Kinematics Notes

Addition of Vectors

  • Head to Tail Method:
    • Graphical method to find the resultant vector of two or more vectors.
    • Tail of the second vector connects to the head of the first vector.
    • The resultant vector (R) is drawn from the tail of the first to the head of the last vector.
    • R=A+BR = A + B
  • Commutative Law:
    • The order of vector addition doesn't matter: A+B=B+AA + B = B + A
  • Associative Law:
    • The sum of vectors remains the same regardless of grouping.

Multiplication and Division of Vectors

  • Vectors can be multiplied/divided by scalars.
    • Positive scalar: changes magnitude.
    • Negative scalar: changes magnitude and direction.

Vector Components and Addition

  • Rectangular Components Method:
    • Resolve vectors into x and y components.
    • V<em>1x=V</em>1cosθ1V<em>{1x} = V</em>1 \cos \theta_1
    • V<em>1y=V</em>1sinθ1V<em>{1y} = V</em>1 \sin \theta_1
    • V<em>2x=V</em>2cosθ2V<em>{2x} = V</em>2 \cos \theta_2
    • V<em>2y=V</em>2sinθ2V<em>{2y} = V</em>2 \sin \theta_2
    • Resultant vector components:
      • R<em>x=V</em>1x+V<em>2x=V</em>1cosθ<em>1+V</em>2cosθ2R<em>x = V</em>{1x} + V<em>{2x} = V</em>1 \cos \theta<em>1 + V</em>2 \cos \theta_2
      • R<em>y=V</em>1y+V<em>2y=V</em>1sinθ<em>1+V</em>2sinθ2R<em>y = V</em>{1y} + V<em>{2y} = V</em>1 \sin \theta<em>1 + V</em>2 \sin \theta_2
    • Magnitude of resultant vector: R=R<em>x2+R</em>y2R = \sqrt{R<em>x^2 + R</em>y^2}
    • Direction of resultant vector: θ=tan1R<em>yR</em>x\theta = \tan^{-1} \frac{R<em>y}{R</em>x}

Scalar Product (Dot Product)

  • AB=ABcosθA \cdot B = AB \cos \theta
  • Commutative: AB=BAA \cdot B = B \cdot A
  • Perpendicular vectors: AB=0A \cdot B = 0
  • Unit vectors: i^j^=j^k^=k^i^=0\hat{i} \cdot \hat{j} = \hat{j} \cdot \hat{k} = \hat{k} \cdot \hat{i} = 0
  • Parallel vectors: AB=ABA \cdot B = AB
  • Unit vectors: i^i^=j^j^=k^k^=1\hat{i} \cdot \hat{i} = \hat{j} \cdot \hat{j} = \hat{k} \cdot \hat{k} = 1
  • Antiparallel vectors: AB=ABA \cdot B = -AB
  • Self-product: AA=A2A \cdot A = A^2
  • Rectangular components: AB=A<em>xB</em>x+A<em>yB</em>y+A<em>zB</em>zA \cdot B = A<em>x B</em>x + A<em>y B</em>y + A<em>z B</em>z

Vector Product (Cross Product)

  • A×B=ABsinθn^A \times B = AB \sin \theta \hat{n}
  • Non-commutative: A×B=B×AA \times B = -B \times A
  • Associative: (mA)×B=A×(mB)=m(A×B)(mA) \times B = A \times (mB) = m(A \times B)
  • Distributive: A×(B+C)=A×B+A×CA \times (B + C) = A \times B + A \times C
  • Perpendicular vectors: A×B=AB|A \times B| = AB
  • Parallel vectors: A×B=0A \times B = 0
  • Unit vectors: i^×i^=j^×j^=k^×k^=0\hat{i} \times \hat{i} = \hat{j} \times \hat{j} = \hat{k} \times \hat{k} = 0
  • i^×j^=k^,j^×k^=i^,k^×i^=j^\hat{i} \times \hat{j} = \hat{k}, \quad \hat{j} \times \hat{k} = \hat{i}, \quad \hat{k} \times \hat{i} = \hat{j}
  • Rectangular components: A×B=(A<em>yB</em>zA<em>zB</em>y)i^+(A<em>zB</em>xA<em>xB</em>z)j^+(A<em>xB</em>yA<em>yB</em>x)k^A \times B = (A<em>y B</em>z - A<em>z B</em>y) \hat{i} + (A<em>z B</em>x - A<em>x B</em>z) \hat{j} + (A<em>x B</em>y - A<em>y B</em>x) \hat{k}

Speed and Velocity

  • Speed: distance/time, scalar quantity.
    • Average, uniform, and instantaneous speeds exist.
  • Velocity: displacement/time, vector quantity.
    • Average velocity: change in position/time interval.
    • Instantaneous velocity: V=limΔt0ΔsΔtV = \lim_{ \Delta t \to 0} \frac{\Delta s}{\Delta t}

Acceleration

  • Change in velocity with respect to time.
  • Acceleration=ChangeinvelocitytimetakenAcceleration = \frac{Change \, in \, velocity}{time \, taken}
  • Positive, negative (retardation), or zero.
    • Uniform acceleration: constant magnitude and direction.
    • Non-uniform acceleration: changing magnitude or direction.
    • Average acceleration: aavg=ΔvΔta_{avg} = \frac{\Delta v}{\Delta t}
    • Instantaneous acceleration: a=limΔt0ΔvΔt=dvdta = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt}

Equations of Motion (Uniform Acceleration)

  • V<em>f=V</em>i+atV<em>f = V</em>i + at
  • s=Vit+12at2s = V_i t + \frac{1}{2} a t^2
  • V<em>f2=V</em>i2+2asV<em>f^2 = V</em>i^2 + 2as

Projectile Motion

  • Motion in a plane under gravity.
  • Assumptions: constant gravity, negligible air resistance.
  • Horizontal motion: constant velocity.
    • ax=0a_x = 0
    • V<em>x=V</em>0x=V0cosθV<em>x = V</em>{0x} = V_0 \cos \theta
    • x=x<em>0+V</em>0xtx = x<em>0 + V</em>{0x} t
  • Vertical motion: constant acceleration.
    • ay=ga_y = -g
    • V<em>y=V</em>0ygt=V0sinθgtV<em>y = V</em>{0y} - gt = V_0 \sin \theta - gt
    • y=y<em>0+V</em>0yt12gt2y = y<em>0 + V</em>{0y}t - \frac{1}{2}gt^2
  • Time to reach max height: t=V0sinθgt = \frac{V_0 \sin \theta}{g}
  • Total time of flight: T=2V0sinθgT = \frac{2V_0 \sin \theta}{g}
  • Maximum height: H=V02sin2θ2gH = \frac{V_0^2 \sin^2 \theta}{2g}
  • Range: R=V02sin2θgR = \frac{V_0^2 \sin 2\theta}{g}
  • Maximum range at 45 degrees.