Ch. 7 — Developing Your Customers: Customer Psychology

Learning Objective 7.2

  • Differentiate the types of customers entrepreneurs may encounter.

  • Understand how customer psychology shapes buying decisions and how to design for those decisions.

7.2 Customer Psychology: Overview

  • Customer psychology studies the processes behind what customers want or need, the thoughts and emotions driving decisions, and the impact of outside influences (friends, family, media) on purchasing decisions.

  • Key assertion: many purchasing decisions are subconscious. As per Gerald Zaltman (Harvard), about 95\% of purchasing decisions are subconscious.

  • By gaining insights into customer psychology, entrepreneurs can meet the needs of their customer bubble and provide better customer service.

Actors in the Buying Process (Figure 7.1)

  • The "customer bubble" includes multiple actors who influence a purchase. Entrepreneurs should consider all roles.

  • Six actors in the buying process:

    • End users

    • Influencers

    • Recommenders

    • Economic buyers

    • Decision makers

    • Saboteurs

  • These roles can overlap; depending on the business, a single customer might play more than one role.

Six Actors in the Buying Bubble (Table 7.2 context: video game example)

  • End users: the customers who will actually use your product; they buy it (or not), touch it, operate it, use it, and judge its value.

    • Example: Teen playing a video game.

  • Influencers: people with large reach or authority who can sway opinions; their endorsements matter.

    • Example: Celebrity endorsing the video game in a commercial.

  • Recommenders: individuals who evaluate your product and share opinions publicly (e.g., bloggers, industry experts, mid/fewer-followers influencers).

    • Example: Instagrammer posting positive reviews and screenshots of playing the game.

  • Economic buyers: buyers who decide whether to stock or purchase in large-scale contexts (retailers, corporate buyers).

    • Example: Buyer for GameStop who decides to stock the video game.

  • Decision makers: individuals higher in the hierarchy who authorize purchases; may be CEOs or equivalent authorities in the buyer's organization or household-level decision makers (e.g., parents).

    • Example: CEO of the gaming company deciding to buy the game from the designer.

  • Saboteurs: individuals who veto or slow down purchases; may be top managers, friends, spouses, or even children; can intentionally harm a brand.

    • Example: TikTok influencer with concerns about negative effects; brand sabotage via social media.

  • Notable risk: brand sabotage in the social media era can be loud and damaging (consumer brand sabotage). Example: #BoycottTanishq after a controversial ad in 2020.

Influencers and Modern Marketing Dynamics

  • Influencers (with large followings) can have outsized impact on purchase decisions.

  • Celebrities, journalists, analysts, and bloggers also shape decisions, but social media influencers who build credibility online are increasingly central to marketing.

  • Example: Lynn Yamada Davis (Cooking With Lynja) gained millions of followers and attracted deals with major brands (McDonald’s, Amazon, Chobani).

  • Takeaway: identify which actors in your market truly move the needle for your product and tailor outreach accordingly.

Customer Personas: Definition and Purpose

  • A persona is a semi-fictional representation of your ideal customer, based on information and market research.

  • Purpose: to help you connect with your target audience and tailor messaging; a persona is not a real person, but a most-likely buyer type.

  • Why personas matter: they engage teams, guide product development, and help anticipate buyer behavior in different scenarios.

  • Demographics and psychographics alone are insufficient; over-reliance can yield an incomplete view of buying behavior.

The Six Core Components of a Persona

  • Demographics: age, gender, salary, location, education, family, ethnic background, etc.

    • Useful for identifying target end users but not enough to predict behavior; can be misleading if overemphasized.

  • Psychographics: attitudes, values, fears, aspirations, what they admire, what they believe; deeper understanding of motivations.

    • More predictive than demographics but harder to obtain and analyze; social media profiles can help but may not reveal deeper fears.

  • Proxy products: other products a person already buys or uses, which signal likely preferences or constraints (e.g., buying from high-end brands suggests willingness to pay for quality; sustainability-minded shoppers may prefer eco-friendly goods).

  • Day in the life: walk in their shoes for a day to translate data into lived experience; helps contextualize needs and behaviors.

  • Biggest fears and motivators: identify what keeps end users up at night and what drives their priorities; often captured by listing concerns and scoring priorities.

  • Challenges and pain points: the problems your product solves; link to proxy products to ensure alignment with customer needs.

Table 7.3: Additional Ideas for Building a Persona

  • Challenges and pain points: connect problems to how your offering solves them; tie to proxy products.

  • Demographics: age, gender, salary, location, education, family, ethnic background.

  • Goals and challenges

  • Values and fears

  • Pain points or complaints

  • Hobbies

  • Where they get their news or information

  • Shopping preferences (online vs in-person)

  • Apps used most frequently

  • Day in their life

  • Work and/or school activities

  • Relationships with friends

  • Culture

Practical Persona Development: Key Takeaways

  • A persona is a story about the most likely buyers, built from interviews and research.

  • Simple demographics and psychographics are not enough; combine with day-in-the-life, goals, fears, and pain points to predict behavior.

  • Personas help you design targeted messaging and product features that resonate with the intended buyers.

Real-World Examples of Personas and Platforms

  • Cooper: a fictional persona created for Alimento (a pre-cooked meal delivery app) to understand cook/chef partners.

    • Environmentally conscious: Cooper may expect recyclable or compostable packaging.

    • Family life: Cooper is a stay-at-home dad, so scheduling and autonomy are important; cooks must choose when to participate on the platform.

    • Relationship with technology and free time: how much and how they engage online; social media usage; health and well-being values.

    • Quotes and interview data used to shape the persona.

  • DishDivvy: Los Angeles-based platform linking home cooks with customers; 500 cooks and 10,000 users in California; expansion plans to Texas, Illinois, Washington, D.C.

  • Takeaway: Personas help attract talent and customers by highlighting practical preferences and constraints, enabling better product-market fit.

Customer Journey Maps: Connecting Data to Customer Experience

  • A customer journey map is a visual representation of customer experiences across multiple touchpoints.

  • Purpose: to gain a holistic view of the customer experience, identify pain points, and design a better overall experience.

  • Five typical stages of customer interaction with a company: Discovery, Research, Purchase, Delivery, After sale.

  • The map helps you understand the consumer’s point of view and the emotional state at each stage.

  • Benefits of journey mapping:

    • Presents a clear picture of how customers interact with your business, including goals, needs, and expectations.

    • Clarifies what customers think and feel by identifying positive and negative emotions.

    • Confirms whether the journey proceeds in a logical order and highlights gaps between desired vs. actual experiences.

    • Helps connect with customers on an emotional level and address key pain points.

  • A journey map is not static; it should be revisited and updated over time as you learn more about customers.

Journey Mapping in Practice: A Retirement Party Analogy

  • Use a familiar event (retirement party) to illustrate the customer journey from the guest’s perspective.

  • Touchpoints in planning the event include invitations, reminders, arrival, etc.; guests may ask questions at each stage (dress code, parking, snacks, etc.).

  • The exercise demonstrates how understanding the guest experience can improve event planning and overall satisfaction, illustrating the value of empathy in journey mapping.

Elements of a Customer Journey Map (Why It Matters)

  • Five stages of interaction: Discovery, Research, Purchase, Delivery, After sale.

  • Considerations at each stage:

    • What are the buyer’s goals and tasks?

    • What knowledge does the buyer want or need at each stage?

    • What pain points might occur, and where does your company disappoint?

    • What are the positive moments (happy points) that meet or exceed expectations?

    • What emotions are experienced at each stage?

    • What would make the experience exceptional (wish list)?

  • The map should capture not just activities but the emotional journey, enabling you to design experiences that satisfy customers’ goals and feelings.

Confirming Findings: Data Sources for Journey Maps

  • Website analytics: provides location data, traffic volume, page-by-page interactions, and drop-off points.

  • Social media tools: e.g., Social Mention helps gauge how your brand is discussed and whether sentiment is positive or negative; useful for capturing ongoing customer feedback.

  • Direct customer contact: interviews and conversations provide qualitative insights that complement analytics.

  • Influencers: identify who influences decisions and how their opinions shape perceptions.

The Role of Influencers and Ethics in Customer Psychology

  • Influencers can shape decisions even when they are not directly involved in the product’s use.

  • Ethical considerations: protect against manipulation, ensure accuracy in messaging, and avoid unnecessary manipulation of consumer fears or misinformation.

  • Brand sabotage risk: social media can amplify negative feedback; prepare crisis management and responsive communication strategies.

Activity and Next Steps

  • Video Activity 7.1: Entrepreneurship in Action — The Buying Process Mindshift: Create a Customer Journey Map.

  • Next section: Do the activity to apply journey-mapping concepts to a real or hypothetical product.

Quick Recap: Why Customer Psychology Matters for Entrepreneurs

  • Understanding the customer bubble and the six actors helps identify who to target and how to influence decisions.

  • Personas translate research into practical design and messaging that resonates with buyers.

  • Journey maps translate data into an empathic, end-to-end view of the customer experience, revealing opportunities to create value and reduce friction.

  • Data sources (analytics, social listening, direct feedback) should be used to validate and refine personas and journey maps.

  • Ethical considerations and ongoing iteration are essential to maintain relevance and trust in your customer relationships.

References and Concepts Mentioned (Conceptual Summary)

  • Subconscious decision-making: 95\% of purchases are subconscious (Zaltman).

  • Six actors in buying process: End users, Influencers, Recommenders, Economic buyers, Decision makers, Saboteurs.

  • Persona components: Demographics, Psychographics, Proxy products, Day in the life, Biggest fears and motivators, Challenges and pain points.

  • Additional persona ideas: Goals, News sources, Shopping preferences, Apps used, Day-in-life, Culture, etc.

  • Journey map stages: Discovery, Research, Purchase, Delivery, After sale.

  • Benefits of journey maps: empathy, structured insights, identification of gaps, emotional resonance, value opportunities.

  • Real-world examples: Lynja (Lynn Yamada Davis), Tanishq backlash, Alimento Cooper persona, DishDivvy platform.

Learning Objective 7.2

  • Differentiate customer types entrepreneurs encounter.

  • Understand how customer psychology shapes buying decisions and design strategies.

7.2 Customer Psychology: Overview

  • Customer psychology studies customer wants, needs, decision-driving thoughts/emotions, and external influences (friends, family, media).

  • Key insight: most purchasing decisions are subconscious. Gerald Zaltman (Harvard) states about 95\% of purchasing decisions are subconscious.

  • Entrepreneurs gain psychological insights to meet customer needs and improve service.

Actors in the Buying Process (Figure 7.1)

  • The "customer bubble" involves multiple influential actors. Entrepreneurs must consider all roles.

  • Six actors in the buying process:

    • End users

    • Influencers

    • Recommenders

    • Economic buyers

    • Decision makers

    • Saboteurs

  • Roles can overlap; a single customer might play multiple parts depending on the business.

Six Actors in the Customer Bubble (Table 7.2 context: video game example)

  • End users: Use the product, judging its value.

    • Example: Teen playing a video game.

  • Influencers: Sway opinions with reach or authority.

    • Example: Celebrity endorsing the video game.

  • Recommenders: Evaluate and share opinions publicly (bloggers, experts).

    • Example: Instagrammer posts positive reviews of the game.

  • Economic buyers: Decide to stock or purchase in large volumes (retailers, corporate).

    • Example: GameStop buyer stocks the video game.

  • Decision makers: Authorize purchases, higher in hierarchy (CEO, parents).

    • Example: Gaming company CEO approves buying the game from a designer.

  • Saboteurs: Veto or slow purchases; can intentionally harm brands.

    • Example: TikTok influencer voices concerns, causing brand damage via social media.

  • Notable risk: Social media-driven brand sabotage can be loud and damaging (e.g., #BoycottTanishq in 2020).

Influencers and Modern Marketing Dynamics

  • Influencers with large followings significantly impact purchase decisions.

  • Social media influencers who build online credibility are increasingly central to marketing, alongside celebrities, journalists, and analysts.

  • Example: Lynn Yamada Davis (Cooking With Lynja) gained millions of followers, securing deals with major brands (McDonald’s, Amazon, Chobani).

  • Takeaway: Identify key actors in your market and tailor outreach to move the needle for your product.

Customer Personas: Definition and Purpose

  • A persona is a semi-fictional representation of your ideal customer, built from research.

  • Purpose: Connect with your target audience and tailor messaging; it represents a "most-likely buyer type."

  • Personas engage teams, guide product development, and anticipate buyer behavior.

  • Demographics and psychographics alone are insufficient; over-reliance creates an incomplete view.

The Six Core Components of a Persona

  • Demographics: Define age, gender, salary, location, education, family, ethnicity.

    • Useful for targeting end users, but insufficient to predict behavior, potentially misleading.

  • Psychographics: Uncover attitudes, values, fears, aspirations, beliefs; deeper motivations.

    • More predictive but harder to obtain; social media offers clues but not deep fears.

  • Proxy products: Reveal likely preferences or constraints through other products bought/used (e.g., high-end brands suggest willingness to pay for quality; eco-friendly preferences).

  • Day in the life: Translate data into lived experience to contextualize needs and behaviors.

  • Biggest fears and motivators: Identify core concerns and priorities that drive end users.

  • Challenges and pain points: Highlight problems your product solves; connect to proxy products to align with needs.

Table 7.3: Additional Ideas for Building a Persona

  • Challenges and pain points: Explain how your offering solves them; tie to proxy products.

  • Demographics: Age, gender, salary, location, education, family, ethnic background.

  • Goals and challenges

  • Values and fears

  • Pain points or complaints

  • Hobbies

  • Where they get their news or information

  • Shopping preferences (online vs in-person)

  • Apps used most frequently

  • Day in their life

  • Work and/or school activities

  • Relationships with friends

  • Culture

Practical Persona Development: Key Takeaways

  • A persona tells the story of most likely buyers, based on interviews and research.

  • Simple demographics/psychographics are insufficient; combine with day-in-the-life, goals, fears, and pain points to predict behavior.

  • Personas help design targeted messaging and features that resonate with buyers.

Real-World Examples of Personas and Platforms

  • Cooper: Fictional persona for Alimento (meal delivery app) to understand cook/chef partners.

    • Environmentally conscious: Expects recyclable or compostable packaging.

    • Family life: Stay-at-home dad values scheduling and autonomy; cooks control participation.

    • Tech/Free time: How they engage online, social media use, health/well-being values.

    • Quotes and interview data shape the persona.

  • DishDivvy: Los Angeles platform connects home cooks with customers; expanding to Texas, Illinois, Washington, D.C.

  • Takeaway: Personas attract talent and customers by highlighting practical preferences and constraints, enabling better product-market fit.

Customer Journey Maps: Connecting Data to Customer Experience

  • A customer journey map visually represents customer experiences across multiple touchpoints.

  • Purpose: Gain a holistic view, identify pain points, and design a better overall experience.

  • Five typical stages: Discovery, Research, Purchase, Delivery, After sale.

  • The map helps understand the consumer’s point of view and emotional state at each stage.

  • Benefits of journey mapping:

    • Presents a clear picture of customer interaction (goals, needs, expectations).

    • Clarifies customer thoughts and feelings by identifying positive/negative emotions.

    • Confirms logical journey progress, highlights gaps between desired vs. actual experiences.

    • Connects with customers emotionally and addresses key pain points.

  • A journey map is not static; revisit and update it as you learn more.

Journey Mapping in Practice: A Retirement Party Analogy

  • A retirement party illustrates the customer journey from a guest’s perspective.

  • Touchpoints include invitations, reminders, arrival. Guests ask questions at each stage.

  • The exercise demonstrates how understanding guest experience improves event planning and satisfaction, showing empathy's value.

Elements of a Customer Journey Map (Why It Matters)

  • Five stages of interaction: Discovery, Research, Purchase, Delivery, After sale.

  • Considerations at each stage:

    • What are the buyer’s goals and tasks?

    • What knowledge does the buyer want or need?

    • What pain points might occur? Where does your company disappoint?

    • What are the positive moments that meet or exceed expectations?

    • What emotions are experienced at each stage?

    • What would make the experience exceptional (wish list)?

  • The map captures not just activities but the emotional journey, enabling design of experiences that satisfy customer goals and feelings.

Confirming Findings: Data Sources for Journey Maps

  • Website analytics: Provides location data, traffic, page interactions, and drop-off points.

  • Social media tools: (e.g., Social Mention) Gauge brand discussion and sentiment (positive/negative); captures ongoing feedback.

  • Direct customer contact: Interviews and conversations provide qualitative insights, complementing analytics.

  • Influencers: Identify who influences decisions and how opinions shape perceptions.

The Role of Influencers and Ethics in Customer Psychology

  • Influencers shape decisions even without direct product use.

  • Ethical considerations: Protect against manipulation, ensure message accuracy, avoid misinformation.

  • Brand sabotage risk: Social media amplifies negative feedback; prepare crisis management and responsive communication.

Activity and Next Steps

  • Video Activity 7.1: Entrepreneurship in Action — The Buying Process Mindshift: Create a Customer Journey Map.

  • Next section: Do the activity to apply journey-mapping concepts.

Quick Recap: Why Customer Psychology Matters for Entrepreneurs

  • Understanding the customer bubble and six actors identifies who to target and how to influence decisions.

  • Personas translate research into practical design and messaging.

  • Journey maps translate data into an empathic, end-to-end view, revealing value creation and friction reduction opportunities.

  • Data sources (analytics, social listening, direct feedback) validate and refine personas and journey maps.

  • Ethical considerations and ongoing iteration maintain relevance and trust.

References and Concepts Mentioned (Conceptual Summary)

  • Subconscious decision-making: 95\% of purchases are subconscious (Zaltman).

  • Six actors in buying process: End users, Influencers, Recommenders, Economic buyers, Decision makers, Saboteurs.

  • Persona components: Demographics, Psychographics, Proxy products, Day in the life, Biggest fears and motivators, Challenges and pain points.

  • Additional persona ideas: Goals, News sources, Shopping preferences, Apps used, Day-in-life, Culture, etc.

  • Journey map stages: Discovery, Research, Purchase, Delivery, After sale.

  • Benefits of journey maps: empathy, structured insights, identification of gaps, emotional resonance, value opportunities.

  • Real-world examples: Lynja (Lynn Yamada Davis), Tanishq backlash, Alimento Cooper persona, DishDivvy platform.