KNES 361 L4

Angular Kinematics

Overview of Motion Types

  • Two types of motions: linear and angular.

    • Linear Motion: The motion of an object in a straight line.

    • Example: A car moving in a straight line from one point to another.

    • Angular Motion: The rotational motion around an axis.

    • Example: The wheels of the car rotating around their axis.

Characteristics of Angular Motion

  • Angular motion occurs in a plane around an axis of rotation.

  • The plane and axis are always perpendicular to each other, with no exceptions.

    • Example: Lifting an arm involves rotating around the shoulder joint axis in a specific plane.

  • Different body parts experience different types of motion simultaneously:

    • E.g., in a spin, the shoulder joint and hand move through the same angle, but the head covers a different distance than the shoulder.

Importance of Angular Motion

  • Many everyday movements in sports involve rotation around joints.

    • Examples: Swinging a racket, walking.

  • Understanding angular motion aids various professionals such as coaches, clinicians, and physical therapists to optimize performance and minimize injuries.

  • Movements usually occur in diagonal planes rather than cardinal planes.

    • Understanding cardinal planes is important for understanding diagonal planes.

Angular Kinematics

  • Angular kinematics studies motion without considering forces, focusing instead on the appearance and speed of motion.

  • Basic concepts apply:

    • Displacement, velocity, acceleration can all be translated to angular motion around an axis.

Angular Position

  • Basic measure of angular motion; other measurements derive from it.

  • Types of Angular Position:

    1. Absolute Angular Position: Measured relative to a fixed plane or line that does not move with respect to the Earth.

      • Example: Elbow, hip, knee, and ankle angles measured from a horizontal line.

    2. Relative Angular Position: Measured between two moving lines or planes.

      • Example: The elbow angle between the forearm and upper arm changes as both move.

Angular Displacement

  • Change in angular position; can be calculated from angular position.

    • Formula: heta<em>disp=heta</em>finalhetainitialheta<em>{disp} = heta</em>{final} - heta_{initial}

    • Example: In a biceps curl, moving from 90 degrees flexion to straight elbow position results in angular displacement.

  • Measurement: In degrees, radians, or revolutions.

  • Angular displacement is a vector quantity, which depends on direction:

    • Counterclockwise movement is positive; clockwise movement is negative.

Angular Distance

  • The sum of all angular changes during motion, regardless of direction.

    • Example: A pendulum swinging left to right is summed up to calculate angular distance.

  • Angular displacement vs. angular distance:

    • Angular displacement: Ending position minus starting position.

    • Angular distance: Total angle traveled.

Units of Measurement

  • Angular Position, Distance & Displacement: Measured in revolutions, degrees, or radians.

    • 1 revolution = 360 degrees = 2π radians.

    • Half revolution = 180 degrees = π radians.

    • Quarter revolution = 90 degrees = π/2 radians.

    • Three-fourth revolution = 270 degrees = 3π/2 radians.

Examples of Angular Displacement and Distance Calculation

  • Biceps Curl:

    • Initial position = 90 degrees, final position = 180 degrees.

    • Angular Displacement: 180exto90exto=90exto180^{ ext{o}} - 90^{ ext{o}} = 90^{ ext{o}}

    • Angular Distance: 90 degrees (in a single direction).

  • Returning to Original Position:

    • Moving from 90 degrees to 180 degrees (displacement = 90 degrees) and then back to 90 degrees results in:

    • Angular Displacement = 0 degrees (back to original).

    • Angular Distance = 90 degrees + 90 degrees = 180 degrees.

Angular Velocity

  • Definition: The rate of change of angular position.

  • Formula: extAngularVelocity(extω)=racextChangeinAngularPosition(heta)extChangeinTime(extΔt)ext{Angular Velocity} ( ext{ω}) = rac{ ext{Change in Angular Position} ( heta)}{ ext{Change in Time} ( ext{Δt})}

    • Units: degrees/second, radians/second, revolutions/second or revolutions/minute.

Examples of Angular Velocity Calculation

  • Clock Example:

    • Second hand completes 1 revolution (360 degrees) in 60 seconds.

    • extAngularVelocity=rac360exto60exts=6exto/extsext{Angular Velocity} = rac{360^{ ext{o}}}{60 ext{s}} = 6^{ ext{o}/ ext{s}}

  • Gymnast Example:

    • One somersault in 0.9 seconds.

    • heta=360exto,extΔt=0.9extsheta = 360^{ ext{o}}, ext{Δt} = 0.9 ext{s}

    • extAngularVelocity=rac360exto0.9exts=400exto/extsext{Angular Velocity} = rac{360^{ ext{o}}}{0.9 ext{s}} = 400^{ ext{o}/ ext{s}}

Average Angular Velocity

  • Formula: extAverageAngularVelocity=racextFinalPositionextInitialPositionextTotalTimeext{Average Angular Velocity} = rac{ ext{Final Position} - ext{Initial Position}}{ ext{Total Time}}

Angular Acceleration

  • Definition: The rate of change in angular velocity.

  • Formula: extAngularAcceleration(extα)=racextFinalAngularVelocityextInitialAngularVelocityextTimeext{Angular Acceleration} ( ext{α}) = rac{ ext{Final Angular Velocity} - ext{Initial Angular Velocity}}{ ext{Time}}

    • Units: degrees/second², radians/second², or revolutions/second².

Examples of Average Angular Acceleration

  • Given angular velocities at different time points:

    • Start: 0º/s, at 0.5 s: 100º/s, at 1 s: 250º/s.

    • Calculates average angular acceleration over 1 s using the formula.

    • extα=rac250exto/exts0exto/exts1exts=250exto/exts2ext{α} = rac{250^{ ext{o}/ ext{s}} - 0^{ ext{o}/ ext{s}}}{1 ext{s}} = 250^{ ext{o}/ ext{s}^{2}}

Relationship Between Linear and Angular Motion

  • Key Concept: The greater the distance from the axis of rotation, the greater the linear distance travelled during rotation.

    • Example: Different parts of a spinning baseball bat travel at different distances; points further from the axis travel further.

    • In gymnastics, feet (further from axis) travel greater distance than hands (closer to axis).

  • This knowledge is critical for understanding the biomechanics of movements like throwing and jumping.

Conclusion

  • Overview of angular motion, kinematics, and the distinction from linear motion.