AP Physics 1
Chapter 1: Introduction, Measurement, Estimating
Uncertainty
Uncertainty is assumed to be one or a few units in the last digit given
Percent uncertainty can be determined with the numerical uncertainty/number
Chapter 2: Reference Frames and Displacement
Reference Frames and Displacement
Reference frames are the scope of where something will be occurring
For example u can see a person moving through a train seems to be moving at 85mph from outside the train while to someone on the train he is moving 5mph
Position is where an object is in the x and/or y direction
In general position is positive as an object moves to the right or upwards and is negative as an object move left or downward
Displacement is how far on object is from its starting position
Distance is how far in total an object has traveled
A change in any value is equal to:
Change in value = final value – initial value
Vectors are quantities that have a direction and magnitude
Average Velocity
Speed refers to how far an object travels within a given time period.
Average Speed – the total distance traveled along its path divided by the time it takes the travel the distance
Average speed = distance traveled/time elapsed
Velocity is used to signify a direction as well as a magnitude or numerical value
The average velocity is defined in terms of displacement instead of total distance
Average velocity = displacement/time elapsed
Elapsed time = change in time
Instantaneous Velocity
Instantaneous Velocity – the average velocity over a short period of time
Acceleration
When an object’s velocity is changing it is accelerating
Average Acceleration – is the change in velocity divided by the time taken
Average acceleration = change in velocity/time elapsed
Acceleration is a vector quantity
Instantaneous Acceleration – the average acceleration over a given instance of time, similar to instantaneous velocity
Decelerating is when an object is slowing down, however it is not necessarily negative
An object is decelerating when the velocity and acceleration are in opposite directions
Motion at Constant Acceleration
You can use kinematics and other equations on the reference sheet to solve equations with constant acceleration
Kinematics can only be used if acceleration is constant
When an object has constant acceleration the instantaneous and average acceleration are the same
Solving Problems
Do not think of physics as equations, but use its laws as well as equations in combination to solve problems
Freely Falling Objects
The speed of a falling object is not proportional to its mass
All objects will fall to earth with the same constant acceleration in the absence of air resistance
Air resistance can affect light objects with a large surface area, however in most cases air resistance will be negligible
Acceleration due to gravity (g) is equal to 9.8 m/s^2
Graphical Analysis of Linear Motion
The slope and area under the curve can help to get certain values
For example in a distance vs. time graph the slope x/t can be found as the velocity
Ex: Slope of the tangent line can be found as velocity in a distance vs. time graph
Ex: The acceleration at any time is the slope of the tangent line in a velocity vs. time graph
Chapter 3: Kinematics in Two Dimensions; Vectors
Vectors and Scalars
Vectors are quantities that have a magnitude and direction
Scalar quantities only have a magnitude
Addition of Vectors
In order to add or subtract vectors you need to get an x and y components for each and use Pythagorean theorem to solve for the resulting vector
Projectile Motion
In projectile motion the process it took to get into this motion is neglected
The x component for the objects velocity will stay constant if there is no air resistance present
The only force acting upon an object in projectile motion is gravity meaning it is only accelerating downward
Projectile motion is parabolic
Chapter 4: Dynamics: Newton’s Laws of Motion
Forces
A force is needed to:
Put an object in motion from rest
To accelerate an object
A force is a vector quantity with a direction and magnitude
The typical unit for force is in Newtons (N)
Newton’s First law of Motion
An object that is in motion stays in motion until acted upon by another force
This is also called the law of inertia
Mass
Mass is the measure of inertia of an object
The typical SI unit for mass is kg
Newton’s Second Law of Motion
F = ma
Newton’s Third Law of Motion
For every action there is an opposite and equal reaction
Weight – The Force of Gravity and the Normal Force
The force of gravity on an object is also known as that object’s weight
The force of gravity is equal to Fg = mg
The normal force is a contact force that acts perpendicular to the surface of contact
Contact forces occur when objects are touching one another
Chapter 5: Circular Motion; Gravitation
Kinematics of Circular Motion
Objects moving in a circle at a constant speed are in uniform circular motion
Speed stays the same in circular motion, however velocity changes since its direction is constantly changing
The centripetal acceleration points toward the center of the circular motion of an object
Centripetal acceleration can be defined as: ac = v2/r
Dynamics of Uniform Circular Motion
When the velocity is constant in circular motion there will be a net force pointed toward the center if the circle
Without a net force pointed to the center of the circle the object would move in a straight line
The centripetal force is not a real force, but is the name given to another force like tension or gravity that puts the object in circular motion
There is no outward force acting on an object in circular motion
Non-uniform Circular Motion
If an object is not moving at a constant speed when it is moving in circular motion there is a force that is causing it to accelerate
The force is tangent to the circle and will cause the net force to point at a certain angle rather than toward the center of the circle
Newton’s Law of Universal Gravitation
Every particle in the universe attracts every particle with a force
FG = G(m1m2)/(r2)
g = G(m1)/(r2)
Satellites and Weightlessness
Satellites are kept in a relatively circular orbit due to their high speed around the earth
Objects in orbit are technically in free fall however due to their high speeds they “miss” the earth
Kepler’s Laws
Kepler’s first law states that the path of each planet around the sun is an ellipse with the sun at one focus of the ellipse
Kepler’s second law states that at certain points in planets orbit it will move faster due to it being closer to the sun and slower due to it being farther from the sun. This creates sections of equal areas.
Kepler’s third law states the period of any two planets is proportional to the distances.
(T1/T2)2 = (s1/s2)3 *s = the distance
Chapter 6: Work and Energy
Work Done by a Constant Force
Work is defined as what is done when a force acts on an object
W = F||d or W = Fdcos(θ)
SI unit: Joules(j) or N*m
Kinetic Energy and the Work Energy Principle
Energy of motion is Kinetic Energy
K = 0.5(m)(v)2
The net work done on an object can be found as the objects change in kinetic energy
Energy is in the same units as work Joules(j)
Potential Energy
Potential Energy is the energy associated with forces that depend on the position or placement of an object
Conservative and Non-Conservative Forces
Forces where the work done does not depend on the path of the object but its initial and final position are known as conservative forces
EX: Gravity
Forces where work depends on the path take are known as non-conservative forces
EX: Friction
Mechanical Energy and Its Conservation
When no conservative forces do any work on an object the change in potential and kinetic energy is zero. The sum of the initial and final kinetic and potential energy is the same.
Energy is conserved so the total mechanical energy remains the same
The total energy in any process neither decreases or increases, but can be transformed from one form to another
Power
Power is the rate at which work is done
P = work/time = change in energy/time
Power has the SI unit of watt(W) or J/s
Chapter 7: Linear Momentum
Momentum
Momentum can be defined as:
p = mv
Momentum is a vector quantity
Impulse is equal to:
Change in momentum = Ft
Conservation of Momentum
Momentum is conserved in a system so the initial momentum and final momentum of a system will be constant as long as there is no external forces applied to the system
Elastic Collisions
In an elastic collision the total kinetic energy is conserved
Inelastic Collisions
In an inelastic collision the total kinetic energy is not conserved
This is due to heat or another form of energy
If two objects stick together this is known as a completely inelastic collision
Center of Mass
The center of mass is one point that moves in a path that a particle would take if the net force of the system were to be applied to it
The center of mass could be for one object or a bunch of different objects moving in different directions
The position of the center of mass can be found with:
x = maxa + mbxb +…. /the sum of all the masses
Chapter 8: Rotational Motion
Angular Quantities
Angular position is equal to the angle θ of a line
For calculations in rotational motion angles are measured in radians
Make sure the calculator is in radians when calculating any angular motion
Θ = l/r
Angular velocity: ω = θ/t
Angular velocity has units of radians/sec
All points in a rigid object will rotate with the same angular velocity
Angular Acceleration: α = ω/t
The normal values of any angular value can be found by multiplying the value by r
EX: a = αr, v = ωr
I is equal to inertia and its value differs between objects
The equation for inertia of an object should be given
Rolling Motion
In order for an object to rotate a frictional force needs to be applied
If there is not friction rather than rolling an object would just slide across the surface
When rolling an object has both rotational and translational motion
Torque
The torque or an object can be found with:
τ = Fperpendicular * r or Frsinθ
τ = Iα *similar to F=ma
The torque relies on the magnitude of the force as well as the distance that force is being applied from the axis
If there are multiple torques the angular acceleration is proportional to the net torque
Rotational Kinetic Energy
An object rotating around an axis has rotational kinetic energy
Rotational Kinetic Energy can be defined as:
K = 0.5(I)(ω)2
When calculating energy equations with rotational energy you do not need to include static friction as static friction is the rotational energy since friction causes the rotation
Work that is done by torque can be calculated as:
W = τ Δθ
Power can be defined as:
P = W/t = (τ Δθ)/t = τω
Angular Momentum
Angular Momentum is:
L = Iω
The net torque can be found using angular momentum:
Στ = τnet = ΔL/Δt
Angular momentum is a conserved quantity like normal momentum
The total angular momentum or a rotating object remains constant as long as the net torque acting on the object is zero
Chapter 11: Oscillations and Waves
Simple Harmonic Motion
The equilibrium position is where there is no force exerted or the force is equal to zero
Often the equilibrium is x = 0
At the equilibrium position the velocity is at its maximum
This means kinetic energy will also be at a maximum at this point
At a position of x = A the object will stop and the potential energy will be at a maximum
In simple harmonic motion the object will continue to go between x = A and x = -A
Period is the time required to complete one cycle
Frequency is the number or complete cycles per second
Frequency and Period are inversely related
T = 1/f
Simple harmonic motion will only occur if friction is negligible within the system so the total mechanical energy can stay constant
The maximum displacement is known as the amplitude
The position on SHM can be found as:
x = Acos(2π f t)
Velocity can be found as:
v = -vmax sin(2π f t)
Acceleration can be found as:
a = -amax cos(2π f t)
Resonance
Resonance is also known as the fundamental frequency or f0
The equations for period on the reference table can be converted to find fundamental frequency
Wave Motion
Waves that occur in matter are known as mechanical waves
Amplitude is the maximum height of a crest or the lowest point for a trough compared to the equilibrium level
Wavelength is the distance between two successive crests or troughs
Frequency is the number or crest or complete cycles for a wave
Period is the time between two successive crests
Transverse and Longitudinal Waves
Transverse waves are when the particles move back and forth perpendicular to the direction the wave is going
Longitudinal waves are when the particles are moving back and forth parallel to the direction of the wave
The speed of a transverse wave can be found with:
v = √FT/μ
Reflection
When a wave is reflected its amplitude is reversed and its direction is changed
Interference
Interference is when two waves pass through one another
Often the waves will combine to form a larger wave or smaller wave
Destructive interference is when the two waves combine and have zero amplitude
Constructive interference is when the waves combine to form a larger amplitude
Refraction
Refraction is when a wave crosses into another medium and can be changed to move in another direction
EX: Pencil in water
Diffraction
Diffraction is when waves bend around an object
Acceleration
a = \frac{\Delta v}{\Delta t}Kinematic Equations for Uniformly Accelerated Motion
vf = vi + at
d = v_i t + \frac{1}{2}at^2
vf^2 = vi^2 + 2ad
Work
W = Fd \cos(\theta)Kinetic Energy
KE = \frac{1}{2}mv^2Potential Energy (Gravitational)
PE = mghPower
P = \frac{W}{t} = Fv \cos(\theta)Momentum
p = mvImpulse
J = F \Delta t = \Delta pHooke's Law
F_{spring} = -kxPeriod of a Simple Pendulum
T = 2\pi \sqrt{\frac{L}{g}}Frequency of a Simple Harmonic Oscillator
f = \frac{1}{T}Elastic Collision (in one dimension)
Conservation of Momentum:
m1v{1i} + m2v{2i} = m1v{1f} + m2v{2f}Conservation of Kinetic Energy:
KE{initial} = KE{final}
Inelastic Collision
m1v{1i} + m2v{2i} = (m1 + m2)v_fTorque
\tau = rF \sin(\theta)Rotational Kinetic Energy
KE_{rot} = \frac{1}{2} I \omega^2Angular Momentum
L = I\omegaMass-energy equivalence
E = mc^2Gravitational Force
F_g = \frac{GMm}{r^2}Where G is the gravitational constant, G = 6.67 × 10^{-11} N(m/kg)^2
Center of Mass
x{cm} = \frac{mx1 + mx2}{m1 + m_2}Wave Speed
v = f \lambda
Each equation here is essential for understanding core concepts in AP Physics 1 and may appear in problems not
Acceleration
a = \frac{\Delta v}{\Delta t}Kinematic Equations for Uniformly Accelerated Motion
vf = vi + at
d = v_i t + \frac{1}{2}at^2
vf^2 = vi^2 + 2ad
Work
W = Fd \cos(\theta)Kinetic Energy
KE = \frac{1}{2}mv^2Potential Energy (Gravitational)
PE = mghPower
P = \frac{W}{t} = Fv \cos(\theta)Momentum
p = mvImpulse
J = F \Delta t = \Delta pHooke's Law
F_{spring} = -kxPeriod of a Simple Pendulum
T = 2\pi \sqrt{\frac{L}{g}}Frequency of a Simple Harmonic Oscillator
f = \frac{1}{T}Elastic Collision (in one dimension)
Conservation of Momentum:
m1v{1i} + m2v{2i} = m1v{1f} + m2v{2f}Conservation of Kinetic Energy:
KE{initial} = KE{final}
Inelastic Collision
m1v{1i} + m2v{2i} = (m1 + m2)v_fTorque
\tau = rF \sin(\theta)Rotational Kinetic Energy
KE_{rot} = \frac{1}{2} I \omega^2Angular Momentum
L = I\omegaMass-energy equivalence
E = mc^2Gravitational Force
F_g = \frac{GMm}{r^2}Where G is the gravitational constant, G = 6.67 × 10^{-11} N(m/kg)^2
Center of Mass
x{cm} = \frac{mx1 + mx2}{m1 + m_2}Wave Speed
v = f \lambda
Each equation here is essential for understanding core concepts in AP Physics 1 and may appear in problems not
Understand the Concepts
Make sure you have a clear understanding of the physical principles and concepts behind the equation you are trying to derive.
Identify Known Quantities
List all the quantities given in the problem and their relationships. Write down any values (variables) you might need to use.
Write Down Relevant Equations
Gather the equations related to the concepts you are working with, including definitions and any known relationships. Identify which ones are foundational and can be manipulated.
Choose a Target Equation
Decide the equation you want to derive based on the known quantities and concepts.
Rearrange Known Equations
Take the relevant equations and algebraically manipulate them to solve for the unknown quantities. Make sure to clearly state each manipulation step.
Substitute Values
Replace the known quantities into the newly derived equation. Ensure units are consistent and properly converted where necessary.
Check Dimensions
When deriving, make sure your final equation dimensions are consistent with what they should be. For example, speed should have units of distance/time.
Validate Your Result
Once you have the final equation, think logically about whether it makes sense physically and if it corresponds to known scenarios or limits.
Practice
Regularly practice different derivations to build familiarity. Use various problems to apply different concepts.