AP Physics

AP Physics C: Mechanics Complete Study Guide & Formula Reference

Overview

  • AP Physics C: Mechanics focuses on calculus-based derivations and conceptual explanations.

  • The course covers 7 major units: Kinematics, Newton's Laws, Energy, Momentum, Rotation, Oscillations, and Gravitation.

  • Exam weight: Approximately 50% of the AP Physics C: Mechanics score.

  • Calculator policy: Calculators are permitted in Section II (Free Response).

  • A formula sheet is provided; however, fluency with each formula is essential.

  • Key prerequisite knowledge includes single-variable calculus, specifically derivatives and integrals.

Contents

  • Part I: Complete Review Guide
      - Unit 1: Kinematics
      - Unit 2: Newton's Laws of Motion
      - Unit 3: Work, Energy, and Power
      - Unit 4: Systems of Particles and Linear Momentum
      - Unit 5: Rotation
      - Unit 6: Oscillations (Simple Harmonic Motion)
      - Unit 7: Gravitation
      - AP Exam Strategy

  • Part II: Must-Know Formula Reference
      - Kinematics Formulas
      - Newton's Laws and Forces
      - Work, Energy, and Power
      - Momentum and Impulse
      - Rotation
      - Oscillations
      - Gravitation
      - How to choose the appropriate approach

Unit 1: Kinematics

  • Definition: Describing motion with the tools of calculus, focusing on how motion is quantified rather than the reasons behind it.

  • Fundamental Calculus Relationships:
      - Position, velocity, and acceleration are interconnected through differentiation and integration.
      - The relationships are:
        - Velocity from position: v(t)=racdxdtv(t) = rac{dx}{dt} (differentiate position w.r.t. time)
        - Acceleration from velocity: a(t)=racdvdt=racd2xdt2a(t) = rac{dv}{dt} = rac{d^2x}{dt^2} (differentiate velocity; a second derivative of position)
        - Position from velocity: x(t)=x0+v(t)dtx(t) = x_0 + \int v(t) \, dt (integrate velocity, apply initial condition)
        - Velocity from acceleration: v(t)=v0+a(t)dtv(t) = v_0 + \int a(t) \, dt (integrate acceleration)

  • Key AP Tip: If acceleration or force is not constant, integration is necessary. The kinematic equations for constant acceleration do not apply.

Constant Acceleration Equations
  • When acceleration is constant, integral evaluations yield the following equations:
      - Velocity: v=v0+atv = v_0 + at
      - Position: x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2} at^2
      - Velocity squared: v2=v02+2aΔxv^2 = v_0^2 + 2a \Delta x
      - Average velocity: xavg=x0+12(v0+v)tx_{avg} = x_0 + \frac{1}{2} (v_0 + v) t

2D Kinematics and Projectile Motion
  • In two dimensions:
      - Horizontal component is independent (constant velocity, no acceleration): x(t)=x0+v0xtx(t) = x_0 + v_{0x} t
      - Vertical component includes gravitational acceleration: y(t)=y0+v0yt12gt2y(t) = y_0 + v_{0y} t - \frac{1}{2} gt^2
      - At the peak of projectile motion: vy=0v_{y} = 0 (this does not imply zero total velocity).
      - The range of projectile motion (from the same elevation): R=racv02sin(2θ)gR = rac{v_0^2 \sin(2\theta)}{g}

Graphical Kinematics
  • Slope and area interpretations:
      - Slope of xtx-t graph = instantaneous velocity.
      - Slope of vtv-t graph = instantaneous acceleration.
      - Area under vtv-t graph = displacement (which can be signed).
      - Area under ata-t graph = change in velocity.

  • AP Tip: The exam often provides graphs of v(t)v(t) or a(t)a(t) and asks for displacement or changes in velocity, which requires interpreting areas under the curves.

Unit 2: Newton's Laws of Motion

  • Overview: Focuses on forces, free-body diagrams, friction, and circular motion.

Newton's Three Laws
  1. First Law (Inertia): An object remains at rest or in uniform motion unless acted upon by a net external force, defining an inertial reference frame.

  2. Second Law: Fnet=ma=racdpdtF_{net} = ma = rac{dp}{dt}. Apply F=maF = ma for constant mass and use dp/dtdp/dt for situations with varying mass (e.g., rockets).

  3. Third Law: For every action, there is an equal and opposite reaction. Forces A and B act on different objects, meaning they do not cancel out in free-body diagrams (FBDs).

Free-Body Diagrams (FBDs)
  • An FBD must depict all forces acting on an object in isolation. Establish a coordinate system oriented along the direction of acceleration.
      - Types of Forces:
        - Weight: W=mgW = mg (acts downward toward Earth's center)
        - Normal Force: NN (perpendicular to contact surface)
        - Friction: ff (opposes relative motion)
        - Tension: TT (along string/ rope)
        - Spring Force: F=kxF = -kx (toward equilibrium)
      - On inclined planes: adjust axes so one aligns with the slope.

  • Important AP Tip: Normal force is not always mgmg; on a slope, it is given by N=mgcos(θ)N = mg \cos(\theta), or adjust for vertical applied forces using ΣFy=may\Sigma F_y = ma_y.

Friction
  • Static Friction:
      - Variable, up to maximum: fsμsNf_s \leq \mu_s N
      - Acts to prevent motion; utilize maximum when on verge of slipping.

  • Kinetic Friction:
      - Constant while sliding: fk=μkNf_k = \mu_k N
      - This value is fixed; usually \mu_k < \mu_s.

Circular Motion
  • Objects in circular motion require a net inward (centripetal) force, which arises from existing forces directed toward the center:
      - Centripetal acceleration: ac=v2r=ω2ra_c = \frac{v^2}{r} = \omega^2 r
      - Centripetal force: Fc=mv2r=mω2rF_c = \frac{mv^2}{r} = m \omega^2 r
      - Formulate net inward force using Fnet=racmv2rF_{net} = rac{mv^2}{r}; DO NOT confuse this with a new type of force.

  • For the top and bottom of a vertical loop:
      - Top: N+mg=mv2rN + mg = \frac{mv^2}{r} (minimum speed when N=0N = 0 is vmin=grv_{min} = \sqrt{gr})
      - Bottom: Nmg=mv2rN - mg = \frac{mv^2}{r}; maximum normal force occurs here.

  • For banked curves (no friction): tan(θ)=v2rg\tan(\theta) = \frac{v^2}{rg}.

  • Conical Pendulum: Torque balance provides:Tcos(θ)=mg;Tsin(θ)=mv2r{T\cos(\theta) = mg; T\sin(\theta) = \frac{mv^2}{r} }.

Unit 3: Work, Energy, and Power

  • A scalar approach avoiding forces directly — often the fastest solution.

Work by a Variable Force
  • Defined by integrating force; the constant force formula W=Fdcos(θ)W = Fd \cos(\theta) is a special case (F is constant).

  • Work by variable force:
      W=Fdx=Fcos(θ)dxW = \int F \cdot dx = \int F \cos(\theta) dx

  • Evaluate limits between two positions (like areas under graphs):
      - Work by Gravity: Wgravity=mg(hfhi)W_{gravity} = mg(h_f - h_i) (positive when an object falls).
      - Work by a Spring: Wspring=Δ(12kx2)W_{spring} = -\Delta(\frac{1}{2}kx^2) (negative when storing energy).
      - Work by Normal Force is always zero if perpendicular to displacement.
      - Work by Friction is negative (it opposes displacement).

Work-Energy Theorem
  • Stated as:
      W=ΔKE=12mv212mv02W = \Delta KE = \frac{1}{2}mv^2 - \frac{1}{2}mv_0^2

  • Derived using work done=integral approach leading to the change in kinetic energy.

Potential Energy and Conservation
  • For conservative forces, potential energy (U) defined by:
      F=dUdxF = -\frac{dU}{dx}
      - Gravitational Potential Energy (near surface): Ugravity=mghU_{gravity} = mgh; reference height arbitrary, be consistent.
      - Gravitational Potential Energy (General): U=GMmrU = -\frac{GMm}{r} for orbital problems.
      - Spring Potential Energy: Uspring=12kx2U_{spring} = \frac{1}{2}kx^2.

Conservation of Mechanical Energy
  • Conservation formula valid only when no non-conservative forces do work:
      KEi+PEi=KEf+PEfKE_i + PE_i = KE_f + PE_f

  • If friction or other non-conservative forces work e.g. friction, derive using:
      Wnonconservative=ΔKE+ΔPEW_{non-conservative} = \Delta KE + \Delta PE

  • For friction specifically: W=fdW = -f \cdot d (energy loss).

Energy Diagrams
  • Plots of potential energy (U) corresponding with position (x), noting:
      - Equilibrium occurs where dUdx=0\frac{dU}{dx} = 0 (force equates zero).
      - Stable Equilibrium: local minimum (i.e., \frac{d^2U}{dx^2} > 0) — returns to the same position when pushed away.
      - Unstable Equilibrium: local maximum (i.e., \frac{d^2U}{dx^2} < 0) — moves away if disturbed.   - Total energy (E) remains constant across x; exists only where E > U(x).
      - Turning points occur where E=UE = U.

Power
  • Defined as:
      P=dWdt=FvP = \frac{dW}{dt} = F\cdot v (F vector and velocity vector).

  • Units of power: Watts = Js\frac{J}{s} (Joules per second).

Unit 4: Systems of Particles and Linear Momentum

  • Focus on momentum, collisions, center of mass, impulse.

Center of Mass (CM)
  • For discrete systems:
      xcm=ΣmixiMx_{cm} = \frac{\Sigma m_ix_i}{M}

  • For continuous distributions:
      xcm=1Mxdmx_{cm} = \frac{1}{M}\int x \, dm (substitute dm in terms of coordinates).

  • The center of mass accelerates according to:
      Fnet=MacmF_{net} = Ma_{cm}; internal forces do not affect CM motion.

  • In explosions, CM continuity maintains the parabolic trajectory.

Momentum and Impulse
  • Linear Momentum: p=mvp = mv (vector direction aligns with velocity).

  • General form of Newton's 2nd Law in momentum terms:
      Fnet=dpdtF_{net} = \frac{dp}{dt}; reduce to F=maF = ma when mass is constant.

  • Impulse-Momentum Theorem:
      J=Δp=FdtJ = \Delta p = \int F \, dt; area under the F-t graph offers change in momentum.

Conservation of Momentum and Collisions
  • Conservation of Momentum:
     pinitial=pfinalp_{initial} = p_{final} when the sum of external forces is zero.
      - Apply separately to x and y components in 2D scenarios.
      - Elastic Collision: Both momentum and kinetic energy conserved.
      - One-dimensional Elastic Collision:
        v1=(m1m2)v1+2m2v2m1+m2v_1 = \frac{(m_1 - m_2)v_1 + 2m_2v_2}{m_1 + m_2}
      - If masses are equal, speeds switch.

  • Perfectly Inelastic Collision: Masses stick together:
      - Only momentum conserved, not kinetic energy.
      - Expressed as: m1v1+m2v2=(m1+m2)vm_1v_1 + m_2v_2 = (m_1 + m_2)v, where KE is lost to other forms (heat, sound).

Unit 5: Rotation

  • Covers rotational kinematics, torque, moment of inertia, and angular momentum.

Rotational Kinematics
  • Rotational motion parallels linear motion:
      - Linear Position to Angular Position: (xθ)(x \leftrightarrow \theta)
      - Linear Velocity to Angular Velocity: (v=dxdtω=dθdt)(v = \frac{dx}{dt} \rightarrow \omega = \frac{d\theta}{dt})
      - Linear Acceleration to Angular Acceleration: (a=dvdtα=dωdt)(a = \frac{dv}{dt} \rightarrow \alpha = \frac{d\omega}{dt})

  • Key equations:
      - Rotational Equations of Motion:
        - ω=ω0+αt\omega = \omega_0 + \alpha t
        - θ=θ0+ω0t+12αt2\theta = \theta_0 + \omega_0 t + \frac{1}{2} \alpha t^2
        - ω2=ω02+2αΔθ\omega^2 = \omega_0^2 + 2\alpha\Delta\theta

Moment of Inertia (I)
  • Defined for discrete and continuous objects:
      - Idiscrete=Σmiri2I_{discrete} = \Sigma m_ir_i^2
      - Icontinuous=r2dmI_{continuous} = \int r^2 \, dm

  • Apply Parallel Axis Theorem:
      I=Icm+Md2I = I_{cm} + Md^2 where dd is the distance between the axis and center of mass.

  • Common moments of inertia:
      - Solid Disk/Cylinder: 12MR2\frac{1}{2}MR^2
      - Thin Hoop/Ring: MR2MR^2
      - Solid Sphere: 25MR2\frac{2}{5}MR^2
      - Thin Spherical Shell: 23MR2\frac{2}{3}MR^2
      - Thin Rod: 112ML2\frac{1}{12}ML^2 (center), 13ML2\frac{1}{3}ML^2 (end).

Torque and Rotational Dynamics
  • Torque defined by:
      τ=rFsin(θ)|\tau| = rF \sin(\theta) (measure of force's influence about a pivot).
      - Where rr is the moment arm, defined as the distance from the pivot to the line of action of the force.

  • Newton's Second Law for Rotation: τnet=Iα\tau_{net} = I\alpha (analogous to linear F=maF = ma). Choose an axis before applying equations.

Rolling, Angular Momentum, and Energy
  • Rolling without slipping provides relationships:
      - v=Rωv = R\omega
      - a=Rαa = R\alpha (applies only if there is no friction)

  • Total Kinetic Energy for rolling objects combines:
      KEtotal=12mv2+12Iω2KE_{total} = \frac{1}{2}mv^2 + \frac{1}{2}I\omega^2

  • Angular Momentum (L):
      - For rigid bodies: L=IωL = I\omega
      - For point particles: L=r×pL = r \times p (where p=mvp = mv)
      - Conservation: When net torque is zero, Linitial=LfinalL_{initial} = L_{final} (popular applications include ice skaters and orbital motion).

Unit 6: Oscillations (SHM)

  • Concerns harmonic motion defined by restoring forces.

Simple Harmonic Motion (SHM)
  • Defined condition: The net restoring force is proportional to displacement from equilibrium:
      F=kxF = -kx
      - Derive acceleration: a=kmx=ω2xa = -\frac{k}{m}x = -\omega^2 x (with ω=km\omega = \sqrt{\frac{k}{m}}).

Differential Equation of SHM
  • d2xdt2=ω2x\frac{d^2x}{dt^2} = -\omega^2 x; solutions yield sinusoidal behavior.

General Solution
  • x(t)=Acos(ωt+ϕ)x(t) = A \cos(\omega t + \phi) with:
      - A = amplitude (maximum displacement)
      - ω\omega = angular frequency
      - ϕ\phi = phase constant (initialized)

Velocity and Acceleration
  • Velocity:
      v(t)=Aωsin(ωt+ϕ)v(t) = -A\omega \sin(\omega t + \phi); maximum @ x=0x=0.

  • Acceleration:
      a(t)=Aω2cos(ωt+ϕ)=ω2xa(t) = -A\omega^2 \cos(\omega t + \phi) = -\omega^2x; maximum @ x=±Ax=\pm A.

Total Energy in SHM
  • Constant: E=12kA2E = \frac{1}{2}kA^2; directly proportional to amplitude squared.

Simple Pendulum
  • Period derived by T=2πLgT = 2\pi \sqrt{\frac{L}{g}} (independent of mass).

  • Physical Pendulum:
      T=2πIMgdT = 2\pi \sqrt{\frac{I}{Mgd}} (M = total mass; d = distance from pivot to CM).

Unit 7: Gravitation

  • Explores fundamental principles of gravitational forces and motion in space.

Newton's Law of Universal Gravitation
  • Gravitational formula:
      F=GMmr2F = \frac{GMm}{r^2}

  • Gravitational field strength:
      g=GMr2g = \frac{GM}{r^2}; at Earth's surface, g9.8m/s2g \approx 9.8 \, m/s^2.

  • Gravitational Potential Energy:
      U=GMmrU = -\frac{GMm}{r} (negative, bound objects).

Escape Velocity
  • Derived using total energy consideration set to zero:
      vesc=2GMRv_{esc} = \sqrt{\frac{2GM}{R}} (approximation for Earth: 11.2 km/s).

Orbital Mechanics
  • Circular orbital speed:
      v=GMrv = \sqrt{\frac{GM}{r}}

  • Period of orbit:
      T=2πr3GMT = 2\pi \sqrt{\frac{r^3}{GM}} (Link to Kepler's Third Law).

Energy in Orbits
  • Total orbital energy:
      E=GMm2rE = -\frac{GMm}{2r} (always negative for bound systems).

Kepler's Laws
  1. First Law: Planets move in elliptical orbits with the Sun at one focus.

  2. Second Law: Equal areas in equal times (derived from angular conservation).

  3. Third Law: T2r3T^2 \propto r^3, comparisons between planets around the same sun.

Shell Theorem and Interior Gravity
  • Outside uniformly, gravity acts as if all mass exists at a point.

  • Inside a shell, gravitational force is zero everywhere.

  • Inside a solid sphere, force varies linearly with radius helping visualize gravitational behaviors below Earth's surface.

AP Exam Strategy
  • General Exam Tips:
      - Identify the governing principle before calculations commence.
      - Work conceptually, substituting numbers last.
      - Utilize dimensional analysis to validate solutions.
      - Fill in all answers on multiple-choice; there are no penalties for guessing.

Multiple Choice Tips:
  • Utilize symbolism until numerical evaluation is absolutely necessary.

  • For graphical problems, recall that slope = derivative and area = integral of plotted quantities.

Free Response Tips:
  • Mark your coordinate system and positive direction before solving.

  • Always draw free-body diagrams (FBDs) before establishing equations.

  • State applicable laws or theorems explicitly.

  • Show all calculus procedure with limits; always include units in calculations.

Method Selection Summary
  • Use F = ma when focusing on forces/acceleration.

  • Work-Energy theorem for connections between speeds at various points under variable forces.

  • Conservation of energy for problems with no friction for quickest solutions.

  • Handle collisions/explosions/momentum with conservation laws explicit to nature.

Common Errors to Avoid
  • Do not confuse net displacement with total distance traveled (signed vs. non-signed).

  • Remember friction's force and effects in all related calculations.

  • Avoid neglecting rotational kinetic energy terms in calculations involving rolling objects.

Must-Know Formula Reference

  • Thoroughly referenced formulas throughout entire course summary.