Gravity, Projectile Motion & Orbits – Exam Notes
Power
• Measure of energy delivery rate.
• Formula: (work per unit time).
• SI unit: watt; practical unit: horsepower.
Universal Law of Gravitation
• Newton: same force causes apples to fall & Moon’s orbit.
• (masses multiply; divide by centre-to-centre distance squared).
• (measured by Cavendish torsion-balance).
Fundamental Forces (strong→weak)
Strong nuclear
Electromagnetism
Weak nuclear
Gravity (small ⇒ weakest).
Inverse-Square Laws
• Any effect spreading radially over area falls off as .
• Gravity & light intensity are classic examples.
• Force never becomes exactly zero at finite .
Apparent Weight vs Gravity
• Scale reading = support force, not direct gravity.
• Upward elevator acceleration → heavier reading; downward/free-fall → weightless (scale ) though persists.
• Astronauts in ISS feel ~ yet are “weightless.”
Projectile Motion Basics
• Velocity vector splits into independent horizontal (no ) & vertical (only ) parts.
• Vertical displacement: .
• Drop vs horizontal launch land simultaneously (identical vertical motion).
Range & Launch Angle
• With no air drag, fixed speed gives maximum range at .
• Air resistance lowers optimum to ≈; even shallower for heavy, aerodynamic implements (javelin, shot-put) due to energy cost of lifting.
Orbits as Projectiles (Newton’s Cannon)
• Faster horizontal launch → projectile falls around Earth; at ~18 000 mph (≈7.8 km/s) achieves low-Earth orbit.
• Air drag converts kinetic energy to heat ⇒ satellites placed above atmosphere.
Circular vs Elliptical Orbits
• Circular: velocity always perpendicular to radial gravitational acceleration; speed constant.
• Weaker gravity at larger ⇒ lower orbital speed; leads to geosynchronous orbit at ≈ (24 h period).
• Ellipse: object speeds up near periapsis, slows near apoapsis; central body sits at one focus.
Escape Speed
• Minimum surface speed to reach with :
. • Values: Earth 11.2 km/s, Moon 2.4 km/s, Jupiter 60 km/s. • Greater altitude ⇒ lower required .
• Objects exceeding Sun’s (e.g.
Oumuamua) are interstellar.
Key Takeaways
• Power: energy per time.
• Gravity obeys , is universal yet weakest.
• Projectile paths combine independent x & y motions; ideal range max at .
• Orbits are continuous projectiles; circular if speed suits local , elliptical otherwise.
• Escape speed links energy to gravitational work; surpass it and an object leaves forever.