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fundamental movement skills
Movement patterns that involve different body parts. They are the foundational movements to more specialized sports-specific skills.
closed motor skills
motor skills that are performed in a predictable self-paced environment
open motor skills
motor skills that are performed in an environment that is constantly changing and is externally paced
fine motor skills
delicate, precise movements that engage the use of small muscle groups
gross motor skills
movements involving the use of large muscle groups that result in a coordinated action
discrete motor skills
involve movements of brief duration that are easily defined by a distinct beginning and end
serial motor skills
a series or group of discrete skills strung together to create a more complicated, skilled action
continuous motor skills
have no distinct beginning or end
movement constraints
factors related to the individual, task, and environment that influence movement
enabler
something or someone that has a positive effect on one's movement skills
barrier
something or someone that has a negative effect on one's movement skills
qualitative analysis
observation of the quality of movement in order to provide appropriate intervention and improve performance
the four tasks of qualitative analysis
preparation, observation, evaluation, error correction
preparation phase
gaining knowledge of the skill required, and identifying critical variables
observation phase
the skill is recorded or measured by watching the performer or digitally.
evaluation phase
comparison of the model movement to the real movement.
error correction phase
the correction of the performer's weaknesses through feedback, modified practice, exaggeration or overcompensation, a visual model, manual guidance, or mechanical guidance.
biomechanics
the study of the mechanical properties that govern human movement
kinetics
the study of forces that cause motion
kinematics
the description of motion
motion
the chance in position of a body in relation to time
linear motion
motion that occurs either in a straight line or curved path
angular motion
takes place when a body moves along a circular path
mass
the quantity of matter found within a particular body
inertia
the resistance of a body to a change in its state of motion
velocity
the rate of the speed an object moves it's position
force
the product of mass and acceleration
momentum
the product of mass and velocity; a body with greater mass moving faster will have more momentum
force summation
the correct timing and sequencing of body segments and muscles through a range of motion
simultaneous force summation
the use of multiple body parts at the same time to produce force
sequential force summation
the activation of body parts that are used in sequence to produce force
moment of inertia
a measure of an object's resistance to change in it's rate of rotation
newton's first law of motion
an object at rest will stay at rest unless acted upon by an external force
displacement
the difference between initial position and final position.
speed
rate of motion (distance/time)
angular distance
the degrees between initial and final position in a circular motion
lever types
first class levers, second class levers, third class levers
first class levers
the axis is between the force and the resistance
second class levers
the resistance is between the axis and the force
third class levers
the force is between the axis and the resistance
Equilibrium
a balance of the forces in opposition to each other
static equilibrium
the state in which a body has zero velocity and zero acceleration. A body is in equilibrium when the sim of all forces and the i'm of all movements acting on the body are zero
dynamic equilibrium
the state in which a body is in motion with a constant velocity
stability
the degree to which a body resists changing its equilibrium
balance
the ability to control the state of equilibrium
COG
centre of gravity- the central point of an object, about which all of its weight is evenly distributed and balanced
BOS
base of support- the area of an object that is in contact with the surface supporting it
LOG
line of gravity- an imaginary line which passes through the centre of gravity and continues down into the centre of an object's base of support
increasing stability and balance
-lowering COG
-LOG is over BOS
-increase size of BOS
-increase friction between two or more bodies
-increase mass of object
-extend BOS in direction of force
promote agility by less s and b
-raising an objects COG
-shift LOG outside BOS
-narrow BOS
-decrease friction between two or more bodies
-decrease mass of object
torque
an eccentric force that results in an object rotating, also known as moment of force
torque dependents
size of applied force, length of lever
coaching techniques
direct approach and constraints based approach
direct coaching
coach oriented instruction model in which learners are given explicit instruction about skill execution and tactical awareness.
explicit learning
learning that takes place as a result of direct instruction, where the performer is told what to do and when to do it.
advantages of direct approach
-instructor approach keeps learners on task
-closed environment to assist beginners with skill
- facilitates early-stage skill learning
- rapid improved performance than indirect
-emphasis on mastering technique
-learner has set of rules to guide decision making
constraints based approach
seeks to develop effective movement skills within a game context by placing a learner in a game context
perception action coupling
the reciprocal relationship between perception and action
constraints of performance
individual, environment, and task
individual constraints
physical, psychological and behavioural characteristics of the individual performer
environmental constraints
characteristics of the environment in which the performance takes place.
task constraints
the defining characteristics of the activity/sport
game sense
a method of teaching tactical awareness and effective skill performance through game constraints and the use of guiding open ended questions
core elements of game sense
- modified short sided games
-questions to guide learning process
-discovery based learning environment
-manipulated constraints
-4 categories of sports
categories of sport
-Invasion
-Striking/Fielding
-Net/Court
-Target
stages of learning
-cognitive
-associative
-autonomous
diminishing returns
a performer will improve rapidly during early stages but as they become more competent, their rate of improvement will decrease
practice distribution
the ratio of time spent actively practicing compared to the time spent resting
massed practice
little or no rest between repeat performances of a skill
distributed practice
sessions are broken up into smaller intervals dispersed
random practice
high practice variability, a variety of skills are rehearsed within the same session.
intrinsic feedback
feedback the performer receives directly from their sensory systems, like sweat or the feel of an action
augmented feedback
the feedback that comes from sources external to the performer. Traditionally this is a coach or instructor.
knowledge of performance
refers to feedback that provides information about the process of performing the skill
knowledge of results
information about the outcome of the skill performance, e.g. you know how well you shot a basketball by the flight of the ball, its spin, and whether it goes in the basket or not.
frequency of feedback
how often feedback should be given, more in early stages and less in later stages.
types of feedback
intrinsic, augmented, knowledge of performance, and knowledge of results.
types of energy systems
ATP-CP, anaerobic glycolysis, aerobic
ATP
adenosine triphosphate, a high energy molecule stored in muscle cells and other parts of the body. It is energy currency for biological work.
ADP
adenosine diphosphate, a by-product
phosphorylation
a biochemical process that involves the addition of a phosphate group to an organic compound or molecule. The addition of phosphate to ADP to form ATP
aerobic metabolism
When ATP resynthesis occurs via energy systems or pathways that require the presence of oxygen.
anaerobic metabolism
When ATP resynthesis occurs via energy systems or pathways that DO NOT require the presence of oxygen,
creatine phosphate
a high-energy substance capable of storing and releasing energy via the high-energy bond that binds the creatine and phosphate together. Stored in limited quantities within the muscle cells.
carbohydrates (carbs)
Found in many of the foods we eat, contains glucose/ glycogen. Generally divided into two groups
2 types of carbs
complex carbohydrates (starches) and simple carbohydrates (sugars)
glycaemic index (GI)
a ranking of carbohydrates on a scale from 0 to 100 according to the extent to which they raise blood-glucose levels after eating
carbs in the diet
should make up approximately 55-65 per cent of total daily energy intake, although athletes in heavy training and competition may require a higher percentage intake (60-80 per cent)
Fats (or lipids)
an essential component of a balanced diet and should comprise about 20-25 per cent of the daily food intake.
2 tyoes of fats
saturated fats and unsaturated fats
triglycerides
the stored form of fats found in adipose tissue and skeletal muscle
free fatty acids
a broken-down transportable form of fats
amino acids
the building blocks of protein. Protein is broken down through the process of digestion into amino acids.
2 types of protein
essential amino acids and non-essential amino acids
ATP Demand
how much ATP is required during an activity and the rate at which it is expended and, therefore, needs to be resynthesised.
factors of ATP demand
exercise intensity and exercise duration
yield
The total ATP produced by an energy system during exercise or at rest
rate
The speed ATP is produced at by and energy system during exercise or at rest
ATP-CP fuels
creatine phosphate
anaerobic glycolysis fuels
glucose and glycogen