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Torque
Tendency for an object to rotate about an axis caused by force
Also called moment of force
Rotary force
Even if object doesn’t move, torque may be present
Dependent of perpendicular distance from line of action of force to axis of rotation
Definition of torque
Result of force applied a certain perpendicular distance from an axis of rotation
torque is dependant on size of force and where it is applied
What is torque inflicted by
line of action of the force
Point of application
Magnitude
Fixed axis of rotation
Axis does not move
like on door hinge the forearm to your elbow axis
Free axis of rotation
Can move freely
when dealing with the axis of rotation of your whole body
What is a lever used for
Multiple the technical force than can be applied to another object
Force arm
Perpendicular distance from line of action of applied force and fulcrum
Resistance arm
Perpendicular distance from line of action of the object force and fulcrum
Linear motion
Uniform motions of all parts at same speed
Angular motion
Rotation around an axis
parts undergo same angular displacement but same linear displacement
General motion
Combination of linear and angular motion
straight line - rectilinear
Curved line - curvelinear
Mechanical advantage
kinetic advantage
Less force is needed to hold object up if force is applied further from fulcrum
Decrease in magnitude of force is directly proportional to the distance that the force was moved away from fulcrum
More force is needed to hold object up if force is applied closer to fulcrum
First class lever
Applied force and resistance are on either side of fulcrum
ex. Neck
Second class lever
The applied force and resistance are on same sides of forum
force is further from fulcrum than resistance
Kinetic advantage
Ex. Wheelbarrow, ankle
Third class lever
Applied force and resistance are on same sides of fulcrum
force is closer to fulcrum than resistance
Kinematic advantage
Ex. Most joints
Torque and bicycle gears
low gear results in greater force transmitted to ground over smaller distance
High gear results in less force is transmitted to the ground over greater distance
Larger ratio of front to rear gear
Levers and muscular force
Movement of limb segments is caused by muscular contraction attached a distance away from joint
tendons indicated the line of action of muscles
Bicep is a third class lever
Muscle force closer to axis of rotation than resistance due to centre of mass of forearm
Small displacement closer to the axis causes a much greater displacement farther away from axis
Moment arm
Perpendicular distance form line of action of force to axis of rotation of the object
Applying force through axis of rotation
If line of action passes through axis of rotation there is no perpendicular distance and no movement arm
no torque
Determine direction of torque
Clockwise is negative
Counterclockwise is positive
Adding torque
If torque acting in opposite directions are equal object will not rotate
Static equilibrium
Forces are zero for a system as well as torque
Torque in human movement
Used whenever an implement or body is caused to or haas tendency to rotate
reminds us of importance of knowing how much force to exert and where to apply
Created by muscles to cause rotation of body about joint axis
Movement about certain joints can cause movement of other joints by kinetic linking
Forces and torques produced about a port of body will be transferred through other joints and segments
Muscular torque
Movement of limb can cause change in orientation of muscle force vector relative to limb and change moment arm
Same force will produce different torque depending on position of arm
How we are stronger at certain parts
Projectile motion
Acceleration on an object is constant - uniform acceleration
acceleration due to gravity is constantly downward
Flight path will follow parabola - symmetric
Throwing
Need more force
lower magnitude when lobbed and increased vertical component
Higher magnitude when whipped and not as large vertical component
Parabolic path
Once released only force is force of gravity
Looking at x-component: motion will remain constant - never change
Vertical velocity will increase until zero at peak and then negative
final velocity is negative of positive velocity
Due to downward acceleration and upward velocity
Features of projectile
Apex (vert = 0)
Highest point achieved
At ½ total flight time
Vertical component at beginning is equal and opposite to end of flight
projectile motion deterministic model
want to break down all components than can affect projectile motion
Cover distance based on force
Lower landing height has longer travel time
Change velocity at take-off by having to change momentum
Impact of mass
accelerates at same rate due to gravity but momentum is affected
Acceleration is dependant on mass
Angle of release
determined by direction of velocity vector at take off
Determined by direction of force vector
Can control through force application
Angle for distance is different than for height
Optimal for height is 90º
Optimal for distance is 45º
Limitations of human movement
can alter optimal take-off angle
Speed vs. take-off angle
Faster horizontal speed results in shallower take-off angle
Easier to create horizontal velocity than vertical velocity
Relative take off
affected by changing levels of take-off and landing surfaces
Change position of centre of gravity
Air resistance
Changed by surface and shape of object
still acts similarly
Acceleration due to gravity
Changed by position relative to earth core
more affected by distance than mass
Kinematics
study of motion exclusive of influences of mass and force
Displacement, velocity and acceleration
Linear motion
Uniform motion of all parts going same speed
Angular motion
Rotation around an axis
parts undergo same angular displacement but same linear displacement
General motion
Combination of linear and angular motion
curvilinear: curved displacement
Rectilinear: direct displacement
Deterministic models
used to consider mechanical forces and how they link to successful performance of a skill
Results of performance and factors that produce results
Format of flow chart
top of model is goal
Variables at bottom can easily be changed to impact performance
Model is subjective
Only incorrect if mechanical relationship does not match
Evaluating performance
observe and describe how to improve
Look at every factor of performance and how they can. Be changed to improve performance
Determine a final list based on what can be changed now
Establish priority
Set up guidelines
Make biggest improvement in shortest time
Knowledge of participant
When to introduce correction
How to instruct performer
What type of practice is required to correct error
Free body diagram
Isolated drawing of an object that is assumed to be rigid
observational tool
Benefits of free body diagrams
less distractions
Can focus on critical joint movement and posture
Rigid segments where forces act
Limitations of FBD
lose context - rotation
Perspective
Depth
Range of motion
Subjectivity (of choosing joint centres)
Vector
arrow connecting two points
Direction
Magnitude
Point of application
What can vectors represent
forces
Motion
Displacement (vs distance which is scalar)
A vector can be ___ into _____
Broken down
Components
Adding vectors
add tip to tail - then draw resultant tail to tip
Break down into components and add those to determine resultant
Force
A push or pull
Force
push or pull
Vector quantity
Can cause change in state of motion of an object (accelerate/decelerate)
Comes in Paris (action and reaction)
Important qualities of force vectors
magnitude (length of arrow)
Direction (relative to an axis)
Line of action (shaft)
Point of application (where it acts)
Internal force
acts within an object or system
Ex. Compressive force when landing
Tensile force: pulling
Tensile force
internal pulling force
Tension in soft tissue (muscle) when pulling
Compressive force
Internal pushing force
Ex. Joint resists being compacted when landing
External force
force acts on an object as a result of the surroundings
Contact and non-contact
Non-contact forces
gravity
Magnetic
Electrical
Gravity
Non content force that causes us to accelerate towards earth
we use force to overcome gravity
Contact forces
occur between objects in contact with each other
Solid or fluid
Air resistance and water resistance are fluid
Normally resolved into one component that is perpendicular to contact surface and one is parallel
Normal force
Reaction force from the surface acting on the block that is equal and opposite to the component of gravity
Parallel surface
Tendency to move object along surface
Friction
Proportional and perpendicular to normal force
F=uN (where N is magnitude of normal)
acts opposite to parallel force
Result of interaction of surface molecules
Not affected by size of contact area
Static friction
Two objects in contact are not moving relative to one another
force friction = external force until object starts moving
Dynamic friction
Two objects begin to slide relative to one another
Trade off between pressure and area
Pressure = force/area
Force (normal) is dictated by mass of object
Two shoes with same mass, different surface area will have same force of friction (if they have same coefficient of friction/normal force)
Action and reaction force
Equal and opposite hold joint in place
Stress strain relationship
Bones, tendons, ligaments and muscles can withstand forces (stress) and can be deformed (strain) but only to a certain point
elastic bounces back
Plastic - permanent change to a structure
Failure
Stress strain relationship in bone
Strong in vertical compression and weak in torsional
Stress strain relationships in ligaments
Good in tension, not good in compression and tear easily in torsion
Force motion principle
States that it takes unbalanced forces (and the torques they induce) to create or midday our motion
Summation
forces through the lower limbs are transferred and combined with forces in the upper limbs to enable the performer to jump and shoot
kinetic linking
internal forces in your body can add together to act on an external object to move the object or your body
Kinetics
concepts of mass, force and energy as they affect motion
Mass
Mechanical relationships depend on mass - measure of matter
Matter
Commonly defined as the substance physical objects are made of - needed for physical interaction
Inertia
Resistance to change in a state of motion
greater mass = greater inertia
In motion or at rest
Force
A push or pull acting on a body that causes or tends to cause a change in a motion to the body
Characteristics of force
magnitude
Direction
Point of application
Line of action
Newtons 1st law
Law of inertia
an object in uniform motion stays in uniform motion and an object at rest stays at rest unless acted upon by a net external force
When is an object at rest
No motion and net forces acting on it sum to zero
horizontally or vertically
Static equilibrium in rest
Uniform motion
object at a constant velocity will maintain its velocity unless accelerated or decelerated
Requires unbalanced force
Momentum
Tendency of an object to resist change in motion, during motion and continue to move in its direction of travel
= mass X velocity
Will have magnitude and direction
Conservation of momentum
The momentum in any system is always conserved
objects that collide
Sum of momentum before = sum after
Types of collisions
elastic
Static
Elastic collision
Two objects collide and bounce off of one another
Inelastic collision
Two objects collide and behave as one object after collision
Coefficient of restitution
bouncyness factor
Quantifies how elastic collisions are
Most collisions are neither perfectly elastic or inelastic
Absolute value of the ration of velocity of separation to the velocity of approach
Perfectly elastic COR=1
Inelastic COR=0
COR is determined by
Nature of both object
height of rebound can be used to determine COR in balls
Newton’s second law
Law of acceleration
F=ma
if net force applied, object will accelerate in direction of net force and acceleration will be proportional directly proportional to net external force and inversely proportional to its mass
Force of gravity and weight
we know that gravity only acts vertically downward so we only need talk about force
F=ma
The force of gravity causes an acceleration of 9.81m/s2
F=mg
The force of gravity is equal to the persons weight
W=mg
Force and momentum
Force can change the velocity of an object, so can be used to change the momentum
Impulse
The measure of the amount of time a force is applied
The average net force action over some interval of time will cause a change in momentum of an object
How do we change velocity of an object such as in sports
Use impulse to change momentum
Larger force over shorter time or smaller force over longer time
Newtons third law
The law of action and reaction: for every action there is an equal and opposite reaction
If A exerts force on B, then B exerts the dame force on A but in an opposite direction
(Forces are not necessary cancelled out because they can be on different objects)
Anatomical terms for body position
proximal and distal
Superior and inferior
Medial and lateral
6 potential degrees of freedom
3 translational (heave, surge, sway)
3 rotational (pitch, yaw, roll)
Pitch
Tilting about y-axis
flexion and extension
Yaw
Tilt about x-axis
adduction and abduction
Roll
Tilting about z-axis
rotation
Heave
Up and down - scapula and hips