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acquisition
period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned
associative learning
form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)
classical conditioning
learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior
cognitive map
mental picture of the layout of the environment
conditioned response (CR)
response caused by the conditioned stimulus
conditioned stimulus (CS)
stimulus that elicits a response due to its being paired with an unconditioned stimulus
continuous reinforcement
rewarding a behavior every time it occurs
extinction
decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus
fixed interval reinforcement schedule
behavior is rewarded after a set amount of time
fixed ratio reinforcement schedule
set number of responses must occur before a behavior is rewarded
higher-order conditioning
(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus
instinct
unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans
latent learning
learning that occurs, but it may not be evident until there is a reason to demonstrate it
law of effect
behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged
learning
change in behavior or knowledge that is the result of experience
model
person who performs a behavior that serves as an example (in observational learning)
negative punishment
taking away a pleasant stimulus to decrease or stop a behavior
negative reinforcement
taking away an undesirable stimulus to increase a behavior
neutral stimulus (NS)
stimulus that does not initially elicit a response
observational learning
type of learning that occurs by watching others
operant conditioning
form of learning in which the stimulus/experience happens after the behavior is demonstrated
partial reinforcement
rewarding behavior only some of the time
positive punishment
adding an undesirable stimulus to stop or decrease a behavior
positive reinforcement
adding a desirable stimulus to increase a behavior
primary reinforcer
has innate reinforcing qualities (e.g., food, water, shelter, sex)
punishment
implementation of a consequence in order to decrease a behavior
radical behaviorism
staunch form of behaviorism developed by B. F. Skinner that suggested that even complex higher mental functions like human language are nothing more than stimulus-outcome associations
reflex
unlearned, automatic response by an organism to a stimulus in the environment
reinforcement
implementation of a consequence in order to increase a behavior
secondary reinforcer
has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)
shaping
rewarding successive approximations toward a target behavior
spontaneous recovery
return of a previously extinguished conditioned response
stimulus discrimination
ability to respond differently to similar stimuli
stimulus generalization
demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus
unconditioned response (UCR)
natural (unlearned) behavior to a given stimulus
unconditioned stimulus (UCS)
stimulus that elicits a reflexive response
variable interval reinforcement schedule
behavior is rewarded after unpredictable amounts of time have passed
variable ratio reinforcement schedule
number of responses differ before a behavior is rewarded
vicarious punishment
process where the observer sees the model punished, making the observer less likely to imitate the model's behavior
vicarious reinforcement
process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior
intelligence quotient (IQ)
(also, IQ) score on a test designed to measure intelligence
Standardization
method of testing in which administration, scoring, and interpretation of results are consistent
Norming
administering a test to a large population so data can be collected to reference the normal scores for a population and its groups
Flynn effect
observation that each generation has a significantly higher IQ than the previous generation
representative sample
subset of the population that accurately represents the general population
standard deviations
measure of variability that describes the difference between a set of scores and their mean
crystallized intelligence
characterized by acquired knowledge and the ability to retrieve it
fluid intelligence
ability to see complex relationships and solve problems
triarchic theory of intelligence
Sternberg's theory of intelligence; three facets of intelligence: practical, creative, and analytical
practical intelligence
aka "street smarts"
creative intelligence
ability to produce new products, ideas, or inventing a new, novel solution to a problem
analytical intelligence
aligned with academic problem solving and computations
multiple intelligence theory
Gardner's theory that each person possesses at least eight types of intelligence
emotional intelligence
ability to understand emotions and motivations in yourself and others
cultural intelligence
ability with which people can understand and relate to those in another culture
Creativity
ability to generate, create, or discover new ideas, solutions, and possibilities
divergent thinking
ability to think "outside the box" to arrive at novel solutions to a problem
convergent thinking
providing correct or established answers to problems
problem-solving strategy
method for solving problems
trial and error
problem-solving strategy in which multiple solutions are attempted until the correct one is found
Algorithm
problem-solving strategy characterized by a specific set of instructions
working backwards
heuristic in which you begin to solve a problem by focusing on the end result
mental set
continually using an old solution to a problem without results
functional fixedness
inability to see an object as useful for any other use other than the one for which it was intended
anchoring bias
problem-solving strategy characterized by a specific set of instructions
confirmation bias
faulty heuristic in which you focus on information that confirms your beliefs
hindsight bias
belief that the event just experienced was predictable, even though it really wasn't
representative bias
faulty heuristic in which you stereotype someone or something without a valid basis for your judgment
availabilty bias
faulty heuristic in which you make a decision based on information readily available to you
absentmindedness
lapses in memory that are caused by breaks in attention or our focus being somewhere else
acoustic encoding
input of sounds, words, and music
amnesia
loss of long-term memory that occurs as the result of disease, physical trauma, or psychological trauma
anterograde amnesia
loss of memory for events that occur after the brain trauma
arousal theory
strong emotions trigger the formation of strong memories and weaker emotional experiences form weaker memories
Atkinson-Shiffrin model
memory model that states we process information through three systems: sensory memory, short-term memory, and long-term memory
automatic processing
encoding of informational details like time, space, frequency, and the meaning of words
bias
how feelings and view of the world distort memory of past events
blocking
memory error in which you cannot access stored information
chunking
organizing information into manageable bits or chunks
construction
formulation of new memories
declarative memory
type of long-term memory of facts and events we personally experience
effortful processing
encoding of information that takes effort and attention
elaborative rehearsal
thinking about the meaning of new information and its relation to knowledge already stored in your memory
encoding
input of information into the memory system
engram
physical trace of memory
episodic memory
type of declarative memory that contains information about events we have personally experienced, also known as autobiographical memory
equipotentiality hypothesis
some parts of the brain can take over for damaged parts in forming and storing memories
explicit memory
memories we consciously try to remember and recall
false memory syndrome
recall of false autobiographical memories
flashbulb memory
exceptionally clear recollection of an important event
forgetting
loss of information from long-term memory
implicit memory
memories that are not part of our consciousness
levels of processing
information that is thought of more deeply becomes more meaningful and thus better committed to memory
long-term memory (LTM)
continuous storage of information
memory
set of processes used to encode, store, and retrieve information over different periods of time
memory-enhancing strategy
technique to help make sure information goes from short-term memory to long-term memory
misattribution
memory error in which you confuse the source of your information
misinformation effect paradigm
after exposure to additional and possibly inaccurate information, a person may misremember the original event
mnemonic device
memory aids that help organize information for encoding
persistence
failure of the memory system that involves the involuntary recall of unwanted memories, particularly unpleasant ones