Physics 20AP: Unit 1 Notes - 1D Kinematics

Fundamental Skills

  • Measurement: The last digit is uncertain; the number of digits indicates precision.
  • Significant Digits: Counted quantities and definitions have infinite significant digits.
  • Mathematical Operations: Final solution should have as many significant digits as the measured quantity with the fewest significant digits.
  • Scientific Notation: Express numbers as a value between one and ten multiplied by a power of ten.
  • Unit Conversions: Use conversion factors with a value of 1 to convert units.
  • Solving Equations: Simplify, isolate the variable's term, and eliminate fractions.

Describing Motion and Analyzing Uniform Motion

  • Scalar vs. Vector Quantities: Scalar quantities have magnitude only; vector quantities have both magnitude and direction.
  • Position d\vec{d}: Location relative to a reference point; a vector quantity.
  • Distance dd: Length of the path traveled; a scalar quantity.
  • Total Displacement Δd<em>T\Delta \vec{d}<em>T: Change in position; a vector quantity calculated as Δd</em>T=d<em>fd</em>i\Delta \vec{d}</em>T = \vec{d}<em>f - \vec{d}</em>i .
  • Algebra in 1D Vector Formulas: Define a positive direction; substitute quantities accordingly.
  • Analyzing Motion with Multiple ‘Legs’: Use subscripts for each leg of the motion; Δd<em>T=Δd</em>1+Δd2+\Delta \vec{d}<em>T = \Delta \vec{d}</em>1 + \Delta \vec{d}_2 + \cdots
  • Types of Motion: Simplify real motion with idealized mathematical models.
  • Velocity v\vec{v}: Rate of change of position; a vector quantity.
  • Uniform Motion: Constant velocity; analyzed using v=Δdt\vec{v} = \frac{\Delta \vec{d}}{t} .

Analyzing Uniformly Accelerated Motion

  • Acceleration a\vec{a}: Rate of change of velocity; a vector quantity.
  • Accelerating Objects: Object speeds up when a\vec{a} and v\vec{v} are in the same direction and slows down when in opposite directions.
  • Uniformly Accelerated Motion: Constant acceleration; use formulas such as a=Δvt\vec{a} = \frac{\Delta \vec{v}}{t}, Δd=v<em>it+12at2\Delta d = v<em>i t + \frac{1}{2} a t^2, Δd=v</em>ft12at2\Delta d = v</em>f t - \frac{1}{2} a t^2, v<em>f2=v</em>i2+2aΔdv<em>f^2 = v</em>i^2 + 2 a \Delta d, and Δd=(v<em>f+v</em>i2)t\Delta d = (\frac{v<em>f + v</em>i}{2}) t .

Vertical Projectiles

  • Projectiles: Objects moving solely under gravity's influence, with a=9.81ms2ga = 9.81 \frac{m}{s^2} \equiv g near Earth's surface.
  • Vertical Projectiles Summary: At maximum height, v=0v = 0. When initial and final positions are at the same height, t<em>up=t</em>downt<em>{up} = t</em>{down} and v<em>up=v</em>downv<em>{up} = -v</em>{down}.
  • Proportions: Describe variable relationships in equations to determine how changes affect each other (linear, quadratic, inverse).

Average Speed and Average Velocity

  • Instantaneous vs. Average Speed/Velocity: Instantaneous speed is velocity at a moment; average speed and velocity consider the entire motion.
  • Average Speed: v<em>avg=d</em>totalttotalv<em>{avg} = \frac{d</em>{total}}{t_{total}}
  • Average Velocity: v<em>avg=Δd</em>totalttotal\vec{v}<em>{avg} = \frac{\Delta \vec{d}</em>{total}}{t_{total}}
  • Measuring Velocities Using Photogates: Calculate average velocity over time intervals; for uniform motion, v<em>avg=Δdt=v\vec{v}<em>{avg} = \frac{\Delta \vec{d}}{t} = \vec{v}; for accelerated motion, v</em>avg=Δdtv<em>iv</em>f\vec{v}</em>{avg} = \frac{\Delta \vec{d}}{t} \neq \vec{v}<em>i \neq \vec{v}</em>f , but for small intervals, v<em>avgv</em>instantaneous\vec{v}<em>{avg} \approx \vec{v}</em>{instantaneous} .

Graphing Motion

  • Drawing Scientific Graphs: Include title, labeled axes with units, linear scales, plotted data points, and a line of best fit.
  • Analyzing Position-Time Graphs: The slope gives velocity.
  • Analyzing Velocity-Time Graphs: The slope gives acceleration, and the area under the curve gives displacement.