Innovation and technology

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Innovation

Short: A useful and novel match between problem and a solution

Long: Practical implementation of an idea into a new device or process

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Significance of innovation

Drives competitive advantage

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Challenge of renewal = innovation

innovation is crucial to survive

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technology trajectory 

  • evolve

  • improve 

  • diffuse 

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Tech change is, what?

cumulative and evolutionary (based on prior generations)

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Why there are dominant designs?

  • efficiency

  • standardisations for mass production

  • outsourcing

  • availability of complementary goods

  • standardised consumer habits

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Technology Cycle (Utterback & Abernathy)

  1. Fluid Phase

  2. Dominant Design

  3. Specific Phase

<ol><li><p>Fluid Phase</p></li><li><p>Dominant Design</p></li><li><p>Specific Phase</p></li></ol><p></p>
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What are the characteristics of Fluid Phase?

  • uncertainty and experimentation 

  • product/architectural innovation 

  • more entry than exit 

  • more product than process innovation

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What are the characteristics of Dominant Design?

a dominant design emerges as standard

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What are the characteristics of Specific Phase 

  • process improvements 

  • incremental and component innovations  

  • more exit than entry 

  • more process than product innovation - design already established 

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What are the Stages of Technology S Curve ( R. Foster)?

  1. Slow start → Knowledge (scarce) needs to be established  +experimentation

  2. Rapid improvements → clearer architecture + narrow challenges

  3. Approaching limitations → physical/ technical constraints (due to key architectural choices)

    1. Performance vs effort in R&D

    2. Technological discontinuities

    3. Managerial use

<ol><li><p>Slow start → Knowledge (scarce) needs to be established &nbsp;+experimentation</p></li><li><p>Rapid improvements → clearer architecture + narrow challenges</p></li><li><p>Approaching limitations → physical/ technical constraints&nbsp;(due to key architectural choices)</p><ol><li><p>Performance vs effort in R&amp;D</p></li><li><p>Technological discontinuities </p></li><li><p>Managerial use </p></li></ol></li></ol><p></p>
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Technological discontinuity 

a discontinuous technology fulfils the similar market needs by means of entirely new knowledge base 

<p>a discontinuous technology fulfils the similar market needs by means of entirely new knowledge base&nbsp;</p>
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What is the diffusion S-curve used for?

It tracks adoption of technology over time (% of adoption)

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New technology improves with time in what 2 regards?

  1. Price

  2. Technology

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What are the explanations for diffusion?

  1. Word of mouth

  2. Diffusion in demand

  3. Network effects

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How does word of mouth work?

  • Proximity has big impact

  • Mass media reduced its impact

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Why differences in demand?

  • Due to different adaptors categories (Roger)

  • Tolerance for poor performance

  • Uncertainty and risk-attitude

  • Knowledge, ability and skills

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What are the different categories of adaptors?

  • Innovators (2.5%) → adventurous, resourceful.

  • Early adopters (13.5%) → opinion leaders, influencers.

  • Early majority (34%) → pragmatic, slightly ahead of average.

  • Late majority (34%) → sceptical, pressured by peers, resource constrained.

  • Laggards (16%) → traditionalists, risk-averse, last to adopt.

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What are the types of network effect?

  • Direct → more users = more value (e.g., phones, social apps)

  • Indirect → complements drive adoption (e.g., app stores)

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What are the positive externalities of consumption?

  • direct network effect

  • indirect network effect

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What is the direct network effect?

The utility derived from consumption of a network good is affected by the number of other people using the same or a compatible product

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What is the indirect network effect?

System goods, where the utility derived from the consumption of a good depends on the availability of complementary goods, which in turn depends on the number of other users

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What are two-sided (multi-sided) markets?

Markets in which a platform enables interactions between separate groups and actively tries to increase installed bases on all sides of the market.

<p><span style="line-height: 16.866667px;"><span>Markets in which a platform enables interactions between separate groups and actively tries to increase installed bases on all sides of the market.</span></span></p>
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What are the types of externalities in a two-sided market?

  1. Cross-side externality

  2. Same-side externality

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What re cross-side externalities?

  • Positive externality (indirect network effect): Users on one side of the market benefit from users on the other side of the market

  • Negative externality: One side would prefer only few users on the other side of the market. (e.g. TV advertising)

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What are same side externalities?

  • Positive externality (i.e., direct network effect): Increasing the network on one side, makes it more valuable for other users on this side (e.g., game consoles that support online gaming)

  • Negative externality: Users on the same side rival for the other side (e.g., career platforms)

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Explain the food delivery example for two sided markets

Cross-side:

  • More restaurants → better for customers (more choice, lower waiting time etc.)

  • More customers → better for restaurants (greater reach, more orders)

Same-side:

  • More consumers → more restaurants or longer delivery

  • More restaurants → greater choice or fierce rivalry

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<p>Product with network effect </p>

Product with network effect

  • start of almost worthless → the utility is barely above the standalone value (early adaptors almost gain nothing)

  • more users → value accelerates

  • once network becomes big → becomes almost unbeatable (once everyone is using one platform)

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What happens if there is network effect in the market?

Markets tend to be dominated by one company → winner-take-all markets

Network effects are great until a company gets so big it becomes dangerous → keep it in check

<p>Markets tend to be dominated by one company → winner-take-all markets </p><p><strong>Network effects are great until a company gets so big it becomes dangerous → keep it in check</strong></p><p></p>
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Advantages of winer-take-all markets

Possibility of huge profits

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Disadvanatges of winer-takes-all market

  • difficult to predict → randomness play a crucial role

  • difficult to reverse→ huge lock-in and switching costs

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Is dominance of a single technology unavoidable? (network effect)

different standards may co-exist

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What are the factors promoting multiple competitions in the market?

  • Low multi-homing costs (consumers can subscribe to multiple platforms)

  • Network effects are weak

  • Consumer preferences are heterogenous (standalone value may be more important)

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What is a standard?

A specification that allows for interoperability, i.e. a standard makes it possible for different components of a system to work together

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How are standards created?

  1. De jure standards (set by authorities)

  2. De facto standards (set by the market)

    1. Sponsored standards: created and controlled by a firm (e.g., Sony’s CD format).

    2. Unsponsored standards: develop naturally due to mass adoption (like languages)

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Strategies for winning the war in network market

  • Move Fast (typically very small window of opportunity)

  • Identify and court early adapters

  • Necessary availability of complementary goods

  • Role of expectations → can be manipulated

  • Credibility + alliances → making the market believe it’s tech. is in a winning position

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What is creativity?

It is the ability to produce something useful and novel

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What are the drivers of creativity?

  • Knowledge

  • Intellectual abilities

  • Style of thinking

  • Personality

  • Motivation

  • Environment

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Sources of Ideas

  • Individual creativity

  • Cross-disciplinary thinking

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The four phases of the ideation process

  1. Idea Generation → Inspiration and cognitive flexibility

  2. Idea Elaboration → Support and feedback

  3. Idea Championing → Influence and advocacy

  4. Idea Implementation → Shared vision and execution

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Factors influencing inventorship

  • Socioeconomic class

  • Ethnicity

  • Gendre

  • Access to exposure and resources

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What are the challenges female investors face?

  • Women inventors produce higher quality patents but earn less and hold fewer leadership roles.

  • They face systemic barriers despite stronger performance in some areas.

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What can be done to reduce the innovator gap?

  • Raise awareness of unequal opportunities.

  • Expand mentoring programs and exposure.

  • Promote visibility and leadership of women in tech.

  • Achieve a critical mass of women in top positions to change signals for future generations.

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Basic research

increases unerstanding without commercial purpose

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Applied research

targets solving specific need

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Internal sources of innovation

  • Formal R&D → labs: structured, large-scale research efforts

  • Informal R&D: small, bottom-up projects aimed at problems employees encounter in daily work

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Methods of encouraging organisational creativity

  • Idea collection systems

  • Creativity training programs

  • Culture encouraging creativity

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Demand Pull

innovation from unmet consumer need

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Science Push

innovation starts with new scientific or technological solutions

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Closed Innovations

firms generate and control ideas internally, owning the full Intellectual Property.

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Open Innovation

firms combine internal and external ideas and use multiple paths to market

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External sources of innovation

  • Customers → best understand performance needs

  • Suppliers

  • Universities

  • Governments -→ Conducts R&D and grants, tax breaks, subsidies

  • Environments and clusters → ex. Software, internet in Silicon Valley

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Richard Foster

Diffusion Curve

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Eric von Hippel

User innovation

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H.W. Chesborough

Open innovation

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evolutionary process

  1. variation

  2. selection

  3. retention

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Type 1 error

  • (false positive): choosing an idea that fails (apple newton)

  • effect on firms: high costs, reputational damage, wasted time

  • effect on individuals: being stuck with incremental work

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Type 2 error

  • (false negative): rejecting an idea that becomes successful (Harry Potter rejected 12 times)

  • effect on firms: missing valuable opportunities

  • effect on individuals: fewer opportunities, slower career development

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Innovation funnel

Thousands of raw ideas narrow down through multiple stages until only one becomes a successful product

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stage-gate process

The time and cost of projects escalates with each stage → stage-gate processes only permit a project to proceed if all assessments indicate success.

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What are the stages of “stage-gate process“

  • Discovery (idea generation)

  • Scoping → brief

  • Building the business case → more detailed research

  • Development

  • Testing and validation

  • Launch → selling, marketing production

  • Post-launch review → evaluation

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Stage process gates

  • Idea screening

  • Approval for further research

  • Business case evaluation

  • External testing approval

  • Commercial launch approval

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What is portfolio balancing

Firms must balance their projects based on:

  • Degree of technological change (incremental/radical)

  • Market impact (low/high)

<p>Firms must balance their projects based on:</p><ul><li><p>Degree of technological change (incremental/radical)</p></li><li><p>Market impact (low/high)</p></li></ul><p></p>
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Tools for Selecting Innovation Projects

  • Qualitative Methods

  • Quantitative Methods

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Which Tools to Use?

  • Research-stage projects → qualitative methods.

  • Pre-development projects → option-based methods.

  • Development-stage projects → financial/DCF methods.

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Who captures the value form innovation?

  • Innovator captures small proportion

  • Consumers high proportion

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Capturing value of innovation (Teece)

  • Building Block 1 → Appropriability regimes - extent to which the idea is protected

  • Building Block 2 → Dominant design - innovations are better protected in later stages of innovation

  • Building block 3 → Complementary assets

    • Generic: early acquired → different application

    • Specific: developed jointly with the innovations -→ owners of these capture the biggest value

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Strategic options of commercialising innovation

  • Profiting form product market (going solo)

    • Benefits: control, chance of market leadership

    • Risks: No complementary resources, convincing consumers, uncertain and scarce resources

  • Profiting form markets for ideas (collabaret)

    • Benefits: No sunk costs, Sharing costs and risks, Knowledge (partners), easy product competition

    • Risks: risk of expropriation, leakage, cost of contract

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Ken’s paradox of disclosure

To sell an idea you must reveal it → once you reveal it the buyer might copy it → your idea is worth less -. patents help but not always

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What are the positions of the matrix and their characteristics?

  1. Atackers’s Advantage → enter, tech determines winner, real threat, incumbents must reinvent

  2. Idea factory → contracting, safe market, start-ups fuel incumbents

  3. Greenfield competition → enter or contract, constant tech advantage to stay on top, both must innovate constantly

  4. Reputation based Ideas trading → contract, incumbents reputation is key, stable market position, start-ups only if incumbents let them

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types of collaborations

  • joint venture

  • licensing

  • Strategic alliances

  • R&D contracting

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What is licensing?

contractural agreement that lets an organisation use other’s IP

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Reasoning behind licensing

  • If already max capacity selling -→ completion won’t matter → additional cash flows form royalties

    • Revenues effect: net CF from royalties

    • Profit dissipation effect: increased competition → licneser’s profit reduces

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Types of licenses

  • Exclusive vs non-exclusive

  • Output/price restrictions

  • Payment conditions: fixed fee vs royalties

  • Cross-licensing

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Why royalties work best?

  • Moral hazard - motivation for the licenser’s to help out the firm to improve profits

  • Adverse selection - those who know their product is good will offer royalties

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Why protect Innovation?

  • R&D extremely → reproduction cheap

  • Without protection → underinvestment in R&D → no motivation → imitator’s free ride

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IP tools

  • Patent - official registration of new tech → IP rights

  • Copyright - automatic: protects expression of creative/artistic works (including software)

  • Trade secret - protection through secretive measures

  • Trademark - protect signs/logos/slogans distinguishing smth through use or registration

  • Registered designs - protect the external appearance of a product through registration

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What Patents?

Without no motivation to invent → market would under-produce

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Patent

Government-granted right to exclude others form making, using or selling invention for 20 years

  • Negative right: block rather then grant permission to produce

  • In exchange for monopolistic right inventors must disclose how it works

  • Can be sold, licensed or used in negotiation

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What cannot be patented?

  • Scientific discoveries without industrial application

  • Aesthetic creations

  • Only EU/UK

    • Software alone if not part of a tech innovation

    • Business model unless tech. novel

    • New Plants/Animals

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Issues with patents?

  • takes 2-4 years but the innovation becomes public in 18 months

  • it works only in the country it was granted

  • breach is impossible to detect

  • competitions can easily create around the patent → better to publish defensively

    • Even nespresso’s 1,700 patents cannot stop imitation

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Treaties trying to synchronise patents

  • The Paris Convention - enables priority rights and equal treatment across member countries

  • Patent cooperation treaty (PCT) - allows a single filing reserving rights in 100+ countries for up to 2½ years ( same application date)

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Why patent?

  • Prevent copying

  • Block competitors

  • Prevent lawsuits

  • Used in negotiations

  • Enhance reputation

  • Revenue streams form licensing

  • Measure R&D performance

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Patent strategy

Build large portfolio to defend market position (dell with 42 patents or Amazon’s single click) → ENTRY BARRIERS

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Patent trolls

Enforce patents without producing anything

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Defences against patent trolls

  • design around

  • patent-watch

  • clearance searches

  • early settlement

  • infringement insurance

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Copyright

  • Protect EXPRESSION against coming and distributing copies

  • Work must be fixed in tangible form; © optional

  • authors or +70 years and firms for 90 years

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Trademarks

  • Distinguishing firms gods'/services → form legitimate use though registration required to sue

  • Includes logos, names, slogans, shapes, sounds, scents

  • Protection lasts as long as it is used (lost after 5 years of no use)

  • New product announcement hurts rivals profits

  • New trademark improves improves everyones profits → investment into the category

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Registred designs

  • Protect appearance features such as lines, shapes, colour, texture.

  • Must be new and with individual character

  • Protection lasts up to 25 years with renewal every 5 years

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Trade Secrets

Protect information not generally known that gives competitive advantage with reasonable secrecy measures → nuns and the stones

  • Violations include breach of confidentiality, NDAs, and industrial espionage

  • Weak enforceability → spillovers and mobility

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Treaties simplifying application for trademarks

  • Madrid Protocol

  • Madrid Agreement Concerning the International Registration of Marks

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Invention to be patented must be

  • new to the world

  • have a industrial application

  • have an inventive step → can’t be obvious