Module+3+Developmental+Stages%2C+Tasks+and+Challenges+in+Middle+and+Late+Adolescence+2025-2026
Learning Competencies
- Classify assorted developmental tasks according to stage.
- Evaluate one’s own development in comparison with age-mates.
- Explain how actively facing adolescent challenges clarifies and manages the demands of the teen years.
- List concrete ways to become a responsible adolescent who is prepared for adult life.
Human Development: Scope & Definition
- Discipline that studies growth and change across the entire lifespan.
- Domains: physical, cognitive, social, intellectual, perceptual, emotional, personality.
- Development is commonly broken into stages; stage boundaries differ by theoretical model (e.g., Erikson, Piaget, Kohlberg, Havighurst).
Erikson’s Psychosocial Development (8-Stage Model)
- Central Idea: At each age-linked stage, the individual confronts a normative crisis whose resolution produces a basic virtue; failure yields maladjustment.
- Stage-by-stage details
- Infancy (Birth–18 mo) — Trust vs Mistrust
• Influential figures: parents / primary caregivers.
• Favorable: confidence that basic needs will be met → virtue of Hope.
• Unfavorable: pervasive uncertainty, wariness of others.
• Illustrative neonatal cries (practical diagnostic cues):
– Hunger cry – rhythmic, low-pitched; accompanied by rooting & hand-to-mouth.
– Pain cry – sudden, sharp, high-pitched with stiff posture, clenched fists.
– Lonely cry – cooing/whining crescendo that stops when comforted.
– Tired cry – whiny, nasal, with yawning & eye-rubbing.
– Discomfort cry – grumbly, fussy, linked to diaper/temperature issues. - Early Childhood (18 mo–3 yr) — Autonomy vs Shame & Doubt
• Favorable: emerging self-control & independence → Will.
• Unfavorable: self-doubt, excessive restraint, defiance. - Play Age (3–6 yr) — Initiative vs Guilt
• Favorable: purpose, assertiveness.
• Unfavorable: guilt-ridden perfectionism.
• Five primary play forms & their developmental pay-offs:
– Constructive (e.g., LEGOs)→ problem solving, fine-motor skill.
– Pretend (role play)→ creativity, language, emotion regulation.
– Physical/Active → motor coordination & health.
– Symbolic → abstract thought, emergent literacy.
– Games-with-Rules → fairness, self-regulation, patience. - School Age (6–12 yr) — Industry vs Inferiority
• Favorable: competence, perseverance.
• Unfavorable: feelings of inadequacy. - Adolescence (Puberty–18 yr) — Identity vs Role Confusion
• Favorable: coherent sense of self → Fidelity.
• Unf