Notes: Vectors and Projectile Motion
Vector Basics
Magnitude is a scalar property of a vector: it is the size or amount without direction.
A scalar has only magnitude; a vector has both magnitude and direction.
If two vectors have equal magnitudes and opposite directions, their sum can be zero.
- Example intuition: when two equal pushes/pulls cancel each other out, the resulting vector is zero.
Instantaneous speed vs instantaneous velocity:
- Instantaneous speed: how fast something is moving at a given moment (magnitude only).
- Instantaneous velocity: speed with a specified direction (a vector).
Notation for a vector: different ways of writing the same quantity, e.g.
- \textit{-30 m/s west} vs +30 m/s east represent opposite directions; the vector has magnitude 30 and direction.
Adding a vector to a scalar is not defined: you cannot add a quantity with direction to a quantity with no direction.
Basic vector example (A and B)
Given:
- Vector A has length 3.00 units along the positive x-axis:
- Vector B has length 4.00 units along the negative y-axis:
Compute combinations:
- a) \boldsymbol{A} + \boldsymbol{B} = (3, -4)
- Magnitude:
- Direction: \( heta = an^{-1}igg(\frac{-4}{3}\bigg) = -53.13^{\circ} \) relative to the +x axis (i.e., 53.13° below +x)
- b) \boldsymbol{A} - \boldsymbol{B} = (3, 4)
- Magnitude:
- Direction: \( \theta = \tan^{-1}(4/3) = 53.13^{\circ} \) above the +x axis
- c) \boldsymbol{A} + 2\boldsymbol{B} = (3, -8)
- Magnitude:
- Direction: \( \theta = \tan^{-1}(-8/3) = -69.44^{\circ} \) (69.44° below +x)
- d) \boldsymbol{B} - \boldsymbol{A} = (-3, -4)
- Magnitude:
- Direction: in the third quadrant; \( \theta = \tan^{-1}((-4)/(-3)) = 53.13^{\circ} \) below the negative x-axis, or 233.13° from the +x axis
Quick note on Pythagorean relation: for vectors with components $(a,b)$, the magnitude is
Vector Arithmetic (specific example with A=(3,0), B=(0,-4))
A = (3,0) along +x; B = (0,-4) along -y.
Results:
- (a) A + B = (3,-4): magnitude 5.0; direction 53.13° below +x.
- (b) A - B = (3,4): magnitude 5.0; direction 53.13° above +x.
- (c) A + 2B = (3,-8): magnitude ≈ 8.54; direction 69.44° below +x.
- (d) B - A = (-3,-4): magnitude 5.0; direction 53.13° below the -x axis (or 233.13° from +x).
The angle calculations often use \tan^{-1}; for example, arctan(4/3) ≈ 53.13° and arctan(8/3) ≈ 69.44°.
Projectile Motion: Launch and Velocity Components
Define:
- Va: muzzle/launch speed (magnitude of initial velocity)
- θ: launch angle with respect to +x axis
- Vx: horizontal component,
- Vy: vertical component,
- Gravity g ≈ 9.81 m/s^2 downward
At launch: velocity components are (Vx, Vy).
At the top (highest point) of the trajectory: Vy = 0.
Acceleration is constant downward:
Horizontal motion is uniform:
Vertical motion is uniformly accelerated:
Key times:
- Time to reach the top:
- Time to rise to apex equals time to fall back to launch height (symmetry) when landing height = launch height.
- Total time of flight (landing at same height):
Projectile range on level ground: (references: standard kinematics for projectile motion)
Special cases and observations from the notes:
- With no air resistance, the vertical and horizontal motions are decoupled: horizontal range depends on speed and angle via the formula above.
- For angles θ and 90°−θ, the ranges are equal: because sin(2θ) = sin(180°−2θ).
- Maximum range on level ground (with fixed Va) occurs at θ = 45°.
- If the speed is the same but angles are 40° and 50° (complementary to 90°), they yield the same range in the absence of air resistance.
Time and Distance Narratives in Projectile Motion
- Vertical velocity magnitude changes as the projectile moves:
- From launch to the apex: Vy decreases from its initial value to 0 (if Vy0 > 0). If launching upward, Vy is positive early and decreases to zero.
- From apex to the ground: Vy becomes negative and increases in magnitude as the projectile falls.
- Horizontal velocity magnitude remains constant throughout the flight (no air resistance):
- Vertical acceleration magnitude is constant: Direction is downward.
- Time to reach the top is half of the time to land for symmetric level-ground launches:
- Time to top:
- Time to land (from launch to ground): T = \dfrac{2 Va \sin\theta}{g} = 2 t{top}.$n
Ballistic Scenarios and Intuition (No Air Resistance)
- Two balls dropped from the same height, one second apart:
- After the second is released, the distance between them remains constant (because both experience the same acceleration).
- A ball launched horizontally vs a ball dropped vertically from the same height:
- Both hit the ground after the same time (vertical motion is identical if released from same height with Vy0 = 0).
- The horizontal-velocity-carrying ball has a larger impact speed because it also has a horizontal component in addition to the vertical component at impact.
- A luggage/package dropped from a moving airplane:
- Without air resistance, the package retains the plane’s forward velocity and lands ahead of the point directly beneath the drop line; it does not fall straight down vertically under the initial ground point.
- In practice, air resistance and wind alter landing location, but the initial horizontal velocity equals the plane’s speed at release.
Vector Magnitude, Direction, and Equal Components
- A vector has equal horizontal and vertical components when its angle from the x-axis is 45°, i.e., if the vector makes a 45° angle with the x-axis, then |Vx| = |Vy|.
- For two vectors to cancel each other (sum to zero), they must be equal in magnitude and opposite in direction: \mathbf{A} = -\mathbf{B} \quad\Rightarrow\quad \mathbf{A} + \mathbf{B} = \mathbf{0}.
Common Projectile Questions (concept checks)
- If you flip a coin in a car moving at constant speed, the coin lands in your hand (in the car frame) due to inertia and no net horizontal acceleration in the car frame.
- If the car accelerates, the coin tends to lag behind, and you may miss catching it due to the horizontal pseudo-forces in the non-inertial frame.
- Examples of objects in projectile motion:
- A football kicked into the air
- A rock thrown into the air
- Keys dropped off a cliff
- Definition of projectile motion:
- The motion of an object that is launched or thrown and moves under the influence of gravity alone (neglecting air resistance), resulting in a characteristic parabolic path.
Quick Reference Formulas (LaTeX)
- Vector magnitude: |oldsymbol{v}| = \sqrt{vx^2 + vy^2}
- Components of launch velocity: Vx = Va \cos\theta,\quad Vy = Va \sin\theta
- Time to top: t{top} = \dfrac{Va \sin\theta}{g}
- Total time of flight (level ground): T = \dfrac{2 V_a \sin\theta}{g}
- Range: R = \dfrac{V_a^2 \sin(2\theta)}{g}
- Maximum range angle: \theta_{max} = 45^{\circ}
- Complementary-angle range equality: R(\theta) = R(90^{\circ}-\theta)$$
Note: Some inconsistencies appeared in the source transcript (e.g., B’s direction in Page 1 vs Page 2). The consistent set used here is A = (3,0) and B = (0,-4), yielding the standard results listed above. If your instructor uses a different coordinate convention, adjust the signs accordingly.