Psych Vocab ( Chaps 6,7,8)

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119 Terms

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acquisition

period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned

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associative learning

form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)

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classical conditioning

learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior

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cognitive map

mental picture of the layout of the environment

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conditioned response (CR)

response caused by the conditioned stimulus

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conditioned stimulus (CS)

stimulus that elicits a response due to its being paired with an unconditioned stimulus

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continuous reinforcement

rewarding a behavior every time it occurs

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extinction

decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus

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fixed interval reinforcement schedule

behavior is rewarded after a set amount of time

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fixed ratio reinforcement schedule

set number of responses must occur before a behavior is rewarded

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higher-order conditioning

(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus

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instinct

unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans

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latent learning

learning that occurs, but it may not be evident until there is a reason to demonstrate it

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law of effect

behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged

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learning

change in behavior or knowledge that is the result of experience

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model

person who performs a behavior that serves as an example (in observational learning)

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negative punishment

taking away a pleasant stimulus to decrease or stop a behavior

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negative reinforcement

taking away an undesirable stimulus to increase a behavior

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neutral stimulus (NS)

stimulus that does not initially elicit a response

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observational learning

type of learning that occurs by watching others

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operant conditioning

form of learning in which the stimulus/experience happens after the behavior is demonstrated

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partial reinforcement

rewarding behavior only some of the time

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positive punishment

adding an undesirable stimulus to stop or decrease a behavior

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positive reinforcement

adding a desirable stimulus to increase a behavior

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primary reinforcer

has innate reinforcing qualities (e.g., food, water, shelter, sex)

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punishment

implementation of a consequence in order to decrease a behavior

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radical behaviorism

staunch form of behaviorism developed by B. F. Skinner that suggested that even complex higher mental functions like human language are nothing more than stimulus-outcome associations

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reflex

unlearned, automatic response by an organism to a stimulus in the environment

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reinforcement

implementation of a consequence in order to increase a behavior

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secondary reinforcer

has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)

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shaping

rewarding successive approximations toward a target behavior

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spontaneous recovery

return of a previously extinguished conditioned response

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stimulus discrimination

ability to respond differently to similar stimuli

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stimulus generalization

demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus

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unconditioned response (UCR)

natural (unlearned) behavior to a given stimulus

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unconditioned stimulus (UCS)

stimulus that elicits a reflexive response

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variable interval reinforcement schedule

behavior is rewarded after unpredictable amounts of time have passed

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variable ratio reinforcement schedule

number of responses differ before a behavior is rewarded

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vicarious punishment

process where the observer sees the model punished, making the observer less likely to imitate the model's behavior

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vicarious reinforcement

process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior

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intelligence quotient (IQ)

(also, IQ) score on a test designed to measure intelligence

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Standardization

method of testing in which administration, scoring, and interpretation of results are consistent

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Norming

administering a test to a large population so data can be collected to reference the normal scores for a population and its groups

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Flynn effect

observation that each generation has a significantly higher IQ than the previous generation

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representative sample

subset of the population that accurately represents the general population

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standard deviations

measure of variability that describes the difference between a set of scores and their mean

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crystallized intelligence

characterized by acquired knowledge and the ability to retrieve it

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fluid intelligence

ability to see complex relationships and solve problems

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triarchic theory of intelligence

Sternberg's theory of intelligence; three facets of intelligence: practical, creative, and analytical

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practical intelligence

aka "street smarts"

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creative intelligence

ability to produce new products, ideas, or inventing a new, novel solution to a problem

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analytical intelligence

aligned with academic problem solving and computations

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multiple intelligence theory

Gardner's theory that each person possesses at least eight types of intelligence

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emotional intelligence

ability to understand emotions and motivations in yourself and others

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cultural intelligence

ability with which people can understand and relate to those in another culture

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Creativity

ability to generate, create, or discover new ideas, solutions, and possibilities

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divergent thinking

ability to think "outside the box" to arrive at novel solutions to a problem

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convergent thinking

providing correct or established answers to problems

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problem-solving strategy

method for solving problems

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trial and error

problem-solving strategy in which multiple solutions are attempted until the correct one is found

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Algorithm

problem-solving strategy characterized by a specific set of instructions

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working backwards

heuristic in which you begin to solve a problem by focusing on the end result

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mental set

continually using an old solution to a problem without results

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functional fixedness

inability to see an object as useful for any other use other than the one for which it was intended

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anchoring bias

problem-solving strategy characterized by a specific set of instructions

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confirmation bias

faulty heuristic in which you focus on information that confirms your beliefs

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hindsight bias

belief that the event just experienced was predictable, even though it really wasn't

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representative bias

faulty heuristic in which you stereotype someone or something without a valid basis for your judgment

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availabilty bias

faulty heuristic in which you make a decision based on information readily available to you

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absentmindedness

lapses in memory that are caused by breaks in attention or our focus being somewhere else

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acoustic encoding

input of sounds, words, and music

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amnesia

loss of long-term memory that occurs as the result of disease, physical trauma, or psychological trauma

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anterograde amnesia

loss of memory for events that occur after the brain trauma

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arousal theory

strong emotions trigger the formation of strong memories and weaker emotional experiences form weaker memories

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Atkinson-Shiffrin model

memory model that states we process information through three systems: sensory memory, short-term memory, and long-term memory

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automatic processing

encoding of informational details like time, space, frequency, and the meaning of words

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bias

how feelings and view of the world distort memory of past events

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blocking

memory error in which you cannot access stored information

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chunking

organizing information into manageable bits or chunks

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construction

formulation of new memories

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declarative memory

type of long-term memory of facts and events we personally experience

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effortful processing

encoding of information that takes effort and attention

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elaborative rehearsal

thinking about the meaning of new information and its relation to knowledge already stored in your memory

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encoding

input of information into the memory system

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engram

physical trace of memory

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episodic memory

type of declarative memory that contains information about events we have personally experienced, also known as autobiographical memory

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equipotentiality hypothesis

some parts of the brain can take over for damaged parts in forming and storing memories

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explicit memory

memories we consciously try to remember and recall

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false memory syndrome

recall of false autobiographical memories

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flashbulb memory

exceptionally clear recollection of an important event

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forgetting

loss of information from long-term memory

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implicit memory

memories that are not part of our consciousness

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levels of processing

information that is thought of more deeply becomes more meaningful and thus better committed to memory

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long-term memory (LTM)

continuous storage of information

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memory

set of processes used to encode, store, and retrieve information over different periods of time

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memory-enhancing strategy

technique to help make sure information goes from short-term memory to long-term memory

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misattribution

memory error in which you confuse the source of your information

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misinformation effect paradigm

after exposure to additional and possibly inaccurate information, a person may misremember the original event

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mnemonic device

memory aids that help organize information for encoding

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persistence

failure of the memory system that involves the involuntary recall of unwanted memories, particularly unpleasant ones