AP Physics C Exam Review Notes

College Board Resources

  • College board practice (index 1 to 33)
  • Links to College Board videos:
    • https://www.youtube.com/watch?v=ZzwzMV9Nz8w&list=PLoGgviqq48467T6PU5a6QwxNgUb5SgI9V&index=1
    • https://www.youtube.com/watch?v=n3QYjaF8Zn0&list=PLoGgviqq48467T6PU5a6QwxNgUb5SgI9V&index=33

Exam Preparation Books

  • The Princeton Review: AP Physics C Prep, 2023 (2 full-length practice tests).
  • McGraw Hill: 5 Steps to a 5, AP Physics C, 2023 (3 practice exams).
  • Barron's AP Physics C Premium, 2023 (4 full-length practice tests).

Guiding Principle: Motion Graphs

  • Relationship between position, velocity, and acceleration graphs.
  • Slope:
    • Position-time graph: slope gives velocity.
    • Velocity-time graph: slope gives acceleration.
  • Area:
    • Velocity-time graph: area gives displacement.
    • Acceleration-time graph: area gives change in velocity.

Constant Acceleration Graphs (1D)

  • Typical graphs for constant acceleration (a ≠ 0).
  • For free fall, a = g (= 10 m/s^2).

Constant Acceleration Motion Graphs (a = 0)

  • Examples:
    • Toy cars (a > 0).
    • Free fall (a > 0).
    • Car on slope (a > 0).

Instantaneous Velocity (Calculus)

  • Instantaneous velocity is the rate of change of position in time.
  • v = \frac{dx}{dt} (x and v are vectors).
  • Instantaneous velocity is the slope (tangent) of the position-time graph at that time.

Guiding Principle: Projectile Motion

  • Horizontal and vertical motions are independent.
  • Horizontal motion: constant velocity.
  • Vertical motion: constant acceleration g.

Projectile Motion Equations

  • Horizontal equations can be derived from vertical equations by setting acceleration g = 0.
  • Vertical equations:
    • v{yf} = v{yi} + g\Delta t
    • \Delta y = \frac{1}{2}(v{yi} + v{yf})\Delta t
    • \Delta y = v_{yi}\Delta t + \frac{1}{2} g(\Delta t)^2
    • v{yf}^2 = v{yi}^2 + 2g\Delta y
  • Horizontal equations:
    • v{xf} = v{xi}
    • \Delta x = v_{xi}\Delta t

Projectile Motion: Resolve Components

  • Resolve velocity into x and y components:
    • v_x = v \cos{\Theta}
    • v_y = v \sin{\Theta}

Guiding Principle: Problem Solving (Forces and Motion)

  • Use the given motion to justify the force(s).
  • Steps:
    • Identify objects.
    • Draw Free Body Diagram (FBD) of the object.
    • Identify contact forces + weight.
    • Solve the algebra.

Nature of Friction

  • Static friction: keeps increasing until the object moves.
  • Kinetic friction: stays the same when the object is moving.
  • Kinetic friction is lower than the maximum static friction.

Guiding Principle: Circular Motion

  • When an object is in circular motion, there must be a centripetal force.

Uniform Circular Motion

  • Uniform circular motion means angular acceleration α = 0.
  • Kinematics equations become:
    • \omegaf = \omegai
    • \Delta \theta = \omega_i(\Delta t)
  • These equations are similar to projectile motion equations in the x (horizontal) direction.

Guiding Principle: Work and Energy

  • Work changes total mechanical energy E.
  • W = \Delta E
    • Valid for systems with conservative forces.
  • E{total} = K{trans} + K{rot} + Ug + U_s = \frac{1}{2}mv^2 + \frac{1}{2}I\omega^2 + mgy + \frac{1}{2}kx^2

System Perspectives: Energy

  • Object-gravity system:
    • External force: gravity.
    • Work done by gravity: W = mg\Delta y.
    • GPE: none.
    • System energy: E = K.
    • Work-energy theorem: W = \Delta E
  • Object + Earth system (object not in orbit):
    • External force: none.
    • Work done by gravity: none.
    • GPE: mg\Delta y.
    • System energy: E = K + U_g.
    • Work-energy theorem: W = \Delta E = 0
  • Note: Potential energy (PE) requires an interaction between more than one object. A system of one object has no internal structure and cannot have PE.

Graph Representation: Energy

  • Plot F_{\parallel} vs. displacement.
  • Work done by force = area under the graph.

Work Done by Perpendicular Force?

  • Example: uniform circular motion without gravity.
  • Instantaneous displacement \Delta x is in the same direction as tangential speed v.
  • Centripetal force is perpendicular to \Delta x at any time.
  • Tangential speed v is constant.
  • Therefore \Delta K = 0.
  • From work-energy principle, W = \Delta K = 0.
  • Work done by a perpendicular force is zero.
  • Perpendicular force only changes the direction of motion.

Work and Force in 2D (and 3D)

  • W = (F)(d) when the force is parallel to the displacement d.
  • W = 0 when the force is perpendicular to the displacement d.
  • Resolve a force into parallel and perpendicular components.
  • Only the parallel component (F \cos{\theta}) does work.
  • Therefore:
    • W = Fd \cos{\theta} (F, d are + magnitudes).
    • W = F{\parallel}d (F{\parallel} can be + or -).
      • where F_{\parallel} = F \cos{\theta}.
    • W = F \cdot d (vector dot product).

Comparison of Two Guiding Principles

  • Impulse and Momentum:
    • J = \Delta p
    • \Delta p = 0 or p = constant.
  • Work and Energy:
    • W = \Delta E
    • \Delta E = 0 or E = constant.

Energy Conservation

  • Special case when no work is done.
  • \Delta E = \Delta K + \Delta U_g = 0
  • Therefore E = K + U_g = constant
  • Total mechanical energy E is conserved.
  • Total mechanical energy E is constant.

Momentum

  • Force is change of momentum in time.
  • F = \frac{\Delta p}{\Delta t} = \frac{dp}{dt}

Impulse and Force Graph

  • J = \Delta p
  • F = \frac{dp}{dt} (slope formula).
  • J = \int F dt (area formula).

Problem Solving Strategy (Energy)

  • Motion variables:
    • t, x, v, a
  • Which motion variables are used in energy calculations? x, v
  • Which motion variables are not used in energy calculations? t, a
  • In general, see if you can solve the problem using energy. It is usually easier. If not, try Newton’s laws.

Comparison of Graphs: Slope Formula

  • Acceleration (a):
    • a = \frac{\Delta v}{\Delta t}
    • x axis = time (t), y axis = velocity (v)
  • Velocity (v):
    • v = \frac{\Delta x}{\Delta t}
    • x axis = time (t), y axis = position (x)
  • Force (F):
    • F = \frac{\Delta p}{\Delta t}
    • x axis = time (t), y axis = momentum (p)
  • Torque (\tau):
    • \tau = \frac{\Delta L}{\Delta t}
    • x axis = time (t), y axis = angular momentum (L)

Comparison of Graphs: Area Formula

  • Impulse (J):
    • J = F\Delta t
    • x axis = time (t), y axis = force (F)
  • Work (W):
    • W = F\Delta x
    • x axis = displacement (x), y axis = force (F)
  • \Delta p = F\Delta t
    • x axis = time (t), y axis = force (F)
  • \Delta L = \tau \Delta t
    • x axis = time (t), y axis = torque (\tau)

System Perspective (Momentum)

  • A closed (isolated) system is one in which there is no net external force.
  • An open system is one in which there is a net external force.

System Perspective (Energy)

  • A closed (isolated) system is one in which there is no work done.
  • An open system is one in which there is work done on/by the system.
  • Path independence in closed systems.

Guiding Principle: Rotational Motion

  • Use what you learned in linear motion.
  • Skills and contents are similar.

Guessmology Table

  • Linear motion vs. Rotational motion:
    • Displacement: x -> \theta
    • Velocity: v -> \omega
    • Acceleration: a -> \alpha
    • Inertia: m -> I
    • Newton’s 2nd law: F = ma -> \tau = I\alpha
    • Work: W = F_{\parallel}d -> W = \tau \theta
    • Kinetic energy: K = \frac{1}{2} mv^2 -> K = \frac{1}{2} I \omega^2
    • Momentum: p = mv -> L = I\omega

Guessmology Table (cont.)

  • Linear motion vs. Rotational motion:
    • Guiding principle unit 4: W = \Delta E (same for both)
    • Guiding principle unit 5: J = \Delta p, \Delta p = F \Delta t -> \Delta L = \tau \Delta t

Kinematics Equations Comparison

  • Problem solving strategy:
    • Variables given?
    • Variables asked?
    • Choose equation (note: last equation not in equation sheet)
  • What’s missing?
    • no displacement:
      • Rotation: \omegaf = \omegai + \alpha \Delta t
      • Linear: vf = vi + a\Delta t
    • no final velocity:
      • Rotation: \Delta \theta = \omega_i(\Delta t) + (\frac{1}{2})\alpha(\Delta t)^2
      • Linear: \Delta x = v_i(\Delta t) + (\frac{1}{2})a(\Delta t)^2
    • no time:
      • Rotation: \omegaf^2 = \omegai^2 + 2\alpha(\Delta \theta)
      • Linear: vf^2 = vi^2 + 2a(\Delta x)
    • no acceleration:
      • Rotation: \Delta \theta = \frac{1}{2}(\omegaf + \omegai)(\Delta t)
      • Linear: \Delta x = (\frac{1}{2})(vf + vi)(\Delta t)

Keywords

  • Linear Motion vs. Rotational Motion:
    • Linear displacement -> Angular displacement
    • Linear velocity -> Angular velocity
    • Linear acceleration -> Angular acceleration
    • Mass -> Rotational inertia
    • Work -> Work
    • Translational kinetic energy -> Rotational kinetic energy
    • Linear momentum -> Angular momentum

Rigid Object Equilibrium

  • For point object in equilibrium: \vec{F}_{net} = 0
  • For rigid object in equilibrium: \tau{net} = 0 and \vec{F}{net} = 0
  • There is no rotation. You can choose the pivot point anywhere.

Rolling and Slipping (Sliding)

  • Rolling means there is no slipping:
    • s = r\theta
    • v_T = r\omega
    • a_T = r\alpha
    • Static friction
  • If there is slipping (sliding):
    • s \neq r\theta
    • v_T \neq r\omega
    • a_T \neq r\alpha
    • Kinetic friction

Guiding Principle: SHM

  • A linear restoring force that is proportional to displacement.
  • Restoring force F = -kx

Summary: SHM

  • x = A \cos(\omega t) position
  • v_x = -A\omega \sin(\omega t) velocity
  • a_x = -A\omega^2 \cos(\omega t) acceleration
  • a_x = -\omega^2 x
  • \omega angular frequency
  • A amplitude
  • f = \frac{\omega}{2\pi} frequency
  • T = \frac{1}{f} period

SHM (Calculus)

  • v = \frac{dx}{dt}
  • a = \frac{dv}{dt} = \frac{d^2x}{dt^2}
  • F = ma = m \frac{d^2x}{dt^2}
  • Linear restoring force F = -kx
  • Substitute: m \frac{d^2x}{dt^2} + kx = 0
  • Substitute \frac{k}{m} = \omega^2 (k and m are positive)
  • \frac{d^2x}{dt^2} + \omega^2 x = 0 (2nd order differential equation in x)
  • Solution:
    • x = A \cos(\omega t + \varphi) or x = a \cos(\omega t) + b \sin(\omega t)
    • (A, \varphi) or (a, b) are constants of integration

Orbit Physics

  • True for orbits around an infinite mass e.g.
    • Planet around Sun
    • Satellites around earth
  • For planets and satellites in circular orbit
    • centripetal force = gravitational force
  • For planets and satellites in elliptical orbit
    • Angular momentum is conserved
    • Energy is conserved