University Level Notes: Vectors in 2D and 3D Space

Fundamentals of Vectors in a Plane

  • Definition of a Vector: A vector is defined as a quantity characterized by two primary features: its direction and its magnitude.
    • Named Example: Velocity is an example of a vector quantity.
  • Vector Components: In rectangular form, a vector's horizontal and vertical components are expressed as x,y\langle x, y \rangle.
  • Standard Position: A vector is considered to be in standard position when its tail (starting point) is located at the origin (0,0)(0,0).
  • Representing Vectors as Complex Numbers: A vector with horizontal component 66 and vertical component 33 can be represented as the complex number 6+3i6 + 3i.
  • Angular Awareness: When dealing with vectors, it is often necessary to keep the radius rr positive, which requires careful consideration of the implications placed on the angle.

Vector Operations and Properties

  • Vector Addition: Given vectors u=a,bu = \langle a, b \rangle and v=c,dv = \langle c, d \rangle, their sum is calculated by adding corresponding components:
    • u+v=a+c,b+du + v = \langle a + c, b + d \rangle
  • Scalar Multiplication: If u=a,bu = \langle a, b \rangle and kk is a constant (scalar), the scalar product is:
    • k×u=ka,kbk \times u = \langle ka, kb \rangle
  • The Norm (Magnitude): The norm or magnitude of a vector is the distance from the point (x,y)(x, y) to the origin when the vector is in standard position.
    • The symbol for magnitude is v|v|
    • Formula: v=x2+y2|v| = \sqrt{x^2 + y^2}
  • Unit Vector: A vector with a magnitude exactly equal to 11 is referred to as a unit vector.
  • The Zero Vector: Denoted as 00, this is a vector of length 00 where all components are equal to zero.
    • The direction of a zero vector is undefined.
    • It serves as the additive identity of the additive group of vectors.
  • Component Form from Two Points: For any two points AA and BB, the component form of vector AB\vec{AB} is calculated by subtracting the coordinates of the initial point from the terminal point.
    • Example: Find the component form of vector CF\vec{CF} if C=(4,3)C = (-4, -3) and F=(1,5)F = (1, 5).
    • Calculation: 1(4),5(3)=5,8\langle 1 - (-4), 5 - (-3) \rangle = \langle 5, 8 \rangle

2D Vector Applications and Examples

  • Example: Plane Vector Length and Direction: An arrow drawn from terminal point (3,5)(3, 5) from initial point (1,2)(-1, 2) represents a plane vector.
    • Component form: 3(1),52=4,3\langle 3 - (-1), 5 - 2 \rangle = \langle 4, 3 \rangle
    • Length: v=42+32=5|v| = \sqrt{4^2 + 3^2} = 5
  • Example: Force and Components: A vector f\vec{f} represents a force of 5lb5\,lb exerted at an angle of 5π6\frac{5\pi}{6} with the positive x-axis.
    • To find the xx and yy components:
    • x=5×cos(5π6)x = 5 \times \cos(\frac{5\pi}{6})
    • y=5×sin(5π6)y = 5 \times \sin(\frac{5\pi}{6})
  • Real-World Scenario: Volleyball: Two players hit a ball at the same time at the net.
    • Team 1: Force = 40lb40\,lb, Angle = 3535^{\circ}
    • Team 2: Force = 30lb30\,lb, Angle = 7070^{\circ}
    • The winner of the point is determined by the resultant force vector.
  • Real-World Scenario: Resultant Velocity: A plane is traveling at 200m/h200\,m/h due northeast. A wind is blowing at 50m/h50\,m/h from the south.
    • Goal: Find the true resultant velocity (the combination of speed and direction).

Parallel Vectors and Linear Equations

  • Scalar Multiples and Direction: Let vv be a nonzero vector.
    • 3v3v is geometrically related to vv by being three times as long in the same direction.
    • v-v (or (1)v(-1)v) is the same length but in the exact opposite direction.
  • Definition of Parallel Vectors: Two vectors are called parallel if they are nonzero scalar multiples of each other. This means they share the same or opposite directions.
    • Vector w=(w1,w2)w = (w_1, w_2) is a scalar multiple of u=(u1,u2)u = (u_1, u_2) (written as w=kuw = ku) if and only if there exists a nonzero real number kk such that (w1,w2)=(ku1,ku2)(w_1, w_2) = (ku_1, ku_2).
    • Example: Vector (2,5)(2, 5) is parallel to (18,45)(18, 45) because (18,45)=9×(2,5)(18, 45) = 9 \times (2, 5).
  • Vector Equations for Lines in 2D: There is exactly one line parallel to a given line passing through a specific point.
    • Let a line pass through point P(x0,y0)P(x_0, y_0) and be parallel to vector v(v1,v2)v(v_1, v_2).
    • A point Q(x,y)Q(x, y) is on this line if and only if there is a real number tt such that:
    • Vector Equation: (xx0,yy0)=t(v1,v2)(x - x_0, y - y_0) = t(v_1, v_2)
    • Parametric Equations: x=x0+tv1x = x_0 + tv_1 and y=y0+tv2y = y_0 + tv_2

The Dot Product and Angle Between Vectors

  • Dot Product Definition: The dot product of vectors uu1,u2u\langle u_1, u_2 \rangle and vv1,v2v\langle v_1, v_2 \rangle results in a real number denoted by uvu \cdot v.
    • Formula: uv=u1v1+u2v2u \cdot v = u_1v_1 + u_2v_2
  • Properties of the Dot Product:
    • Dot product with self: ww=w2=w12+w22w \cdot w = |w|^2 = w_1^2 + w_2^2
    • Commutativity: The dot product is commutative (uv=vuu \cdot v = v \cdot u).
  • Angle Between Two Vectors Theorem: Suppose θ\theta is the measure of the angle between two nonzero vectors uu and vv, where 0θπ0 \le \theta \le \pi. Then:
    • cos(θ)=uvuv\cos(\theta) = \frac{u \cdot v}{|u||v|}
  • Orthogonality: Two vectors uu and vv are perpendicular if and only if their dot product is zero (uv=0u \cdot v = 0). Perpendicular vectors are also called orthogonal.
  • Geometric Meaning of Negative Dot Product: If uv<0u \cdot v < 0, it implies that the angle between the two vectors is obtuse (90<θ18090^{\circ} < \theta \le 180^{\circ}).

Vectors and Coordinates in Three-Space (3D)

  • 3D Coordinates: Points are represented by three coordinates (x,y,z)(x, y, z).
  • Distance Formula in 3D: The length of segment ABAB between points A(x1,y1,z1)A(x_1, y_1, z_1) and B(x2,y2,z2)B(x_2, y_2, z_2) is:
    • AB=(x2x1)2+(y2y1)2+(z2z1)2|AB| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}
  • Equation of a Sphere: A sphere is described by the equation:
    • (xh)2+(yk)2+(zl)2=r2(x - h)^2 + (y - k)^2 + (z - l)^2 = r^2
    • Example: Verify x2+y2+z22x+10z=10x^2 + y^2 + z^2 - 2x + 10z = 10 is a sphere by completing the square to find center and radius.
  • Basic 3D Operations:
    • Sum: u+v=(u1+v1,u2+v2,u3+v3)u + v = (u_1 + v_1, u_2 + v_2, u_3 + v_3)
    • Scalar Multiple: ku=(ku1,ku2,ku3)ku = (ku_1, ku_2, ku_3)
    • Dot Product: uv=u1v1+u2v2+u3v3u \cdot v = u_1v_1 + u_2v_2 + u_3v_3
    • Magnitude: u=u12+u22+u32|u| = \sqrt{u_1^2 + u_2^2 + u_3^2}
  • Robot Arm Monitoring: A robot arm at origin O(0,0,0)O(0, 0, 0) moves an object from (5,25,32)(5, 25, 32) to (92,17,10)(92, -17, 10).
    • Distance traveled is the magnitude of the displacement vector.
    • Extension comparison involves comparing the distances from the origin at start and finish.

The Cross Product

  • Cross Product Definition: Given u=(u1,u2,u3)u = (u_1, u_2, u_3) and v=(v1,v2,v3)v = (v_1, v_2, v_3), the cross product u×vu \times v is a vector:
    • u×v=(u2v3v2u3,u3v1v3u1,u1v2v1u2)u \times v = (u_2v_3 - v_2u_3, u_3v_1 - v_3u_1, u_1v_2 - v_1u_2)
  • Geometric Significance: Unlike the dot product (which yields a scalar), the cross product creates a new vector. This vector is perpendicular to the plane containing the two original vectors.
  • Properties:
    • u×vu \times v is orthogonal to both uu and vv.
    • u×v=(v×u)u \times v = -(v \times u).

Lines and Planes in 3-Space

  • Equations for a Line in 3D: A point Q(x,y,z)Q(x, y, z) lies on line LL through point P(x0,y0,z0)P(x_0, y_0, z_0) parallel to vector v(v1,v2,v3)v(v_1, v_2, v_3) if there exists a real number tt such that:
    1. Vector Equation: PQ=tvPQ = tv
    2. Parametric Equations:
      • x=tv1+x0x = tv_1 + x_0
      • y=tv2+y0y = tv_2 + y_0
      • z=tv3+z0z = tv_3 + z0
  • Equations for a Plane:
    • A plane perpendicular to vector v(a,b,c)v(a, b, c) is the set of points (x,y,z)(x, y, z) satisfying the equation ax+by+cz=dax + by + cz = d.
    • Three noncollinear points are required to uniquely determine a plane.
    • Example: To find the equation of a plane through points P(1,3,2)P(1, 3, 2), Q(3,1,6)Q(3, -1, 6), and R(5,2,0)R(5, 2, 0), one must find the normal vector using the cross product of PQ\vec{PQ} and PR\vec{PR}.
  • Angle Between Planes: The angle between two planes is the angle between their respective normal vectors.