Kinematics in Two Dimensions: Projectile Motion Study Guide

Transition from Linear to Nonlinear Motion

  • Motion study has progressed from simple straight-line motion (linear motion) to nonlinear motion, which involves movement along a curved path.

Definition and Characteristics of Projectile Motion

  • Projectile motion involves an object moving in two dimensions under the exclusive influence of Earth's gravity.

  • A projectile is the specific object that is thrown or launched into the air.

  • A trajectory is the term for the path followed by the projectile during its flight.

Types of Projectile Motion

  • Horizontal Projectile Motion: This occurs when an object is launched horizontally from a specific height.

  • Vertical Projectile Motion: This occurs when an object is launched at an angle relative to the horizontal.

Vector Components of Projectile Motion

  • Because a projectile moves in two dimensions, it functions like a resultant vector and possesses two distinct components: horizontal and vertical.

  • For calculation purposes, the horizontal and vertical parts of the motion are considered separately.

  • A fundamental assumption in these models is that air resistance is negligible.

Analysis of Horizontally Launched Projectiles

  • Comparative Motion Observations:

    • A multiple-exposure photograph of two balls—one dropped from rest and the other projected horizontally outward at the same time—reveals that their vertical positions remain identical at every instant.

  • Vertical Velocity Component (yy-component):

    • The vertical velocity changes due to the influence of gravity.

    • The object does not cover equal vertical displacements in equal time periods; the vertical distance covered increases with every subsequent second.

    • The vertical acceleration is constant and defined as ay=ga_y = -g.

    • For a horizontally launched projectile, the initial vertical velocity is zero (v0y=0v_{0y} = 0), but this velocity increases continually in the downward direction until the object reaches the ground.

  • Horizontal Velocity Component (xx-component):

    • The horizontal velocity never changes and covers equal displacements in equal time periods.

    • There is no influence of gravity or any other acceleration in the horizontal direction (ax=0a_x = 0).

    • The horizontal component of velocity (vxv_x) remains constant throughout the flight and is equal to its initial value (v0xv_{0x}).

Component Properties Summary

  • Horizontal (xx) Component:

    • Magnitude: Constant.

    • Direction: Constant.

  • Vertical (yy) Component:

    • Magnitude: Changes over time.

    • Direction: Changes over time.

Kinematic Equations for Constant Acceleration in Two Dimensions

  • Horizontal (xx) Component Equations:

    • vx=v0x+axtv_x = v_{0x} + a_xt

    • x=12(v0x+vx)tx = \frac{1}{2}(v_{0x} + v_x)t

    • x=v0xt+12axt2x = v_{0x}t + \frac{1}{2}a_xt^2

    • vx2=v0x2+2axxv_x^2 = v_{0x}^2 + 2a_xx

  • Vertical (yy) Component Equations:

    • vy=v0y+aytv_y = v_{0y} + a_yt

    • y=12(v0y+vy)ty = \frac{1}{2}(v_{0y} + v_y)t

    • y=v0yt+12ayt2y = v_{0y}t + \frac{1}{2}a_yt^2

    • vy2=v0y2+2ayyv_y^2 = v_{0y}^2 + 2a_yy

Specific Conditions Applied to Kinematics

  • When simplified for projectile motion where ax=0a_x = 0 and ay=ga_y = -g:

    • vx=v0xv_x = v_{0x}

    • x=x0+v0xtx = x_0 + v_{0x}t

    • vy=v0ygtv_y = v_{0y} - gt

    • y=y0+v0yt12gt2y = y_0 + v_{0y}t - \frac{1}{2}gt^2

Application Example: Horizontally Launched Bomb

  • Scenario: A plane traveling with a horizontal velocity of 100.m/s100. m/s is at an altitude of 500.m500. m above the ground. The pilot drops a bomb on a target.

  • Given Data:

    • Horizontal velocity (v0xv_{0x}): 100.m/s100. m/s

    • Initial vertical position (y0y_0): 0.00m0.00 m

    • Vertical displacement (yy): 500.m500. m

    • Initial vertical velocity (v0yv_{0y}): 0.00m/s0.00 m/s

    • Vertical acceleration (aya_y): 9.80m/s2-9.80 m/s^2

  • Problem (a): Calculation of time (tt) the bomb is in the air:

    • Equation: y=v0yt12gt2y = v_{0y}t - \frac{1}{2}gt^{2}

    • Rearranged for time: t=2ygt = \sqrt{\frac{2y}{g}}

    • Solution: t=2(500.m)9.80m/s2=10.1st = \sqrt{\frac{2(500. m)}{9.80 m/s^2}} = 10.1 s

  • Problem (b): Calculation of horizontal distance (xx) from the release point to the impact point:

    • Equation: x=v0xtx = v_{0x}t

    • Solution: x=(100.m/s)(10.10s)=1010mx = (100. m/s)(10.10 s) = 1010 m

Analysis of Vertically Launched (Angled) Projectiles

  • Velocity Behavior:

    • Horizontal Velocity: Remains constant throughout the trajectory.

    • Vertical Velocity: Decreases as the object moves upward, reaches exactly zero at the top of the trajectory, and then increases as the object moves downward.

  • Summary of Properties:

    • Horizontal (xx) Component: Magnitude is constant; direction is constant.

    • Vertical (yy) Component: Magnitude decreases on the way up, is 00 at the top, and increases on the way down; direction changes.

Component Resolution for Angled Launches

  • Projectiles launched at an angle (θ\theta) must have their initial velocity (v0v_0) broken into components using trigonometry:

    • Horizontal Component: v0x=v0×cos(θ)v_{0x} = v_0 \times \text{cos}(\theta)

    • Vertical Component: v0y=v0×sin(θ)v_{0y} = v_0 \times \text{sin}(\theta)

  • Ground-to-Ground Logic: If a projectile begins and ends its flight at ground level, the total vertical displacement (yy) is zero (y=0y = 0).

Application Example: Kicking a Football

  • Scenario: A place kicker kicks a football with an initial velocity of 20.0m/s20.0 m/s at an angle of 53.053.0^{\circ}.

  • Given Data:

    • Initial Velocity (v0v_0): 20.0m/s20.0 m/s

    • Angle (θ\theta): 53.053.0^{\circ}

    • Initial Vertical Position (y0y_0): 0.00m0.00 m

  • Step 1: Resolve Velocity Components:

    • v0x=(20.0m/s)×cos(53.0)=12.0m/sv_{0x} = (20.0 m/s) \times \text{cos}(53.0^{\circ}) = 12.0 m/s

    • v0y=(20.0m/s)×sin(53.0)=16.0m/sv_{0y} = (20.0 m/s) \times \text{sin}(53.0^{\circ}) = 16.0 m/s

  • Problem (a): Calculation of total time in the air (tt):

    • Equation: y=v0yt12gt2y = v_{0y}t - \frac{1}{2}gt^{2}

    • Setting y=0y = 0 for ground-to-ground: 0=(16.0m/s)t(4.90m/s2)t20 = (16.0 m/s)t - (4.90 m/s^2)t^2

    • Dividing by tt: 16.0m/s=4.90m/s2×t16.0 m/s = 4.90 m/s^2 \times t

    • Solution: t=3.27st = 3.27 s

  • Problem (b): Calculation of horizontal range (xx):

    • Equation: x=x0+v0xtx = x_0 + v_{0x}t

    • Solution: x=0m+(12.0m/s)(3.27s)=39.2mx = 0 m + (12.0 m/s)(3.27 s) = 39.2 m

  • Problem (c): Calculation of maximum height reached (ymaxy_{\text{max}}):

    • Principle: The time to reach maximum height is exactly half of the total flight time for a symmetric trajectory (tto reach ymax=3.27s2=1.64st_{\text{to reach } y_{\text{max}}} = \frac{3.27 s}{2} = 1.64 s).

    • Equation: ymax=v0yt12gt2y_{\text{max}} = v_{0y}t - \frac{1}{2}gt^2

    • Solution: ymax=(16.0m/s)(1.64s)12(9.80m/s2)(1.64s)2y_{\text{max}} = (16.0 m/s)(1.64 s) - \frac{1}{2}(9.80 m/s^2)(1.64 s)^{2}

    • Final Answer: ymax=13.1my_{\text{max}} = 13.1 m