AET test 2

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109 Terms

1
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microphone is a

transducer

like a speaker but in reverse

2
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microphone diaphragm

stretched over the coil, ribbon, or plates to complete the transucing process

3
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magnetic induction

moving coil and ribbon

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variable capacitance

condenser

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all types of microphones measure the

voltage/energy at the diaphragm

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Moving Coil (Dynamic Mic)

- Electromagnetic induction

- inexpensive

- rugged/sturdy

- least sensitive

-capable of handling high spl

- Used in live performance and recording

7
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ribbon microphone

-magnetic induction

- electrical signal is measured by how fast the ribbon moves, not how far

- uses a thin ribbon suspended in a magnetic field, air pressure differences cause it to move

- more fragile, expensive, and sensitive

- have a small output level, poor SNR

-not used in high SPL situations

- noisy in distant mic situations

8
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condenser microphone

a diaphragm stretched over 2 parallel plates, one fixed and one moveable

- require power

-most sensitive and expensive

-can handle high SPL

9
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common mic switches

bass roll-off/ high pass

SPL/ overload pad -10dB or more

10
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proximity effect

increase in loudness frequency response when placed near sound source; typical of directional mics

- minimize by lowering distance, frequency, rolloff filter; change pattern; use pop-filter to keep singer back; use slightly off axis

11
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rumble

low frequency vibration conducted through adjoining surfaces

12
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reduce rumble

use of shock mount

bass roll off

mic w reduced LF response

13
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specialty mics

lavalier

wireless

contact

parabolic

stereo

shotgun

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the higher the frequency

the more directional a mic becomes

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the lower the frequency

the less directional it becomes regardless of its pickup pattern

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unidirectional

primarily in one direction

cardioid

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polar pattern

a mic's sensitivity with respect to direction and frequency

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omni-directional

picks up sound equally in all directions

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bi-directional

picks up sound from the front and back, figure 8

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hypercardioid

<p></p>
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supercardioid

<p></p>
22
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multi-pattern directional mics

mics that are capable of switching from one pick-up pattern to another

23
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The sound a mic receives is dependent on three external variables:

the nature of the sound source

the acoustic environment

the placement of the mic

24
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close mic technique

-dry, more intimate sound

-control sound sources

-control leakage

-allow use of FX later

-adds sound isolation and presence

-minimizes acoustics

-little phase cancelation

-less than 3ft

25
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Distant Mic Technique

more open acoustic sound, more natural sounding

-greater than 3ft

-natural blend of acoustical space

-room tone or ambiance

high probability of phase cancelations

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ON AXIS

in front of mic

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off axis

not in front of mic

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3:1 rule

When using multiple microphones, the distance between microphones should be at least 3 times the distance from each microphone to its intended sound source.

29
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stereo micing

Concerned with picking up a sense of left/right stereo imaging; use of two microphones to obtain a "coherent stereo image"; can be used in close or distant location

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Near Coincident

<p></p>
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spaced pair

two identical mics. 3-30 ft. apart. Likelihood of "phasing"

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coincident mic

2 identical mics

capsules aligned angled 90-135 deg

minimal phase problems

<p>2 identical mics</p><p>capsules aligned angled 90-135 deg</p><p>minimal phase problems</p>
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Stereo Micing Techniques

uses two mics in order to create Left and Right Stereo sound

90-130 degrees

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Mid Side Mic Technique

2 complimentary mics

1 directional, 1 bidirectional

capsules aligned

minimal phasing

35
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deca tree

uses 3 omni mics

placed in "T" 8- 20in. apart

Used in film scoring

36
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large diaphragm mics best suited for

capturing low frequency info

37
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small diaphragm mics best suited for

capturing higher frequencies

38
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loudspeaker

known as driver

reproduces all sounds linearly

transducer

39
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transducer

A device that converts energy from one form to another

40
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types of loudspeakers

moving coil

ribbon

electrostatic

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most common speaker

moving coil

42
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cone

made of paper or plastic

43
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basket

metal frame around the speaker

44
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voice coil

electro magnetic coil of wire

45
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spider

holds the coil in place

46
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woofer

biggest cones

produce low frequencies

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tweeters

smallest cones

produce high frequencies

48
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the crossover frequency

the point where the frequency spectrum is divided into low and high freq

49
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types of cross overs

active and passive

50
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2 way system

- if a loudspeaker system is divided once, it is a two way system. Frequencies above the crossover point are designated to the tweeter and the frequencies below are assigned to the woofer

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enclosure categories

sealed

bass reflex

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distortion

signal in the reproduced sound that was not part of the original

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Harmonic Distortion

harmonics in output not present at input

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inter-modulation distortion

COMBINATION TONES PRODUCED

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overload distortion

signal is louder than the system can handle

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transient distortion

system cannot accurately reproduce rapid "attack"

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POLAR RESPONSE

how a loudspeaker focuses sound at the listening position

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phantom image

occurs when you are listening at an equal distance between two speakers

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speaker center

free field

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against wall

half space

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in upper corner

eighth space

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in corner

quarter space

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cone motion in phase

sound from two speakers combine

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cone motion out of phase

sound from 2 speakers cancel

65
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mixers

small, portable, limited performance

66
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consoles

Larger, not portable, provide many processing functions, may contain computer-assisted functions

67
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analog consoles

- large, expensive, use lots of power

- one knob/switch per function

- sometimes, computer assist with mutes/levels

- easy to understand

68
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Digital Consoles

-performance rivaling large analog consoles, but with a smaller footprint

-software upgradeable

-more complex

69
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need for audio console

using multiple mics

adding instruments to og recording

adding processing to signal

adding effects

separate control of recording and monitoring

70
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basic console functions

amplifies

processes

balances/blends

combines

routes

71
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signal flow

The path that an audio signal takes from source to output.

72
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block diagram

A diagram that refines the shapes of the bubbles into rooms and more clearly align the shapes and their locations within the building structure.

73
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insert

to put in

one

74
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send/return

allows use of effects, such as reverb

parallel path

75
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pan pot

a control on a stereo sound mixing desk by means of which the relative levels in right- and left-hand channels can be adjusted and hence the apparent position of the recorded or broadcast sound source within the stereo panorama can be controlled

76
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metering

to measure the electrical level of a signal at various points in the signal flow

scale using dB

standardized on the Volume Unit meter

77
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patchbay

a panel that contains accessible jacks for various inputs and outputs

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signal processor

a device that alters the characteristic of a sound

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spectral

filer, equalizer, filer effects

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temporal/time

delay, reverb, etc

81
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dynamic (amplitude)

compressor, limiter, expander, gate

82
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noise

denoiser, declicker, debuzzer

83
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spectral processors

alter frequency or the spectral content of a sound, change timbre of a sound, most common type of signal processing

84
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most common type of signal processing

spectral

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filter

can only cut

86
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high pass

attenuate lows, pass highs

<p>attenuate lows, pass highs</p>
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low pass

attenuate highs, pass lows unchanged

<p>attenuate highs, pass lows unchanged</p>
88
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equalizer

can either increase or decrease selected frequencies by controlled amount

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shelving EQ

boosts/cuts from a 'corner' frequency, then gently flattens out into a straight line ('SHELF')

90
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low shelf

<p></p>
91
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high shelf

<p></p>
92
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peaking EQ

most common EQ, frequencies adjacent to a center frequency are affected

bell curve

<p>most common EQ, frequencies adjacent to a center frequency are affected</p><p>bell curve</p>
93
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quality factor

refers to the width of affected region

94
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types of time processors

reverb, delay, chorus, flanging

95
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dry sound

without reverb

96
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wet sound

with reverb

97
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acoustic echo chamber

An isolated room that has highly reflective surfaces into which speakers and microphones are placed.

98
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doubling

Delay of less than 35 ms

99
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chorus

15-35ms

100
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slap back echo

10=150