MKT 450 Final

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What Is a Brand?
\
a portfolio of qualities associated with a name

immediately invoke certain images

have value beyond the benefits of the product
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Marketers control some brand associations like:
Product shape & packaging \n Logos, symbols & colors \n Jingles & slogans \n Spokespeople, etc.
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Marketers do not control all associations:
Personal memories about brands, etc.
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A brand starts with a name
Some names immediately convey information (Geek Squad)

Some names suggest their benefits (Optical4less)

Some names are those of their founder (Trump)
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Marketers should choose brand names \n that
convey brand information
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Brand name meaning is
built over time through communications with customers
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Brand names and logos are
a shorthand way to communicate with customers
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Brand colors and fonts:
visually engage customers
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Customer Benefits of Branding
Brands identify company ownership

Brands allow for predictable quality; thus, decreasing risk

Brands make customer decision making easier

Brands serve as status symbols
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Company Benefits of Branding
Brands induce loyalty - increasing repeat purchasing

Brands allow for premium prices

Brands allow a single firm to pursue multiple targets
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Hierarchy of Brand Associations
1\. Concrete product attributes: 40 mpg \n 2. Abstract product benefits: Save money \n 3. Abstract emotional benefits: Feel good
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Attributes are
easy to communicate and easy for competitors to copy
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Benefits are
abstract; harder to create and communicate, but more meaningful
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Brands Serve Social Functions
Brands helps customers achieve their ideal self

Brands become the focal point of bonding through brand communities
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Brand Association Network
Depiction of brand association connections

When brand name is activated, associations are triggered

Unlinked nodes have no or weak connection; strong links are bold

Nodes closest to the brand are retrieved first

Networks may be simple or complex
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Brand Personalities capture:
1\. Specific information about the brand \n 2. Holistic perceptions about the brand
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Consumers experience brands
Affectively, intellectually and behaviorally
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Brand communities
Customers who connect with like-minded customers

They have extreme attachments to brand

Marketers should try to build & capitalize on these communities
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Umbrella approach
Attaching the same brand name to products \n • Subsequent product introductions are easier for the customer to understand and accept \n • Higher initial awareness levels \n • Builds stronger brand associations \n • Stronger financial outcomes \n Ex: Disney movies, parks, clothing, etc.
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House of brands approach
Introducing a new brand name for every product line \n • Any problems with one brand should not influence the other brands \n • Brand images do not need to be consistent which allows for targeting multiple segments \n • Requires more advertising expense \n Ex: Procter & Gamble had 80 major brands
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Brand extensions
Leverages the brand’s good name to get customers to buy something new \n • Line extensions \n • Increase depth - new product within a line \n Ex: Dannon regular, low cal, vanilla, etc. \n • Product category extensions \n • Increase breadth - new product line \n Ex: Arm & Hammer toothpaste, deodorant, kitty litter, etc.
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Co-branding
Two companies form a joint venture to create a product from both companies
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Ingredient branding
Form of co-branding in which one company adds value to a host product \n • One company dominates over the other \n Ex: Brembo brakes are in Aston Martins
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Co-branding works well when
a company is introducing a new product attribute \n Ex: Adding cough medicine to candy
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Self-branding
Branding own ingredient to differentiate its quality from competitors \n • Works better when tweaking a minor attribute \n Ex: Tide’s “EverFresh” scent
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Global brand has
30% of the revenues from other countries
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Glocalization
Different names in different countries

“Manufacturer globally, brand locally”
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Private label brands
Good for price sensitive markets \n • Can be more of a “me-too” product offering \n • Or can be premium private label \n Ex: Costco’s “Kirkland Signature” \n • Retailer can offer decent quality for lower prices due to reduced advertising costs \n • Manufacturers are launching 2nd labels to compete with store brands
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Brand Equity =
the worth of a brand
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Measurement approaches
Determining the price premium of brand \n • “How much are you willing to pay for gas at Shell?” vs. \n • “How much are you willing to pay at a local station?”

Comparing branded and unbranded \n • “How much do you like this $799 Sony flat screen with screen-within-a-screen?” vs. \n • “How much do you like this $799 unknown brand flat screen sharing the same features?”

Interbrand: assess the value of a firm, subtract its physical and financial assets \n • Brand contribution index varies by product category: high for cologne, lower for retailers
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Brands can command higher prices because
they offset risk
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Top Down (inside-out) Approach to Developing New Products
1\. Idea generation \n 2. Design and development \n 3. Commercialization \n • Customer feedback is sought later in the process; marketing supports product launch \n • Works well in industries where internal R&D teams have expertise end-customers lack
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Bottom Up (outside-in or co-creation) Approach to Developing New Products
Customer & company co-create products
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The NPD process is not entirely linear
It is important to continually revisit prior decisions and change when necessary \n • A “good” decision in stage 2 may not be a “good” decision in later stages
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Idea generation
“No idea’s a bad idea; let’s get everything up on the white board”

Firms may allocate time for employees to work on pet projects
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In-house winnowing & refinement
Screen ideas for plausibility using \n • Internal experts’ knowledge \n • Marketers’ target knowledge \n • Management’s firm knowledge

Feasibility assessments & business analyses are somewhat fuzzy at this stage

Consider the following: \n • Who is the target segment & what is size? \n • Who are competitors? \n • Which of our products might we cannibalize? \n • Do we have channels already in place? \n • Does the product fit the firm?
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Obtain feedback on plausible ideas
Use marketing research to \n • Save a company from a bad idea \n • Yield information to tweak idea \n • Encourage pursuit of good idea \n • Research may include focus groups, online surveys, etc. \n • Conjoint analysis may also be used to determine trade-offs
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Focus groups
2-3 groups (per segment) of 8-10 customers

Usually last 1.5 - 2 hours

Participants give feedback on product concepts (verbal descriptions & visual cues)
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Conjoint procedure
Different combinations of attributes are put together and compared

Customer says which is best, next best, etc.

Use in focus groups, online studies, etc.

Allows marketers to see what attributes are most attractive
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The results of the research is utilized to develop a prototype
Usually only one prototype is developed at a time-not multiple

If the prototype is not successful, another prototype is developed
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A beta version
Made available for trial

Ideal to simulate a real-world purchase

Used to help forecast sales

Customer reactions are also examined \n Ex: Ad copy, price points, distribution, etc.

Clarifies image of product to customer

Allows firm to get feedback
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Try product in market on
a small scale before an expensive full-scale roll-out
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Area test markets:
Product is made available and ads are run in a few randomly selected metropolitan areas \n • Sales are observed and compared to sales in control markets
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Electronic test markets are
more valid than area test markets

• Households within a sample of metropolitan areas are selected: some are designated “test” and some are “control” \n • Electronic (cable) transmissions are sent to test households not in control \n • Differences between purchasing are evaluated
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Simulated test markets
• Customers are recruited and given play money to shop in a simulated environment \n • They have an opportunity to buy the new product and competitors’ products \n • Advertising materials are available with competitors’ advertising \n • Marketers record “purchases” \n • Customers complete a survey \n • Data is used as input to forecast sales
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Forecasts are important to
Accounting and finance for budgeting

Sales for setting sales goals

Product and logistics for planning equipment, storage, transportation, etc.
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Forecasting goals:
1\. Determine market potential (MP)

2\. Estimate the purchase intention (PI)

3\. Determine the price (Pr)
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Determine market potential (MP)
How many units might be sold \n – Start with secondary data \n Ex: census, sales for similar products, etc.
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Estimate the purchase intention (PI)
Likelihood target will buy the product \n • Use recent marketing research \n Ex: Assume research suggests PI = 0.7 \n • Note: Customers usually overstate PI; estimate ¾ downward P = ¾ (.7)= .525
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Determine the price (Pr)
Remember economics; PI may increase as Pr decreases
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Forecasting equation (Maximum Sales =)
$SP = MP x PI x Pr
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Launch Timing
Process of developing new products can be relatively quick or slow \n Ex: New pharmaceuticals take years \n Causes of delay \n • Internal \n • External \n Ex: Patents, copyrights, regulatory approvals, etc.
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Product Lifecycle - Market introduction
Heavy promotional spending on awareness \n Pricing strategies \n – Penetration: low price; discourages future \n competition \n – Skimming: high price; encourages future \n competition; recoup R&D costs \n Limited distribution
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Product Lifecycle - Market growth
Sales & profits increase and competitors enter and kill each other off or specialize \n • Product needs competitive advantage \n • Promotion focuses on product’s superiority \n • Distribution coverage is greater \n • Price may be increased
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Product Lifecycle - Market maturity
Industry sales are strong but begin to level off; competition is fierce with weaker firms leaving; profits decline \n • Promotion focuses on product’s superiority and as a reminder to buy \n • Product line may be extended and new benefits may be added \n • Price usually falls due to competition
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Product Lifecycle - Market decline
Sales and profit decline; new products replace older generations \n • Product may be \n – Divested: sell - do early to get best price \n – Harvested: reduce support \n – Rejuvenate: refurbish with new benefits
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Diffusion of Innovation
A normal curve is utilized to partition customers into groups to show how new products spread through the marketplace
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Diffusion of Innovation - Innovators
first 3-5%; Like to try new products; willing to take risks
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Diffusion of Innovation - Early adopters
next 10-15% after innovators; Even more influential as opinion leaders; Not considered zealots
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Diffusion of Innovation - Early majority
next 34% after early adopters; More risk averse; Waiting to hear about favorable experiences
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Diffusion of Innovation - Late majority
next 34% after early majority; Even more cautious; Often older and more conservative; Rely on consistent messages received via word of mouth
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Diffusion of Innovation - Laggards or non-adopters
next 5-15% after late majority; Most risk averse; Skeptical of new products; Stereotypically lower in income
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Cumulative Diffusion
Diffusion curve is recast to show cumulative sales \n • Tipping point: point at which sales rate increases rapidly
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Mathematical Model of Diffusion
Used to forecast sales by:

1\. Observing current sales data, fitting the model, and predicting future sales \n 2. Plugging in past results on similar products and predicting future sales
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Model of Diffusion
Marketers are interested in coefficient of \n • Innovation (P) & Imitation (Q)
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Innovation (P)
Likelihood of adoption due to promotion \n Increase P by decreasing price earlier
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Imitation (Q)
Likelihood of adoption due to word-of-mouth \n – Q is usually bigger than P (10:1) \n Increase Q by decreasing price later and having opinion leaders activate networks
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Acceptance of new products tends to be \n higher when:
• New product’s relative advantage is clear \n • New product is compatible with customers’ lifestyles \n • New product is not overly complex \n • New product is easily tried or sampled
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Market penetration
Sell same products to current markets \n New ways to use, better pricing, etc. \n Ex: Convince your salad dressing users to start putting salad dressing on sandwiches
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Market development
• Sell existing products to new markets \n • Move global, pursue older segment, etc. \n • May need to change image, channels, etc.
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Product development
• Sell new products to current markets \n • Introduce extensions or new variation
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Diversification
• Pursue new markets with new products \n • More difficult to pursue due to lack of experience in product and market
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Pricing…
• Is influenced by company cost, competitive pricing and customers’ willingness to pay \n • Usually can be easily tweaked \n • May vary across segments & lifecycle \n • Sends signals to the market \n • Influences your profitability
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Demand tends to decrease as
price increases
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Profit (π)
= (price x demand) – (fixed costs) – (variable costs x demand)

= \[(price – variable costs)\] x demand – (fixed costs)
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Profit increases as
price increases
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Elasticity
How much does demand (units sold) increase (or decrease) with a price change?

The proportion change in quantity compared \n to the proportion change in price

Inelastic: demand barely changes

Elastic: demand changes
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Demand increases if
• Customer’s desire for the brand increases \n • Perceptions of product’s benefits and brand images increase \n • Competitive products are poor or priced higher \n • There are few good substitutes
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Price-sensitivity is greater when
Customers \n – Don’t care much about the purchase \n – Don’t have strong preferences \n – Don’t have strong brand loyalty \n – Have limited income \n The item is a luxury rather than a necessity \n There are many substitutes \n The purchase is large relative to income \n It is easy to compare prices
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Cost-plus pricing
(unit cost) / (1-X%)

X% is the intended return
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If fixed costs are high relative to variable:
maximize volume
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If variable costs are high relative to variable:
maximize per unit margins
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Breakeven
Number of units to sell to cover costs

(fixed costs) / \[(price – variable costs)\]
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Scanner data methods
1\. Run experiments by manipulating prices in randomly selected stores and comparing sales to control groups

2\. Use regression analysis on previous sales
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Conduct a survey to assess willingness to \n pay (WTP)
• $25.00 definitely would not buy 1 2 3 4 5 6 7 definitely would buy \n • $35.00 definitely would not buy 1 2 3 4 5 6 7 definitely would buy
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Conduct price studies
Surveys are identical except pricing \n • A may have higher price than B, B than C, etc.

Each customer fills out his assigned survey

Show product combinations with price; \n ask “Which do you most prefer?” “Next?”
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Profit =
revenue – expense
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Revenue =
price x quantity sold
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To maximize profits:
find a price where any further increase in price would lead \n to a large falloff in quantity sold
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Profit Maximization:
marginal revenue equals marginal cost
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Marginal revenue
marginal cost at $1.00
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No pricing model is perfect
• Every model has error \n • There are systematic biases in pricing
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Price serves as a quality cue
higher price may be more appealing
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Absolute vs. relative numbers
Absolute: $15 off of a $199 item and $15 off of a $49 item is the same in absolute terms \n Relative: $15 of $199 is 8% while $15 of $49 is 31%
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Framing
A $499 trip is the same as a $599 trip with a $100 discount at booking \n • However, the $599 trip seems like a better deal because of the higher starting price
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Price discount and mood
Temporary price discounts make customers think they are smart shoppers \n • They experience feelings of happiness, pride, optimism, confidence, etc.
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Prices ending in 99
Prices like $4.99 or $49.99 tend to be more attractive than $5 or $50 \n • People read right to left; thus, the 4 is processed first and leaves an impression
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Mental accounting
People categorize & budget purchases \n • People pay less attention to future \n Ex: Vacation money is “different than” food money
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Compromise effect
The inner/middle choice between two extremes is attractive \n • People assume that if a company charges more, it must be providing more
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Referent pricing
People compare price to some referent, either an externally available price or an internally stored price \n • External \n – “MSRP is $49.99, now available for $35.99!” \n – “Our price $34.99, compare at $45.00!” \n • Internal \n – Relevant memory \n – Inferences about store, etc.