Motion in a Straight Line Flashcards

INTRODUCTION TO RECTILINEAR MOTION

  • Universal Nature of Motion: Motion is a fundamental property of everything in the universe. Examples include:

    • Human activities: Walking, running, and riding a bicycle.

    • Biological processes: Air moving in and out of lungs and blood flowing in arteries and veins.

    • Natural phenomena: Leaves falling from trees and water flowing down a dam.

    • Transportation: Automobiles and planes moving people.

    • Astronomical motion: The Earth rotates once every 24hours24\,\text{hours} and revolves around the Sun once a year. The Sun moves within the Milky Way, which moves within its local group of galaxies.

  • Definition of Motion: Motion is defined as the change in position of an object with time.

  • Rectilinear Motion: This refers specifically to the study of the motion of objects along a straight line.

  • Point Object Approximation: An object in motion is treated as a point object if its size is much smaller than the distance it moves over a reasonable duration of time. This approximation allows for simplified descriptions of motion in real-life situations without significant error.

  • Kinematics: The branch of physics that studies ways to describe motion without considering the causes of that motion. The causes of motion (dynamics) are discussed in later chapters.

INSTANTANEOUS VELOCITY AND SPEED

  • Average vs. Instantaneous Velocity: While average velocity describes the overall motion over a time interval, it does not provide information about how fast an internal object moves at specific moments. Instantaneous velocity (or simply velocity vv) provides the speed and direction at a specific instant tt.

  • Mathematical Definition: Instantaneous velocity is the limit of the average velocity as the time interval Δt\Delta t becomes infinitesimally small:     v=limΔt0ΔxΔt=dxdtv = \lim_{\Delta t \rightarrow 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}

    • In calculus, this is known as the differential coefficient of xx with respect to tt, representing the rate of change of position with respect to time at that instant.

  • Graphical Determination: Velocity at a specific time tt is the slope of the tangent to the position-time (xtx-t) graph at that point.

  • Numerical Example (Table 2.1): For a car whose position is defined by x=0.08t3x = 0.08 t^3, the velocity at t=4.0st = 4.0\,s is determined by decreasing Δt\Delta t from 2.0s2.0\,s to 0.01s0.01\,s. The ratio ΔxΔt\frac{\Delta x}{\Delta t} approaches the limiting value of 3.84ms13.84\,m\,s^{-1}, which is the instantaneous velocity at that point.

  • Instantaneous Speed: This is the magnitude of the instantaneous velocity. Unlike average values, where average speed can be greater than the magnitude of average velocity, instantaneous speed is always equal to the magnitude of instantaneous velocity at that instant.

  • Example 2.1: Given position x=a+bt2x = a + bt^2 with a=8.5ma = 8.5\,m and b=2.5ms2b = 2.5\,m\,s^{-2}.

    • Velocity v=dxdt=2bt=5.0tms1v = \frac{dx}{dt} = 2bt = 5.0t\,m\,s^{-1}.

    • At t=0st = 0\,s, v=0ms1v = 0\,m\,s^{-1}.

    • At t=2.0st = 2.0\,s, v=10ms1v = 10\,m\,s^{-1}.

    • Average velocity between 2.0s2.0\,s and 4.0s4.0\,s: x(4.0)x(2.0)4.02.0=15ms1\frac{x(4.0) - x(2.0)}{4.0 - 2.0} = 15\,m\,s^{-1}.

ACCELERATION

  • Definition: Acceleration (aa) is the rate of change of velocity with time. Galileo concluded through studies of free fall and inclined planes that velocity change with respect to time is constant for free fall, whereas change with respect to distance is not.

  • Average Acceleration: The change in velocity divided by the time interval:     aˉ=v2v1t2t1=ΔvΔt\bar{a} = \frac{v_2 - v_1}{t_2 - t_1} = \frac{\Delta v}{\Delta t}

    • The SI unit is ms2m\,s^{-2}.

  • Instantaneous Acceleration: The limit of average acceleration as Δt0\Delta t \rightarrow 0:     a=limΔt0ΔvΔt=dvdta = \lim_{\Delta t \rightarrow 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt}

    • Graphically, it is the slope of the tangent to the velocity-time (vtv-t) curve at a specific instant.

  • Characteristics of Acceleration:

    • It can be positive, negative, or zero.

    • In an xtx-t graph: it curves upward for positive acceleration, downward for negative acceleration, and is a straight line for zero acceleration.

    • A change in velocity may involve change in speed (magnitude), change in direction, or both.

  • Area Under the Curve: In a velocity-time graph, the area under the curve represents the displacement of the object over a specific time interval.

KINEMATIC EQUATIONS FOR UNIFORMLY ACCELERATED MOTION

For motion with constant acceleration (aa), initial velocity (v0v_0), final velocity (vv), time (tt), and displacement (xx):

  1. Velocity-Time Relation:     v=v0+atv = v_0 + at

  2. Displacement-Time Relation:     x=v0t+12at2x = v_0 t + \frac{1}{2}at^2

    • If the initial position is x0x_0 instead of 00, then: x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2

  3. Velocity-Displacement Relation:     v2=v02+2axv^2 = v_0^2 + 2ax

    • Or: v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)

  4. Arithmetic Average Velocity: For constant acceleration, the displacement can also be calculated as:     x=v+v02tx = \frac{v + v_0}{2} t

  • Calculus Derivation:

    • a=dvdtv0vdv=0tadtvv0=ata = \frac{dv}{dt} \rightarrow \int_{v_0}^{v} dv = \int_{0}^{t} a \, dt \rightarrow v - v_0 = at

    • v=dxdtx0xdx=0t(v0+at)dtxx0=v0t+12at2v = \frac{dx}{dt} \rightarrow \int_{x_0}^{x} dx = \int_{0}^{t} (v_0 + at) \, dt \rightarrow x - x_0 = v_0 t + \frac{1}{2}at^2

    • a=dvdt=dvdxdxdt=vdvdxv0vvdv=x0xadx12(v2v02)=a(xx0)a = \frac{dv}{dt} = \frac{dv}{dx} \frac{dx}{dt} = v \frac{dv}{dx} \rightarrow \int_{v_0}^{v} v \, dv = \int_{x_0}^{x} a \, dx \rightarrow \frac{1}{2}(v^2 - v_0^2) = a(x - x_0)

APPLICATIONS AND EXAMPLES

  • Example 2.3 (Vertical Motion): A ball is thrown upward at 20ms120\,m\,s^{-1} from a building 25.0m25.0\,m high (g=10ms2g = 10\,m\,s^{-2}, taken as 10-10 for upward positive choice).

    • Max height rise: From v2=v02+2ayv^2 = v_0^2 + 2ay, 0=202+2(10)(yy0)(yy0)=20m0 = 20^2 + 2(-10)(y - y_0) \rightarrow (y - y_0) = 20\,m.

    • Total time to hit ground: Using y=y0+v0t+12at2y = y_0 + v_0 t + \frac{1}{2}at^2, 0=25+20t5t2t=5s0 = 25 + 20t - 5t^2 \rightarrow t = 5\,s.

  • Example 2.4 (Free Fall): Motion under gravity without air resistance (a=g=9.8ms2a = -g = -9.8\,m\,s^{-2}).

    • Velocity: v=9.8tms1v = -9.8t\,m\,s^{-1}.

    • Distance: y=4.9t2my = -4.9t^2\,m.

    • Velocity-Distance: v2=19.6ym2s2v^2 = -19.6y\,m^2\,s^{-2}.

  • Example 2.5 (Galileo's Law of Odd Numbers): For a body starting from rest under free fall, the distances covered in successive equal intervals of time τ\tau follow the ratio 1:3:5:7:9:11...1:3:5:7:9:11...

    • Distance at t=τt = \tau is y0=12gτ2y_0 = \frac{1}{2} g \tau^2.

    • Distance at t=2τt = 2\tau is 4y04y_0 (change is 3y03y_0).

    • Distance at t=3τt = 3\tau is 9y09y_0 (change is 5y05y_0).

  • Example 2.6 (Stopping Distance): The distance dsd_s traveled by a vehicle after applying brakes.

    • Derived from v2=v02+2axv^2 = v_0^2 + 2ax where v=0v=0 and acceleration is a-a.

    • ds=v022ad_s = \frac{-v_0^2}{2a}.

    • Stopping distance is proportional to the square of initial velocity (dsv02d_s \propto v_0^2).

  • Example 2.7 (Reaction Time): The time taken to observe, think, and act.

    • Experiment: Dropping a ruler. If it falls a distance dd, reaction time tr=2dgt_r = \sqrt{\frac{2d}{g}}.

    • For d=21.0cmd = 21.0\,cm, tr0.2st_r \approx 0.2\,s.

POINTS TO PONDER

  • Frame of Reference: Origin and positive direction choice must be specified before assigning signs to displacement, velocity, or acceleration.

  • Speeding Up vs. Slowing Down:

    • If velocity and acceleration have the same sign, the object speeds up.

    • If they have opposite signs, the object slows down.

  • Sign of Acceleration: Does not inherently indicate if an object is speeding up or slowing down; it depends on the coordinate system.

  • Zero Velocity vs. Zero Acceleration: At the peak of a vertical throw, velocity is zero, but acceleration is non-zero (g-g).

  • Continuous Nature: In realistic situations, velocity and acceleration functions are differentiable and smooth; they cannot change abruptly.

EXERCISES AND CONCEPTUAL TASKS

  • Point Object Determination: Railway carriages between stations and monkeys on cyclists are often point objects; spinning/tumbling objects near edges often are not.

  • Graph Analysis:

    • Slope of xtx-t graph determines speed (AA vs BB homes/school).

    • Drunkard's walk (55 steps forward, 33 back) results in net 2m2\,m progress every 8s8\,s.

  • Retardation Calculation: For a car stopping from 126kmh1126\,km\,h^{-1} (35ms135\,m\,s^{-1}) in 200m200\,m, retardation a=v02/2x=3.06ms2a = -v_0^2 / 2x = -3.06\,m\,s^{-2}, taking approx 11.4s11.4\,s.

  • One-Dimensional Motion Constraints: A particle cannot have two different positions at the same time, nor can it have non-zero velocity with zero magnitude of displacement over time (unless it returns to start).