (e.g., 50%) or a decimal (e.g., 0.5).

  • It will never be 100% or 1.0, as no energy transfer is 100% efficient (there is always waste energy).

  • Cannot be more than 100% or 1, as this would mean energy had been created.

Calculating Efficiency

  • Eff = \frac{uo}{ti}; uo = ti \times eff; ti = \frac{uo}{eff}

    • Eff = efficiency, uo = useful output , ti = total input

Energy Resources

  • The main uses of energy resources are transport and generating electricity.

  • Fossil fuels (C, O, G) account for a high percentage of energy resources.

  • About 84% of the world's energy usage in 2019 came from fossil fuels.

Renewable and Non-Renewable Resources

  • Non-renewables (not replaced within 50 years): c, o, g, and nuclear.

  • Renewables (not used up or will be replaced within 50 years): solar, wind, wave, tidal, hydro, geothermal, and biomass (e.g., wood).

  • All but nuclear and geothermal are derived directly or indirectly from energy from the sun.

  • Combustion of fossil fuels contributes to global warming as CO\text{}_2 is produced.

Advantages and Disadvantages of Renewable and Non-Renewable Resources

  • Renewables

    • Advantages: won't run out, non-polluting.

    • Disadvantages: unreliable supply, large areas needed for high outputs.

  • Non-Renewables

    • Advantages: reliable, high outputs.

    • Disadvantages: will run out, polluting.

Generating Electricity (EMI)

  • AC generator.

  • Electricity is generated using Electro-Magnetic Induction (EMI).

  • When a wire is subjected to a changing magnetic field, a current is made/induced.

  • Done either by moving a magnet inside a coil of wire (dynamo) or moving a coil of wire inside a magnet (generator).

Generating Electricity

  • Power stations convert the stored CE or NE in the fuel to EE involving a number of steps, including producing steam which spins a turbine, which rotates the coil in the generator.

  • Renewables turn the generator directly.

Gravitational Potential Energy (gPE) / Ep

  • Objects above ground level have stored gPE.

  • gPE= m \times g\times h

    • m = mass (kg); g = gravity (10 m/s\text{}^2 on Earth); h = height (m)

  • m = \frac{gPE}{g \times h}

  • g = \frac{gPE}{m \times h}

  • h = \frac{gPE}{m \times g}

Kinetic Energy (KE) or Ek

  • Movement energy.

  • The amount of KE an object has depends on its mass and velocity.

  • KE = \frac{1}{2} \times m \times v^2

    • m = mass; v = velocity.

KE to gPE (and Back Again)

  • When a ball is thrown up, its KE is converted to gPE. As it falls, gPE becomes KE.

  • At its maximum height, all its KE is now gPE. At the bottom, all its gPE is now KE (assuming no energy losses).

  • Total energy (TE) = gPE + KE.

  • We can calculate the maximum height from the original KE and maximum KE from the original gPE.

Work

  • Work is done when a force is moved through a distance or when energy is converted from one form to another.

  • Unit: Joule (J).

  • W = F\times d

    • W = work (J); F = force (N); d = distance (m)

  • The force in Qs is often a weight force, and the minimum force required to lift a weight IS the weight.

  • A mass in kg must be converted to a weight force (in N) by multiplying it by 10.

  • The distance used to calculate work done must be in the same direction as the force!

Work Done and PE Gained / KE Lost

  • Work done in raising an object = the gPE gained by the object.

  • Similarly, gPE stored by a raised object = the maximum work that can be done as the object falls.

  • When a moving object is brought to a halt, work is done by the frictional forces (e.g., the brakes).

  • The amount of work done is the same as the KE of the object.

  • KE lost = work done by brakes.

Simple Machines – The Ramp

  • Simple machines (e.g., ramp, lever, pulleys) make work easier by reducing the effort force (however, this reduced effort must be put through a greater distance).

Power

  • Power is the rate at which work is done (work done per second).

  • Unit: Watts (W).

  • 1 W = 1 J/s.

  • P=\frac{W}{t}

  • P = power, W = work, t = time

Atomic Structure

  • Central nucleus containing protons and neutrons surrounded by electrons in orbits/shells.

  • Protons and neutrons are nucleons.

  • Mass of proton and neutron = 1.

  • Mass of electron is negligible (1/1840).

  • Proton: +1 charge, electron: -1 charge, neutron: no charge (0).

Atomic Number, Atomic Mass, and the Nucleus

  • Atomic mass = p + n (sum of protons and neutrons in the nucleus).

  • Atomic number (proton number) = p AND e (number of protons in the nucleus and electrons orbiting the nucleus).

  • n = atomic\,mass – atomic\,no. (n = A – Z)

  • The atomic number (number of protons) determines the element.

Isotopes

  • Atoms with the same number of protons (at. no.) but different numbers of neutrons.

  • Isotopes have different atomic masses.

Background Radiation and Its Sources

  • Radiation that constantly surrounds us.

  • Sources: radon gas, C-14 in food, rocks, and cosmic rays.

The Becquerel (Bq) and Measuring Radiation

  • Radiation is measured using a Geiger counter. Unit: Becquerels (Bq).

  • 1 Bq = 1 disintegration per second

  • When measuring radioactivity, make a background count first & then subtract to produce a corrected count rate.

Nuclear Decay

  • Radioisotopes are isotopes with an unstable combination of protons and neutrons.

  • Unstable nuclei undergo random, spontaneous decay, releasing ionizing radiation (alpha, beta, and gamma (one or more of which can be released during a decay event)).

  • The resulting nucleus is called a daughter nucleus/isotope.

Ionizing Radiation (Alpha, Beta, and Gamma)

  • When alpha, beta, and gamma radiations collide with molecules, they eject electrons (ionization).

  • Ionization can cause mutations and cancer.

  • Ionization damage strength: Alpha > Beta > Gamma.

Minimizing Risk from Ionizing Radiation

  • Minimize duration of exposure (wear radiation dosimeter badges).

  • Maximize distance – no direct contact.

  • Stay behind shielding and wear protective (preferably lead-lined) clothing.

Types of Radiation Emitted by Radioactive Isotopes/Elements

  • Alpha, Beta, and Gamma

Penetration Power

  • Gamma > Beta > Alpha
    Alpha stopped by Paper. Beta stopped by Aluminium. Gamma stopped by Lead

Alpha Particles

  • Consist of 2 protons + 2 neutrons (Helium nucleus).

  • Relatively large, heavy, and slow.

  • Daughter nucleus mass decreased by 4, atomic number decreased by 2 - a new element is produced.

Beta Particles

  • High-energy electron emitted from a nucleus when a neutron turns into a proton.

  • Faster and lighter than alpha particles.

  • Daughter nucleus remains the same atomic mass, but the atomic number increases by 1 (a new element is produced).

Gamma Rays

  • Type of electromagnetic radiation (like light).

  • Travels as a wave at the speed of light.

  • No change in mass or atomic number during gamma decay.

Nuclear Decay Equations

  • Show the parent nucleus, the decay particle, and daughter nucleus of alpha, beta, or gamma decay.

  • The top numbers above each symbol are the mass numbers - the left and right will add up to the same value.

  • The bottom numbers are the proton/atomic numbers - the left and right will add up to the same value.

Decay and Half-Life

  • An element’s half-life is the time taken for 50% (or ½) of the radioactive nuclei to decay, or the count rate to fall by 50% (or ½).

Half-Life and Radiocarbon Dating

  • When organisms die, the amount of radioactive carbon-14 decreases.

  • The amount of radioactive Carbon-14 present in a sample allows us to estimate the sample's age.

Uses of Radiation

  • Dependent on their penetrating power, ability to damage cells through ionization, and half-lives of the radioisotopes producing them.

Uses in Medicine: (i) Radiotherapy

  • Gamma has the greatest penetrating power, so it can be used to kill cancer cells.

(ii) Sterilizing Equipment

  • Delicate medical equipment can be sterilized using gamma radiation.

Uses in Agriculture/Food Industry: (i) Sterilizing Fresh Food

  • Food can be sterilized using gamma radiation, prolonging its shelf-life.

(ii) Monitoring Fertilizer Uptake

  • Using radioisotopes in fertilizers, we can track and trace the deposition of nutrients within a plant.

Uses in Industry: (i) Maintaining Uniform Thickness

  • Beta radiation ensures metal sheets are the correct thickness.

(ii) Tracer Studies – Detecting Leaks

  • Gamma has greatest penetrating power, so can be used to detect leaks from pipes.

Uses in the Home: The Smoke Detector

  • Contain the alpha-emitting element Americium.

  • Smoke reduces the number of alpha particles reaching a detector, which triggers the alarm.

Nuclear Power: Fission and Fusion

Fission

  • Energy released when a large nucleus splits into smaller daughter nuclei.

  • A Uranium-235 nucleus, hit by a neutron and disintegrates releasing energy and 2 more neutrons - chain reaction.

Nuclear Power Plant

  • Heat released during fission produces steam which turns a turbine which drives a generator.

  • Advantages: reliable, high supply which doesn’t produce CO\text{}_2

  • Disadvantages: very expensive, dealing with nuclear waste and other contaminated equipment is costly and dangerous.

Fusion

  • 2 smaller nuclei fused together to form a larger nucleus and release energy (x4 per kg than fission; x4million per kg coal!).

  • The most common fusion reaction involves isotopes of H, deuterium (H-2) and tritium (H-3).

  • It requires huge temperatures to overcome the repulsion between the 2 positively charged nuclei.

Controlled and Uncontrolled Fusion

  • Uncontrolled fusion – a H-bomb.

  • Controlled – if we could control it, it would be a source of unlimited power.

  • The main difficulty is in containing the H plasma at a high enough temp for long enough for a reaction to take place.

  • At present, we get less energy out than we put in!

Ignition Achieved! Nuclear Fusion Power Now Within Reach

  • In December 2022, for the first time, more energy was obtained than was put in using an experimental fusion reactor.