Study Notes on Motion with Constant Acceleration

Motion with Constant Acceleration

Focus Question

  • How are position, velocity, acceleration, and time related?

Position with Constant Acceleration

  • If an object experiences constant acceleration, its velocity changes at a constant rate.

  • Position changes with time:

    • The positions of a car experiencing constant acceleration are graphed.

    • The graph shows that the car's motion is not uniform.

    • Displacements for equal time intervals get larger as time progresses.

    • The slope of the line in the graph becomes steeper over time.

    • For constant acceleration, the position-time graph forms a parabola.

Position vs. Time

  • Graphical representation of position shows how it varies with time.

  • Example data points:

    • At $t=1.00$ s, position is $0.0$ m.

    • At $t=5.00$ s, position is $60.0$ m.

  • The slope between points gives velocity:

    • Between $t=1.00$ s and $t=3.00$ s, slope (velocity) is calculated as:
      m = \frac{20.0 \text{ m} - 0.00 \text{ m}}{3.00 \text{ s} - 1.00 \text{ s}} = 10.0 \text{ m/s}

    • Between $t=3.00$ s and $t=5.00$ s, another slope gives:
      m = \frac{60.0 \text{ m} - 20.0 \text{ m}}{5.00 \text{ s} - 3.00 \text{ s}} = 20.0 \text{ m/s}

Slope and Area Under the Graph

  • The slope of a position-time graph indicates speed/velocity.

  • The area under the graph drives calculations of displacement.

  • Example velocity-time graph (derived from the position-time graph) displays constant acceleration as a straight line.

    • The rise divided by the run gives acceleration:
      m = \frac{\Delta v}{\Delta t} = 5.00 \text{ m/s}²

Velocity with Average Acceleration

  • Formula for average acceleration manipulation:

    • a = \frac{\Delta v}{\Delta t}

    • Rearranged to find final velocity:

    • Final Velocity equation:
      vf = vi + a \Delta t

    • Describes how the velocity of an object changes under constant acceleration.

Real-World Applications

  • Drag Racing Example:

    • Fastest recorded time for a dragster over a 402-m course: $3.771$ s.

    • Highest final speed: $145.3$ m/s (324.98 mph).

  • Practice Problems:

    1. A golf ball rolls toward a hole:

    • Initial speed: $2.0$ m/s; slows at $0.50$ m/s².

    • Find velocity after $2.0$ s and $6.0$ s.

    • Describe the motion of the ball.

Finding Displacement from a Velocity-Time Graph

  • Calculate displacement from the area under a v-t graph.

  • Example: Given a constant velocity of $75$ m/s:

    • Displacement for $\Delta t = 1.0$ s:
      \Delta x = v \Delta t = 75 \text{ m/s} \cdot 1.0 \text{ s} = +75 \text{ m}

    • For $\Delta t = 2.0$ s:
      \Delta x = v \Delta t = 75 \text{ m/s} \cdot 2.0 \text{ s} = +150 \text{ m}

Motion with Initial Non-Zero Velocity

  • For objects with initial velocity, the displacement involves calculating both rectangular and triangular areas under the v-t graph:

    • Total area:
      A = A{rectangle} + A{triangle}

    • If initial or final position known, position equation evolves to:
      x - xi = vi t + \frac{1}{2} a t²

    • Alternative velocity equation without time dependency:
      v² = vi² + 2a(x - xi)

Example Problem: Displacement of an Accelerated Automobile

  • An automobile starts from rest ($v_i = 0$) and accelerates at $3.5$ m/s² to finally reach $25$ m/s:

  • Using the velocity-displacement relation: v² = vi² + 2a(x - xi)

    • Plugging in the parameters:
      25² = 0 + 2 \cdot (3.5)(x)

    • Solve for $x$, which gives a reasonable distance based on vehicle motion.

Practice Problems

  • A skateboarder slows down on an incline.

  • A race car goes from $44$ m/s to $22$ m/s in $11$ s, how far does it move?

  • A car accelerates from $15$ m/s to $25$ m/s over a distance of $125$ m, find the duration of the acceleration.

  • Challenge involving displacement, velocity, and acceleration relationships.

Additional Practice Problems

  • Set of realistic scenarios integrating understanding of velocity, time, acceleration, and displacement calculations based on previous lessons and principles.