Chapter 2 Motion in a Straight Line Notes

Chapter 2: Motion in a Straight Line

2.1 Introduction

  • Motion is a fundamental aspect of the universe, exemplified by everyday actions like walking and the movement of celestial bodies.

  • Motion signifies a change in an object's position over time.

  • This chapter focuses on describing motion by introducing the concepts of velocity and acceleration.

  • The study is limited to motion along a straight line, referred to as rectilinear motion.

  • The discussion simplifies objects in motion as point objects, an approximation valid when the object's size is significantly smaller than the distance it travels.

  • Kinematics is the study of describing motion without delving into its causes, which are explored in later chapters.

2.2 Instantaneous Velocity and Speed

  • Average velocity indicates the rate of motion over a time interval but does not specify the velocity at particular moments.

  • Instantaneous velocity, or simply velocity (vv), is defined as the limit of the average velocity as the time interval (Δt\Delta t) approaches zero:
    v=limΔt0ΔxΔt=dxdtv = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}

  • This is the derivative of position (xx) with respect to time (tt).

  • Graphically, instantaneous velocity at a time tt is the slope of the tangent to the position-time curve at that point.

  • Numerically, it can be obtained by calculating ΔxΔt\frac{\Delta x}{\Delta t} for successively smaller values of Δt\Delta t.

  • Example: For a car's motion described by x=0.08t3x = 0.08t^3, the instantaneous velocity at t=4.0t = 4.0 s can be found by calculating the limiting value of ΔxΔt\frac{\Delta x}{\Delta t} as Δt\Delta t approaches 0 (Table 2.1).

  • Instantaneous speed is the magnitude of instantaneous velocity.

Example 2.1:

  • The position of an object moving along the x-axis is given by x=a+bt2x = a + bt^2, where a=8.5a = 8.5 m and b=2.5b = 2.5 m/s².

  • To find the velocity, differentiate xx with respect to tt: v=dxdt=2bt=5.0tv = \frac{dx}{dt} = 2bt = 5.0t m/s.

  • At t=0t = 0 s, v=0v = 0 m/s, and at t=2.0t = 2.0 s, v=10v = 10 m/s.

  • The average velocity between t=2.0t = 2.0 s and t=4.0t = 4.0 s is calculated as:
    Average velocity=x(4.0)x(2.0)4.02.0=(a+16b)(a+4b)2.0=12b2.0=6b=15 m/s\text{Average velocity} = \frac{x(4.0) - x(2.0)}{4.0 - 2.0} = \frac{(a + 16b) - (a + 4b)}{2.0} = \frac{12b}{2.0} = 6b = 15 \text{ m/s}

  • For uniform motion, instantaneous velocity equals average velocity.

2.3 Acceleration

  • Acceleration describes the rate of change of velocity with time.

  • Average acceleration (aˉ\bar{a}) over a time interval is defined as:
    aˉ=ΔvΔt=v<em>2v</em>1t<em>2t</em>1\bar{a} = \frac{\Delta v}{\Delta t} = \frac{v<em>2 - v</em>1}{t<em>2 - t</em>1}

  • The SI unit of acceleration is m/s².

  • On a velocity-time graph, average acceleration is the slope of the line connecting two points ((v<em>2,t</em>2)(v<em>2, t</em>2) and (v<em>1,t</em>1)(v<em>1, t</em>1)).

  • Instantaneous acceleration (aa) is defined as the limit of the average acceleration as the time interval approaches zero:
    a=limΔt0ΔvΔt=dvdta = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt}

  • Instantaneous acceleration is the slope of the tangent to the velocity-time curve at a given instant.

  • Acceleration can be positive, negative, or zero, indicating changes in speed and/or direction.

  • Position-time graphs illustrate motion with positive, negative, and zero acceleration (Figs. 2.4 a, b, c).

  • This chapter primarily focuses on motion with constant acceleration.

2.4 Kinematic Equations for Uniformly Accelerated Motion

  • Kinematic equations relate displacement (xx), time (tt), initial velocity (v0v_0), final velocity (vv), and acceleration (aa) for uniformly accelerated motion.

  • Equation 1:
    v=v0+atv = v_0 + at

  • Equation 2:
    x=v0t+12at2x = v_0t + \frac{1}{2}at^2

  • Equation 3:
    v2=v02+2axv^2 = v_0^2 + 2ax

  • These equations assume that at t=0t = 0, the position of the particle is x=0x = 0. For a non-zero initial position (x0x_0), the equations are modified to:

    • v=v0+atv = v_0 + at

    • x=x<em>0+v</em>0t+12at2x = x<em>0 + v</em>0t + \frac{1}{2}at^2

    • v2=v<em>02+2a(xx</em>0)v^2 = v<em>0^2 + 2a(x - x</em>0)

Example 2.2: Derivation using calculus

  • Starting with a=dvdta = \frac{dv}{dt}, integrate both sides to get v=v0+atv = v_0 + at.

  • Using v=dxdtv = \frac{dx}{dt}, integrate both sides to get x=x<em>0+v</em>0t+12at2x = x<em>0 + v</em>0t + \frac{1}{2}at^2.

  • Manipulate a=dvdt=dvdxdxdt=vdvdxa = \frac{dv}{dt} = \frac{dv}{dx} \cdot \frac{dx}{dt} = v \frac{dv}{dx}, then integrate vdv=adxv dv = a dx to derive v2=v<em>02+2a(xx</em>0)v^2 = v<em>0^2 + 2a(x - x</em>0).

Example 2.3:

  • A ball is thrown upwards with an initial velocity of 20 m/s from a height of 25.0 m.

  • (a) To find the maximum height, use v2=v<em>02+2a(yy</em>0)v^2 = v<em>0^2 + 2a(y - y</em>0), where v=0v = 0, v<em>0=20v<em>0 = 20 m/s, and a=10a = -10 m/s². 0=(20)2+2(10)(yy</em>0)0 = (20)^2 + 2(-10)(y - y</em>0), solving for (yy0)(y - y_0) gives 20 m. The ball rises 20 m above the launch point.

  • (b) To find the total time, use y=y<em>0+v</em>0t+12at2y = y<em>0 + v</em>0t + \frac{1}{2}at^2, where y<em>0=25y<em>0 = 25 m, y=0y = 0 m, v</em>0=20v</em>0 = 20 m/s, and a=10a = -10 m/s².
    0=25+20t5t20 = 25 + 20t - 5t^2, solving the quadratic equation gives t=5t = 5 s.

Example 2.4: Free Fall

  • Free fall describes the motion of an object under the influence of gravity alone, neglecting air resistance.

  • Acceleration due to gravity is denoted by gg (approximately 9.8 m/s² near the Earth's surface).

  • Equations of motion for free fall (initial conditions: y=0y = 0, v0=0v_0 = 0):

    • v=gt=9.8tv = -gt = -9.8t m/s

    • y=12gt2=4.9t2y = -\frac{1}{2}gt^2 = -4.9t^2 m

    • v2=2gy=19.6yv^2 = -2gy = -19.6y m²/s²

Example 2.5: Galileo’s Law of Odd Numbers

  • The distances traversed during equal intervals of time by a body falling from rest are in the ratio of odd numbers (1:3:5:7…).

    • This can be proven by dividing the motion into equal time intervals τ\tau and calculating the distances traveled in each interval.

Example 2.6: Stopping Distance of Vehicles

  • Stopping distance is the distance a vehicle travels after brakes are applied.

  • Using v2=v<em>02+2axv^2 = v<em>0^2 + 2ax, with v=0v = 0, the stopping distance (d</em>sd</em>s) is:
    d<em>s=v</em>022ad<em>s = -\frac{v</em>0^2}{2a}

  • Stopping distance is proportional to the square of the initial velocity.

Example 2.7: Reaction Time

  • Reaction time is the time it takes for someone to observe, think, and act in response to a situation.

  • Reaction time can be estimated by dropping a ruler and measuring the distance it falls before being caught.

  • Using d=12gt<em>r2d = \frac{1}{2}gt<em>r^2, the reaction time (t</em>rt</em>r) is:
    tr=2dgt_r = \sqrt{\frac{2d}{g}}

Summary

  • Motion is defined as the change in an object's position over time.

  • Instantaneous velocity is the limit of average velocity as the time interval approaches zero: v=limΔt0ΔxΔtv = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t}.

  • Average acceleration is the change in velocity divided by the time interval: a=ΔvΔta = \frac{\Delta v}{\Delta t}.

  • Instantaneous acceleration is the limit of average acceleration as the time interval approaches zero: a=limΔt0ΔvΔta = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t}.

  • Area under the velocity-time curve represents the displacement.

  • Kinematic equations for uniformly accelerated rectilinear motion:

    • v=v0+atv = v_0 + at

    • x=v0t+12at2x = v_0t + \frac{1}{2}at^2

    • v2=v02+2axv^2 = v_0^2 + 2ax