THE BEST AP PSYCHOLOGY CRAM SHEET
Psychology Foundations
- Psychology is rooted in physiology (biology) and philosophy.
Early Approaches
- Structuralism: Focused on identifying the basic structures of the mind using introspection (self-examination of mental experiences).
- Functionalism: Emphasized the purpose of behavior and its adaptive significance.
Key Approaches in Psychology
- Evolutionary: Emphasizes the role of genes in behavior.
- Humanistic: Focuses on free will, choice, the ideal self, and self-actualization.
- Biological: Examines the brain and neurotransmitters (NTs) in relation to behavior.
- Cognitive: Focuses on perceptions and thoughts.
- Behavioral: Emphasizes learning and reinforcement.
- Psychoanalytic/dynamic: Focuses on the unconscious and childhood experiences.
- Sociocultural: Focuses on the influence of society and culture.
- Biopsychosocial: Combines biological, psychological, and social factors.
- Mary Calkins: First female president of the APA (American Psychological Association).
- Charles Darwin: Known for natural selection and evolution.
- Dorothea Dix: Reformed mental institutions in the U.S.
- Stanley Hall: First president of the APA and established the first psychology journal.
- William James: Father of American Psychology, a key figure in functionalism.
- Wilhelm Wundt: Father of Modern Psychology, associated with structuralism.
- Margaret Floy Washburn: First female to earn a Ph.D. in psychology.
- Christine Ladd Franklin – 1st fem.
Experimental Methodology
- Advantages: Establishes cause and effect relationships due to researcher control over variables.
- Disadvantages: May be difficult to generalize findings to real-world settings.
- Independent Variable (IV): Variable manipulated by the researcher.
- Experimental Group: Receives the treatment (part of the IV).
- Control Group: Receives a placebo or serves as a baseline (part of the IV).
- Placebo Effect: Participants show behaviors associated with the experimental group even when receiving a placebo.
- Double-Blind: Neither the participant nor the experimenter knows the condition to which participants are assigned.
- Dependent Variable (DV): Variable being measured; its value depends on the independent variable.
- Operational Definition: Clear, precise, and quantifiable definition of variables to allow for replication.
- Confound: Error or flaw in the study.
- Random Assignment: Assigning participants randomly to control or experimental groups to minimize bias and increase equal representation.
- Random Sample: Method for selecting participants to minimize bias.
- Validity: Accuracy of results.
- Reliability: Consistency of results over time.
Observational Methods
- Naturalistic Observation: Observing behavior in a natural setting.
- Advantages: High real-world validity.
- Disadvantages: Cannot establish cause and effect.
Correlational Studies
- Advantages: Identifies relationships between two variables.
- Disadvantages: Cannot establish cause and effect (correlation does not equal causation).
- Positive Correlation: Variables vary in the same direction.
- Negative Correlation: Variables vary in opposite directions.
- The strength of the correlation is determined by the absolute value of the correlation coefficient.
Case Studies
- Advantages: In-depth study of one person (usually) providing a lot of information.
- Disadvantages: Cannot establish cause and effect.
Descriptive Statistics
- Describes the shape of the data.
- Measures of Central Tendency:
- Mean: Average (use in normal distribution).
- Median: Middle number (use in skewed distribution).
- Mode: Occurs most often.
Inferential Statistics
- Establishes significance (meaningfulness) of results.
- Significant results are NOT due to chance.
- p < 0.05 is the required p-value to achieve statistical significance.
Ethical Guidelines (APA)
- Confidentiality: Protecting participant data.
- Informed Consent: Participants must be informed about the study and provide consent.
- Debriefing: Explaining the study's purpose and any deception used after participation.
- Deception must be warranted and justified.
Neurons and Neural Communication
- Neuron: Basic cell of the nervous system.
- Dendrites: Receive incoming signals.
- Soma: Cell body (includes nucleus).
- Axon: Transmits the action potential.
- Myelin Sheath: Speeds up signal transmission down the axon.
- Terminals: Release neurotransmitters (NTs) to send signals to the next neuron.
- Synapse: Gap between neurons.
- Action Potential: Electrical charge that travels down the axon involving the movement of sodium and potassium ions across a membrane.
- All-or-None Law: Stimulus must trigger the action potential past its threshold; intensity of response is not increased if the stimulus is stronger (like flushing a toilet).
- Refractory Period: Neuron must rest and reset before another action potential can be sent (like a toilet resetting).
- Sensory Neurons: Receive signals.
- Afferent neurons – Accept signals
- Motor Neurons: Send signals.
- Efferent Neurons: Signal Exits.
Central and Peripheral Nervous Systems
- Central Nervous System (CNS): Brain and spinal cord.
- Peripheral Nervous System (PNS): Rest of the nervous system.
- Somatic Nervous System: Voluntary movement.
- Autonomic Nervous System: Involuntary functions (heart, lungs, etc.).
- Sympathetic Nervous System: Arouses the body for fight/flight (generally activates).
- Parasympathetic Nervous System: Establishes homeostasis after a sympathetic response (generally inhibits).
Neurotransmitters (NTs)
- Chemicals released in the synaptic gap, received by neurons.
- GABA: Major inhibitory NT.
- Glutamate: Major excitatory NT.
- Dopamine: Reward & movement.
- Serotonin: Moods and emotion.
- Acetylcholine (ACh): Memory.
- Epinephrine & Norepinephrine: Sympathetic NS arousal.
- Endorphins: Pain control, happiness.
- Oxytocin: love and bonding
- Agonist: Drug that mimics a NT.
- Antagonist: Drug that blocks a NT.
- Reuptake: Unused NTs are taken back up into the sending neuron. SSRIs (selective serotonin reuptake inhibitors) block reuptake – treatment for depression.
Areas of the Brain
- Hindbrain: Oldest part of the brain.
- Cerebellum: Movement.
- Medulla: Vital organs (heart rate, blood pressure).
- Pons: Sleep/arousal.
- Midbrain
- Reticular Formation: Attention.
- Forebrain: Higher thought processes.
- Limbic System:
- Amygdala: Emotions, fear.
- Hippocampus: Memory.
- Thalamus: Relay center.
- Hypothalamus: Reward/pleasure center, eating behaviors.
- Broca’s Area: Inability to produce speech (Broken speech).
- Wernicke’s Area: Inability to comprehend speech.
- Cerebral Cortex: Outer portion of the brain – higher order thought processes.
- Occipital Lobe: Vision (back of the head).
- Frontal Lobe: Decision making, planning, judgment, movement, personality.
- Parietal Lobe: Sensations (top of the head).
- Temporal Lobe: Hearing and face recognition (sides of the head).
- Somatosensory Cortex: Map of our sensory receptors –in parietal lobe.
- Motor Cortex: Map of our motor receptors – located in frontal lobe.
- Corpus Callosum: Bundle of nerves connecting the two hemispheres – sometimes severed in patients with severe seizures – leads to “split-brain patients”.
- Lateralization: The brain has some specialized features – language is processed in the L Hemisphere.
- Split-brain experiments: Images shown to the right hemisphere will be processed in the left (& vice versa), patient can verbally identify what they saw.
Brain Plasticity
- The brain's ability to reorganize itself by forming new neural connections throughout life.
Nature vs. Nurture
- Both nature and nurture influence behavior.
- Twin Studies: Identical twins (Monozygotic - MZ) vs. Fraternal twins (Dizygotic - DZ).
- Genetics: MZ twins will have a higher percentage of also developing a disease.
- Environment: MZ twins raised in different environments show differences.
Endocrine System
- Sends hormones throughout the body.
- Pituitary Gland: Controlled by hypothalamus; releases growth hormones.
- Adrenal Glands: Related to sympathetic NS; releases adrenaline.
Sensation and Perception
- Absolute Threshold: Detection of a signal 50% of the time.
- Difference Threshold (Just Noticeable Difference - JND) & Weber's Law: Two stimuli must differ by a constant minimum proportion to be perceived as different.
- Signal Detection Theory: Predicts how and when someone will detect the presence of a stimulus amid background noise.
- Sensory Adaptation: Diminished sensitivity as a result of constant stimulation.
- Perceptual Set: Tendency to see something as part of a group – speeds up signal processing.
- Inattentional Blindness: Failure to notice something because you're so focused on another task.
- Cocktail Party Effect: Noticing your name across the room when spoken, when you weren’t previously paying attention.
Visual System
- Pathway of vision: light → cornea → pupil/iris → lens → retina → rods/cones → bipolar cells → ganglion cells → optic nerve → optic chiasm → occipital lobe
- Cornea: Protects the eye.
- Pupil/iris: Controls amount of light entering the eye.
- Lens: Focuses light on the retina.
- Fovea: Area of best vision (cones here).
- Rods: Black/white, dim light.
- Cones: Color, bright light.
- Bipolar cells: Connect rods/cones and ganglion cells.
- Ganglion cells: Opponent-processing occurs here.
- Blind spot: Occurs where the optic nerve leaves the eye.
- Feature detectors: Specialized cells that see motion, shapes, lines, etc. (experiments by Hubel & Weisel).
- Theories of Color Vision:
- Trichromatic Theory: Three cones for receiving color (blue, red, green).
- Explains color blindness - they are missing a cone type.
- Opponent Process Theory: Complementary colors are processed in ganglion cells; explains why we see an afterimage.
- Visual Capture: Visual system overwhelms all others.
- Constancies: Recognize that objects do not physically change despite changes in sensory input (size, shape, brightness).
- Phi Phenomenon: Adjacent lights blink on/off in succession – looks like movement (traffic signs with arrows).
- Stroboscopic Movement: Motion produced by a rapid succession of slightly varying images (animations).
- Monocular Cues: How we form a 3D image from a 2D image.
* Interposition: Overlapping images appear closer.
* Relative Size: 2 objects that are usually similar in size, the smaller one is further away.
* Relative Clarity: Hazy objects appear further away.
* Texture Gradient: Coarser objects are closer.
* Relative Height: Things higher in our field of vision look further away.
* Linear Perspective: Parallel lines converge with distance (think railroad tracks). - Binocular Cues: How both eyes make up a 3D image
- Retinal Disparity: Image is cast slightly differently on each retinal, location of the image helps us determine depth.
- Convergence: Eyes strain more (looking inward) as objects draw nearer.
- Top-Down Processing: Whole → smaller parts.
- Bottom-Up Processing: Smaller Parts → Whole.
Auditory System
- Pathway of sound: sound → pinna → auditory canal → ear drum (tympanic membrane) → hammer, anvil, stirrup (HAS) → oval window → cochlea → auditory nerve → temporal lobes
- Outer Ear: Pinna (ear), auditory canal.
- Middle Ear: Ear drum, HAS (bones vibrate to send signal).
- Inner Ear: Cochlea (sounds 1st processed here).
- Theories of Hearing: Both occur in the cochlea.
* Place theory: Location where hair cells bends determines sound (high pitches).
* Frequency theory: Rate at which action potentials are sent determines sound (low pitches).
Other Senses
- Touch: Mechanoreceptors → spinal cord → thalamus → somatosensory cortex
- Pain: Gate-control theory: we have a “gate” to control how much pain is experienced.
- Kinesthetic: Sense of body position.
- Vestibular: Sense of balance (semicircular canals in the inner ear effect this).
- Taste (Gustation): 5 taste receptors: bitter, salty, sweet, sour, umami (savory).
- Smell (olfaction): Only sense that does NOT route through the thalamus 1st. Goes to temporal lobe and amygdala.
Gestalt Psychology
- The whole is greater than the sum of its parts.
- Gestalt Principles:
- Figure/ground: Organize information into figures objects (figures) that stand apart from surrounds (back ground).
- Closure: Tendency to mentally fill in gaps.
- Proximity: Tendency to group things together that appear near each other.
- Similarity: Tendency to group things together based off of looks.
- Continuity: Tendency to mentally form a continuous line.
States of Consciousness
- Higher-Level: Controlled processes – totally aware.
- Lower-Level: Automatic processing (daydreaming, phone numbers).
- Altered States: Produced through drugs, fatigue, hypnosis.
- Subconscious: Sleeping and dreaming.
- No awareness: Knocked out.
Sleep
- Beta Waves: Awake.
- Alpha Waves: High amp., drowsy.
- Stage 1: Light sleep.
- Stage 2: Bursts of sleep spindles.
- Stage 3 (Delta Waves): Deep sleep.
- Stage 4: Extremely deep sleep.
- Rapid Eye Movement (REM): Dreaming. Entire cycle takes 90 minutes; REM lasts longer throughout the night.
Circadian Rhythm
- 24-hour biological clock
- Body temperature and awareness change due to this.
- Controlled by the Suprachiasmatic nucleus (SCN) in the brain.
- Explains jet lag.
Sleep Disorders
- Insomnia: Inability to fall asleep (due to stress/anxiety).
- Sleep walking: (due to fatigue, drugs, alcohol).
- Night terrors: Extreme nightmares – NOT in REM sleep – typical in children.
- Narcolepsy: Fall asleep out of nowhere (due to deficiency in orexin).
- Sleep Apnea: Stop breathing suddenly while asleep (due to obesity usually).
Dream Theories
- Freud’s Unconscious Wish Fulfillment: Dreaming is gratification of unconscious desires and needs.
* Latent Content: hidden meaning of dreams
* Manifest Content: obvious storyline of dream - Activation Synthesis: Brain produces random bursts of energy – stimulating lodged memories. Dreams start random then develop meaning.
Hypnosis
- It Can: Reduce pain, help you relax.
- It CANNOT: give you superhuman strength, make you regress, make you do things against your will.
Psychoactive Drugs
- Triggers dopamine release in the brain.
* Depressants: Alcohol, barbiturates, tranquilizers, opiates (narcotics). Decrease sympathetic NS activation, highly addictive.
* Stimulants: Amphetamines, Cocaine, MDMA (ecstasy), Caffeine, Nicotine. Increase sympathetic NS activation, highly addictive.
* Hallucinogens: LSD, Marijuana. Causes hallucinations, not very addictive. - Tolerance: Needing more of a drug to achieve the same effects.
- Dependence: Become addicted to the drug – must have it to avoid withdrawal symptoms.
- Withdrawal: Psychological and physiological symptoms associated with sudden stoppage. Unpleasant – can kill you.
Classical Conditioning: Pavlov
- Unconditioned Stimulus (US): Brings about a response without needing to be learned (food).
- Unconditioned Response (UR): Response that naturally occurs without training (salivate).
- Neutral Stimulus (NS): Stimulus that normally doesn’t evoke a response (bell).
- Conditioned Stimulus (CS): Once neutral stimulus that now brings about a response (bell).
- Conditioned Response (CR): Response that, after conditioning, follows a CS (salivate).
- Contiguity: Timing of the pairing, NS/CS must be presented immediately BEFORE the US.
- Acquisition: Process of learning the response pairing.
- Extinction: Previously conditioned response dies out over time.
- Spontaneous Recovery: After a period of time the CR comes back out of nowhere.
- Generalization: CR to like stimuli (similar sounding bell).
- Discrimination: CR to ONLY the CS.
Contingency Model: Rescorla & Wagner
- Classical conditioning involves cognitive processes.
Conditioned Taste Aversion (One-Trial Learning): John Garcia
- Innate predispositions can allow classical conditioning to occur in one trial (food poisoning).
Counterconditioning: Little Albert and John Watson (father of behaviorism)
- Conditioned a fear in a baby (only to countercondition – remove it- later on).
Operant Conditioning: Skinner
- Law of Effect (Thorndike): Behaviors followed by pos. outcomes are strengthened, neg. outcomes weaken a behavior (cat in the puzzle box).
- Principles of Operant Conditioning:
* Pos. Reinforcement: Add something nice to increase a behavior (gold star for turning in HW).
* Neg. Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal).
* Pos. Punishment: Add something bad to decrease a behavior (spanking).
* Neg. Punishment: Take away something good to decrease a behavior (take away car keys).
* Primary Reinforcers: Innately satisfying (food and water).
* Secondary Reinforcers: Everything else (stickers, high-fives). Token Reinforcer: type of secondary- can be exchanged for other stuff (game tokens or money)
* Generalization: Respond to similar stimulus for reward.
* Discrimination: Stimulus signals when behavior will or will not be reinforced (light on means response are accepted).
* Extinction / Spontaneous Recovery: Same as classical conditioning.
* Premack Principle: High probability activities reinforce low probability activities (get extra min at recess if you everyone turns in their HW).
* Overjustification Effect: Reinforcing behaviors that are intrinsically motivating causes you to stop doing them (give a child 5$ for reading when they already like to read – they stop reading).
* Shaping: Use successive approximations to train behavior (reward desired behaviors to teach a response – rat basketball).
* Chaining: Tie together several behaviors.
* Continuous Reinforcement schedule: Receive reward for every response.
* Fixed Ratio schedule: Reward every X number of response (every 10 envelopes stuffed get ).
* Fixed Interval schedule: Reward every X amount of time passed (every 2 weeks get a paycheck).
* Variable Ratio schedule: Rewarded after a random number of responses (slot machine).
* Variable Interval schedule: Rewarded after a random amount of time has passed (fishing).
* Variable schedules are most resistant to extinction (how long will keep playing a slot machine before you think its broken?).
Social (Observational) Learning: Bandura
- Modeling Behaviors: Children model (imitate) behaviors. Study used BoBo dolls to demonstrate the following.
* Prosocial – helping behaviors
* Antisocial – mean behaviors
Misc Learning Types
- Latent learning (Tolman!): Learning is hidden until useful (rats in maze get reinforced half way through, performance improved Cognitive maps – mental representation of an area, allows navigation if blocked).
- Insight learning (Kohler!): Some learning is through simple intuition (chimps with crates to get bananas).
- Learned Helplessness (Seligman!): No matter what you do you never get a positive outcome so you just give up (word scrambles).
Encoding: Getting Info into Memory
- Automatic encoding: requires no effort (what did you have for breakfast?).
- Effortful encoding: requires attention (school work).
- Shallow, intermediate, deep processing: the more emphasis on MEANING the deeper the processing, and the better remembered.
- Imagery: attaching images to information makes it easier to remember (shoe w/ spaghetti laces).
- Self-referent encoding: we better remember what we’re interested in (you’d remember someone’s phone number who you found extremely attractive).
- Dual encoding: combining different types of encoding aids in memory.
- Chunking: break info into smaller units to aid in memory (like a phone #).
- Mnemonics: shortcuts to help us remember info easier
* Acronyms – using letter to remember something (PEMDAS)
* Method of loci – using locations to remember a list of items in order - Context dependent memory: where you learn the info you best remember the info (scuba divers testing).
- State dependent memory: the physical state you were in when learning is the way you should be when testing (study high, test high).
Storage: Retaining Info Over Time
- Information Processing Model – Sensory memory, short term memory, long term memory model
- Sensory Memory: Stores all incoming stimuli that you receive (first you have to a pay attention)
* Iconic Memory – visual memory, lasts 0.3 seconds
* Echoic Memory – auditory memory, lasts 2-3 seconds - Short Term Memory: Info passes from sensory memory to STM – lasts 30 secs, and can remember 7 ± 2 items
* Rehearsal (repeating the info) resets the clock - Working Memory Model splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM.
Long term memory – lasts a life time
- Explicit (Declarative): Conscious recollection
* Episodic: events
* Semantic: facts - Implicit (Nondeclarative): unconscious recollection
* Classical conditioning
* Priming: info that is seen earlier “primes” you to remember something later on
* Procedural: skills - Memory organization
* Hierarchies: memory is stored according to a hierarchy
* Semantic networks: linked memories are stored together
* Schemas: preexisting mental concept of how something should look (like a restaurant) - Memory storage
* Acetylcholine neurons in the hippocampus for most memories
* Cerebellum for procedural memories
* Long-term potentiation: neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons)
Retrieval: Taking Info Out of Storage
- Serial Position Effect: Tendency to remember the beginning and the end of the list best.
- Recall: Remember what you’ve been told w/o cues (essays).
- Recognition: Remember what you’ve been told w/ cues (MC).
- Flashbulb memories: Particularly vivid memories for highly important events (9/11 attacks).
- Repressed memories: Unconsciously buried memories – are unreliable.
- Encoding failure: Forget info b/c you never encoded it (paid attention to it) in the first place (which is the real penny).
- Encoding specificity principle: The more closely retrieval cues match the way we learned the info, the better we remember the info (like state dependent memory).
- Forgetting curve: Recall decreases rapidly at first, then reaches a plateau after which little more is forgotten (EBBINGHAUS).
- Proactive interference: Old info blocks new.
- Retroactive interference: new info blocks old.
- Misinformation effect: Distortion of memory by suggestion or misinformation.
- Anterograde amnesia: Amnesia moves forward (forget new info).
- Retrograde amnesia: Amnesia moves backwards (forget old info).
- ALZHEIMER’S DISEASE: caused by destruction of acetylcholine in hippocampus.
Language
- Phonemes: Smallest unit of sound (ch sound in chat).
- Morpheme: Smallest unit that caries meaning (syllable).
- Grammar: Rules in a language that enable us to communicate.
- Semantics: Set of rules by which we derive meaning (adding –ed makes something past tense).
- Syntax: Rules for combining words into sentences (white house vs casa blanca).
- Babbling stage: Infants babble 1st stage of speech.
- One-word stage: duh.
- Two-word stage: duh duh.
- Theories of language development:
- Imitation: Kids repeat what they hear – but they don’t do it perfectly.
- Overregularization: grammar mistake where children over use certain morphemes (I go-ed to the park).
- Operant conditioning: Reinforced for language use.
- Inborn universal grammar: Theory comes from NOAM CHOMSKY – says that language is innate and we are predisposed to learn it.
- Critical period: Period of time where something must be learned or else it cannot ever happen (language must be learned young – Genie the Wild Child).
- Linguistic determinism: Language influences the way we think (Hopi people do not have words for the past, thus cannot easily think about the past) developed by WHORF.
Thinking
- Concepts: Mental categories used to group objects, events, characteristics.
- Prototypes: All instances of a concept are compared to an ideal example (what you first think of).
- Algorithms: Step by step strategies that guarantee a solution (formula).
- Heuristics: Short cut strategy (rule of thumb)
- Representative Heuristic: make inferences based on your experience (like a stereotype) – assume someone must be a librarian b/c they’re quiet.
- Availability heuristic: relying on availability to judge the frequency of something (over estimating death due to plane crashes due to recent events).
- Functional Fixedness: Keep using one strategy – cannot think outside of the box.
- Belief bias: Tendency of one’s preexisting beliefs to distort logical reasoning by making invalid conclusions.
- Belief perseverance: Tendency to cling to our beliefs in the face on contrary evidence.
- Inductive reasoning: Data driven decisions, general → specific.
- Deductive reasoning: Driven by logic, specific → general.
- Divergent thinking: Ability to think about many different things at once.
Theories of Motivation
- INSTINCT: complex behaviors have fixed patterns and are not learned (explains animal motivation).
- DRIVE REDUCTION: physiological need creates aroused tension (drive) that motivates you to satisfy the need (driven by homeostasis: equilibrium).
- Primary drive: unlearned drive based on survival (hunger, thirst).
- Secondary drive: learned drive (wealth or success).
- OPTIMUM AROUSAL: humans aim to seek optimum levels of arousal –easier tasks requires more arousal, harder tasks need less
- HIERARCHY OF NEEDS: theory derived by MASLOW – needs lower in the pyramid have priority over needs higher in the pyramid.
- Intrinsic motivation: inner motivation – you do it b/c you like it.
- Extrinsic motivation: motivation to obtain a reward (trophy).
Hunger
- Signals of hunger:
- Stomach contractions tell us we’re hungry.
- Glucose (sugar) level is maintained by the pancreas (endocrine system).
- Insulin decreases glucose. Too little glucose makes us hungry.
- Orexin is released by the hypothalamus – telling us to eat.
- Other chemicals include ghrelin, obestatin, and PPY
- Lateral hypothalamus: when stimulated makes you hungry, when lesioned you will never eat again. (I’m LATE for lunch. I’m hungry. The LATEral hypothalamus makes you hungry.)
- Ventromedial hypothalamus: when stimulated you feel full, when destroyed you eat eat eat eat (fat woman and cake).
- Leptin: leptin signals the brain to reduce appetite.
- Obesity:
- Increased risk of heart attack, hypertension, atherosclerosis, diabetes
- Can be genetic – adopted children resemble their biological parents
- Set point: there is a control system that dictates how much fat you should carry – every person is different
- Eating Disorders:
- Anorexia: weight loss of at least 15% ideal weight, distorted body image Causes: overly critical parents, perfectionist tendencies, societal ideals
- Bulimia: usually normal body weight, go through a binge-purge eating pattern (eat massive amounts, then throw up) Causes: same as anorexia
Sexuality
- Biology of sex:
- Hypothalamus: stimulation increases sexual behavior, destruction leads to sexual inhibition
- Pituitary gland: monitors, initiates, and restricts hormones Males – testosterone Females - estrogen
- Sexual Response Pattern: Excitement phase, plateau, orgasm, refractory period (resolution phase) (cannot “fire” again until you reset, guys only)
- Alfred Kinsey: 1st researcher to conduct studies in sex, suggested that people were very promiscuous. Studies lacked a representative sample, created scale of homosexuality
- Homosexuality: biological roots: differences in the brain, identical twins more likely to both be gay, later sons more likely to be (hormones from mom)
Theories of Emotions
- JAMES-LANGE: stimulus →physiological arousal → emotion
- CANNON-BARD: stimulus → physiological arousal & emotion simultaneously
- SCHACTER TWO FACTOR: adds in cognitive labeling (bridge experiment) stimulus → arousal →interpret external cues → label emotion
- Some stimuli are routed directly to the amygdala bypassing the frontal cortex (gut reaction to a cockroach)
- Behavioral factors: there are SIX universal emotions (happiness, anger, sadness, surprise, disgust, feat) seen across ALL cultures
- Non-verbal cues: gestures, duchenne smile (you can tell a real smile from a fake one)
- Facial feedback hypothesis: being forced to smile will make you happier (facial expressions influence emotion)
Stress and Health
- GENERAL ADAPTATION SYNDROME (GAS): three phases of a stress response (SELYE came up w/ this)
* Alarm: body/you freak out in response to stress
* Resistance: body/you are dealing with stress
* Exhaustion: body/you cannot take any more, give up - Type A Personality: rigid, stressful person, perfectionist. At risk for heart disease
- Type B Personality: laid back, nonstressed
Industrial/Organizational Psych
- Industrial / Organizational Psych: psychological of the workplace – focuses on employee recruitment, placement, training, satisfaction, productivity
- Ergonomics / Human Factors: intersection of engineering and psych – focuses on safety and efficiency of human-machine interactions
- Hawthorne effect: productivity increases when workers are made to feel important
- Theory X management: manager controls employees, enforces rules. Good for lower level jobs
- Theory Y management: manger gives employees responsibility, looks for input. Good for high level jobs
- Employee Commitment:
* Affective: emotional attachment (best type)
* Continuance: stay due to costs of leaving
* Normative: stay due to obligation (they paid for your school) - Meaning of Work:
* Job – no training, just do it for . No happiness
* Career – work for advancement. Some happiness
* Calling – work because you love it. Lotsa happiness
Development
- Prenatal Development:
* Zygote: 0 – 14 days, cells are dividing
* Embryo: until about 9 weeks, vital organs being formed
* Fetus: 9 wks to birth, overall development
* Teratogens: external agents that can cause abnormal prenatal development (alcohol, drugs, etc)
* Fetal alcohol syndrome (FAS): large amount of alcohol leads to FAS, causes deformities, mental retardation, death - Physical Development: