MENT 1 (copy)

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/166

flashcard set

Earn XP

Description and Tags

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

167 Terms

1
New cards
Pros of Diversity in Group Work
More innovative, creative, productive, increased market share by reaching a broader group of people.
2
New cards
Surface Level diversity
differences such as age, sex, race/ethnicity, and physical disabilities that are observable, typically unchangeable, and easy to measure
3
New cards
Deep level diversity
Personality, values, attitudes, beliefs
4
New cards
Cognitive Dissonance
Discomfort, confusion, confliction over certain things ex. HR firing employee without proper evidence
5
New cards
Glass ceiling
Invisible barrier that impacts women from climbing the corporate ladder
6
New cards
6 world views helps manage culture awareness and sensitivity

(from least to most developed)
Denial

Defense

Minimization

Acceptance

Adaptation

Integration
7
New cards
Denial
People don't believe there are differences between people
8
New cards
Defense
People recognize we are different but are threatened by it.
9
New cards
Minimization
Aware of differences but focus on the human element instead
10
New cards
Acceptance
Deep understanding of their own and others cultural identities
11
New cards
Adaptation
People's ability to view a certain situation from a different perspective
12
New cards
Integration
Integrating diverse people into their own identity
13
New cards
Cultural Metacognition
Feeling nervous being in a new environment
14
New cards
self concept
belief we have about who we are and how we fell about ourselves
15
New cards
2 types of self concept
Self esteem

self-efficacy
16
New cards
Self efficacy
belief in our ability to succeed and reach goals
17
New cards
self-esteem
how much you value, respect, and feel confident about yourself
18
New cards
Myers-Briggs Type Indicator (MBTI)
a personality test that taps four characteristics and classifies people into 1 of 16 personality types
19
New cards
Neuroticism
Tense, moody, irritable, temperamental
20
New cards
Big 5 Model
extraversion, agreeableness, conscientiousness, Neuroticism (emotional stability), openness to experience
21
New cards
Locus of control
People believe they have influence over events
22
New cards
Personal conception
Degree to which individuals relate to and think about their social and physical environments and beliefs on issues
23
New cards
Machiavellianism
Behavior of people who manipulate others and use unethical practices for personal gain
24
New cards
Type A orientation
competitive, impatient, aggressive, achievement oriented
25
New cards
Type B orientation
relaxed, easy-going, patient, less competitive
26
New cards
risk-taking propensity
willingness to take chances
27
New cards
Business chemistry
70 questions including self assessment, recognizing personality traits in others, increasing stakeholder engagement
28
New cards
Paradox of choice
There is a such thing of too many options
29
New cards
VIA character strengths
24 character strengths
30
New cards
Situation strength
the degree to which norms, cues, or standards dictate appropriate behavior
31
New cards
Personality strength
People who are less susceptible to exterior forces and have a stronger personality
32
New cards
Four layers of diversity
Personality

Internal Dimensions (race, ethnicity)

External Dimensions (personal status, income)

Organizational Dimensions (management status, work location)
33
New cards
Perciever
Past experiences culture, attitude, upbringing. Tough to change opinion on perception once it is formed about something or someone
34
New cards
Environment
The setting the situation is in
35
New cards
Focal object
The person, thing, or event being interpreted affects our perception.
36
New cards
Selective attention
Selectively focusing on aspects of situations that fit our beliefs and attitudes
37
New cards
Halo effect
Impression of someone is influenced by how we feel about their character

ex. positive personality traits to pretty person
38
New cards
Primacy effect
judging someone on the first information about them
39
New cards
Recency effect
Most recent information available to judge someone
40
New cards
Contrast effect
Rank something higher or lower than they should be as a result of exposure to recent situations
41
New cards
Projecting
Transferring own thoughts to others
42
New cards
Self fulfilling prophecy
when expectations about a behavior act to increase the likelihood that the behavior will occur
43
New cards
Impression management
How we influence perceptions on ourself on social media
44
New cards
Attribution theory
People look for two (internal and external) causes to explain behavior of others
45
New cards
Distinctness
extent which a person behaves consistently in similar situations
46
New cards
Fundamental Attribution Error (FAE)
Attributing internal factors to behavior of others more than external factors

Ex. Some who is late is lazy, but instead they were just stuck in traffic
47
New cards
Self-serving bias
Attributing external factors more than internal factors for failures

ex. did well on test because we studied hard, but if we failed it's because the teacher is a tough grader
48
New cards
Classical conditioning
Learning can be accomplished through use of stimuli

ex. the dog example and food
49
New cards
Operant conditioning
Using rewards and punishment to modify behavior

ex. boss reprimands you for being late, less likely to repeat behavior.
50
New cards
Reinforcement theory
the theory that behavior is a function of its consequences, that behaviors followed by positive consequences will occur more frequently, and that behaviors followed by negative consequences, or not followed by positive consequences, will occur less frequently

ex. Child gets burned by hot stove, less likely to touch it again
51
New cards
Organizational behavior modification
Use of behavioral techniques to reinforce positive work behavior and discourage unhelpful work behavior
52
New cards
Extincition
Absense of any consequences to reduce chances of behavior being repeated again

ex. don't pay attention to annoying person
53
New cards
Continuous reinforcement
comission on each sale
54
New cards
Intermittent reinforcement
reward for behavior after certain amount of time
55
New cards
Fixed ratio schedule
reward after a certain number of items produced
56
New cards
Variable interval schedule
a reinforcement schedule that reinforces a response at unpredictable time intervals
57
New cards
Variable ratio schedule
in operant conditioning, a reinforcement schedule that reinforces a response after an unpredictable number of responses
58
New cards
Social cognitive theory
we learn by observing and imitating behavior of others
59
New cards
3 aspects of social cognitive theory
Self-efficacy (belief we have in ourselves to perform tasks

Vicarious learning (learning by watching others)

Self-regulation: Setting goals and setting expectations

ex. being nervous about completing a goal on time so you work harder to reduce discomfort
60
New cards
Triadic reciprocal model of behavior
Relationship between cognitive processes (knowledge, expectations), behavior (Skills, self-efficacy), and environmental (social norms)
61
New cards
Affects
People or events enact a variety of feelings that cause us to respond in different ways
62
New cards
Emotions
intense feelings that are directed at someone or something
63
New cards
Emotional Contagion
the process by which emotions are transferred from one person to another
64
New cards
Emotional labor
a situation in which an employee expresses organizationally desired emotions during interpersonal transactions at work
65
New cards
Display rules
appropriate time for showing certain emotions
66
New cards
emotional dissonance
difference between emotions displayed vs how they actually feel
67
New cards
Surface acting
hiding one's inner feelings and foregoing emotional expressions in response to display rules
68
New cards
Deep acting
trying to modify one's true inner feelings based on display rules ex. viewing a situation from a customer's perspecitve
69
New cards
Situation selection
Avoiding situations that have the potential to generate certain emotional responses ex. Avoiding a bad coworker
70
New cards
Situation modification
Altering a situation to change it's emotional impact. Ex. moving closer to engage with someone
71
New cards
Attention deployment
refocusing your attention to an area of a situation that results in a more positive emotional outcome. Ex. taking a short break to refresh focus before a big deadline
72
New cards
Cognitive change
Re-assess an event or situation to see the bigger picture. Ex. boss is late for meeting so you do additional preparation instead of being mad
73
New cards
Response-Focused strategies:
Reappraisal: reevaluating a potentially emotional situation in a more objective way. Ex. taking a deep breath before a speech.
74
New cards
Suppression
When we consciously mask inward emotional reactions with more positive or neutral behavioral responses. Ex. keeping in a laugh when a colleague messes up someone's name.
75
New cards
How attitudes are created:
Cognitive appraisal: sum total of a person's underlying beliefs, opinions, information, and knowledge about a specific object, person, or event
76
New cards
Affective evaluation
Reflects a person's positive and negative feelings toward a specific object, person or event
77
New cards
Behaviuoral intention
the perceived likelihood that someone whill behave in a particular way toward a specific object, person, or event
78
New cards
Cognitive Dissonance (Festinger)
discomfort with inconsistency faced with beliefs or values
79
New cards
Organizational Citizenship Behavior
Going beyond normal expectations to improve operations of the organization, as well as defending the organization and being loyal to it
80
New cards
Counterproductive work behaviors
types of behavior that harm employees and the organization as a whole
81
New cards
Challenge stressors
stressors associated with workload, pressure to complete tasks, and time urgency
82
New cards
Hindrance stressors
stressful demands that people tend to perceive as hindering their progress toward personal accomplishments or goal attainment
83
New cards
Eustress
A positive stress that energizes a person and helps a person reach a goal
84
New cards
Physiological element:
negative physical health effects such as insomnia or exhaustion
85
New cards
Job burnout
Emotional exhaustion, cynicism, and loss of interest from high levels of stressors.
86
New cards
problem-focused coping
Understand the problem and seek practival ways to resolve it
87
New cards
Emotion-focused coping
Changing someone’s emotional reaction, positive language, distracting techniques
88
New cards
Content Theories
Explain why people have different needs at different times and how those needs motivate behavior
89
New cards
Mazlow Hierarchy of Need Theory
a content theory that proposes that people are motivated by five categories of needs-(physiological, safety, belongingness, esteem, and self-actualization)-that exist in a hierarchy order.
90
New cards
ERG Theory
a theory that organizes human needs into the categories of existence, relatedness, and growth
91
New cards
two-factor theory
the Schachter-Singer theory that to experience emotion one must (1) be physically aroused and (2) cognitively label the arousal
92
New cards
hygiene factors
characteristics of the workplace, such as company policies, working conditions, pay, and supervision, that can make people dissatisfied
93
New cards
McCelland Acquired Needs Theory
Our needs are shaped over time and formed by our owen experiences and cultural background
94
New cards
3 McCelland Aquired Needs Theories
Need for Achievement

Need for Affiliation

Need for Power
95
New cards
Goal Setting Theory
Goals serve as a directive function and help us direct our attention

Goals serve an energizer function (energize people to work harder)

Goals affect persistence (they help us follow thorugh on difficult tasks)

Goals leed to discovery ajnd or use of task relevant knowledge
96
New cards
Goldilocks Rule
Achievable goals fall in the middle of the difficulty range
97
New cards
Equity Theory
Employees create a mental ledger of outcomes they get for what they do and compare to someone in a similar situation

\
This is maximized when inputs are equal to outputs
98
New cards
Organizational Justice
overall perception of what is fair in the workplace
99
New cards
Distributive Justice
perceived fairness of the amount and allocation of rewards among individuals (ex. same pay for everyone doing same task)
100
New cards
Procedural Justice
perceived fairness of the process used to determine the distribution of rewards