Motivation

Motivation

  • Definition: The intensity, direction, and persistence of effort a person shows in reaching a goal.
    • Intensity: How hard a person tries (desire).
    • Direction: Where effort is channeled.
    • Persistence: How long effort is maintained (commitment).

Formula for Performance

  • Performance is determined by motivation and ability.
    Performance=Motivation×AbilityPerformance = Motivation \times Ability
  • Motivation is a product of desire and commitment.
    Motivation=Desire×CommitmentMotivation = Desire \times Commitment
  • Ability is a result of aptitude, training, and available resources.
    Ability=Aptitude×Training×ResourcesAbility = Aptitude \times Training \times Resources
  • If performance is lacking, it must be determined if it's a motivation or ability issue.
  • Motivation is a key influence on performance, but it's not the only factor.

Types of Motivation

  • Intrinsic Motivation
    • Can produce interest in something which held no interest.
    • Can motivate to acquire new skills.
    • Sustains over the long run.
    • Tackle assigned tasks willingly.
    • Not always possible in every situation.
    • Over-justification effect: Excessive rewards for internally rewarding behavior can reduce intrinsic motivation.
  • Extrinsic Motivation

Extrinsic Rewards

  • Unexpected external rewards typically do not decrease intrinsic motivation.
  • Praise can increase internal motivation.
  • Intrinsic motivation decreases when external rewards are given for completing a particular task or only doing minimal work.

Factors of Motivation

  • Drives (Primary):
    • Hardwired in the brain
    • Maintain equilibrium
    • Generate emotion
  • Needs (Secondary):
    • Goal-directed forces
    • Motivational force of emotion
    • Corrects imbalances

Needs Theories of Motivation (Early Theories)

  • Main idea: Unsatisfied needs result in motivation.
  • If rewards for high performance satisfy your needs, your motivation to perform will be high.

Main Need Theories

  • Maslow’s hierarchy of needs
  • Alderfer’s ERG theory
  • Herzberg’s two-factor theory (Motivation-Hygiene Theory)
  • McClelland's theory of needs

Maslow's Hierarchy of Needs

  • Self-actualization
  • Esteem
  • Love & Belonging
  • Safety & Security
  • Physiological Needs
  • Deficiency needs

Maslow’s Hierarchy of Needs

  • Benefits:
    • Foundational theory
    • Managers use it
    • Positive theory
  • Drawbacks:
    • People don’t progress through stages
    • Overly schematic
    • Not universal

Alderfer’s ERG Theory

  • Growth Needs
  • Relatedness Needs
  • Existence Needs
  • Three relationships:
    • Satisfaction-progression
    • Frustration-regression
    • Satisfaction-strengthening

Alderfer’s ERG vs. Maslow’s Hierarchy

  • Multiple needs can be pursued at the same time
  • People can go back and forth through levels
  • Different levels can be satisfied at any time

Motivation-Hygiene Theory (Herzberg’s Two-Factor Theory)

  • Hygiene Factors:
    • Sources of job dissatisfaction:
      • Work conditions, salary, relationship with supervisor, relationship with peers.
      • Tend to be extrinsic factors.
  • Motivators:
    • Sources of job satisfaction:
      • Achievement, recognition, work itself, responsibility, growth.
      • Tend to be intrinsic factors.

McClelland’s Theory of Needs

  • Some needs are innate/biological, others are learned
  • Based on Maslow’s hierarchy but removes the use of a formal structure
  • Need for achievement – desire to excel
  • Need for affiliation – desire for strong interpersonal relationships
  • Need for power – desire to influence others

How The Theories Relate

  • Maslow:
    • Self-Actualization
    • Esteem
    • Social
    • Safety
    • Physiological
  • Alderfer (ERG):
    • Growth
    • Relatedness
    • Existence
  • Herzberg (Mot/Hyg):
    • Motivators
    • Hygiene Factors
  • McClelland:
    • Need for Achievement
    • Need for Power
    • Need for Affiliation

Process Theories of Motivation (Contemporary Theories)

  • Focus on the process of motivation, rather than that needs drive motivation

Expectancy Theory

  • Individuals act depending on:
    • Expectancy: Whether their effort will lead to good performance (Effort – performance)
    • Instrumentality: Whether good performance will be followed by a given outcome (Performance – reward)
    • Valence: Whether that outcome is attractive to them (Reward – personal goals)

Expectancy (effort – performance)

  • The perceived probability that exerting a given amount of effort will lead to performance
  • If I make the effort, will I be recognized?

Instrumentality (performance – rewards)

  • The degree to which the individual believes that performing at a particular level will lead to organizational rewards
  • If I get a good appraisal, will I get a reward?

Valence (reward – personal goals)

  • The degree to which organizational rewards satisfy an individual’s personal goals or needs and are attractive to the individual
  • Are the rewards attractive?

Expectancy Theory Formula

Motivation=Expectancy×Instrumentality×ValenceMotivation = Expectancy \times Instrumentality \times Valence

Behavior Reinforcements

  • Operant conditioning – people learn how to behave to get something they want or to avoid something they don’t want (a strong nurture argument)

Why Motivate Through Reinforcement?

  • To encourage exceptional behaviors
  • To discourage unacceptable behaviors

A-B-Cs of Behavior

  • Antecedents:
    • What happens before behavior
  • Behavior:
    • What a person says or does
  • Consequences:
    • What happens after behavior

Four OB Mod Consequences

  • Positive reinforcement: When a reinforcer (consequence) is introduced, the behavior is increased/maintained
  • Punishment: When introduced, the frequency or probability of the behavior decreases
  • Negative reinforcement: When this consequence is removed, behavior is increased/maintained
  • Extinction: Behavior decreases when no consequence occurs

Social Cognitive Theory

  • Learning behavior outcomes
  • Observing consequences that others experience
  • Anticipating consequences in other situations
  • Behavior modeling
    • Observing, imitating, and practicing behaviors of others
  • Self-regulation
    • Engage in intentional, purposive actions, based on short and long-term goals
  • We reinforce our own behavior

Effective Goal Setting

  • Goal Setting:
    • The process of motivating employees and clarifying their role perceptions by establishing performance objectives
  • Goals:
    • Objectives that employees try to accomplish from their work effort
      • Direct attention
      • Regulate effort
      • Increase persistence
      • Encourage the development of strategies and action plans

Goal Setting Theory

  • Goal specificity effect (Locke & Latham, 2004)
    • Reduces uncertainty
    • Focuses attention and effort
    • Reduces variability in planning and behavior
  • Other elements of goal setting
    • Goal commitment
    • Goal participation
    • Goal feedback

SMART Goals

  • Specific
  • Measurable
  • Achievable
  • Relevant
  • Timed

Self-Determination Theory

  • Autonomy: People prefer to have control over their actions
  • Cognitive evaluation theory:
    • Introduction of extrinsic rewards for work (pay) that was previously intrinsically rewarding tends to decrease overall motivation
  • Self-concordance:
    • How strongly people’s reasons for pursuing goals are consistent with their interests and core values

Self-Efficacy Theory

  • An individual’s belief that they are capable of performing a task
  • Self-efficacy increased by:
    • Enactive mastery
    • Vicarious modeling
    • Verbal persuasion
    • Arousal

Self-Efficacy and Goal Setting

  • Individual has confidence that a given level of performance will be attained (self-efficacy)
  • Individual sets higher personal goal for performance
  • Manager sets difficult, specific goal
  • Individual has a higher level of job or task performance

Job Characteristics Model

  • Core Job Characteristics:
    • Skill variety
    • Skill identity
    • Skill significance
    • Autonomy
    • Feedback from job
  • Critical Psychological States:
    • Experienced meaningfulness of the work
    • Experienced responsibility of the outcomes of the work
    • Knowledge of the actual results of the work activities
  • Outcomes:
    • High internal work motivation
    • High “growth” satisfaction
    • High general job satisfaction
    • High work effectiveness

Job Characteristics Model

  • Core characteristics:
    • Skill variety: Degree job requires various activities, which develop a variety of skills and knowledge
    • Skill identity: Degree job requires completion of a whole, identifiable piece of work
    • Skill significance: Degree the job impacts others' lives
    • Autonomy: Degree the job provides the employee with freedom, independence, and discretion
    • Feedback: Degree the worker has knowledge of results

Job Characteristics Model

  • Core individual needs:
    • Meaning: Experiencing meaningful work
    • Responsibility: Experiencing the responsibility for outcomes of work
    • Results: Experience insight on ability

Considerations for Job Characteristics Model

  • Optimum levels of job characteristics
  • Trade-offs among job characteristics
  • People differ

Job Design

  • Ways to increase the five core dimensions of the JCM:
    • Job rotation: the periodic shifting of an employee from one task to another
    • Job enlargement: the horizontal expansion of jobs
    • Job enrichment: the vertical expansion of jobs
    • Relational job enrichment: increasing employee’s focus on the pro-social benefits of their job

Job Design (cont.)

  • Ways to increase the five core dimensions of the JCM:
    • Job sharing: an arrangement that allows two or more individuals to split a traditional 40 hour/week job
    • Flextime: an arrangement in which employees work during common core periods each day but can form their total workday from a flexible set of hours outside the core
    • Telecommuting: the ability to work remotely

Money as a Motivator

How Do Organizations Use Money?

  • Pay for pulse
    • Set salaries and wages based on membership and tenure
      • Pros: security & commitment
      • Cons: no link to motivation or performance
  • Job-status-based rewards
    • Higher value to jobs with more skill
      • Pros: motivation for competition
      • Cons: reinforces status
  • Competency-based rewards
    • Pay based on the skills of employees and how many jobs they can perform
      • Pros: skill improvement, job satisfaction & task performance
      • Cons: may not lead to commitment, people can top out, expensive
  • Performance-based rewards
    • Pay based on performance appraisals
      • Pros: effective motivator for high achievers
      • Cons: depends on the effectiveness of evaluation & creates competition

Improving Reward Effectiveness

  • Link reward to performance
  • Ensure rewards are relevant
  • Use team rewards for interdependent jobs
  • Ensure the rewards are valued
  • Watch out for unintended consequences
  • Make things fair – justice and fairness systems

Justice & Fairness

  • The extent to which total rewards are perceived as “fair” greatly influences performance, motivation, and job satisfaction
  • Procedural, interactive, informational & distributive justice
  • Equity theory

Procedural Justice

  • The perceived fairness of the process and procedures used to make decisions about employees and pay
  • Example: Giving out grades alphabetically or by height is unfair.
  • Example: A company that is not transparent about who gets bonuses is unfair.

Interactive Justice

  • The perceived degree to which one is treated with dignity and respect
  • Important in relationships with our supervisors

Informational Justice

  • The perceived degree to which one is provided explanations for decisions and kept informed of organizational matters

Distributive Justice

  • The perceived fairness in the distribution of outcomes
    • By equality: Everyone should get either the same outcomes or an equal chance at it regardless of how much they contribute
    • By need: Those who need it most should get the rewards regardless of how much they contribute
    • By equity: The more people contribute, the more they should be rewarded

Distributive Justice Examples

  • What if I just gave everyone a B+ (equality)?
    • Slackers would be happy, keeners would not
  • What if I gave an A to a B student because she or he needed to get into law school (need)?
    • Make one person happy, but the group may rebel
  • What if I gave everyone the grade they deserved based on the exams/papers (equity)?
    • Most are happy with this system but not perfect

Equity Theory

  • Individuals are concerned not only with the absolute amount of rewards for their efforts but also with the relationship of this amount to what others receive
  • Individuals compare their job inputs and outcomes with those of others and then respond to eliminate any inequities

Equity Theory Equation

Outcomes<em>yourInvestments</em>your=Outcomes<em>otherInvestments</em>other\frac{Outcomes<em>{your}}{Investments</em>{your}} = \frac{Outcomes<em>{other}}{Investments</em>{other}}

  • Comparisons typically are made to an "Other"

Equity Theory Example

  • One instructor gave everyone an “A”
    • Within the class – not much of an issue
      • Positive equity – little work, maximum outcome
    • Between the sections – all hell broke loose!
      • Negative equity – comparison other were the other classes!

Re-Establishing Equity

  • Reduce or increase your output or quality appropriately
  • Attempt to get more rewards (e.g., stealing)
  • Contribute to (e.g., citizenship behaviors) or damage the other person’s success (e.g., sabotage)
  • Change your perception of the situation (e.g., the other person actually does deserve more)
  • Change your object of reference (e.g., compared to sweat-shop workers, I’m doing great!)
  • Leave the field