Notes: Vectors and Projectile Motion

Vector Basics

  • Magnitude is a scalar property of a vector: it is the size or amount without direction.

  • A scalar has only magnitude; a vector has both magnitude and direction.

  • If two vectors have equal magnitudes and opposite directions, their sum can be zero.

    • Example intuition: when two equal pushes/pulls cancel each other out, the resulting vector is zero.
  • Instantaneous speed vs instantaneous velocity:

    • Instantaneous speed: how fast something is moving at a given moment (magnitude only).
    • Instantaneous velocity: speed with a specified direction (a vector).
  • Notation for a vector: different ways of writing the same quantity, e.g.

    • \textit{-30 m/s west} vs +30 m/s east represent opposite directions; the vector has magnitude 30 and direction.
  • Adding a vector to a scalar is not defined: you cannot add a quantity with direction to a quantity with no direction.

Basic vector example (A and B)

  • Given:

    • Vector A has length 3.00 units along the positive x-axis: A=(3,0)\boldsymbol{A} = (3, 0)
    • Vector B has length 4.00 units along the negative y-axis: B=(0,4)\boldsymbol{B} = (0,-4)
  • Compute combinations:

    • a) \boldsymbol{A} + \boldsymbol{B} = (3, -4)
    • Magnitude: A+B=32+(4)2=5.0|\boldsymbol{A}+\boldsymbol{B}| = \sqrt{3^2 + (-4)^2} = 5.0
    • Direction: \( heta = an^{-1}igg(\frac{-4}{3}\bigg) = -53.13^{\circ} \) relative to the +x axis (i.e., 53.13° below +x)
    • b) \boldsymbol{A} - \boldsymbol{B} = (3, 4)
    • Magnitude: AB=32+42=5.0|\boldsymbol{A}-\boldsymbol{B}| = \sqrt{3^2 + 4^2} = 5.0
    • Direction: \( \theta = \tan^{-1}(4/3) = 53.13^{\circ} \) above the +x axis
    • c) \boldsymbol{A} + 2\boldsymbol{B} = (3, -8)
    • Magnitude: A+2B=32+(8)2=738.54|\boldsymbol{A}+2\boldsymbol{B}| = \sqrt{3^2 + (-8)^2} = \sqrt{73} \approx 8.54
    • Direction: \( \theta = \tan^{-1}(-8/3) = -69.44^{\circ} \) (69.44° below +x)
    • d) \boldsymbol{B} - \boldsymbol{A} = (-3, -4)
    • Magnitude: BA=5.0|\boldsymbol{B}-\boldsymbol{A}| = 5.0
    • Direction: in the third quadrant; \( \theta = \tan^{-1}((-4)/(-3)) = 53.13^{\circ} \) below the negative x-axis, or 233.13° from the +x axis
  • Quick note on Pythagorean relation: for vectors with components $(a,b)$, the magnitude is a2+b2.\sqrt{a^2 + b^2}.

Vector Arithmetic (specific example with A=(3,0), B=(0,-4))

  • A = (3,0) along +x; B = (0,-4) along -y.

  • Results:

    • (a) A + B = (3,-4): magnitude 5.0; direction 53.13° below +x.
    • (b) A - B = (3,4): magnitude 5.0; direction 53.13° above +x.
    • (c) A + 2B = (3,-8): magnitude ≈ 8.54; direction 69.44° below +x.
    • (d) B - A = (-3,-4): magnitude 5.0; direction 53.13° below the -x axis (or 233.13° from +x).
  • The angle calculations often use \tan^{-1}; for example, arctan(4/3) ≈ 53.13° and arctan(8/3) ≈ 69.44°.

Projectile Motion: Launch and Velocity Components

  • Define:

    • Va: muzzle/launch speed (magnitude of initial velocity)
    • θ: launch angle with respect to +x axis
    • Vx: horizontal component, V<em>x=V</em>acosθV<em>x = V</em>a \cos\theta
    • Vy: vertical component, V<em>y=V</em>asinθV<em>y = V</em>a \sin\theta
    • Gravity g ≈ 9.81 m/s^2 downward
  • At launch: velocity components are (Vx, Vy).

  • At the top (highest point) of the trajectory: Vy = 0.

  • Acceleration is constant downward: ay=g.a_y = -g.

  • Horizontal motion is uniform: V<em>x(t)=V</em>x=Vacosθ.V<em>x(t) = V</em>x = V_a \cos\theta.

  • Vertical motion is uniformly accelerated: V<em>y(t)=V</em>asinθgt.V<em>y(t) = V</em>a \sin\theta - g t.

  • Key times:

    • Time to reach the top: t<em>top=V</em>asinθgt<em>{top} = \frac{V</em>a \sin\theta}{g}
    • Time to rise to apex equals time to fall back to launch height (symmetry) when landing height = launch height.
    • Total time of flight (landing at same height): T=2VasinθgT = \frac{2 V_a \sin\theta}{g}
  • Projectile range on level ground:R=Va2sin(2θ)g.R = \frac{V_a^2 \sin(2\theta)}{g}. (references: standard kinematics for projectile motion)

  • Special cases and observations from the notes:

    • With no air resistance, the vertical and horizontal motions are decoupled: horizontal range depends on speed and angle via the formula above.
    • For angles θ and 90°−θ, the ranges are equal: R(θ)=R(90θ)R(\theta) = R(90^{\circ}-\theta) because sin(2θ) = sin(180°−2θ).
    • Maximum range on level ground (with fixed Va) occurs at θ = 45°.
    • If the speed is the same but angles are 40° and 50° (complementary to 90°), they yield the same range in the absence of air resistance.

Time and Distance Narratives in Projectile Motion

  • Vertical velocity magnitude changes as the projectile moves:
    • From launch to the apex: Vy decreases from its initial value to 0 (if Vy0 > 0). If launching upward, Vy is positive early and decreases to zero.
    • From apex to the ground: Vy becomes negative and increases in magnitude as the projectile falls.
  • Horizontal velocity magnitude remains constant throughout the flight (no air resistance): V<em>x=V</em>acosθ.|V<em>x| = V</em>a \cos\theta.
  • Vertical acceleration magnitude is constant: ay=g.|a_y| = g. Direction is downward.
  • Time to reach the top is half of the time to land for symmetric level-ground launches:
    • Time to top: t<em>top=V</em>asinθgt<em>{top} = \dfrac{V</em>a \sin\theta}{g}
    • Time to land (from launch to ground): T = \dfrac{2 Va \sin\theta}{g} = 2 t{top}.$n

Ballistic Scenarios and Intuition (No Air Resistance)

  • Two balls dropped from the same height, one second apart:
    • After the second is released, the distance between them remains constant (because both experience the same acceleration).
  • A ball launched horizontally vs a ball dropped vertically from the same height:
    • Both hit the ground after the same time (vertical motion is identical if released from same height with Vy0 = 0).
    • The horizontal-velocity-carrying ball has a larger impact speed because it also has a horizontal component in addition to the vertical component at impact.
  • A luggage/package dropped from a moving airplane:
    • Without air resistance, the package retains the plane’s forward velocity and lands ahead of the point directly beneath the drop line; it does not fall straight down vertically under the initial ground point.
    • In practice, air resistance and wind alter landing location, but the initial horizontal velocity equals the plane’s speed at release.

Vector Magnitude, Direction, and Equal Components

  • A vector has equal horizontal and vertical components when its angle from the x-axis is 45°, i.e., if the vector makes a 45° angle with the x-axis, then |Vx| = |Vy|.
  • For two vectors to cancel each other (sum to zero), they must be equal in magnitude and opposite in direction: \mathbf{A} = -\mathbf{B} \quad\Rightarrow\quad \mathbf{A} + \mathbf{B} = \mathbf{0}.

Common Projectile Questions (concept checks)

  • If you flip a coin in a car moving at constant speed, the coin lands in your hand (in the car frame) due to inertia and no net horizontal acceleration in the car frame.
  • If the car accelerates, the coin tends to lag behind, and you may miss catching it due to the horizontal pseudo-forces in the non-inertial frame.
  • Examples of objects in projectile motion:
    • A football kicked into the air
    • A rock thrown into the air
    • Keys dropped off a cliff
  • Definition of projectile motion:
    • The motion of an object that is launched or thrown and moves under the influence of gravity alone (neglecting air resistance), resulting in a characteristic parabolic path.

Quick Reference Formulas (LaTeX)

  • Vector magnitude: |oldsymbol{v}| = \sqrt{vx^2 + vy^2}
  • Components of launch velocity: Vx = Va \cos\theta,\quad Vy = Va \sin\theta
  • Time to top: t{top} = \dfrac{Va \sin\theta}{g}
  • Total time of flight (level ground): T = \dfrac{2 V_a \sin\theta}{g}
  • Range: R = \dfrac{V_a^2 \sin(2\theta)}{g}
  • Maximum range angle: \theta_{max} = 45^{\circ}
  • Complementary-angle range equality: R(\theta) = R(90^{\circ}-\theta)$$

Note: Some inconsistencies appeared in the source transcript (e.g., B’s direction in Page 1 vs Page 2). The consistent set used here is A = (3,0) and B = (0,-4), yielding the standard results listed above. If your instructor uses a different coordinate convention, adjust the signs accordingly.