Notes: Emerging and Popular Asian Performing and Visual Arts
Subtopic 1: PERFORMANCE ART (K-POP, J-POP, C-POP)
Learning objectives: Explore emerging popular performing and visual arts in selected Asian countries; simulate an emerging music and dance, visual, theater, and integrative arts in Asia; express how such performances and visual arts developed in selected countries.
Key Concepts
Emerging: newly created or noticed and growing in strength or popularity and becoming widely known or established.
Popular Art: any dance, literature, music, theater, or other art form intended to be perceived and appreciated by ordinary people in a literate, technologically advanced society dominated by urban culture.
PERFORMANCE ART: an artwork or art exhibition created through actions executed by the artist or other participants.
VISUAL ART: art forms that express message, meaning, and emotion through visual means; may be decorative, commercial, or fine art (e.g., painting, photography, sculpture).
Content Overview
Emerging Popular Performing and Visual Arts in Asia include:
Performing Arts: K-Pop, J-Pop, C-Pop; Cosplay
Visual Arts: Digital Manga and Animation; Street Art and Mural Painting
K-POP (Korean Pop)
Origin/place: Korea
Characteristics: catchy melodies, captivating performances, strong emphasis on visuals and fan engagement; multimedia productions; highly synchronized choreography; global reach
Global status: has become a global phenomenon with millions of fans worldwide; records in album sales, streaming numbers, and social media engagement
Notable artists/groups mentioned: BTS, BLACKPINK, EXO, TWICE, SEVENTEEN, RED VELVET, GOT7, MAMAMOO, IU
Representative description: vibrant cultural phenomenon with a heavy emphasis on visuals, performance, and fan culture
Key features to study: multimedia integration (music videos, choreo, fashion), fan communities, and cross-border influence
J-POP (Japanese Pop)
Origin/place: Japan
Characteristics: diverse musical styles, strong vocal performances, ties to multimedia (anime, films), vibrant visual aesthetics, cultural significance in Japan and beyond
Notable artists/groups mentioned: PERFUME, ARASHI, HIKARU UTADA, BABYMETAL, KENSHI YONEZU, NOGIZAKA46, AAA, PERFUME, RADWIMPS, KANA-BOON
Key features: integration with media franchises and fashion; distinctive Japanese pop aesthetics
C-POP (Chinese Pop)
Origin/place: China
Characteristics: diverse musical styles, lyrical depth, visual aesthetics, cultural significance in Chinese-speaking regions and beyond
Notable artists/groups mentioned: JAY CHOU, FAYE WONG, JJ LIN, G.E.M., HEBE TIEN, LI RONGHAO
Key features: cross-cultural reach within Asia and globally; a spectrum from traditional to modern pop influences
Visual Arts under Subtopic 1
Digital Manga
Animation (Anime)
Relationship: Manga are Japanese-style graphic novels; Anime refers to Japanese-style animation (shows/movies) often based on manga but not exclusively; Manga refers to printed cartoons, not limited to Japan; the terms anime and manga have global usage with Japan-specific associations
World-famous examples: Dragon Ball Z, Sailor Moon, Pokemon, One Piece; Animated titles like Aladdin, The Lion King, The Little Mermaid, Akira, Mulan, Toy Story, Coco, etc.
Subtopic 1: Key takeaways for study
K-Pop, J-Pop, and C-Pop are distinct but interconnected strands of Asia’s popular arts, each with unique origins, aesthetics, and artist rosters.
The term Emerging vs Popular: K-Pop, J-Pop, and C-Pop are framed as emerging/popular performing arts within Asia’s contemporary culture; their influence extends globally.
Visual arts associated with these genres (music videos, stage design, fashion) reinforce the performance and audience engagement model.
Subtopic 1: Representative Artists (summary)
K-Pop: BTS, BLACKPINK, TWICE, EXO, RED VELVET, GOT7, SEVENTEEN, MAMAMOO, IU
J-Pop: PERFUME, ARASHI, KENSHI YONEZU, HIKARU UTADA, NOGIZAKA46, AAA, RADWIMPS, KANA-BOON
C-Pop: JAY CHOU, FAYE WONG, JJ LIN, G.E.M., HEBE TIEN, LI RONGHAO
Subtopic 2: COSPLAY
Definition: Cosplay is short for costume play; a form of performance art and hobby where participants elaborate costumes of favorite characters from films, TV, video games, and comics to attend conventions/events and showcase creations.
Practice: Cosplayers often act in character and are subject-matter experts on the characters they replicate.
Reasons for cosplay:
Creative self-expression
Escaping reality
Sense of community
Activity 5: Concept Note (guide questions)
Look at pictures and complete a concept note describing characteristics of the cosplay images.
Guiding questions include analysis of costumes, aesthetics, hair/makeup, and creativity.
Subtopic 3: DIGITAL MANGA AND ANIMATION
Digital Manga: Manga are comics or graphic novels originally published in Japan; manga refers to Japanese-style graphic novels. They share illustration styles with anime but are distinct media.
Anime: Anime refers to Japanese-style 2D animation; can be hand-drawn or computer-generated; originates from Japan; not all anime is based on manga, though many are.
Relationship: Manga are books; anime are shows or movies; many popular anime are adaptations of manga; in global usage, anime/manga terms are strongly associated with Japanese works.
Notable examples of manga/anime pairings: Dragon Ball Z, Sailor Moon, Pokemon, One Piece.
Animated Movie: A movie created from a series of drawings, computer graphics, or photographs of inanimate objects (puppets) with motion created by frame-to-frame changes; examples include Aladdin, The Lion King, The Little Mermaid, Akira, Mulan, Toy Story, Coco, etc.
Subtopic 4: ASIAN VISUAL ART (STREET ART AND MURAL PAINTING)
Street Art: Created in public places like walls or streets; often uses spray paint or stencils; typically bold, colorful, and can convey messages or emotions.
Mural Painting: Large artworks painted directly on walls or ceilings; often depict stories, culture, or community life.
Street Art vs. Mural Painting: Street art is a contemporary form to spread messages, not solely to beautify; murals are often integrated into public spaces to reflect community heritage.
Notable examples cited:
Haji Lane, Singapore (street art scene)
Everton Road murals in Singapore by local artist Yip Yew Chong, depicting nostalgic scenes from the 1950s-1960s
Graham Street, Hong Kong, End markers and the Instagram Wall; Hong Kong street art scene; Heung Yip Road (Wong Chuk Hang, HK) as a street art hub following HKwalls Street Art Festival (2017)
17 Best Cities to See Street Art in Asia (reference in materials)
Asian Visual Art (DIGITAL MANGA AND ANIMATION) – Additional Notes
Digital Manga vs Animation distinctions clarified; manga are printed, animation is time-based media; many titles cross into both domains; common misconceptions addressed (manga = anime, etc.)
Examples of popular media titles used to illustrate these forms are provided to aid recognition and cross-media understanding