Acceleration Study Notes
LESSON 1: ACCELERATION
FOCUS QUESTION
- What are two ways velocity can change?
Nonuniform Motion Diagrams
- An object in uniform motion moves along a straight line with an unchanging velocity.
- Nonuniform motion is more common, where velocity is changing.
- Examples of nonuniform motion include:
- Balls rolling down hills.
- Cars braking to a stop.
- Falling objects.
- Later modules will address nonuniform motion not confined to a straight line, such as:
- Circular motion.
- The motion of thrown objects, like baseballs.
Describing Nonuniform Motion
- Uniform motion feels smooth; one does not feel motion when moving uniformly.
- Non-uniform motion (e.g., turning or going over a roller coaster hill) induces feelings of being pushed or pulled.
- Figure 1 includes motion diagrams:
- Diagram 1: Indicates motionless (e.g., runner waiting).
- Diagram 2: Distances between positions are constant (uniform motion at constant velocity).
- Diagram 3: Increasing distance indicates the jogger is speeding up.
- Diagram 4: Decreasing distance indicates the jogger is slowing down.
Particle Model Diagrams
- Definition: A particle model motion diagram displays an object with changing velocity.
- Indicates changes in velocity via the spacing of dots and lengths of velocity vectors.
- Characteristics:
- If an object speeds up:
- Each successive velocity vector is longer.
- Spacing between dots increases.
- If the object slows down:
- Each velocity vector is shorter.
- Spacing between dots decreases.
Displaying Acceleration on a Motion Diagram
- Acceleration is defined as the rate at which an object's velocity changes.
- Including acceleration vectors in motion diagrams provides a full picture of movement.
- Acceleration vector is calculated:
- Find change in velocity:
- Average over time interval: where is the time interval.
Finding Acceleration Vectors
- Use the velocity vectors to draw the acceleration vector:
- Start with the final velocity vector , then draw initial velocity vector .
- Draw acceleration vector from tail of to tip of .
- For constant acceleration, length and direction of the vector are determined by:
Direction of Acceleration
- Figure 4 illustrates four scenarios:
- Car speeding up in positive direction – Velocity and acceleration vectors point in the same direction.
- Car slowing down in positive direction – Velocity and acceleration vectors are opposite.
- Car speeding up in negative direction – Both vectors align in the negative direction.
- Car slowing down in negative direction – Vectors are in opposing directions.
- Important points:
- Positive acceleration means acceleration vector points positively.
- Negative acceleration indicates velocity vector points negatively.
- Observation: Sign of acceleration alone does not indicate speeding up or slowing down. Both velocity and acceleration directions are needed for analysis.
Velocity-Time Graphs
- Definition: A velocity-time graph plots velocity against time (velocity on vertical axis, time on horizontal axis).
- Example: Car accelerating from rest.
- Graph shows a straight line indicating constant acceleration.
- Acceleration calculated by slope: .
- For example, a slope of indicates a change in velocity of 5.0 m/s in 1.0 seconds.
- Five runners’ motions shown in Figure 6:
- Different graphs indicate varying accelerations and velocities.
Average and Instantaneous Acceleration
- Average Acceleration: Change in velocity during a specific time interval divided by that interval.
- Units: Measured in .
- Instantaneous acceleration calculated using tangent line on a velocity-time graph.
- For constant acceleration, average and instantaneous accelerations are equal.
Example Problems
- Calculating average acceleration:
- If a car accelerates from 4.0 m/s to 36 m/s in 4.0 s:
- Average acceleration = .
- Average acceleration of a bus stopping from 25 m/s to 0 m/s in 3.0 s is:
- .
Additional Practice Problems
- Sketch motion diagram for given velocity-time graph.
- Determine train's acceleration intervals and average acceleration calculations.
- Challenge: Create a velocity-time graph for an elevator's movement.
Conclusion
- Acceleration is a matter of both speed change and direction change. Understanding its implications is crucial for analyzing motion dynamics.