Lesson 3 Notes: 2D Velocity & Vectors

Velocity Vectors and Independent Motions

  • Core idea: Motion in the x-direction (horizontal) and y-direction (vertical) are independent; the x-motion does not affect the y-motion and vice versa. This is illustrated repeatedly in the materials as a guiding principle for analyzing 2D motion.

  • Velocity vectors are decomposed into components along the x and y axes. The magnitude and direction of a velocity vector come from its components.

  • The material uses several concrete numbers to illustrate 1D and 2D velocity vectors, including constant velocities, instantaneous velocities, and how winds or currents modify the resultant motion.


1D Velocity Vectors

  • In 1D, velocity vectors lie along a single axis (typically the x-axis). An object may have a constant velocity: e.g., - v=2 m/sv = 2 \text{ m/s} along +x, or v=2 m/sv = -2 \text{ m/s} along -x depending on direction.


  • Instantaneous velocity: At any given time t, the velocity value can be V(t)V(t). A table shows v=2 m/sv = 2 \text{ m/s} at t=0 st = 0 \text{ s} for a particular 1D motion.

  • If velocity is constant, the position x changes linearly with time: x(t)=x0+vtx(t) = x_0 + v t. The content emphasizes instantaneous velocity (the velocity at a given moment) as a key concept in 1D motion.


2D Velocity Vectors: Components, Magnitude, and Direction

  • A 2D velocity vector can be described by its x-component V<em>xV<em>x and y-component V</em>yV</em>y, with the real velocity vector VV having magnitude and a direction angle ee (often denoted θ\theta).

  • Decomposition formulas (given a speed v and direction e):

  • Vx=vcos(e)V_x = v \cos(e)

  • Vy=vsin(e)V_y = v \sin(e)


  • Conversely, given components, the magnitude and direction are:

  • Magnitude: v=V<em>x2+V</em>y2v = \sqrt{V<em>x^2 + V</em>y^2}

  • Direction: θ=tan1(V<em>yV</em>x)\theta = \tan^{-1}\left(\frac{V<em>y}{V</em>x}\right)


  • Example (60°60° angle with speed v=2 m/sv = 2 \text{ m/s}):

  • Vx=vcos(60°)=2×12=1 m/sV_x = v \cos(60°) = 2 \times \tfrac{1}{2} = 1 \text{ m/s}

  • Vy=vsin(60°)=2×321.73 m/s1.7 m/sV_y = v \sin(60°) = 2 \times \tfrac{\sqrt{3}}{2} \approx 1.73 \text{ m/s} \approx 1.7 \text{ m/s}

  • Magnitude: v=V<em>x2+V</em>y2=12+1.7322.0 m/sv = \sqrt{V<em>x^2 + V</em>y^2} = \sqrt{1^2 + 1.73^2} \approx 2.0 \text{ m/s}

  • Direction angle: θ=tan1(V<em>yV</em>x)=tan1(1.73/1)60°\theta = \tan^{-1}\left(\frac{V<em>y}{V</em>x}\right) = \tan^{-1}(1.73/1) \approx 60°. This aligns with the given example values (V<em>x1 m/s,V</em>y1.7 m/sV<em>x \approx 1 \text{ m/s}, V</em>y \approx 1.7 \text{ m/s}).


  • The material also shows mixed examples with V<em>y=1 m/sV<em>y = 1 \text{ m/s} and V</em>x=2 m/sV</em>x = 2 \text{ m/s}, yielding a magnitude ~2.24 m/s and angle ~26.6° (since tan1(1/2)26.565°=26.6°\tan^{-1}(1/2) \approx 26.565° = 26.6°).


Positive and Negative Velocity Components

  • Components can be positive or negative depending on the chosen coordinate directions.

  • If +x is East and +y is North, then a velocity with V<em>x=+1 m/sV<em>x = +1 \text{ m/s} and V</em>y=+1.7 m/sV</em>y = +1.7 \text{ m/s} points northeast.

  • If V<em>x=1 m/sV<em>x = -1 \text{ m/s} and V</em>y=+1.7 m/sV</em>y = +1.7 \text{ m/s}, the direction is northwest.

  • If V<em>yV<em>y is negative, the motion is downward along -y; if V</em>xV</em>x is negative, motion is to the west.


  • The magnitude remains always nonnegative, i.e., V=V<em>x2+V</em>y20|V| = \sqrt{V<em>x^2 + V</em>y^2} \ge 0.

  • Several slides illustrate right-angle (perpendicular) components and the resulting vector magnitude in different quadrants.


Adding Velocity Vectors (Vector Substitution)

  • When combining motions (e.g., the motion of an object and a wind or current), components add independently along each axis:

  • If an object has velocity components V<em>xV<em>x, V</em>yV</em>y and an external effect (wind) adds V<em>wind,xV<em>{\text{wind},x} and/or V</em>wind,yV</em>{\text{wind},y}, the total becomes:

  • V<em>tot,x=V</em>x+Vwind,xV<em>{\text{tot},x} = V</em>x + V_{\text{wind},x}

  • V<em>tot,y=V</em>y+Vwind,yV<em>{\text{tot},y} = V</em>y + V_{\text{wind},y}


  • Example from the slides: If the object has V<em>x=2 m/sV<em>x = 2 \text{ m/s} and V</em>y=1 m/sV</em>y = 1 \text{ m/s}, and a wind adds Vwind=(1 m/s in the x-direction)V_{\text{wind}} = (1 \text{ m/s} \text{ in the x-direction}) while not altering y, then:

  • Vtot,x=2+1=3 m/sV_{\text{tot},x} = 2 + 1 = 3 \text{ m/s}

  • Vtot,y=1 m/sV_{\text{tot},y} = 1 \text{ m/s}


  • Resultant magnitude and direction follow from the standard formulas: v<em>tot=V</em>tot,x2+V<em>tot,y2v<em>{\text{tot}} = \sqrt{V</em>{\text{tot},x}^2 + V<em>{\text{tot},y}^2} and θ</em>tot=tan1(V<em>tot,yV</em>tot,x)\theta</em>{\text{tot}} = \tan^{-1}\left(\frac{V<em>{\text{tot},y}}{V</em>{\text{tot},x}}\right).

  • The slides show a concrete set: v=2.2 m/s,V<em>x=2 m/s,V</em>y=1 m/s,V<em>wind=1 m/sv = 2.2 \text{ m/s}, V<em>x = 2 \text{ m/s}, V</em>y = 1 \text{ m/s}, V<em>{\text{wind}} = 1 \text{ m/s}. The resulting components are: V</em>tot,x=2+1=3 m/s,V</em>{\text{tot},x} = 2 + 1 = 3\ \text{m/s}, V<em>tot,y=1 m/s.V<em>{\text{tot},y} = 1\ \text{m/s}. The magnitude is then v</em>tot=32+12=103.16 m/sv</em>{\text{tot}} = \sqrt{3^2 + 1^2} = \sqrt{10} \approx 3.16 \text{ m/s} and the angle is θtot=tan1(1/3)18.4°\theta_{\text{tot}} = \tan^{-1}(1/3) \approx 18.4°. (Note: The slides sometimes present slightly different numerical examples; the method remains the same.)


The Boat Across the River (Independent Motions in x and y)

  • A classic multi-step problem is used to illustrate independence: the boat crosses the river (y-direction) while also moving downstream (x-direction) due to a current or given x-velocity.

  • Given data (one common configuration in the slides):

  • Boat velocity in the river frame: v=10 m/sv = 10\ \text{m/s} (across or diagonal depending on setup).

  • River current (wind-like) produces an x-velocity component: Vx=5 m/sV_x = 5\ \text{m/s}.

  • Across-river (y) motion has vertical component: you can assign Vy=8.66 m/sV_y = 8.66\ \text{m/s}, which corresponds to a vertical component chosen by the problem (often from a given angle, such as 60° with the horizontal for the boat’s intended path).

  • Across-river displacement to cross: Δy=40 m\Delta y = 40 \text{ m}.


  • Time to reach the opposite bank (y-direction):

  • Since Δy=40 m\Delta y = 40\ \text{m} and the vertical velocity is Vy=8.66 m/sV_y = 8.66\ \text{m/s}, the time to cross is

  • t=ΔyVy=408.664.6 s.t = \frac{\Delta y}{V_y} = \frac{40}{8.66} \approx 4.6\ \text{s}.


  • How far downstream (x-direction) does it move in that time? If the horizontal velocity is Vx=5 m/sV_x = 5\ \text{m/s}, then the downstream distance is

  • Δx=Vxt=5×4.623 m.\Delta x = V_x t = 5 \times 4.6 \approx 23\ \text{m}.


  • This problem explicitly demonstrates independence: the x-motion (downstream) does not affect the y-motion (across), and vice versa. The total resultant velocity can be found by combining components: V<em>tot=V</em>x2+V<em>y2V<em>{\text{tot}} = \sqrt{V</em>x^2 + V<em>y^2} and the direction by θ</em>tot=tan1(V<em>yV</em>x)\theta</em>{\text{tot}} = \tan^{-1}\left(\frac{V<em>y}{V</em>x}\right).


No Friction and Newton’s First Law (Curling Stone Example)

  • The slides mention a curling stone on ice with effectively no friction, so its horizontal velocity remains constant if no external force acts on it. This is a direct illustration of Newton's First Law: an object in motion will continue at a constant speed in a straight line unless acted on by an unbalanced force.

  • This concept underpins the idea that, in the absence of external forces (like drag or wind), velocity magnitude and direction remain fixed in 2D motion along a straight path.


Magnitude, Direction, and the “Pythagorean” Relationship

  • When given components, the magnitude v can be found by: v=V<em>x2+V</em>y2v = \sqrt{V<em>x^2 + V</em>y^2}. When the direction is given, or when it needs to be found: θ=tan1(V<em>yV</em>x)\theta = \tan^{-1}\left(\frac{V<em>y}{V</em>x}\right).

  • The slides show a key example where V<em>x=2 m/sV<em>x = 2 \text{ m/s} and V</em>y=1 m/sV</em>y = 1 \text{ m/s}, yielding:

  • Magnitude: v=22+12=52.24 m/s.v = \sqrt{2^2 + 1^2} = \sqrt{5} \approx 2.24\ \text{m/s}.

  • Angle: θ=tan1(1/2)26.6°\theta = \tan^{-1}(1/2) \approx 26.6°.


  • Another common example uses V<em>y=1.7 m/sV<em>y = 1.7 \text{ m/s} and V</em>x=1 m/sV</em>x = 1 \text{ m/s}, giving: v=12+1.72=1+2.89=3.891.97 m/s,v = \sqrt{1^2 + 1.7^2} = \sqrt{1 + 2.89} = \sqrt{3.89} \approx 1.97\ \text{m/s}, and θ=tan1(1.7/1)60°\theta = \tan^{-1}(1.7/1) \approx 60°. These examples appear repeatedly to illustrate how components determine both magnitude and direction.


Wind, Wind-Driven Velocity, and Vector Addition

  • In several slides, wind (or current) is introduced as an additional velocity component that adds vectorially to the object’s motion.

  • Key takeaways:

  • The total velocity is the vector sum of the object’s velocity and the wind/current velocity: V<em>tot=V+V</em>wind\vec{V}<em>{\text{tot}} = \vec{V} + \vec{V}</em>{\text{wind}}.

  • Components add independently: V<em>tot,x=V</em>x+V<em>wind,x,V</em>tot,y=V<em>y+V</em>wind,yV<em>{\text{tot},x} = V</em>x + V<em>{\text{wind},x},\quad V</em>{\text{tot},y} = V<em>y + V</em>{\text{wind},y}.

  • The resulting speed and direction follow from the standard magnitude and angle formulas:

  • v<em>tot=V</em>tot,x2+Vtot,y2v<em>{\text{tot}} = \sqrt{V</em>{\text{tot},x}^2 + V_{\text{tot},y}^2}

  • θ<em>tot=tan1(V</em>tot,yVtot,x)\theta<em>{\text{tot}} = \tan^{-1}\left(\frac{V</em>{\text{tot},y}}{V_{\text{tot},x}}\right).


  • Concrete example (from the notes): with V<em>x=2 m/s,V</em>y=1 m/sV<em>x = 2 \text{ m/s}, V</em>y = 1 \text{ m/s}, and wind V<em>wind=(1 m/s in the x-direction)V<em>{\text{wind}} = (1 \text{ m/s} \text{ in the x-direction}) and no vertical wind, the total components become V</em>tot,x=3 m/s,V<em>tot,y=1 m/s.V</em>{\text{tot},x} = 3\ \text{m/s},\quad V<em>{\text{tot},y} = 1\ \text{m/s}. The resulting speed is v</em>tot=32+12=103.16 m/s,v</em>{\text{tot}} = \sqrt{3^2 + 1^2} = \sqrt{10} \approx 3.16\ \text{m/s}, and the direction is θtot=tan1(1/3)18.4°\theta_{\text{tot}} = \tan^{-1}(1/3) \approx 18.4°. (Numbers shown in the slides may vary slightly due to rounding, but the method remains the same.)

  • When wind changes, it often changes the resultant path, even if the original intended direction of motion is fixed.


Practical Application: Summary of Procedures

  • Decompose any 2D velocity into components:

  • Given speed v and direction e: V<em>x=vcos(e),V</em>y=vsin(e)V<em>x = v \cos(e), \quad V</em>y = v \sin(e).


  • If you know the components, compute magnitude and direction:

  • v=V<em>x2+V</em>y2,θ=tan1(V<em>yV</em>x)v = \sqrt{V<em>x^2 + V</em>y^2}, \quad \theta = \tan^{-1}\left(\frac{V<em>y}{V</em>x}\right).


  • For problems with additional velocity sources (wind/current):

  • Compute total components: V<em>tot,x=V</em>x+V<em>wind,x,V</em>tot,y=V<em>y+V</em>wind,yV<em>{\text{tot},x} = V</em>x + V<em>{\text{wind},x}, \quad V</em>{\text{tot},y} = V<em>y + V</em>{\text{wind},y}.

  • Then compute the total speed and direction as above.


  • Independence of x and y motions ensures that one can solve for the time to cover a vertical distance independently of the horizontal movement. If given Δy\Delta y and V<em>yV<em>y, time is t=ΔyV</em>yt = \frac{\Delta y}{V</em>y}. If you also know V<em>xV<em>x and t, the horizontal displacement is Δx=V</em>xt\Delta x = V</em>x t. These relationships are demonstrated in the river-crossing problem.


Worked Examples (Key Numbers Reiterated)

  • Example A: 2D vector with V<em>x=2 m/s,V</em>y=1 m/sV<em>x = 2 \text{ m/s}, V</em>y = 1 \text{ m/s}

  • Magnitude: v=22+12=52.24m/sv = \sqrt{2^2 + 1^2} = \sqrt{5} \approx 2.24\,\text{m/s}

  • Direction: θ=tan1(1/2)26.6°\theta = \tan^{-1}(1/2) \approx 26.6°.


  • Example B: 2D vector with v=2 m/sv = 2 \text{ m/s} at 60°60°

  • Vx=vcos(60°)=1m/s,V_x = v \cos(60°) = 1\text{m/s},

  • Vy=vsin(60°)=1.73m/s1.7m/s.V_y = v \sin(60°) = 1.73\text{m/s} \approx 1.7\text{m/s}.

  • Magnitude: v=12+1.7322.0m/s.v = \sqrt{1^2 + 1.73^2} \approx 2.0\text{m/s}.


  • Example C: Boat across river (Δy=40 m,Vy=8.66 m/s\Delta y = 40 \text{ m}, V_y = 8.66 \text{ m/s})

  • Time to cross: t=ΔyVy=408.664.6s.t = \frac{\Delta y}{V_y} = \frac{40}{8.66} \approx 4.6\text{s}.

  • Downstream displacement: with V<em>x=5 m/sV<em>x = 5 \text{ m/s}, Δx=V</em>xt5×4.6=23m.\Delta x = V</em>x t \approx 5 \times 4.6 = 23\text{m}.


  • Example D: Wind adds V<em>wind=1 m/sV<em>{\text{wind}} = 1 \text{ m/s} in x-direction; original velocity V=(V</em>x,Vy)=(2,1)V = (V</em>x, V_y) = (2, 1)

  • Total components: V<em>tot,x=2+1=3m/s,V</em>tot,y=1m/s.V<em>{\text{tot},x} = 2 + 1 = 3\text{m/s},\quad V</em>{\text{tot},y} = 1\text{m/s}.

  • Total speed: vtot=32+12=103.16m/s,v_{\text{tot}} = \sqrt{3^2 + 1^2} = \sqrt{10} \approx 3.16\text{m/s},

  • Direction: θtot=tan1(1/3)18.4°\theta_{\text{tot}} = \tan^{-1}(1/3) \approx 18.4°.



Quick Reference Formulas (LaTeX)

  • Decomposition: V<em>x=vcos(e),V</em>y=vsin(e)V<em>x = v \cos(e), \quad V</em>y = v \sin(e)

  • Magnitude: v=V<em>x2+V</em>y2v = \sqrt{V<em>x^2 + V</em>y^2}

  • Direction: θ=tan1(V<em>yV</em>x)\theta = \tan^{-1}\left(\frac{V<em>y}{V</em>x}\right)

  • Total components with wind/current: V<em>tot,x=V</em>x+V<em>wind,x,V</em>tot,y=V<em>y+V</em>wind,yV<em>{\text{tot},x} = V</em>x + V<em>{\text{wind},x}, \quad V</em>{\text{tot},y} = V<em>y + V</em>{\text{wind},y}

  • Total speed and direction: v<em>tot=V</em>tot,x2+V<em>tot,y2,θ</em>tot=tan1(V<em>tot,yV</em>tot,x)v<em>{\text{tot}} = \sqrt{V</em>{\text{tot},x}^2 + V<em>{\text{tot},y}^2}, \quad \theta</em>{\text{tot}} = \tan^{-1}\left(\frac{V<em>{\text{tot},y}}{V</em>{\text{tot},x}}\right)

  • Time to cover vertical displacement: t=ΔyVyt = \frac{\Delta y}{V_y}

  • Horizontal displacement in that time: Δx=Vxt\Delta x = V_x \cdot t


Final Notes and Real-World Relevance

  • The independence of x and y motions is fundamental for analyzing projectiles, boats crossing rivers, and any motion in two dimensions. It allows us to treat horizontal and vertical motions separately and then combine results.

  • Velocity vectors and their components enable us to predict trajectories, crossing times, and drift under environmental influences like wind or currents.

  • The physical interpretation of velocity components helps in designing navigation strategies, sports trajectories (curling stone, curling paths), and any scenario where mixed motions occur.


Quick Recap of Key Points

  • Velocity is a vector; decompose into components: V<em>x,V</em>yV<em>x, V</em>y.

  • Magnitude and direction are given by: v=V<em>x2+V</em>y2,θ=tan1(V<em>y/V</em>x)v = \sqrt{V<em>x^2 + V</em>y^2}, \theta = \tan^{-1}(V<em>y/V</em>x).

  • Environmental effects (wind/current) add vectorially to motion: V<em>tot=V+V</em>wind\vec{V}<em>{\text{tot}} = \vec{V} + \vec{V}</em>{\text{wind}}.

  • In problems with two perpendicular motions, solve each direction separately, then combine for the overall motion.

  • Numerical examples throughout illustrate how the formulas are applied in practice, with common values like v=2m/s, V<em>x=1m/s, V</em>y=1.7m/sv = 2\,\text{m/s}, \ V<em>x = 1\,\text{m/s}, \ V</em>y = 1.7\,\text{m/s}, and angles such as 60°60° and 26.6°26.6°.


Appendix: Problem-Solving Checklist

  • Identify independent directions (x and y).

  • Determine what is given for each direction (V<em>x,V</em>yV<em>x, V</em>y, speed v, angle e, distances Δx,Δy\Delta x, \Delta y).

  • Compute components if needed using V<em>x=vcos(e)V<em>x = v \cos(e) and V</em>y=vsin(e)V</em>y = v \sin(e).

  • If there is wind/current, add components: V<em>tot,x=V</em>x+V<em>wind,x, V</em>tot,y=V<em>y+V</em>wind,yV<em>{\text{tot},x} = V</em>x + V<em>{\text{wind},x}, \ V</em>{\text{tot},y} = V<em>y + V</em>{\text{wind},y}.

  • Compute total speed and direction: v<em>tot=V</em>tot,x2+V<em>tot,y2,θ</em>tot=tan1(V<em>tot,yV</em>tot,x)v<em>{\text{tot}} = \sqrt{V</em>{\text{tot},x}^2 + V<em>{\text{tot},y}^2}, \theta</em>{\text{tot}} = \tan^{-1}\left(\frac{V<em>{\text{tot},y}}{V</em>{\text{tot},x}}\right).

  • For crossing problems: use vertical displacement to find time, then horizontal displacement from the time.

  • Always check units and signs for directions; ensure consistency with the chosen coordinate axes.