CG

Reflection and Mirrors

angle of incidence: the angle the incoming ray makes with with an imaginary line

  • angle of incidence = angle of reflection

2 Types of Reflections

  • diffuse reflection: reflection of light from a rough surface

  • regular reflection: (specular) reflection of light from a smooth surface

3 Types of Mirrors

  1. plane mirrors: mirrors with a flat surface; objects in mirror and in real life are

    proportional

    • they only reflect virtual images, right-side up images

  1. convex mirrors: surface curves outwards and images are always virtual and upright

    • example: cars in passanger-side rearview mirror

    • because the mirror is diverging, you can see a larger reflection area than with a plane mirror

    • images with appear smaller and farther away than the object really is

  1. concave mirrors: surface curves inward

    • forms virtual or real images, depending on the position of the object to the focal point

      • real images appear upside-down

      • focal point: point at which the reflected rays meet along the principle axis

    • produces magnified images because mirror is converging