Acceleration Study Notes

LESSON 1: ACCELERATION

FOCUS QUESTION

  • What are two ways velocity can change?

Nonuniform Motion Diagrams

  • An object in uniform motion moves along a straight line with an unchanging velocity.
  • Nonuniform motion is more common, where velocity is changing.
  • Examples of nonuniform motion include:
    • Balls rolling down hills.
    • Cars braking to a stop.
    • Falling objects.
  • Later modules will address nonuniform motion not confined to a straight line, such as:
    • Circular motion.
    • The motion of thrown objects, like baseballs.

Describing Nonuniform Motion

  • Uniform motion feels smooth; one does not feel motion when moving uniformly.
  • Non-uniform motion (e.g., turning or going over a roller coaster hill) induces feelings of being pushed or pulled.
  • Figure 1 includes motion diagrams:
    • Diagram 1: Indicates motionless (e.g., runner waiting).
    • Diagram 2: Distances between positions are constant (uniform motion at constant velocity).
    • Diagram 3: Increasing distance indicates the jogger is speeding up.
    • Diagram 4: Decreasing distance indicates the jogger is slowing down.

Particle Model Diagrams

  • Definition: A particle model motion diagram displays an object with changing velocity.
    • Indicates changes in velocity via the spacing of dots and lengths of velocity vectors.
  • Characteristics:
    • If an object speeds up:
    • Each successive velocity vector is longer.
    • Spacing between dots increases.
    • If the object slows down:
    • Each velocity vector is shorter.
    • Spacing between dots decreases.

Displaying Acceleration on a Motion Diagram

  • Acceleration is defined as the rate at which an object's velocity changes.
  • Including acceleration vectors in motion diagrams provides a full picture of movement.
  • Acceleration vector is calculated:
    • Find change in velocity: riangle v = vf - vi
    • Average over time interval: a = rac{ riangle v}{ riangle t} where riangle t is the time interval.

Finding Acceleration Vectors

  • Use the velocity vectors to draw the acceleration vector:
    • Start with the final velocity vector vf, then draw initial velocity vector vi.
    • Draw acceleration vector a from tail of vi to tip of vf.
  • For constant acceleration, length and direction of the vector are determined by:
    • a = rac{ riangle v}{ riangle t}

Direction of Acceleration

  • Figure 4 illustrates four scenarios:
    1. Car speeding up in positive direction – Velocity and acceleration vectors point in the same direction.
    2. Car slowing down in positive direction – Velocity and acceleration vectors are opposite.
    3. Car speeding up in negative direction – Both vectors align in the negative direction.
    4. Car slowing down in negative direction – Vectors are in opposing directions.
  • Important points:
    • Positive acceleration means acceleration vector points positively.
    • Negative acceleration indicates velocity vector points negatively.
  • Observation: Sign of acceleration alone does not indicate speeding up or slowing down. Both velocity and acceleration directions are needed for analysis.

Velocity-Time Graphs

  • Definition: A velocity-time graph plots velocity against time (velocity on vertical axis, time on horizontal axis).
  • Example: Car accelerating from rest.
    • Graph shows a straight line indicating constant acceleration.
    • Acceleration calculated by slope: ext{slope} = rac{ ext{rise}}{ ext{run}}.
    • For example, a slope of 5.00 ext{ m/s}^{2} indicates a change in velocity of 5.0 m/s in 1.0 seconds.
  • Five runners’ motions shown in Figure 6:
    • Different graphs indicate varying accelerations and velocities.

Average and Instantaneous Acceleration

  • Average Acceleration: Change in velocity during a specific time interval divided by that interval.
  • Units: Measured in ext{m/s}^2.
  • Instantaneous acceleration calculated using tangent line on a velocity-time graph.
  • For constant acceleration, average and instantaneous accelerations are equal.

Example Problems

  • Calculating average acceleration:
  • If a car accelerates from 4.0 m/s to 36 m/s in 4.0 s:
    • Average acceleration = rac{36 ext{ m/s} - 4 ext{ m/s}}{4.0 ext{ s}} = 8 ext{ m/s}^2.
  • Average acceleration of a bus stopping from 25 m/s to 0 m/s in 3.0 s is:
    • a = rac{0 ext{ m/s} - 25 ext{ m/s}}{3 ext{ s}} = -8.33 ext{ m/s}^2.

Additional Practice Problems

  1. Sketch motion diagram for given velocity-time graph.
  2. Determine train's acceleration intervals and average acceleration calculations.
  3. Challenge: Create a velocity-time graph for an elevator's movement.

Conclusion

  • Acceleration is a matter of both speed change and direction change. Understanding its implications is crucial for analyzing motion dynamics.