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109 Terms

1

microphone is a

transducer

like a speaker but in reverse

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2

microphone diaphragm

stretched over the coil, ribbon, or plates to complete the transucing process

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3

magnetic induction

moving coil and ribbon

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4

variable capacitance

condenser

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all types of microphones measure the

voltage/energy at the diaphragm

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Moving Coil (Dynamic Mic)

- Electromagnetic induction

- inexpensive

- rugged/sturdy

- least sensitive

-capable of handling high spl

- Used in live performance and recording

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7

ribbon microphone

-magnetic induction

- electrical signal is measured by how fast the ribbon moves, not how far

- uses a thin ribbon suspended in a magnetic field, air pressure differences cause it to move

- more fragile, expensive, and sensitive

- have a small output level, poor SNR

-not used in high SPL situations

- noisy in distant mic situations

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8

condenser microphone

a diaphragm stretched over 2 parallel plates, one fixed and one moveable

- require power

-most sensitive and expensive

-can handle high SPL

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9

common mic switches

bass roll-off/ high pass

SPL/ overload pad -10dB or more

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10

proximity effect

increase in loudness frequency response when placed near sound source; typical of directional mics

- minimize by lowering distance, frequency, rolloff filter; change pattern; use pop-filter to keep singer back; use slightly off axis

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11

rumble

low frequency vibration conducted through adjoining surfaces

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12

reduce rumble

use of shock mount

bass roll off

mic w reduced LF response

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13

specialty mics

lavalier

wireless

contact

parabolic

stereo

shotgun

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14

the higher the frequency

the more directional a mic becomes

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15

the lower the frequency

the less directional it becomes regardless of its pickup pattern

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16

unidirectional

primarily in one direction

cardioid

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17

polar pattern

a mic's sensitivity with respect to direction and frequency

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18

omni-directional

picks up sound equally in all directions

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19

bi-directional

picks up sound from the front and back, figure 8

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hypercardioid

<p></p>
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21

supercardioid

<p></p>
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multi-pattern directional mics

mics that are capable of switching from one pick-up pattern to another

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The sound a mic receives is dependent on three external variables:

the nature of the sound source

the acoustic environment

the placement of the mic

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24

close mic technique

-dry, more intimate sound

-control sound sources

-control leakage

-allow use of FX later

-adds sound isolation and presence

-minimizes acoustics

-little phase cancelation

-less than 3ft

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25

Distant Mic Technique

more open acoustic sound, more natural sounding

-greater than 3ft

-natural blend of acoustical space

-room tone or ambiance

high probability of phase cancelations

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ON AXIS

in front of mic

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27

off axis

not in front of mic

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28

3:1 rule

When using multiple microphones, the distance between microphones should be at least 3 times the distance from each microphone to its intended sound source.

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29

stereo micing

Concerned with picking up a sense of left/right stereo imaging; use of two microphones to obtain a "coherent stereo image"; can be used in close or distant location

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Near Coincident

<p></p>
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spaced pair

two identical mics. 3-30 ft. apart. Likelihood of "phasing"

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32

coincident mic

2 identical mics

capsules aligned angled 90-135 deg

minimal phase problems

<p>2 identical mics</p><p>capsules aligned angled 90-135 deg</p><p>minimal phase problems</p>
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33

Stereo Micing Techniques

uses two mics in order to create Left and Right Stereo sound

90-130 degrees

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Mid Side Mic Technique

2 complimentary mics

1 directional, 1 bidirectional

capsules aligned

minimal phasing

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35

deca tree

uses 3 omni mics

placed in "T" 8- 20in. apart

Used in film scoring

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36

large diaphragm mics best suited for

capturing low frequency info

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37

small diaphragm mics best suited for

capturing higher frequencies

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38

loudspeaker

known as driver

reproduces all sounds linearly

transducer

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39

transducer

A device that converts energy from one form to another

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40

types of loudspeakers

moving coil

ribbon

electrostatic

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41

most common speaker

moving coil

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42

cone

made of paper or plastic

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basket

metal frame around the speaker

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44

voice coil

electro magnetic coil of wire

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45

spider

holds the coil in place

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46

woofer

biggest cones

produce low frequencies

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47

tweeters

smallest cones

produce high frequencies

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48

the crossover frequency

the point where the frequency spectrum is divided into low and high freq

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types of cross overs

active and passive

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2 way system

- if a loudspeaker system is divided once, it is a two way system. Frequencies above the crossover point are designated to the tweeter and the frequencies below are assigned to the woofer

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51

enclosure categories

sealed

bass reflex

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52

distortion

signal in the reproduced sound that was not part of the original

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53

Harmonic Distortion

harmonics in output not present at input

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54

inter-modulation distortion

COMBINATION TONES PRODUCED

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overload distortion

signal is louder than the system can handle

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transient distortion

system cannot accurately reproduce rapid "attack"

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POLAR RESPONSE

how a loudspeaker focuses sound at the listening position

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phantom image

occurs when you are listening at an equal distance between two speakers

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speaker center

free field

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against wall

half space

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in upper corner

eighth space

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in corner

quarter space

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63

cone motion in phase

sound from two speakers combine

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64

cone motion out of phase

sound from 2 speakers cancel

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mixers

small, portable, limited performance

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66

consoles

Larger, not portable, provide many processing functions, may contain computer-assisted functions

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67

analog consoles

- large, expensive, use lots of power

- one knob/switch per function

- sometimes, computer assist with mutes/levels

- easy to understand

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Digital Consoles

-performance rivaling large analog consoles, but with a smaller footprint

-software upgradeable

-more complex

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69

need for audio console

using multiple mics

adding instruments to og recording

adding processing to signal

adding effects

separate control of recording and monitoring

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70

basic console functions

amplifies

processes

balances/blends

combines

routes

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71

signal flow

The path that an audio signal takes from source to output.

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72

block diagram

A diagram that refines the shapes of the bubbles into rooms and more clearly align the shapes and their locations within the building structure.

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73

insert

to put in

one

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74

send/return

allows use of effects, such as reverb

parallel path

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75

pan pot

a control on a stereo sound mixing desk by means of which the relative levels in right- and left-hand channels can be adjusted and hence the apparent position of the recorded or broadcast sound source within the stereo panorama can be controlled

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76

metering

to measure the electrical level of a signal at various points in the signal flow

scale using dB

standardized on the Volume Unit meter

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77

patchbay

a panel that contains accessible jacks for various inputs and outputs

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78

signal processor

a device that alters the characteristic of a sound

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79

spectral

filer, equalizer, filer effects

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80

temporal/time

delay, reverb, etc

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81

dynamic (amplitude)

compressor, limiter, expander, gate

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noise

denoiser, declicker, debuzzer

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spectral processors

alter frequency or the spectral content of a sound, change timbre of a sound, most common type of signal processing

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84

most common type of signal processing

spectral

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85

filter

can only cut

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86

high pass

attenuate lows, pass highs

<p>attenuate lows, pass highs</p>
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87

low pass

attenuate highs, pass lows unchanged

<p>attenuate highs, pass lows unchanged</p>
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88

equalizer

can either increase or decrease selected frequencies by controlled amount

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89

shelving EQ

boosts/cuts from a 'corner' frequency, then gently flattens out into a straight line ('SHELF')

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90

low shelf

<p></p>
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91

high shelf

<p></p>
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92

peaking EQ

most common EQ, frequencies adjacent to a center frequency are affected

bell curve

<p>most common EQ, frequencies adjacent to a center frequency are affected</p><p>bell curve</p>
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quality factor

refers to the width of affected region

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94

types of time processors

reverb, delay, chorus, flanging

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95

dry sound

without reverb

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96

wet sound

with reverb

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97

acoustic echo chamber

An isolated room that has highly reflective surfaces into which speakers and microphones are placed.

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98

doubling

Delay of less than 35 ms

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99

chorus

15-35ms

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100

slap back echo

10=150

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