Study Notes on Computer Games and Child Development Theories
Child’s Play: Computer Games, Theories of Play and Children’s Development
Understanding the impact of gaming on cognitive skills and social interaction.
Analyzing various play theories, including Piaget's and Vygotsky's perspectives on learning through games.
Exploring how digital play can facilitate problem-solving abilities and creativity in children.
Abstract
Purpose: Examine ways classical and modern theories of play apply to analyzing the developmental value of computer software in early childhood years.
Concern raised over play being replaced by activities like computer games (arcade games and educational software).
Need for early childhood educators to assess the quality of computer games.
Emphasis on the developmental appropriateness of software in play context.
Keywords: Early childhood education, teacher education, professional development, research, evaluation.
Conference Presentation: IFIP Working Group 3.5 Conference, July 2003.
1. Introduction
Role of Technology: Technology significantly influences lives including workplaces, homes, and educational settings.
Computer Software for Children: A wide range of software designed for young children, enhancing their learning through engagement and fostering problem-solving skills.
Educational Value: Learning theories applied to evaluate available software; however, a gap exists regarding computer use as play.
Research Focus: Utilize classical and modern play theories to develop a tool for assessing computer software's developmental quality and to support preservice early childhood educators.
2. Significance of Play in Child Development: Theoretical Perspectives
Importance of Play: Play is crucial for children’s psychological development, characterized by being spontaneous, self-initiated, self-regulated, and intrinsically motivated.
Characteristics of Play:
Pretend Dimension: Engaging in imaginary roles with defined rules (Leontiev, 1981).
Developmental Benefits: Play fosters self-reflection, communication skills, emotional regulation, and societal role exploration.
Sociocultural Views: Play seen as a significant “leading” activity in early childhood, influencing cognitive and emotional development (Vygotsky, 1977; Bodrova and Leong, 1996).
2.1 Classical Theories of Play
Overview: Theories predominantly from the late 19th and early 20th centuries focusing on physical aspects.
Surplus Energy Theory: Play results from surplus energy (Schiller, 1875). Focuses on physical play as children expend energy outside of work obligations.
Recreation Play Theory: Play restores energy used in work (Lazarus, 1883).
Recapitulation Theory: Play allows children to relive evolutionary stages (Hall, 1906).
Preparation for Adulthood: Play develops skills for future adult functioning (Groos, 1898; 1901).
2.2 Modern Theories of Play
Contemporary Perspectives: Focused on emotional and cognitive development benefits from play, influencing EC programs.
Psychoanalytic Theories: Play expressed as a method for emotional catharsis, allowing safe expression of negative emotions and situations (Freud, 1959; 1968; Erikson, 1963).
Cognitive Theories: Play as a consolidation of prior learning, opening avenues for new knowledge (Piaget, 1962), aiding in mental representation development (Vygotsky, 1978).
2.3 Sociocultural Approach to Play
Vygotsky’s Contributions: Play holds critical significance, offering a concentrated form of developmental tendencies. Concepts like the Zone of Proximal Development highlight the cognitive and socio-emotional benefits of play.
Symbolic Play: Engaging in pretend scenarios supports abstract thinking and understanding of social roles, central to child development (Vygotsky, 1977; 1978).
2.4 Stages and Levels of Play
Distinction in Play Types: Differences in play as a child matures; Piaget categorizes play into functional, symbolic, and games with rules.
Parten's Social Categories: Different stages of social engagement identified - onlooker play, solitary play, parallel play, associative and cooperative play.
Dramatic Role-Play Stages: Mead’s observations on the evolution of understanding roles in play - play stage, game stage, and generalized other stage.
3. Computers and Children’s Play
Current Context: Increasing computer access in homes and educational settings, necessity for assessing computer games' developmental value.
Role of Educators: NAEYC emphasizes educators’ responsibilities to critically assess technology's impact on children's play.
3.1 Pilot Study
Study Goals: Investigate the current application of computers in early childhood settings and their use in relation to play.
Findings:
Majority of centers have 1-2 computers frequently utilized for games.
Limited awareness among students regarding games' developmental value.
Need for a blend of educational software with playful engagement.
3.2 Proposed Study
Objective: To assist preservice educators in understanding the developmental value of computer games using play theories.
Develop criteria for evaluating software based on the significance of play in development.
Course Focus: Create a subject module (EDUF104) on examining computer games using play theories to guide early childhood practices.
Framework for Assessment:
General characteristics of play (spontaneity, control, and pretend).
Levels of play according to Parten/Piaget scale.
Classic and modern play theories relevant to assessing computer games.
4. Conclusion
Research Contributions: The study provides a foundation for future research aimed at assessing computer software in early childhood settings through established play theory frameworks. This understanding will help educators select appropriate software that caters to children's developmental needs effectively.Moreover, it emphasizes the importance of integrating play-based learning into the curriculum, ensuring that educators are well-equipped to identify and utilize computer games that promote cognitive, social, and emotional development in children.