6.02 - Punishment

Overview of Aversive Conditioning and Punishment

  • Definition of Punishment:

    • Punishment is a process that suppresses or decreases behavior.
  • Types of Punishment:

    • Positive Punishment:

    • Involves adding an aversive stimulus to decrease behavior.

    • Example: Someone yells at you (addition of an aversive stimulus) leading to a decrease in your talking.

    • Negative Punishment:

    • Involves removing an aversive stimulus to decrease behavior.

    • Example: A teacher takes away your phone for using it in class, leading to a decrease in phone usage.

Important Concepts to Remember

  • A stimulus is NOT considered punishment unless it decreases behavior.

    • Key Point:
    • If yelling at someone leads them to talk back instead of decreasing their talking, it is not punishment.
  • Punishments must be evaluated based on their effect on behavior:

    • If behavior is suppressed, it's a punisher.
    • If behavior is enhanced, it's reinforcement.

Dynamics of Punishment and Reinforcement

  • Punishment cannot occur without prior reinforcement.
    • A response must be established at a reasonably high rate before punishment is effective.
    • The punisher must override the effectiveness of the existing reinforcement schedule.

Contextual Examples of Punishment

  • Example in Classroom Setting:

    • Students interacting with phones have access to various reinforcements (social media, games, messaging).

    • A teacher must provide a punisher that competes effectively against the reinforcement gained from phone usage.

    • Strategies for Teachers:

      • Remove the phone (simple effective punisher)
      • Combine removal with embarrassing verbal reprimands (more potent punisher)
    • Teachers face challenges in this dynamic due to multiple embedded reinforcement schedules in smartphones.