Unit 2 Two-Dimensional Motion and Projectile Kinematics Study Notes

Independence of Perpendicular Vector Components in Relative Motion

  • Core Principle of Perpendicular Vectors:

    • Motion in perpendicular dimensions (xx and yy) operates completely independently.
    • An external influence acting purely along one coordinate axis produces zero component along an orthogonal axis.
    • In relative motion scenarios, such as crossing a river, the velocity of the river current affects downstream displacement but exerts no influence over the velocity component directed perpendicularly across the river.
  • Crossing Time Calculation (Boat #1):

    • Given Parameters:
    • River width (dd): 120 m120\,m
    • Current velocity (vcv_c): 4 m/s4\,m/s
    • Across-river velocity (vyv_y): 3 m/s3\,m/s
    • Governing Relationship:Δt=dvy\Delta t = \frac{d}{v_y}
    • Step-by-Step Solution:Δt=120 m3 m/s=40 s\Delta t = \frac{120\,m}{3\,m/s} = 40\,s
    • Physical Mechanism: The time required to cross depends exclusively on the distance across and the velocity vector directed across. The downstream current does not assist or impede progress across the river banks.
  • Downstream Displacement Calculation (Boat #2):

    • Given Parameters:
    • River width (dd): 120 m120\,m
    • Current velocity (vcv_c): 4 m/s4\,m/s
    • Across-river velocity (vyv_y): 6 m/s6\,m/s
    • Step 1 — Calculate Crossing Time:Δt=120 m6 m/s=20 s\Delta t = \frac{120\,m}{6\,m/s} = 20\,s
    • Step 2 — Calculate Downstream Drift Distance:dx=vc×Δtd_x = v_c \times \Delta tdx=(4 m/s)(20 s)=80 md_x = (4\,m/s)(20\,s) = 80\,m
    • The total downstream distance is 80 m80\,m.
  • Proportional Scaling with Current Variations (Boat #3 vs. Boat #2):

    • Given Parameters for Boat #3:
    • River width (dd): 120 m120\,m
    • Increased current velocity (vc3v_{c3}): 8 m/s8\,m/s
    • Across-river velocity (vyv_y): 6 m/s6\,m/s
    • Comparative Analysis:
    • Crossing time remains unchanged because the across-river velocity is constant:       Δt=120 m6 m/s=20 s\Delta t = \frac{120\,m}{6\,m/s} = 20\,s
    • New downstream distance:       dx3=(8 m/s)(20 s)=160 md_{x3} = (8\,m/s)(20\,s) = 160\,m
    • Ratio between downstream distances:       dx3dx2=160 m80 m=2\frac{d_{x3}}{d_{x2}} = \frac{160\,m}{80\,m} = 2
    • Proportionality Rule: When crossing duration is held constant, downstream distance scales linearly with river current velocity (dx∝vcd_x \propto v_c). Doubling current speed directly doubles the downstream displacement.

Two-Dimensional Vector Addition and Resultant Displacement

  • Vector Decomposition and Component Summation:

    • Two-dimensional displacement requires resolving individual movements into orthogonal Cartesian axes (North-South as the yy-axis, East-West as the xx-axis).
    • Opposite directional components are combined algebraically by subtraction; collinear components in the same direction are combined by addition.
  • Multi-Leg Walk Path Analysis:

    • Given Movement Segments:
    • 8 m North8\,m\text{ North}
    • 5 m East5\,m\text{ East}
    • 3 m South3\,m\text{ South}
    • 4 m East4\,m\text{ East}
    • Step 1 — Net Vertical (yy-axis) Displacement:Δy=8 m−3 m=+5 m (North)\Delta y = 8\,m - 3\,m = +5\,m\text{ (North)}
    • Step 2 — Net Horizontal (xx-axis) Displacement:Δx=5 m+4 m=+9 m (East)\Delta x = 5\,m + 4\,m = +9\,m\text{ (East)}
    • Step 3 — Directional Orientation:
    • Because Δy>0\Delta y > 0 (North) and Δx>0\Delta x > 0 (East), the resultant vector is oriented up and to the right, corresponding to the northeast quadrant.
    • Step 4 — Magnitude Calculation via Pythagorean Theorem:
    • Since North and East form a right angle (90∘90^\circ), the magnitude (dd) of total displacement is determined by the hypotenuse:       d=(Δy)2+(Δx)2d = \sqrt{(\Delta y)^2 + (\Delta x)^2}d=(5)2+(9)2=25+81=106d = \sqrt{(5)^2 + (9)^2} = \sqrt{25 + 81} = \sqrt{106}d≈10.3 md \approx 10.3\,m
    • Final Resultant Vector: The student has a total displacement of approximately 10.3 m northeast10.3\,m\text{ northeast}.

Net displacement vector calculation

Fundamental Kinematic Principles of Projectile Motion

  • Acceleration Characteristics in Projectile Flight:

    • When aerodynamic drag is negligible, the magnitude and direction of acceleration acting on an airborne object remain constant throughout the entire trajectory.
    • Gravitational acceleration acts continuously downward toward Earth's center:     ay=−g≈−9.8 m/s2a_y = -g \approx -9.8\,m/s^2
    • At the trajectory apex (highest point), the acceleration does not equal zero. The acceleration magnitude remains strictly 9.8 m/s29.8\,m/s^2 downward.
  • Velocity Component Dynamics:

    • Distinction Between Velocity and Acceleration: Acceleration is invariant, whereas the velocity vector alters in both magnitude and direction at every instant.
    • Vertical Component (vyv_y):
    • Ascent Phase: As the projectile rises, gravitational acceleration opposes upward motion, causing the magnitude of vyv_y to decrease.
    • Trajectory Peak: At the precise apex, vertical velocity vanishes momentarily (vy=0 m/sv_y = 0\,m/s).
    • Descent Phase: As the projectile falls, gravitational acceleration acts in the direction of motion, causing the magnitude of vyv_y to increase.
    • Overall Trend: The magnitude of the vertical component decreases and then increases over the duration of the trajectory.
    • Horizontal Component (vxv_x):
    • In the absence of horizontal forces (ΣFx=0\Sigma F_x = 0), horizontal acceleration is zero (ax=0 m/s2a_x = 0\,m/s^2).
    • The horizontal component of velocity remains constant throughout the entire duration of the flight.
  • Horizontally Launched Projectiles:

    • For an object rolling horizontally off an elevated surface (such as a table at height h=2.0 mh = 2.0\,m):
    • Horizontal speed remains constant due to the absence of horizontal net force.
    • Vertical speed increases downward from an initial vertical velocity of viy=0 m/sv_{iy} = 0\,m/s under constant gravitational acceleration (ay=−ga_y = -g).

Scaling Dynamics: Velocity and Height Variations in Horizontal Projectiles

  • Governing Kinematic Relations for Horizontal Launches:

    • Vertical displacement from launch height (hh) with viy=0v_{iy} = 0:     h=12gt2h = \frac{1}{2}g t^2
    • Time in air (tt):     t=2hgt = \sqrt{\frac{2h}{g}}
    • Horizontal distance / range (DD):     D=vxtD = v_x t
  • Effect of Increasing Horizontal Launch Velocity (Constant Height):

    • Baseline Scenario: A ball rolls off a platform of height h=5 mh = 5\,m with initial velocity vx1=15 m/sv_{x1} = 15\,m/s, covering horizontal distance DD in flight time TT.
    • Modified Condition: Velocity increases to vx2=30 m/sv_{x2} = 30\,m/s while height remains h=5 mh = 5\,m.
    • Flight Time Analysis:t=2(5 m)9.8 m/s2≈1.01 st = \sqrt{\frac{2(5\,m)}{9.8\,m/s^2}} \approx 1.01\,s
    • Because height is constant, time of flight is unchanged:       Tnew=TT_{\text{new}} = T
    • Horizontal Range Analysis:Dorig=(15 m/s)(T)D_{\text{orig}} = (15\,m/s)(T)Dnew=(30 m/s)(T)=2(15 m/s)(T)D_{\text{new}} = (30\,m/s)(T) = 2(15\,m/s)(T)Dnew=2DD_{\text{new}} = 2D
    • Conclusion: Doubling initial horizontal velocity doubles horizontal distance (2D2D) while preserving flight time (TT).
  • Effect of Increasing Launch Height (Constant Velocity):

    • Baseline Scenario: A projectile launched from height h1=5 mh_1 = 5\,m with vx=20 m/sv_x = 20\,m/s has flight time TT and range DD.
    • Modified Condition: Height increases to h2=20 mh_2 = 20\,m while velocity remains vx=20 m/sv_x = 20\,m/s.
    • Height Ratio Factor:h2h1=20 m5 m=4\frac{h_2}{h_1} = \frac{20\,m}{5\,m} = 4
    • Flight Time Scaling:
    • Flight time scales with the square root of height (t∝ht \propto \sqrt{h}):       TnewT=h2h1=4=2\frac{T_{\text{new}}}{T} = \sqrt{\frac{h_2}{h_1}} = \sqrt{4} = 2Tnew=2TT_{\text{new}} = 2T
    • Horizontal Range Scaling:
    • Because horizontal velocity is unchanged and time doubles:       Dnew=vx(2T)=2(vxT)D_{\text{new}} = v_x(2T) = 2(v_x T)Dnew=2DD_{\text{new}} = 2D
    • Conclusion: Quadrupling the height doubles both the flight duration (2T2T) and the horizontal distance (2D2D).

Summary table for flight time and horizontal distance scaling

  • Summary Rules of Proportionality:
    • Changing horizontal velocity alone alters horizontal distance linearly while leaving flight time unaffected.
    • Changing launch height alters flight time by the square root of the height factor; horizontal distance scales in direct proportion to the resulting flight time when horizontal speed is constant.

Symmetric Ground-to-Ground Projectile Kinematics

  • Temporal Symmetry in Flight:

    • For a projectile launched and landing at identical elevations, the upward flight time equals the downward fall time.
    • Total time of flight (ttotalt_{\text{total}}) is twice the time required to reach the peak apex (tpeakt_{\text{peak}}).
  • Quantitative Problem Solution (viy=15 m/sv_{iy} = 15\,m/s, vx=8 m/sv_x = 8\,m/s, g=10 m/s2g = 10\,m/s^2):

    • Time in Air Determination:
    • Vertical velocity at maximum height: vfy=0 m/sv_{fy} = 0\,m/s.
    • Kinematic equation for vertical ascent:       vfy=viy−gtpeakv_{fy} = v_{iy} - gt_{\text{peak}}0=15−10tpeak0 = 15 - 10t_{\text{peak}}10tpeak=1510t_{\text{peak}} = 15tpeak=1510=1.5 st_{\text{peak}} = \frac{15}{10} = 1.5\,s
    • Total duration in the air:       ttotal=2×tpeak=2(1.5 s)=3 st_{\text{total}} = 2 \times t_{\text{peak}} = 2(1.5\,s) = 3\,s
    • Horizontal Displacement Determination:
    • Uniform motion along the horizontal axis:       Δx=vx×ttotal\Delta x = v_x \times t_{\text{total}}Δx=(8 m/s)(3 s)=24 m\Delta x = (8\,m/s)(3\,s) = 24\,m
  • General Problem-Solving Strategy:

    • Always analyze the vertical motion first to extract the time parameter (tt).
    • Substitute the resulting time parameter into the horizontal motion equation to determine horizontal range.

Elevated Projectile Launches and Time-Dependent Velocity Vectors

  • Velocity Vector State at Arbitrary Flight Times:

    • Launch site: Top of a tall structure.
    • Initial velocity parameters: v0x=25 m/sv_{0x} = 25\,m/s, v0y=30 m/sv_{0y} = 30\,m/s upward.
    • Gravitational acceleration: g=10 m/s2g = 10\,m/s^2 downward.
    • Target evaluation time: t=2 st = 2\,s.
  • Component-by-Component Calculation:

    • Horizontal Velocity Component (vxv_x):
    • In the absence of air drag, horizontal acceleration is zero (ax=0a_x = 0):       vx(t)=v0x=25 m/sv_x(t) = v_{0x} = 25\,m/s
    • Vertical Velocity Component (vyv_y):
    • Gravity reduces upward velocity at a rate of 10 m/s10\,m/s per second:       vy(t)=v0y−gtv_y(t) = v_{0y} - gtvy(2)=30−(10)(2)v_y(2) = 30 - (10)(2)vy(2)=30−20=10 m/s upwardv_y(2) = 30 - 20 = 10\,m/s\text{ upward}
    • Resulting Velocity Components at t=2 st = 2\,s:
    • Horizontal velocity: 25 m/s25\,m/s
    • Vertical velocity: 10 m/s upward10\,m/s\text{ upward}
  • Pedagogical Insights:

    • Launch height does not influence velocity components at intermediate times prior to ground contact.
    • Gravitational acceleration influences only vertical velocity components; it has no cross-axis influence on horizontal velocity.

Trajectory Velocity Profiles and Speed Conservation

  • Speed and Velocity Differentiation:

    • Velocity (v\mathbf{v}) is a vector quantity possessing directional components (vxv_x, vyv_y).
    • Speed (vv) is a scalar quantity defined as the magnitude of the velocity vector:     v=(vx)2+(vy)2v = \sqrt{(v_x)^2 + (v_y)^2}
  • Detailed Flight Profile (v0=13 m/sv_0 = 13\,m/s, vx=5 m/sv_x = 5\,m/s, v0y=+12 m/sv_{0y} = +12\,m/s):

    • Launch Point:
    • Horizontal velocity: vx=5 m/sv_x = 5\,m/s
    • Vertical velocity: vy=+12 m/sv_y = +12\,m/s
    • Total speed:       v=(5)2+(12)2=25+144=169=13 m/sv = \sqrt{(5)^2 + (12)^2} = \sqrt{25 + 144} = \sqrt{169} = 13\,m/s
    • Highest Trajectory Point (Apex):
    • Vertical motion stops momentarily: vy=0 m/sv_y = 0\,m/s.
    • Horizontal motion remains unchanged: vx=5 m/sv_x = 5\,m/s.
    • Total speed at apex:       v=(5)2+(0)2=25=5 m/sv = \sqrt{(5)^2 + (0)^2} = \sqrt{25} = 5\,m/s
    • Projectile speed reaches a minimum value at the apex, equal entirely to its horizontal velocity.
    • Terminal Flight State (Just Before Impact):
    • Assuming level terrain and negligible air resistance, vertical speed is fully restored in magnitude with reversed sign:       vy=−12 m/sv_y = -12\,m/s
    • Horizontal velocity persists:       vx=5 m/sv_x = 5\,m/s
    • Total speed just before impact:       v=(5)2+(−12)2=25+144=169=13 m/sv = \sqrt{(5)^2 + (-12)^2} = \sqrt{25 + 144} = \sqrt{169} = 13\,m/s
    • When returned to original launch height, the terminal speed equals the launch speed.

Kinematic parameters at trajectory milestones

Graphical Motion Analysis and Catapult Trajectory Modeling

  • Graphical Integration Foundations:

    • On a velocity-time (vv-tt) graph, the slope represents instantaneous acceleration:     a=ΔvΔta = \frac{\Delta v}{\Delta t}
    • The geometric area bounded between the velocity graph curve and the time axis corresponds to displacement (Δx\Delta x or Δy\Delta y):     Displacement=∫v dt\text{Displacement} = \int v\,dt
  • Catapult Trajectory 1 Analysis (v0x=7 m/sv_{0x} = 7\,m/s, v0y=20 m/sv_{0y} = 20\,m/s, t=4.0 st = 4.0\,s, g=10 m/s2g = 10\,m/s^2):

    • Horizontal Graph Construction:
    • Horizontal acceleration is zero (ax=0a_x = 0).
    • Represented by a flat, horizontal line at vx=+7 m/sv_x = +7\,m/s spanning from t=0 st = 0\,s to t=4.0 st = 4.0\,s.
    • Vertical Graph Construction:
    • Vertical velocity obeys the linear equation:       vy(t)=20−10tv_y(t) = 20 - 10t
    • Discrete Points:
      • t=0 s  ⟹  vy=+20 m/st = 0\,s \implies v_y = +20\,m/s
      • t=1 s  ⟹  vy=+10 m/st = 1\,s \implies v_y = +10\,m/s
      • t=2 s  ⟹  vy=0 m/st = 2\,s \implies v_y = 0\,m/s
      • t=3 s  ⟹  vy=−10 m/st = 3\,s \implies v_y = -10\,m/s
      • t=4 s  ⟹  vy=−20 m/st = 4\,s \implies v_y = -20\,m/s
    • A straight, downward-sloping line connects (0,+20)(0, +20) to (4.0,−20)(4.0, -20).
    • The slope is −20−204.0−0=−10 m/s2\frac{-20 - 20}{4.0 - 0} = -10\,m/s^2, reflecting constant gravitational acceleration.
    • The curve intersects the time axis at t=2 st = 2\,s, marking the apex where ascent transitions to descent.
    • Maximum Height Calculation via Graph Area:
    • The maximum height corresponds to upward displacement between t=0 st = 0\,s and t=2 st = 2\,s.
    • The region forms a right triangle:       Base=2 s\text{Base} = 2\,sHeight=20 m/s\text{Height} = 20\,m/sArea=12(base)(height)=12(2 s)(20 m/s)=20 m\text{Area} = \frac{1}{2}(\text{base})(\text{height}) = \frac{1}{2}(2\,s)(20\,m/s) = 20\,m
    • Maximum height achieved is 20 m20\,m.
    • Internal Analytical Checks:
    • Kinematic equation verification:       h=v0yt−12gt2=(20)(2)−12(10)(2)2=40−20=20 mh = v_{0y}t - \frac{1}{2}gt^2 = (20)(2) - \frac{1}{2}(10)(2)^2 = 40 - 20 = 20\,m
    • Full-flight vertical displacement verification: The triangular region below the axis from t=2 st = 2\,s to t=4 st = 4\,s has an area of 12(2 s)(−20 m/s)=−20 m\frac{1}{2}(2\,s)(-20\,m/s) = -20\,m. Total vertical displacement is +20 m+(−20 m)=0 m+20\,m + (-20\,m) = 0\,m.
    • Horizontal range verification: The rectangular area under the horizontal velocity graph is (7 m/s)(4 s)=28 m(7\,m/s)(4\,s) = 28\,m.
  • Catapult Trajectory 2 Analysis (v0x=5 m/sv_{0x} = 5\,m/s, v0y=10 m/sv_{0y} = 10\,m/s, target at 20 m20\,m):

    • Flight Parameters:
    • Air time: 2.0 s2.0\,s
    • Horizontal travel: 10 m10\,m
    • Velocity Graphs:
    • Horizontal Graph: Flat line at vx=+5 m/sv_x = +5\,m/s across the entire 2.0 s2.0\,s interval (t=0.0 st = 0.0\,s, 0.5 s0.5\,s, 1.0 s1.0\,s, 1.5 s1.5\,s, 2.0 s2.0\,s all equal +5 m/s+5\,m/s).
    • Vertical Graph: Straight line given by vy=10−10tv_y = 10 - 10t:
      • t=0.0 s  ⟹  vy=+10 m/st = 0.0\,s \implies v_y = +10\,m/s
      • t=0.5 s  ⟹  vy=+5 m/st = 0.5\,s \implies v_y = +5\,m/s
      • t=1.0 s  ⟹  vy=0 m/st = 1.0\,s \implies v_y = 0\,m/s
      • t=1.5 s  ⟹  vy=−5 m/st = 1.5\,s \implies v_y = -5\,m/s
      • t=2.0 s  ⟹  vy=−10 m/st = 2.0\,s \implies v_y = -10\,m/s
    • Maximum Height Calculation via Graph Area:
    • The projectile attains maximum height when vertical velocity reaches zero at t=1.0 st = 1.0\,s.
    • Bounded area under curve from t=0 st = 0\,s to t=1.0 st = 1.0\,s forms a right triangle:       Base=1.0 s\text{Base} = 1.0\,sHeight=10 m/s\text{Height} = 10\,m/sArea=12(base)(height)=12(1.0 s)(10 m/s)=5 m\text{Area} = \frac{1}{2}(\text{base})(\text{height}) = \frac{1}{2}(1.0\,s)(10\,m/s) = 5\,m
    • Maximum height is 5 m5\,m.
    • Target Performance Assessment:
    • Actual projectile range is x=vxt=(5 m/s)(2.0 s)=10 mx = v_x t = (5\,m/s)(2.0\,s) = 10\,m.
    • The target is positioned 20 m20\,m from the launch site.
    • The catapult launch falls short by 10 m10\,m (20 m−10 m=10 m20\,m - 10\,m = 10\,m), failing to strike the intended target.

Calculated maximum height for the catapult projectile