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Product
Need-satisfying offering of a firm
Most customers think about a product in terms of the __ it provides
Total satisfaction
Quality
A product’s ability to satisfy a customer’s needs or requirements
Warranty
Explains what the seller promises about its product
Individual product
A particular product within a product line
Product line
A set of individual products that are closely related
Product assortment
Set of all product lines and individual products that a firm sells
Product line length
Number of individual products in a product line
Service
An intangible offering involving a deed, performance, or effort
True or false: many products are part good and part service
True
True or false: service quality is less consistent than goods quality
True. This is often because it’s hard to separate the service experience from the person who provides it, and the provider of the service could be rude or not be able to effectively deliver their service
Augmented reality
Overlays a computer-generated image, sound, text, or video on a user’s view of the physical world. Pokemon Go is an example of it
Branding
The use of a name, term, symbol, or design, or a combination of these, to identify a product
Brand names connect a product with the__
Benefits a customer can expect
conditions that make a product more favorable to scucessful branding
The product is easy to label and identify by brand or trademark 2. The product quality is easy to maintain and the best value for the price 3. Dependable and widespread availability is possible 4. Demand is strong enough that market price can be high enough 5. There are economies of scale 6. Favorable shelf locations or display space in stores help
Brand familiarity
How well customers recognize and accept a company’s brnad
Brand rejection
Potential customers won’t buy a brand unless its image is changed or if there’s no other option
Brand nonrecognition
Final customers don’t recognize a brand at all (i.e. school supplies, inexpensive dinnerware, hardware store items, etc)
Brand recognition
Customers remember the brand and don’t outright reject it, but nothing more than that
Brand preference
Target customers usually choose the brand over other brands
Brand insistence
Customers insist on a firm’s branded product and are willing to search for it
Characteristics of good brand names
Short and simple, easy to spell and read, easy to recognize and remember, easy to pronounce, can only be pronounced in one way, can be pronounced in all languages (for international markets), suggestive of product benefits, adaptable to packaging/labeling needs, no undesirable imagery, always timely (doesn’t go out of date), adaptable to any advertising medium, not in use by another firm
Brand equity
The value of a brand’s overall strength in the market
Lanham Act of 1946
Spells out what kinds of marks (including brand names) can be protected and the exact method of protecting them
True or false: a brand name or trademark can become public property if it falls into common usage for a product category
True (this happened with cellophane, aspirin, shredded wheat, etc)
Family brand
The same brand name for several products, such as keebler snack foods and whirlpool appliances
Licensed brand
A well-known brand that sellers pay a fee to use
Individual brands
Separate brand names for each product
When might a company use individual brands, as opposed to family brands?
When it’s important for the products to each have a separate identity (when products vary in quality or type, etc)
Generic products
Products that have no brand at all other than identification of the contents and manufacturer or intermediary
Manufacturer brands
Brands created by producers
Dealer brands, or private brands
Brands created by intermediaries
Battle of the brands
Competition between dealer brands and manufacturer brands
Advantages of intermediaries in the battle of the brands include:
Can get reliable sources of supply at low cost, can give dealer brands special shelf position and promotion
Why are national brands’ prices higher than dealer brands’ prices
Manufacturers brands need to build brand preference or insistence through heavy promotion and quality ingredients, which both raise costs
Packaging
Involves promoting, protecting, and enhancing the product
Federal fair packaging and labeling act (1966)
Required that consumer goods be clearly labeled in easy-to-understand terms to give customers more information
Consumer products
Products meant for the final consumer
Business products
Products meant for use in producing other products
convenience products
Products a consumer needs but isn’t willing to spend much time or effort shopping for. Bought often, require little service or selling, don’t cost much, and may even be bought by habit. 3 types: staples, impulse products, emergency products
Staples
Products bought often, routinely, and without much thought, such as breakfast cereal
Impulse products
Products that are bought quickly, as unplanned purchases, because of a strongly felt need
Emergency products
Products purchased immediately when the need is great
Shopping products
Products that a customer feels are worth the time and effort to compare with competing products
Homogenous shopping products
Items the customer sees as basically the same and wants at the lowest price
Heterogenous shopping products
Items the customer sees as different and wants to inspect for quality and suitability
Specialty products
Consumer products that the customer really wants and makes a special effort to find. Any branded product that customers insist on by name is a specialty product
Unsought products
Products that potential customers don’t yet want or know they can buy, so they don’t search for them at all
New unsought products
Products offering really new ideas that potential customers don’t know about yet
Regularly unsought products
Products that stay unsought but not unbought forever. An example could be space at a nursing home
Product life cycle
The stages a new-product idea goes through from beginning to end
Characteristics of market introduction
Sales are low; customers aren’t looking for the product; they don’t know about the product; informative promotion is needed; most companies experiences losses during the introduction stage
Characteristics of market growth stage
Industry sales grow fast; industry profits rise and then start falling; innovator begins to make big products but competitors enter; some competitors copy the most successful product or try to approve it and others try to refine their offerings to do a better job of appealing to some target markets; industry profits begin to decline towards the end of this stage; but this is the time of biggest profits for the industry
Characteristics of market maturity stage
Industry sales level off; competition gets tougher; industry profits go down; long-run downward pressure on prices; less efficient firms drop out; new firms can still enter the market but it’s a tough battle; persuasive promotion becomes even more important; price sensitivity is a real factor as products become almost the same in the minds of potential consumers
Characteristics of sales decline stage
New products replace the old; price competition becomes more vigorous; firms with strong brands that have successfully differentiated their products may make profits until the end; some products may keep sales by appealing to most loyal customers or those who are slow to try new ideas
True or false: sales and profits of an individual brand always follow the life-cycle pattern
False; the product life cycle describes the INDUSTRY sales and profits of one PRODUCT IDEA in a particular product-market
True or false: the product life-cycle can last any length of time, from a few years to over 100 years
True
True or false: product life cycles are getting longer
False; product life cycles are getting shorter, due in part to rapidly changing technology
Things that will help a new-product idea move quickly through the early stages of the product life cycle
Having a greater comparative advantage over products already on the market; easy to use; advantages are easy to communicate; can be tried for a limited time with little risk to the customer; it’s compatible with values and experiences of target customers
True or false: pioneers tend to be less profitable over the long run, in part because many do not survive
True
True or false: more often, there is an advantage to being the second-mover
True
True or false: fashion related products tend to have long life cycles
False
“Skimming” the market
Charging a relatively high price to help pay for the introductory costs
True or false: when the early stages of the product life cycle will be fast, a low initial price may make sense to help develop loyal customers early and keep competitors out
True
True or false: at the beginning of the product life cycle, promotion is needed to build demand for the whole idea, not just to sell a specific brand
True
True or false: during the market growth stage, marketing managers want to build brand familiarity; promotion often shifts from informing customers to persuading customers to buy their brand, and brands are forced to price their product competitively
True
True or false: it’s important for a firm to have some competitive advantage as it moves into market maturity
True
True or false: while many firms slash prices in the market maturity stage, creative marketers will find other ways to maintain their margins
True
True or false: it is sometimes better to phase out a product gradually than to end a plan abruptly
True
Continuous innovations
New products that don’t require customers to learn new behaviors
Dynamically continuous innovations
New products that require minor changes in consumer behavior
Discontinuous innovations
New products that require that customers adopting the innovation significantly change their behavior
Product managers/brand managers
Manage specific products, often taking over jobs formerly held by an advertising manager. Their major responsibility is often promotion, although some brand managers start at the new product development stage
Total quality management
The philosophy that everyone in the organization is concerned about quality, throughout all the firm’s activities, to better serve customer needs
True or false: it is less expensive to do something right the first time than it is to pay to do it poorly and then pay again to fix problems
True
Continuous improvement
A commitment to constantly make things better one step at a time; related to tqm
Touchpoints
Points where there is contact between the customer and the company
True or false: there are more touchpoints for goods than services
False; there are more touchpoints for services than for goods
Two keys to improving service quality:
Training 2. Empowerment
Empowerment
Giving employees the authority to correct a problem without first checking in with management
Publicity
Any unpaid form of nonpersonal presentation of ideas, goods, or services. Includes earned, owned, and social media
Paid media
Messages generated by a firm and communicated through a message channel the brand pays to access. Utilized by advertising
Owned media
Promotional messages generated by a firm communicated through a message channel the brand directly controls
Earned media
Promotional messages not directly generated by the company or brand, but rather by third parties such as journalists or customers
User-generated content
Any type of communication created by customers for other customers
Benefits of paid media (advertising)
High message control, more precise targeting, potentially large audience
Challenges of paid media (advertising)
Not trusted, customers easily avoid, more costly/declining effectiveness
Benefits of owned media
High message control, relatively low cost, niche audiences, versatile in message content and format
Challenges of owned media
Need to drive or attract customers to sites and create value to ensure their return, require resources to manage and maintain
Benefits of earned media
Most trusted information source, customers most likely to act on this information
Challenges of earned media
Very little message control, can be negative toward brand, difficult to measure, difficult to create, difficult to target
True or false: customers are getting better at avoiding advertising, and thus advertising effectiveness has been declining
True
Search engine optimization (SEO)
The process of designing a website so that it ranks high in a search engine’s unpaid results. Considers how target customers search, what keywords they use in a search, and how the search engine prioritizes its results
Pass-along
When one customer passes information on to one or more other customers
Six STEPPS to increase pass-along
Social currency (when the sharer looks good by sharing), triggers (makes a topic easy to remember and encourages others to talk about it), emotion, public, practical value, stories
Branded services
Valued services a brand provides that are not directly connected to a core product offering
White paper
Authoritative report or guide that addresses important issues in an industry and offers solutions
Landing page
A customized web page that logically follows from clicking on an organic search result, online advertisement or other link. Could be linked from social media, emails, seo, etc
True or false: because customers can easily click away from a web page, a landing page that directly addresses a customer’s needs minimizes click-away
True
Infographic
A visual image such as a chart or diagram used to represent information or data