Chapter 5 Learning - Vocabulary Flashcards

LO 5.1 Learning

  • Learning: a relatively permanent change in behavior due to experience or practice.

  • Brain basis: learning involves physical changes in the brain to record what was learned.

  • Definition scope: any change in behavior qualifies as learning.

LO 5.2 Classical Conditioning

  • Pavlov: Ivan Pavlov, Russian physiologist; discovered classical conditioning via digestion studies in dogs.

  • Classical conditioning: learning to respond automatically to a new cue, instead of the original one that naturally causes the response

LO 5.2 Classical Conditioning Concepts

  • Unconditioned stimulus — happens naturally, causing an automatic reaction.

  • unconditioned response — an automatic natural reaction.

  • conditioned stimulus — A neutral thing that, by being shown with a natural trigger, eventually causes a learned reaction.

    conditioned response — learned reaction

  • Note: neutral stimulus becomes CS when paired with UCS.

  • Example: CS = ice cream truck bell; CR = salivation.

LO 5.3 Conditioned Emotional Response

  • CER: emotional response conditioned to occur to learned stimuli (e.g., fear of dogs).

  • Phobias: CERs can contribute to phobias.

  • Little Albert: UCS = loud noise; CS = rat; UR/CR = fear; generalization to similar white, furry objects.

LO 5.3 Additional Classical Conditioning Concepts


Taste aversion: getting sick or having a strong dislike for a taste after only one bad experience with it.

  • Biological preparedness: some associations (e.g., taste and nausea) learnable with few pairings due to survival value.

LO 5.2 Why Classical Conditioning Works

  • Stimulus substitution (Pavlov): CS becomes substitute for UCS via close pairing.

  • Cognitive perspective: CS provides information/expectancy about UCS; conditioning as information expectation.

LO 5.4 Operant Conditioning: Thorndike and Skinner


Operant conditioning: learning to do things based on what happens afterward.

  • Thorndike's Law of Effect: pleasurable consequences reinforce repetition; unpleasant consequences reduce repetition.

  • Thorndike puzzle box: trial-and-error learning leading to escape.

  • Skinner: behaviorist; focus on observable behavior; learning depends on after-response consequences; coined term “operant conditioning.”

LO 5.5 Important concepts in operant conditioning

  • Reinforcement: increases likelihood of the response.

  • Primary reinforcer: satisfies biological needs (e.g., food, warmth).

  • Secondary reinforcer: becomes reinforcing when paired with a primary (e.g., praise, tokens).

  • Positive reinforcement: add a pleasant stimulus to reinforce.

  • Negative reinforcement: remove/avoid an unpleasant stimulus to reinforce.

  • Shaping: reinforce successive approximations toward a desired complex behavior.

  • Successive approximations: small steps leading to goal behavior.

LO 5.6 How punishment affects behavior

  • Punishment: decreases likelihood of a behavior.

  • Punishment by application (positive punishment): add an unpleasant stimulus.

  • Punishment by removal (negative punishment): remove a pleasant stimulus.

  • Punishment effectiveness: should be immediate and consistent; pair with reinforcement of the right behavior when possible.

LO 5.7 Schedules of Reinforcement

  • Partial reinforcement: more resistant to extinction than continuous reinforcement.

  • Continuous reinforcement: every correct response is reinforced.

  • Fixed ratio (FR): reinforcement after a set number of responses.

  • Variable ratio (VR): reinforcement after an unpredictable number of responses.

  • Fixed interval (FI): reinforcement after a fixed time interval.

  • Variable interval (VI): reinforcement after varying time intervals.

  • Typical patterns: FR shows a post-reinforcement pause; FI shows a scalloped pattern.

LO 5.8 How operant stimuli control behavior

  • Discriminative stimulus: cue that signals the availability of reinforcement for a response (e.g., stop sign, doorknob).

LO 5.9 Behavior Modification

  • Behavior modification: applying operant conditioning to produce desired behavior changes.

  • Token economy: rewards tokens for desired behavior.

  • Time-out: mild punishment by removal; person/animal is removed from positive reinforcement opportunities.

  • ABA (Applied Behavior Analysis): shaping to mold a desired behavior; modern term for behavior modification.

LO 5.9 Biofeedback and Neurofeedback

  • Biofeedback: using feedback on physiological conditions to gain voluntary control (e.g., blood pressure, relaxation).

  • Neurofeedback: brain activity feedback to modify behavior.

LO 5.10 Cognitive Learning Theory

  • Cognition matters: mental processes influence learning alongside behavior.

  • Tolman: early cognitive scientist.

  • Latent learning: learning that is not immediately observable; demonstrated in maze experiments.

  • Insight: sudden understanding of relationships; not solely trial-and-error.

  • Learned helplessness: tendency to fail to act to escape due to past repeated failures (Seligman).

LO 5.11 Observational Learning

  • Observational learning: learning new behavior by watching a model.

  • Learning/performance distinction: learning can occur without performing the behavior.

  • Bandura’s Bobo doll: observed aggression in a model leads to later imitation by children.

  • Four elements: Attention, Memory, Imitation, Motivation (AMIM).

LO 5.12 Real World Example of Conditioning

  • Cat toilet-training example: use shaping, set up training arena, positive reinforcement on a variable schedule.