Rta 211

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109 Terms

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Properties of Light
1. Wavelengths, Frequency, Intensity
2. Light is electromagnetic, radiation (EMR) it has both electric and magnetic properties
3. Light travels in waves but unlike audio or the ocean, these waves move in different directions
4. As our ears our receptors for sound waves, our eyes are our receivers
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Safe EMR Wavelengths
Radio: Travel long distances through atmosphere
Microwaves: Mobile, bluetooth, kitchen, WLAN
IR: Heat, therapy
Visible: Light and Colour
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Dangerous EMR Wavelengths
UV: Sun, bad tanning salon, some light
Xray: Medical, security
Gamma: Nuclear Fallout, science and medicine
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When Lightwaves Encounter Objects
Reflected: scattered off object
Absorbed by the object
Pass Through
Refracted through the object
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Visible Spectrum
The wavelength of light is from 400 to 700 nanometers
The freq of visible light is colour - ranges from 430 Trillin Hz - seen as red, to 750 Trillin Hz seen as violet
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How to measure light (fc)
Foot-candles (LUX)
1 Foot-candle is the amount of light on 1 square created by from a uniform source of light one foot away from the source.
Can also be based on a camera's Fstop
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Foot-candle Example
Full obstructed sunlight is 10000 fc
Cloudy is 100 fc
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LUX- Metric
Amount of light being generated at a defined distance in order to have a sense of what the lux value is
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Reflective Meter
How much light is being reflected back into the meter
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Incident Meter:
How much light is hitting the surface of the meter
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Qualifying Light
Direction
Intensity
Softness
Colour
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Direction of Light
Light observed through shadow - creates depth
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Intensity of Light
Changes based on proximity
Relationship between source and ambient light level
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Softness of Light
Defined by the shadow
Hard Shadow-well defined
Soft Shadow-lesser defined
Also defined by size of source vs subject (closer softer, farther harder)
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How is colour measured
The colour of a light is measured in degrees Kelvin
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Inverse Square Law
Between the 1st and 2nd meter, the brightness already decreases by 75%
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Contrast Ratio
Each stop doubles light
Measured as a relationship between key and fill light
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Amperage (amps)
How much power is flowing
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Voltage (Volts)
The pressure or intensity at which the power is flowing
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Wattage (Watts)
Energy created or energy required
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Average Circuit
15amps
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Average light power
250w per light
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Tungsten
Black body radiators
Draw High energy
3200 kelvin
Dimmable (Effects colour temps)
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Fresnel
100w-50 000w
Fixture allows to spit and flood
Dimmable - dimmer \= warmer
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Fluorescent
Gas mixture ignited and controlled by ballast
Different colour temps
Draw low energy
Output softer light
Non dimmable
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HMI
Gas mixture ignited and controlled by ballast
Daylight and colour temp
Draw low energy
Emit UV light
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LED
Light emitting diodes
Range of CT and colours
Very low energy draw compared to output
Many small point sources
dimmable
Low voltage
Expensive
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Barn Doors
Used to control illumination
Narrowing doors will result in narrow shaft of light
Good for directing light
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Broad-lights
Very Soft
Hard to control: Barn doors will have no effect
Massive black fabric will help direct
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CYC Lights
Designed to cast light down (or up) CYC Walls
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Bounce and Reflectors
Able to use white or reflector
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Lighting Modifiers: Diffusers and Flags
Silk: diffuse or soften light
Flag:Block/cut light
Net: Reduce Intensity
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DMX Controlled Lighting
Digital Multiplex:
Controlled via a lighting board or app
Allows to adjust from ground
Used in studios or stages
Uses 5pin XLR or Wireless
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What is colour?
Property of Light
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What is our eyes is used to see colour?
Cones
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Long Wavelength Cones
Red
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Medium Wavelength Cones
Green
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Short Wavelength Cones
Blue
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Additive Colour Mixing
RGB
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Subtractive Colour Mixing
CMYK
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Additive Colour Systems
Uses Light
The more you add, the lighter the colour becomes
Will eventually get white light
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Subtractive Colour Systems
Uses Ink or Paint
More you add the darker the colour becomes
Eventually Black
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Colour Descriptors
Hue
Saturation
Brightness
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Hue
Based on our colours (colours of the visible light spectrum)
Most colours we see are impure (washed out by various other wavelengths of light)
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Saturation
Called CHROMA strength of the purity of a colour
High saturated colours appear richer and deeper
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Brightness
Value or lightness - how dark a colour appears
Highly saturated colour appear richer and deeper
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Colour Models
Additive and Subtractive and Grey Scale
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LAB
L-Luminance with black at 0 and white at 100
A- red/green axis
B - Yellow/blue axis
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HSL
Hue
Saturation
Lightness
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Relativity of Colour
Colour not absolute - based on colours that surround it
Colour not in eyes but mind
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Factors that Influence how we see colour
1. Light Environment
2. Surface Reflectance
3. Colour Temperature
4. Surrounding Colours
5. Colour Juxtaposition
6. Colour Constancy
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Light Environment
We need light to see colour properly
Purkinje Effect
Too much light and colours boom
Colour is light reflecting off a surface. A matte object vs a reflective object will reflect more light and colour respectively
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Purkinje Effect
Light sensitivity of the human eye shifts towards blue as the environment gets darker. Red appears darker and less saturated
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Colour Temperature
Different colour temp in a room will effect of we perceive objects
Daylight has a higher colour temp
Higher colour temp (+blue) will saturate blue objects more
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Surrounding Colours
Simultaneous contrast
Colours appear differently based on the colours next to them
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Colour Juxtaposition
Aliasing is another form of colour vibration that is often seen on screen as moire effect (distorted)
When placing two contrasting colours (eg red/green) next to each other - could become colour vibrations
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Moire Effect
The effect that creates striped pattern distortion
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Colour Bias
Issues around our perception of colours (eg. the dress)
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Colour Symbolism and Meaning
Colour regarded as the second class citizen art and Western Culture
Colour as an identifier (eg, colour coated cables or a stop sign)
EG: purple in a story - someone is going to die
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Colour Harmonies Definition
Properties of aesthetically pleasing colour combinations.
Certain combinations create certain moods.
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Colour Harmonies Types
1. Monochromatic
2. Analogous
3. Triadic
4. Complimentary
5. Split Complementary
6. Tetratic
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Monochromatic
Single hue
Helps isolate subjects by limiting focus to line and shape
Atmospheric
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Analogous
Neighbouring Hues
Easy on the Eyes
Common in Nature
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Tradiac
Equidistant Hues on the colour wheel
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Complimentary
Opposing hues
(Teal and orange)
Compliments each other
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Split Complementary
Similar to complimentary
A wider more flexible palette
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Tetratic
2 opposing hues
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Steenback flatbed Editing Table
Allowed Editor to
Slice and tape film together
Play, rewind, fast forward
Sync Sound on Film
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Linear or Tape-to-tape editing
Playback tapes from multiple tape players and record to single tape
Edit built in a linear manner
Similar to switcher or vision mixer in multicam
Mistake: go back and re-record over
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Non-Linear Editing
Ingest footage and manipulate in a nondestructive manner
Can be collaborative
Multiple formats
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Post
*don't plan to fix it in post
Post is as much planning as any other part of the production process
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Vectors and the Axis of Interaction
Directional Forces that allow viewers to mental map
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Graphic Vectors
Lines pulling our eyes through frame (through graphics)
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Index vectors
Pointing or signalling direction
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Motion Vectors
Continuing, covering or diverging - through objects/people moving- following motion through frames
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Mental Mapping
Viewers having a clear expectation of what is the other (unseen)shots
Edits will then seam seamless and produce emotional responses
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Cutaways and Pickups
Brief Shot directly having to do with the event facilitates continuity
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Why are cutaways important?
Provides flexibility
Directly related to event
Closeups of other subjects, head nodding during interviews
Static cutaways are more flexibly than moving cutaways
Plan as many as you can while on location
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Editing Organization
Logging footafe
Bins (Pictures, soundfx, gfx, vex, etc)
Building out assembly edits
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When is the best time to Cut?
Cut during the action or movement
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Screen Position Planning
Direct Eyes
Whats before and after?
Allow eye to follow movement
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Form Cutting
Turning one object into another
Ex. Cutting from a frisbee to the sun or dissolve from a burning match to a roaring fire
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Chromatic Aberration
When all the wavelengths are not bent exactly the same.
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Match Cut
The cut that matches the cut before it
Texture or action too
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Kill your babies
Term used when editing sequence must be cut because it doesn't add to the story
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When Not to Cut
One of the most annoying editorial flaws is not allowing a character or object to complete and action.
Action can be compressed through editing
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Continuity
Major concern in production
Should appear seamless
Can change shots to keep seamless look
Cut on action - when audience expects it
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Jump Cuts and Cutaways
Easiest ways around mismatches action or dialogue mistakes is through cutaways
Must have a clear purpose
A roll: Action B roll: Secondary content
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Pacing
Creates rhythm and emotion in audience
Tension, humour, relaxation, humour, anger
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Most Powerful Tool
Controls time through editing, able to compress and expand time
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Editing Process
Logging and Assembly
Offline Edit
VFX, Sound, Colour
Online Edit
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Logging and Assembly
a.Organize Assets
b.Create Bins
c.Log Footage
d.Generate Assembly Edit
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Offline Edit
a.Build the edit
b.Option multiple versions
c.Rough sound edit and mix
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VFX, Sound, Colour
a.Edit is picture locked
B.complete vfx
c.Colour Correction
d.Final sound mix and design
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Online Edit
a.Merge final sound
b.Merge VFX
c.Drop in CC footage
d.Generate GFX, Titles, Credits, Package QC, Deliver
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Multicam Model
Live events, news, talk shows, reality, variety, sports, musicals, online, youtube, church
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Line Cut Editing
Program feed taken directly from program out of switch
Live or live to tape
Uses DDR
No post
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ISO Record
Each camera is being fed a separate recorder
Synced in by set cut in post
Cut together after
Eg. Concerts and sitcoms
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Avoiding
Unassertive and uncooperative
Does not address the conflict
Sidestepping, postponing or running away
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Competing
Assertive and uncooperative
When quick decisive is vital
Cost cutting enforcing unpopular rules, discipline
Good style for top-end manage, lawyer, union boss