(first day notes for graphic design) ๐Ÿถ๐Ÿพ

Learning outcomes and visual literacy

  • Learning outcomes emphasize teaching design through visual literacy rather than words alone.
  • Visual literacy is the ability to understand what is in front of you visually and translate visuals into meaning.
  • The goal is to become a good designer with strong visual literacy by being able to understand and interpret visual information and give it meaning.
  • Reading to absorb meaning is likened to how students read textbooks to gain understanding; resources mentioned include a textbook/guide to graphic design and a Figma account.
  • Practical resources mentioned:
    • A required Figma account (log in to Figma)
    • A reading guide referenced in the course materials
  • Reading guide access issues discussed:
    • Course site navigation suggestions: go to Home โ†’ Tests and Study Guides
    • Some students report the reading guide is not viewable; the site lists only syllabus and contact information
    • Under the "+Files" area, there is a reading guide, but access is blocked or not possible for students
  • Emphasis on process: there is a defined process for design work; following the process yields outcomes consistently.
  • The broader message: designers work for people; users are people, not a cold term, and should be treated as such.
  • Concept of problem ownership and solutions:
    • When faced with a problem, a designer uses a specific process to propose a solution that addresses the userโ€™s needs.
    • A good solution is one that efficiently solves a problem and references historical and design details in its justification.
  • Introduction to historical and design movements as context for design thinking, illustrating diversity in approaches.

Design for people and the design process

  • The designerโ€™s audience is people (users), not abstract entities; empathy and human-centered thinking are central.
  • The design process is described as almost automatic if followed; it aims to yield a usable, meaningful outcome for real users.
  • Key principles:
    • A solution should address a real problem for real people.
    • Solutions should reference both history and design details to justify choices.
  • A hypothetical scenario: given a user problem, follow a structured process to propose a solution that effectively meets user needs, rather than merely producing a visually pleasing artifact.

Design movements as context for approach and aesthetics

  • Three diverse design/art movements referenced:
    • Russian Constructivism
    • Dada movement
    • Arts and Crafts movement
  • These movements illustrate the variety of design philosophies and how historical context can shape visual language and problem-solving approaches.
  • Note: the movements are presented as examples to broaden understanding of design history and influence on modern practice.
  • The explicit count: there are 33 movements listed.

UX versus UI: definitions and distinctions

  • User Experience (UX):
    • UX design aims to create products that provide meaningful and enjoyable experiences.
    • A positive experience means interactions feel pleasant and satisfy user needs and expectations.
    • UX design covers the entire spectrum of interactions, from physical products to digital experiences, ensuring every touchpoint is positive.
  • User Interface (UI):
    • UI refers to the visual properties of the solution.
    • Includes intuitive qualities, appropriate design decisions, and visually engaging aspects.
  • Relationship between UX and UI:
    • UX concerns the overall experience and how well the product meets user needs across interactions.
    • UI focuses on the look, feel, and interactivity of the interface that users directly interact with.
  • Practical takeaway: UX ensures meaningful, enjoyable experiences; UI shapes the visual and interactive surface that supports that experience.

Practical implications and connections to practice

  • Visual literacy is foundational for interpreting and communicating ideas clearly through visuals.
  • A strong design process helps ensure solutions are user-centered and evidence-based.
  • Treating users as people emphasizes ethical and practical considerations in design, such as accessibility, usability, and satisfaction.
  • Historical movements provide lenses for evaluating design choices and understanding how context informs design decisions.
  • The course highlights the importance of formal resources (reading guides, design guides) and practical tools (Figma) for building competencies.
  • Real-world relevance: the ability to translate a problem into a solution that is efficient, effective, and grounded in design history improves overall quality and impact of design work.

Key terms and concepts (quick reference)

  • Visual literacy
  • Reading guide
  • Figma
  • Design process
  • User vs. people (human-centered terminology)
  • Russian Constructivism
  • Dada movement
  • Arts and Crafts movement
  • UX (User Experience)
  • UI (User Interface)
  • Means of evaluating a design: efficiency, problem-solving capacity, and historical/design justification