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e-courses
• Self-paced courses taken by an individual language learner
without interaction with a teacher or other learners.
• They lead language learners individually through structured
sequences of learning experiences chosen to accomplish specific
learning objectives.
• They work well for language learners who prefer to learn by
themselves or for educating many people to a uniformly high
standard of performance (e.g. professional training).
• They require a moderate level of self-motivation and technical
skill.
e-training courses
off-shelf, customized, pre-packaged, pre-loaded language
content
• courseware is the course
• no use of collaborative or communication tools (forums, chat,
Instant Messaging, blogs, wikis)
• self-directed (i.e. no facilitation)
• Use of the Internet
• Use of a Learner Management System (LMS)
(e.g. e-class, Blackboard, Moodle)
distance education courses (og online learning )
remote delivery, and supported (i.e., facilitated)
• purpose-designed materials, pre-packaged, pre-loaded content
• use of a Learner Management System (LMS)
(e.g. e-class, Blackboard, Moodle)
• team development of content and methodology
• some use of collaborative (student presentation spaces, wikis,
blogs) and communication tools (forums, chat, Instant
Messaging)
This form of remote e-learning delivery can be effective for university
subjects (e.g. humanities) that are language based. Needs to be skillfully
and closely facilitated to secure good retention and completion rates
MOOCs
Massive Open Online Courses
large scale (from hundreds to thousands of students attending)
• anyone can enrol
• content is free;
instruction often free or
minimal cost; successful
participants pay for
qualification/certification
2 types of MOOCs
TYPE 1
• pre-recorded lectures
• preset assessment (usually quizzes)
• participants free to work alone
TYPE 2
• regular live webinars that can be retrieved later as recordings
• participants self-organise into learning networks
• emphasis on peers learning from each other
• extensive use of social media (esp. Twitter- via hashtags,
blogs,podcasts)
blended learning
The term was originally used to describe courses which
tried to combine face-to-face (f2f) and online learning.
• Today several combinations are referred to as blended
learning: e.g., combining different technologies, learning
experiences or locations of the learning events.
• Research findings: blended courses produce a stronger sense
of community among students than either traditional or fully
online courses (Rovai and Jordan, 2004).
• Also, blended approaches can encourage participants to make
better use of face-to-face contact in the knowledge that
preparations and follow up can be conducted online.
involved technologies
student-centered
teacher led instructions: face to face sessions / interactive
web-based assessment: feedback / reflection/outcomes
computer mediated instructions: digital / visual / e-learning
printed instructions: traditional study material
type 1: supporting f2f
Perhaps the simplest model of e-learning, this type of
blending aims primarily at supporting face-to-face learning.
• Aim: to enhance face to face learning
• It is teacher guided
• The EFL teacher as author
• Language lessons are supplemented by web content and
email or other e-communication
• It may or may not use a Learning Management System (LMS)
(e.g. e-class, Blackboard, Moodle)
type 2: a blended course
A combination of f2f and online learning
• It is teacher guided
• The EFL teacher as author
• Language lessons are supplemented by web content and
email or other e-communication
• It uses a Learning Management System (LMS) (e.g. e-class,
Blackboard, Moodle)
• Content is progressively added to LMS
• some collaboration and communication tools (e.g. discussion
forum, wiki, blog, Facebook, etc)
• Some emphasis on learning community, reflective and
knowledge-based learning
features
Learners and teachers have some ongoing learning and
collaboration online outside of class time.
• It can be successfully applied by all programs where learners
are supported and taught how to operate in the online
component of the course.
type 3: the flipped classroom
“Inverting the classroom means that events that have
traditionally taken place inside the classroom now take place
outside the classroom and vice versa (Lage et al, 2000, 32)
HOME: with teacher-created videos and interactive
lessons, instruction that used to occur in class is
now accessed at home, in advance of class
CLASS: becomes the place to work through problems,
advance concepts, and engage in collaborative
learning
OR
An e-learning model that
consists of two parts:
• Direct computer-based
individual instruction
outside the classroom, and
• Interactive group learning
activities inside the
classroom
combines learning theories
“represents a unique combination of learning theories once
thought to be incompatible—active, problem-based learning
activities founded upon a constructivist ideology and
instructional lectures derived from direct instruction methods
founded upon behaviourist principles”.
virtual classrooms
online classes structured like a classroom course with
reading assignments, presentations, discussions via forums and
other social media. They include synchronous online meetings.
• They structure learning on the model of a physical classroom.
Learners in different physical locations connect through an online
meeting tool. An instructor may lecture, make assignments,
initiate discussions among learners
• They are good for learners who like the classroom model and for
novice ones who need the motivation provided by the teacher.
• They work well to teach the same subjects as in the classroom.
• They require an experienced teacher familiar with the subject and
a virtual classroom system or at least an online meeting tool.
features
live distance delivery
• trainer presented
• live materials, PowerPoint
• uses web conferencing
• collaborative team learning
• communities of practice, enterprises (situated learning)
• sessions can be recorded and archived
This kind of e-learning event is typical of professional development
(e.g. with language teachers) who have a common interest,
sophisticated web-conferencing skills, and a willingness to collaborate.
simulations
Learning by performing simulated activities that require
exploration and lead to discoveries.
• These can be:
• Stand alone simulations independent of other instructional
materials
• Simulations embedded in a program of instruction
It has been found that learners learn more from simulation games
that are embedded in a program of instruction.
3D virtual world
You are going to watch a video which discusses the
educational potential of Second Life, a well known 3D virtual
world. After watching the video consider its potential for the
foreign language classroom in particular.
mobile-learning
Learning aided by mobile devices (e.g. smart phones,
tablet devices).
• Mobile learners participate in conventional classroom
courses, standalone e-learning courses and activities where
they learn by interacting with objects and people.
definitions of mobile learning
Mobile Learning is any sort of learning that happens when the
learner is not at a fixed predetermined location,- learning
opportunities offered by mobile technologies (O’Malley et al.,
2003).
• The exploitation of ubiquitous handheld hardware, wireless
networking and mobile telephony to enhance and extend the
reach of teaching and learning (MoLeNet, 2007).
• Learning which requires the use mobile devices which are
personal, easy to use and which people can carry everywhere
with them (Taxler, 2009).
• Caballe, Xhafa, and Barolli (2010) considered mobile learning
as the next phase of online learning with the exception of it
being on a mobile device.
Mobile Assisted Language Learning (MALL)
mobile devices
can support learning processes such as listening,
observing, imitating, questioning, reflecting, trying,
estimating, predicting, speculating, and practicing
MALL uses, devices, applications
find info: phones, tablets
QR codes: phones, tablets, idevices
take notes: Evernote, google docs, cameras
read: Kindle, idevices, phones
communicate: SMS, phones, classparrot
planners: google calendar
collaboration: Google docs, slideshare
create: animoto, voicethread, moviemaker
pros and cons
+anytime. anywhere
+flexible
+appealing
+convenience
+expanding
+mobiles widespread
+laptops favoured by students
-bandwidth
-uptake
-theft
-cost
-technical support
-breakage
-always on
-distractions
ubiquitous learning
Ubiquitous learning is based on ubiquitous technology. normally associated with a large number of small electronic
devices (small computers) which have computation and
communication capabilities such as smart mobile phones,
contactless smart cards, handheld terminals, sensor network
nodes, etc. which are being used in our daily life
u-learning and EFL
A Ubiquitous Learning Environment enables EFL learners
to use multiple devices to access and search for knowledge
and information while developing their search skills.
• It creates a safe environment in which interaction is “free of
stress” and allows learners to interact with each other and with
instructors.
• It prepares learners for “real life”
• Teachers choose and create ESL/EFL learning materials to make
the learning process more effective: visuals (photos, drawings,
flash cards), audios, videos, overheads, and PowerPoint
presentations.
social learning
Learning through interaction with a community of
experts and other learners. It relies on social network media
such as online discussions, blogging and text messaging.
• Learners may ask their networks of friends, experts and other
learners of any questions they may have. Answers are not
limited to short text answers and may include ongoing
conversations
• It works well for learners who are more social than solitary,
who understand the principles to interact productively, who
have the self-discipline to keep conversations focused and who
question rather than blindly accept new information.