tomas et al
Multimedia Tools and Applications (2019) Volume 78:25539–25568
Abstract
- SAM Overview: SAM (Socialising Around Media) is a social media platform aimed at enhancing viewers' experiences of video content in traditional settings (like living rooms).
- Key Functionalities:
- Semantic Analysis
- Context Awareness
- Dynamic Communities
- Objective: Evaluate system functionalities through dataset and user evaluations to determine effectiveness and efficiency.
Keywords
- Social TV
- Second Screen
- Semantic Analysis
- Entity Linking
- Sentiment Analysis
- Context Awareness
- Community Detection
- Dynamic Communities
Introduction
- Shift in Media Interaction: The evolution from passive to proactive media consumption due to the advent of consumer-centric Internet devices, especially smartphones.
- Second Screen Usage: Definition as the use of a mobile device to enhance the viewing experience of primary content (e.g., TV shows).
- Challenges: Lack of standard protocols for second screen applications, leading to a fragmented experience.
- Goals of SAM:
- Provide open and standardized technical means for characterising, discovering, and syndicating media assets
- Aid in the creation of interactive, socially-oriented experiences for media consumption.
Benefits of SAM
- For Businesses: Enables engagement through dynamic content syndication, real-time statistics tracking, and customer insights.
- For Users: Offers enhanced interactivity with media, providing contextual information tailored to user interests.
- Business Objective: Increase audience engagement through improved user experiences.
Three Key Functionalities of SAM
Semantic Analysis:
- Involves natural language processing technologies to enhance content understanding.
- Primary features include:
- Sentiment Analysis: Gauges user emotions and opinions through comments, aiding in clustering users not only demographically.
- Entity Linking: Connects content with related entities and external knowledge bases (e.g., Wikipedia).
Context Awareness:
- Manages user data to create personalized recommendations based on interactions and preferences.
- Aggregates contextual information effectively to enhance user experience.
Dynamic Communities:
- Analyses communication patterns to form user communities and manage memberships dynamically.
Evaluation Methodology
- The study includes intrinsic evaluations for each functionality and an extrinsic evaluation of the whole platform with participation from around sixty users.
Related Work
Social Television and Second Screen
- The role of digital technology and social media in facilitating social television, which leverages multi-screen interactions to boost viewer engagement.
- Research References:
- Courtois and D’heer’s study on multi-screen experiences.
- Visual attention studies concerning second screen interactions.
- SAM's unique features identified among competitors in the second screen market (comparison table included).
Individual Functionalities
Entity Linking: Matches entity mentions in text to a knowledge base.
- Example: Linking “Al Pacino” to its Wikipedia entry.
- Comparisons made with traditional Named Entity Recognition (NER).
Sentiment Analysis: Focuses on extracting subjective information from texts.
- Both global and aspect-based sentiment analysis approaches are discussed.
- Applications include determining user opinions on media assets.
Context Awareness: Captures and utilizes user contextual data for personalized experiences.
- Related studies highlight how user location and behavior enhance viewing experiences.
- Novel graph analysis methods utilized in SAM’s context management.
Dynamic Communities: Discusses the user-driven creation of online communities via enhanced interactions through SAM.
SAM Platform Architecture
- SAM structured as a modular system with four layers:
- Data Management: Handles media asset storage and retrieval, including cloud storage and content gateways.
- Control: Manages core functionalities such as semantic services, community dynamics, and identity protection.
- Communication: Interconnects various components through an interconnection bus.
- Interaction: Presents front-end components for business and user interactions, encompassing the Marketplace, Linker, Analytics, and Dashboard.
Business Use Cases
- SAM aims to streamline the content creation process for second screen experiences across various media types.
- Content managers can utilize the Marketplace component for media asset management.
- Analytics tools enable data visualization of user interactions and sentiments.
End User Use Cases
- Users engage seamlessly with media content across first and second screens.
- SAM's applications allow for interactive features complementing live TV content, enhancing the viewers' engagement through insights and additional context.
Improving the Second Screen Experience
Semantic Analysis
- Key component for content enrichment through various techniques such as:
- Sentiment analysis
- Entity linking
- Asset editing.
- The role of ontology in enhancing the semantic representation of media assets.
Context Awareness
- Contextual information is leveraged to prioritize video content and suggest relevant second screen assets.
- Utilizes a Neo4j graph database for efficient data representation and user interactions.
Dynamic Communities
- User communities dynamically formed based on interests and communication patterns.
- Algorithms for community detection implemented within SAM to evaluate user interactions continuously.
Evaluation of SAM Functionalities
Semantic Analysis Evaluation Results
- Precision rates and metrics for entity linking and sentiment analysis detailed, showcasing the robustness of SAM’s semantic functionalities.
Context Awareness Evaluation Results
- Comparative analysis of SAM’s recommendation effectiveness against other machine learning based baselines.
Dynamic Communities Evaluation Results
- Evaluating the effectiveness of the BigCLAM algorithm for community detection within SAM environments.
User Evaluation and Feedback
Evaluation Setup
- Conducted among participants aged 13 to 17 in a classroom setting to measure acceptance and enjoyment.
- Four evaluation rounds focusing on different functionalities of the SAM application.
Results Overview
- Participants found SAM’s application useful for discovering topics related to video content.
- The majority appreciated the dynamic communities, indicating a desire for continued use in school and at home.
Conclusion
- SAM presents a viable system for creating interactive second screen experiences, emphasizing user engagement through semantic analysis, context awareness, and community dynamics.
- Future research should focus on creating datasets for deeper exploration of complex workflows and longitudinal studies for predetermined areas of interest.
Acknowledgments
- Funding sources include the European Commission, the Spanish Government, and the Generalitat Valenciana.