Survey
Short Description of the Method
Method: Survey
A method of gathering information through questions asked to a subset of people.
Results can be generalized to the wider population.
Types of Surveys: Many different types and sampling methods exist, with various data collection techniques.
Traditional Administration: Conducted via:
Mail
Telephone
In-person
Internet Surveys: Gaining popularity due to advantages like:
Low cost
Ease of administration
Broader reach across diverse populations worldwide.
Uses of Surveys in HCI Research
Useful for collecting various types of information:
Personal habits and behavior related to technology interaction.
Demographic and psychographic info to characterize populations.
Feedback on users' experiences with products/services.
People’s attitudes and perceptions toward applications.
Understanding motivations for using applications.
Quantitative measurement of task success.
Awareness of systems and features.
Comparative analysis of experiences over time and dimensions.
Limitations of Surveys
Lack of observational context and follow-up capability.
May not assess precise behaviors, underlying motivations, and usability aspects effectively.
Other methods might be more suitable for detailed analysis in HCI contexts.
History and Evolution of Surveys
Ancient Use: Societies used censuses for various administrative purposes.
19th Century: Political polling emerged in the USA, focusing on election outcomes and public opinion.
Psychology and Surveys:
Francis Galton used questionnaires for nature vs. nurture debates, laying groundwork for psychometrics.
20th Century Developments:
Need for better sampling methods recognized after polling failures (e.g., Literary Digest, Gallup).
The acceptance of random sampling as the gold standard.
Important Milestones in Survey Research
1920s-1930s: Development of reliable methods to measure attitudes (e.g., Likert scale).
1983: Carnegie Mellon University compared computer-collected surveys with traditional paper surveys.
1994: Georgia Institute of Technology initiated annual online surveys focused on Internet usage.
Notable milestones include development of standardized usability questionnaires (e.g., SUS, QUIS).
Appropriate Use of Surveys
Effective for:
Representing entire populations.
Measuring differences between groups.
Identifying changes in attitudes and experiences over time.
Examples of HCI Survey Applications
Attitudes: Measure satisfaction metrics linked to experiences, e.g., online banking satisfaction.
Intent: Understand frequency of use regarding specific applications with minimal recall errors.
User Experience Feedback: Collect open-ended feedback to inform system requirements and improvements.
User Characteristics:
Collect demographic, technographic, and psychographic data.
Discover segments of users with varying needs.
When To Avoid Surveys
Surveys may be ineffective for:
Gathering precise behavior data.
Understanding underlying motivations.
Conducting specific usability evaluations.
Synergistic Use of Surveys with Other Methods
Surveys complement qualitative methods by quantifying insights.
Can precede or follow qualitative research and usability testing.
Good Survey Practices
Stages of Quality Survey Research
Define Research Goals and Constructs: Identify what to measure and how to use data.
Population and Sampling: Define the target population; create a sampling frame.
Questionnaire Design: Carefully consider how questions are crafted to avoid bias.
Review and Pretesting: Conduct pretests to check understanding and improve clarity.
Implementation: Launch the survey using suitable tools.
Data Analysis: Analyze and report results to meet research objectives.
Key Considerations for Survey Design
Focus on relevant constructs that directly inform decisions.
Plan for sample size and response rate requirements based on research goals.
Choose appropriate survey modes considering their advantages and disadvantages.