IE 311 Ergo 2 - 1 Introduction to Cognitive Ergonomics

Page 1: Introduction

  • Introduction to Cognitive Ergonomics

  • Compiled and Prepared by Hazel A. Caparas, MSIE, ASEAN Eng.

Page 2: Learning Objectives

  • Understand the definition, scope, and application of Cognitive Ergonomics.

  • Grasp the basic concepts of:

    • Human Information Processing Model

    • Signal Detection Theory

    • Absolute Judgment

    • Vigilance

    • Information Theory

    • Memory and Learning

    • Mental Workload

    • Visual Displays

    • Auditory Displays

    • Usability Theories

    • Usability Evaluation

Page 3: Understanding Ergonomics

  • Objective of Human Factors Engineering/Ergonomics:

    • Understand interactions between people and their environment.

    • Optimize human well-being and overall system performance.

Page 4: Dimensions of Ergonomics

  • Source: Handbook of Human Factors and Ergonomics, Fourth Edition, John Wiley & Sons, Inc. (2012)

  • General dimensions of ergonomics discipline discussed.

Page 5: Branches of Ergonomics

  • Physical Ergonomics

  • Cognitive Ergonomics

  • Organizational Ergonomics

Page 6: Emerging Areas in Ergonomics (1-7)

  1. Methodology for work organization and design

  2. Work-related musculoskeletal disorders

  3. Usability testing for consumer electronics

  4. Human-computer interface design (software)

  5. Organizational design and psychosocial work organization

  6. Ergonomic design of physical work environments

  7. Control room design in nuclear power plants

  • Source: “A Guide to Human Factors and Ergonomics, 2nd Edition,” 2006

Page 7: Emerging Areas in Ergonomics (8-15)

  1. Training for ergonomists

  2. High technology interface design

  3. Human reliability research

  4. Measurement of mental workload

  5. Workforce cost calculation

  6. Product liability

  7. Road safety and car design

  8. Technology transfer to developing countries

  • Source: “A Guide to Human Factors and Ergonomics, 2nd Edition,” 2006

Page 8: Human Work Taxonomy

  1. Tasks producing force

  2. Tasks coordinating sensorimotor functions

  3. Tasks converting information to motor actions

  4. Tasks converting information into output

  5. Tasks producing information

  • Sources: (Karwowski, 1992; Grandjean, 1986; Luczak et al., 1999)

Page 9: Focus of Cognitive Ergonomics

  • Focuses on mental processes:

    • Perception

    • Memory

    • Information processing

    • Reasoning

    • Motor responses

  • Affects interactions among humans and system elements (Vicente, 1999; Hollnagel, 2003; Diaper and Stanton, 2004).

Page 10: Cognitive Ergonomics Defined

  • Studies behavioral and cognitive aspects between individuals and their environment mediated by artefacts.

  • Key cognitive processes include:

    • Diagnosis

    • Decision making

    • Planning

Page 11: Purpose of Cognitive Ergonomics

  • Studies cognition in work settings to:

    • Optimize human well-being

    • Enhance system performance

  • Focuses on the fit between cognitive abilities and limitations with machines, tasks, and environments.

Page 12: Importance of Human Factors

  • Enhances efficiency and productivity

  • Ensures safety

  • Assures tasks align with human capability

  • Improves human performance

  • Gains market acceptance

  • Reduces costs (economic, legal, social)

Page 13: Goals of Cognitive Function

  • Attention

  • Memory

  • Executive Function

Page 14: Human Involvement in Technology

  • Different roles in technology include:

    • Designers

    • Users (operators)

    • Maintenance personnel

  • Technology failure issues include:

    • Machine failure

    • Human error

    • Interaction-related system errors

Page 15: Physical vs Cognitive Ergonomics

  • Physical Ergonomics: Adjusts to the body.

  • Cognitive Ergonomics: Concerns brain processes:

    • Perception of information

    • Understanding and interpretation

    • Decision-making processes

Page 16: Comfort in Cognitive Ergonomics

  • A comfortable mind leads to:

    • Fewer errors

    • Improved performance and productivity

Page 17: Cognitive Applications

  • Examples include:

    • Designing user-friendly software interfaces

    • Creating comprehensible signs

    • Designing systems (like cockpits) to prevent catastrophic errors

Page 18: Human Information Processing Model

  • Model consisting of:

    • Perception

    • Decision and response selection

    • Response execution

    • Memory

  • Attentional resources are distributed across stages (Wickens, Gordon, and Liu, 1997).

Page 19: Components of Human Information Processing Model

  • Attentional Resources

  • Memory Stages:

    • Short-term sensory store

    • Decision and response selection

    • Working memory

    • Long-term memory

  • Feedback sourced from Wickens (1984).

Page 20: Man-Machine System

  • Interaction between operator and machine through interpretation, display instruments, perception, and control instruments.

Page 21: Man-Machine System Model

  • Components:

    • Human Sensory Display

    • Cognitive Inverter Processor

    • Motor Control

Page 22: Signal Detection Theory (SDT)

  • SDT defines how we identify signals amidst noise.

  • Four outcomes:

    • Hit

    • Correct rejection

    • False alarm

    • Miss

Page 23: Absolute Judgment

  • Involves differentiation without direct comparison.

  • Requires working memory for comparisons.

Page 24: Vigilance Explained

  • Known as sustained attention, this refers to maintaining alertness over time.

  • Vigilance may decrease (Giambra and Quilter, 1987).

Page 25: Information Theory

  • Science that quantifies and understands information, measured in bits.

  • A bit represents the information needed to choose between two equally likely alternatives.

Page 26: Memory and Learning

  • Working Memory: Temporary storage for processing information (short-term memory).

  • Long-Term Memory: Permanent storage for future retrieval.

Page 27: Understanding Mental Workload

  • Mental workload equals the portion of mental capacity needed for a task.

  • Mental Reserves: Difference between required versus available capacity.

  • Increased mental workload can lead to performance failures.

Page 28: Mental Workload Definition

  • Refers to demands on the human information processor.

Page 29: Human Error

  • Defined as the failure to complete actions as intended (error of execution) or using wrong strategies for goals (error of planning).

Page 30: Human Reliability Analysis

  • Quantitative assessment of operator error probability and performance success, with a focus on understanding error causes.

Page 31: Visual Displays

  • Recommended conditions for visual display use include:

    • Long and complex messages

    • Spatial references

    • Information to be referred later

    • No immediate action needed

    • Difficult hearing or overburdened situations

    • Stationary operators

    • Source: Deatherage (1972)

Page 32: Auditory Displays

  • Best used when:

    • Messages are short and simple

    • Events in time need reporting

    • Immediate action is required

    • Vision is compromised

    • Operators are moving

    • Source: Deatherage (1972)

Page 33: Usability Theories

  • Usability describes a product's ease of use.

  • ISO 9142 Definition: Effectiveness, efficiency, and satisfaction in achieving specific goals in a given environment.

Page 34: Usability Defined

  • Effectiveness: Accuracy/completeness of goal achievement.

  • Efficiency: Resources used relative to success in achieving goals.

  • Satisfaction: Positive attitudes and freedom from discomfort.

Page 35: Usability Evaluation

  • Usability testing collects feedback from end-users to improve product design.

Page 36: Usability Testing Process

  • Involves users testing products to help developers enhance user-friendliness and meet needs.

Page 37: Ergonomics Checklists (Information & Control Tasks)

  • Factors in information presentation:

    1. Appropriate display method selection

    2. Simplicity in information presentation

    3. Avoidance of character confusion

    4. Correct character size selection

Page 38: Ergonomics Checklists (Continued)

  1. Avoidance of all-uppercase texts

  2. Use of familiar typefaces

  3. Good text/background contrast

  4. Clarity of diagrams

  5. Proper use of pictograms

  6. Sound signals for warnings only.

Page 39: Ergonomics Checklists (Control Tasks)

  1. Feedback sense through touch

  2. Distinguishable controls by touch

  3. Consistency in control locations and spacing

  4. Considerations for control-display compatibility.

Page 40: Ergonomics Checklists (Control Tasks Continued)

  1. Cursor control suitability for tasks

  2. Consistency of control movements with expectations

  3. Clarity on control objectives based on position

  4. Accessibility of controls for female workers.

Page 41: Ergonomics Checklists (Control Tasks Continued)

  1. Proper labels/symbols for controls

  2. Limited use of color in control design.

Page 42: Human-Computer Interaction Checklists

  1. Suitability of the dialogue for the task

  2. Self-descriptive and easily controlled dialogue

  3. User expectation conformity

  4. Error tolerance and user learning suitability.

Page 43: Human-Computer Interaction Checklists (Continued)

  1. Command language restriction for experienced users

  2. Use of detailed menus for inexperienced users

  3. Help menu fitting users’ ability levels

  4. Selection of QWERTY layout for keyboards.

Page 44: Methods in Cognitive Ergonomics

  • Behavioral and Cognitive Methods include:

    • Observation

    • Heuristics

    • Interviews for usability assessment

    • Verbal protocol analysis

    • Focus groups

    • Hierarchical task analysis (HTA)

    • Systematic human error reduction.

Page 45: Methods in Cognitive Ergonomics (Continued)

  • Further methods include:

    • Predictive human error analysis (PHEA)

    • Situation awareness measurement

    • Keystroke level model (KLM)

    • Global assessment techniques.

Page 46: Evaluation Checklists

  • Cognitive Work Evaluation Checklist

  • Graphical User Interface Features Checklist

  • Display Design Checklist

Page 47: Fitting the Task to Man

Page 48: Reference Texts

  • Salvendy, G. “Handbook of Human Factors and Ergonomics, 4th Edition,” John Wiley & Sons, Inc., 2012.

  • Kroemer, K et al. “Ergonomics, How to Design for Ease and Efficiency, 2nd Edition,” Pearson Education, 2001.

  • Freivalds A. et al., “Niebel’s Methods, Standards and Work Design, 13th Edition,” McGraw-Hill, 2014.

Page 49: Reference Texts (Continued)

  • Helander M., “A Guide to Human Factors and Ergonomics, 2nd Edition,” Taylor & Francis Group, 2006.