E-Commerce and Internet Overview
Pure vs. Partial E-Commerce
- EC can be pure or partial based on ordering/payments, order fulfillment, and delivery.
Types of EC Organizations
- Brick-and-mortar: Purely physical organizations.
- Virtual (pure-play): Conduct business solely online (e.g., YouTube, Spotify).
- Click-and-mortar: Conduct some e-commerce activities as an additional channel.
Comparison of Traditional Commerce and E-Commerce
- Traditional Commerce: Organized management, walk-in customers, time-consuming, conventional marketing.
- E-Commerce: Flat management, electronic customers, automated transactions, online marketing.
Categories of E-Commerce
- B2B (Business-to-Business): Businesses sell to other businesses.
- B2C (Business-to-Consumer): Businesses sell to individual shoppers.
- B2B2C (Business-to-Business-to-Consumer): Business sells to a client business that provides the product/service to its own customers (e.g., Starbucks selling cards to companies).
- C2C (Consumer-to-Consumer): Consumers transact directly with each other (e.g., eBay).
- C2B (Consumer-to-Business): Individuals sell to organizations (e.g., Priceline).
- Collaborative Commerce (c-commerce): Online activities to attain the same goal (e.g., business partners designing a product together).
Benefits to Organizations
- Global reach, cost reduction, supply chain improvements, always open (24/7), improved customer service, lower distribution costs for digitizable products.
Benefits to Consumers
- Huge selection, available anytime/anywhere, real-time delivery (for digital products), unique items, comfortable shopping.
Limitations to Electronic Commerce
- Technical: Lack of standards, bandwidth issues, evolving software, web server costs, internet accessibility.
- Nontechnical: Security/privacy concerns, legal issues, taxation, measurement difficulties, customer preference for physical stores, online fraud.
Business Uses of the Internet
- Create customer value by improving communications with customers, employees, suppliers, and partners.
The Internet
- Worldwide network built on common standards.
The Web
- Most popular Internet service, provides access to web pages.
Internet Definition
- Public, global communication network connecting to anyone via an ISP.
Internet Service Provider (ISP)
- Company providing Internet connections and services (e.g., TM, UNIFI, MAXIS, TIME, CELCOMDIGI).
Web Client and Web Server
- Web Client: Computer becomes a Web Client using browser software.
- Web Server: Computer processes client requests.
Web Client-Server Architecture
- Client requests services, server processes requests.
Two-Tier Architecture
- Communication between client and server.
Three-Tier Architecture
- Includes client, web server, and data management software.
Intranets
- Internal network using Internet tools, accessible to selected individuals.
- Benefits: improved communication, cost-effective, shares corporate knowledge, promote a common corporate culture, enhance collaboration
- Connects companies with suppliers/partners.
- Types: Public networks (less secure), private networks (leased-line, secure but costly), virtual private networks (VPNs, use public networks with tunneling).