(first day notes for graphic design) ๐ถ๐พ
Learning outcomes and visual literacy
- Learning outcomes emphasize teaching design through visual literacy rather than words alone.
- Visual literacy is the ability to understand what is in front of you visually and translate visuals into meaning.
- The goal is to become a good designer with strong visual literacy by being able to understand and interpret visual information and give it meaning.
- Reading to absorb meaning is likened to how students read textbooks to gain understanding; resources mentioned include a textbook/guide to graphic design and a Figma account.
- Practical resources mentioned:
- A required Figma account (log in to Figma)
- A reading guide referenced in the course materials
- Reading guide access issues discussed:
- Course site navigation suggestions: go to Home โ Tests and Study Guides
- Some students report the reading guide is not viewable; the site lists only syllabus and contact information
- Under the "+Files" area, there is a reading guide, but access is blocked or not possible for students
- Emphasis on process: there is a defined process for design work; following the process yields outcomes consistently.
- The broader message: designers work for people; users are people, not a cold term, and should be treated as such.
- Concept of problem ownership and solutions:
- When faced with a problem, a designer uses a specific process to propose a solution that addresses the userโs needs.
- A good solution is one that efficiently solves a problem and references historical and design details in its justification.
- Introduction to historical and design movements as context for design thinking, illustrating diversity in approaches.
Design for people and the design process
- The designerโs audience is people (users), not abstract entities; empathy and human-centered thinking are central.
- The design process is described as almost automatic if followed; it aims to yield a usable, meaningful outcome for real users.
- Key principles:
- A solution should address a real problem for real people.
- Solutions should reference both history and design details to justify choices.
- A hypothetical scenario: given a user problem, follow a structured process to propose a solution that effectively meets user needs, rather than merely producing a visually pleasing artifact.
Design movements as context for approach and aesthetics
- Three diverse design/art movements referenced:
- Russian Constructivism
- Dada movement
- Arts and Crafts movement
- These movements illustrate the variety of design philosophies and how historical context can shape visual language and problem-solving approaches.
- Note: the movements are presented as examples to broaden understanding of design history and influence on modern practice.
- The explicit count: there are 3 movements listed.
UX versus UI: definitions and distinctions
- User Experience (UX):
- UX design aims to create products that provide meaningful and enjoyable experiences.
- A positive experience means interactions feel pleasant and satisfy user needs and expectations.
- UX design covers the entire spectrum of interactions, from physical products to digital experiences, ensuring every touchpoint is positive.
- User Interface (UI):
- UI refers to the visual properties of the solution.
- Includes intuitive qualities, appropriate design decisions, and visually engaging aspects.
- Relationship between UX and UI:
- UX concerns the overall experience and how well the product meets user needs across interactions.
- UI focuses on the look, feel, and interactivity of the interface that users directly interact with.
- Practical takeaway: UX ensures meaningful, enjoyable experiences; UI shapes the visual and interactive surface that supports that experience.
Practical implications and connections to practice
- Visual literacy is foundational for interpreting and communicating ideas clearly through visuals.
- A strong design process helps ensure solutions are user-centered and evidence-based.
- Treating users as people emphasizes ethical and practical considerations in design, such as accessibility, usability, and satisfaction.
- Historical movements provide lenses for evaluating design choices and understanding how context informs design decisions.
- The course highlights the importance of formal resources (reading guides, design guides) and practical tools (Figma) for building competencies.
- Real-world relevance: the ability to translate a problem into a solution that is efficient, effective, and grounded in design history improves overall quality and impact of design work.
Key terms and concepts (quick reference)
- Visual literacy
- Reading guide
- Figma
- Design process
- User vs. people (human-centered terminology)
- Russian Constructivism
- Dada movement
- Arts and Crafts movement
- UX (User Experience)
- UI (User Interface)
- Means of evaluating a design: efficiency, problem-solving capacity, and historical/design justification