Midterm 2

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168 Terms

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attention

  • a process that enables continued cognitive processing

  • ability to focus on specific stimuli or locations

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attentional capture

  • rapid shifting of attn. usually caused by a stimulus such as a loud noise, bright light, or sudden movement

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properties of attention

(1) limited: not all sensory stimuli simultaneously get continued processing

(2) selective: attn. must be selective exactly bc it is limited (can't attend to everything)

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consequence of selectivity

sometimes you're attending to the wrong thing

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how are stimuli attended to

stimuli → processing physical characteristics → processing semantics → awareness

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early filter

  • everything is processed for physical characteristics (filter before semantics)

  • what you attend to is processed for meaning and to awareness

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late filter

  • everything is processed for physical characteristics and semantics

  • selection doesn't occur until messages are processed enough to determine meaning

  • what you attend to goes into awareness

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dichotic listening

  • 2 different messages; asked to shadow what is heard in attended ear

  • don't remember words from unshadowed

  • don't notice if speech is played backward or if lang. changes

  • DO notice if a pure tone is played or there's a gap

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shadowing

procedure of repeating what you are hearing (in dichotic listening task)

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cocktail party phenomenon

  • ability to focus on 1 stimulus while they filtering out others nearby

  • monitoring background noise to see if anything demands attn. (testing the name works, but only 1/3 the time)

  • early filter says this would never work

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treisman's dichotic listening experiment

  • mixed up sentences; switch to unattended ear when sentence switches then go back

  • evidence for late filter bc how could you switch between attended & unattended at the right time if you weren't picking up semantics

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dichotic listening & GSR

(1) classical conditioning; shock associated with 3 city names (train until GSR response)

(2) dichotic listening: shadow irrelevant message from one ear - the other ear gets words, plus occasional city names

  • results: participants showed the GSR response most to the old city names (38%), then 23% new city names & 10% new nouns

  • conclusion: unattended material is evaluated for meaning (all stimuli are evaluated for their semantic content)

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load theory

  • attn. resources are limited so w/ a low-load primary task, you have remaining cognition resources to spare (might be able to process at semantic level)

  • high-load (demanding): difficult, not as well practiced so use up processing capacity (no cog. resources remain)

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stroop effect

  • demonstrates how a powerful task-irrelevant stimulus can capture attention → reading words is highly practiced & has become so automatic that it is difficult NOT to read them

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bottom up selection & scanning

  • physically salient stimuli attract attn. (saliency map)

  • meaningful (cog. factors) attract attn. (schemas; look longer at out-of-place)

  • scanning based on task demands ("just in time" strategy)

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strategies employed to avoid distraction

  • faces are socially important & it's hard NOT to attend to them (change your place or space)

  • habituate: continued exposure no longer demands attn. (effective for stimuli that don't change much aka static; complexity ok)

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overt top down selection

  • moving eyes

  • visual search (harder when it's a configuration of visual clues; i.e. Waldo)

  • you have a specific thing in mind that you want to attend to

  • searching by color is relatively easy (much harder by meaning)

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saccadic eye movement

  • rapid, jerky movement from one fixation to the next

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covert top down selection

  • NOT moving eyes

  • attn. as a spotlight that enhances perceptual processing (metaphor only partly correct)

  • "attn. beam"

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attentional cues experiment

  • cross on screen --> arrow in direction to direct attn --> delay --> go signal

  • when the cue is valid, RT fast

  • when the cue is invalid, RT slow

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neural basis of the beam

  • neural evidence shows that damage to diff parts of the brain support 3 separate processes: disengage, move, engage

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disengage damage

  • posterior parietal cortex

  • valid trials = okay on either side

  • invalid trials = really bad on the contralateral side; difficult to disengage attn.

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move damage

  • superior colliculus

  • valid trials = very slow to show the advantage of cue (but do show it)

  • invalid trials = slow but not a special problem (at short delays, cue is not used)

  • don't show cost or benefit

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engage damage

  • thalamus

  • valid trials = don't use cues much

  • invalid trials = don't use cue much (easily distracted by irrelevant stimuli) -you can't really see an advantage or disadvantage bc response times are always really slow bc attention is never engaged...it's always drifting.

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beam metaphor conclusions

  • a couple of predictions of metaphor do NOT work

  • moving attn. greater distances don't take a longer time

  • moving attn. isn't slowed down by intervening stuff

  • beam implies attn. selects space

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spatial vs. object-based selection

  • can attend to just 1 word, based on color, even though another word overlaps in space

  • implication: when you switch, you are switching not to a location in space, but to another object or object part

  • but different parts of the parietal lobe are maximally active during b/w object shifts & w/n object shifts

  • implication: possible that both mechanisms are present

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automatic processing

  • little or no attn. cost

  • w/ or w/out intention

  • no affected by motivation

  • can happen w/out awareness

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controlled processing

  • attn. cost

  • occurs only w/ the intention

  • affected by motivation

  • only w/ awareness

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switching in complex tasks

  • initially huge interference in complex tasks but after continued practice sessions subjects developed automaticity

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can you practice switching & get generally better at it?

  • younger people are better at multitasking but it doesn't follow age, follows WM capacity

  • it's not practice, it's working memory

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cost of multitasking

  • high multitaskers have worse attn. control

  • switching NOT sharing

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change blindness

  • failing to notice changes in the environment

  • attn. is necessary for perception

  • i.e. movie continuity

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attention as the "binder" of experience

  • sometimes you know what you want to attend to, but you're not currently attending to it, so you need to redirect attn. to appropriate target

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binding

  • the process by which features (color, form, motion, location) are combined to create our perception of a coherent object

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broadbent's filter model of attention

input --> filter --> detector --> memory

  • the attended message is separated from the incoming signal early in the analysis (all other messages filtered out)

  • filter identifies the message being attended to based on physical characteristics & sends it to the detector to process it for higher-level characteristics (meaning) before sending it to STM

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attenuator model

  • analyzes incoming messages in terms of physical characteristics, language & meaning

  • analysis of the message proceeds only as far as it is necessary to identify the intended message

  • "leaky filter" model where the attended massage emerges at full strength (unattended messages are present, but weaker)

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inattention blindness

  • failing to see visible objects when our attention is directed elsewhere

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feature integration theory (triesman)

  • objects are analyzed into their features & their attn. is necessary to combine these features to create the perception of an object

  • binding occurs by proposing 2 stages of processing

    • (1) preattentive stage: objects analyzed into separate features (independent)--> illusory conjunctions

    • (2) focused attn. stage: free-floating features are combined so we can perceive the object (eliminates illusory conjunctions)

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illusory conjunctions

combinations of features from different stimuli

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conjunction search

search for combination of two or more features in same stimulus

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attention takes possession of the brain

  • covert attn. to an object or location enhances brain activity associated with the object or location

  • topographic "attn." map

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automaticity is

consistent

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sperling's partial-report method

  • sensory memory demonstration: letters presented --> blank screen --> tone indicates which row of letters to recall

  • showed people can see & Recall

  • measuring the capacity & duration of sensory store (sensory memory fades fast)

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properties of iconic memory

  • large capacity (up to 20 characters)

  • physical properties; little semantic

  • rapid loss through decay or masking

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modal model of memory

3-stage memory model that divides memory into sensory, STM & LTM

Image: modal model of memory

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STM vs. working memory

STM: storage

WM: storage + thinking

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short term memory

  • window on the present

  • holds 5-7 items for 15-20s

  • sensory

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patient clive

  • viral encephalitis: damage to the hippocampus

  • problem: storage, can't get anything from STM to LTM

  • had extreme anterograde (can't encode new) BUT also lost some retrograde

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components of phonological loop

  • phonological store: stores about 2s (limited) of auditory info (from the environment)

  • articulatory control/rehearsal process: info enters the store from this process of talking to yourself (prevents decaying)

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properties of phonological loop

  • limited capacity

  • temporary, sound-based storage (~2s)

  • must be attended to periodically & rehearsed in order to be preserved

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phonological similarity effect

  • impaired serial recall for items similar in sound (issue is pronunciation not # of items)

  • acoustic info is the storage code in the phonological loop

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word-length effect

  • serial recall of sequences declines as the length of time it takes to say each word increases

  • memory for lists of words is better for short than long

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3 ways to code

  • acoustically

  • visually

  • semantically (meaning)

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visuospatial sketchpad

  • where you store visual or spatial info

  • similar to mental imagery

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central executive

  • the attentional controller that selects & regulates the flow of info within working memory

  • helps maintain info WM stores & coordinates other cog. processes

  • decide how to divide attn.

    Image: central executive

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WM capacity & focused attention

  • individuals with stronger working memory are better able to focus & ignore distractions

  • better self regulation & impulse control

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memory

  • process involved in retaining, retrieving, and using info about stimuli, images, events, ideas and skills after original info is no longer present

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persistence of vision

  • continued perception of a visual stimulus after it is no longer present (i.e. sparkler)

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iconic memory

  • persistence of vision

  • duration of visual sensory memory is < 1s

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echoic memory

  • persistence of sound

  • auditory sensory memory is 2-4s

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proactive interference

  • info learned previously interferes with learning new info

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retroactive interference

  • new learning interferes with remembering old learning

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digit span

7 ± 2 items (capacity of STM)

  • more recent estimates 4 but can be expanded by chunking

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chunking

  • small units can be combined into larger meaningful units

  • using prior knowledge to group items together (strong associations)

  • meaning matters for memory

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working memory

  • limited capacity system for temporary storage & manipulation of info for complex tasks such as comprehension, learning, and reasoning

  • sustained activation of representations

  • behaviors that depend on WM can be disrupted by damage to the prefrontal cortex

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articulatory suppression

  • repetition of irrelevant sound reduces memory because speaking interferes with rehearsal

  • overloads the phonological loop

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mental rotation

  • reaction times longer for greater differences in orientation

  • rotate image of object in mind to solve the problem

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event-related potential (ERP)

brain response that indicates how much space is used in WM as task is carried out

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episodic buffer

  • component of working memory where WM info interacts with LTM info

  • makes interchange/connection so greater storage capacity is possible

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encoding

  • process of getting info & transferring it into LTM

  • phase of experiment when info might go into LTM

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factors that affect getting into LTM

  • imagery

  • emotion

  • repetition

  • thinking about meaning (depth)

  • effort/desire to learn

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effect of emotion on memory

  • emotion at encoding boosts memory

  • BUT maybe it's not the emotionality of the object, but some other property (i.e. guns attract attn. bc they're most likely to be "active in a scene"

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cahill experiment with emotion & memory

  • slideshow about a kid visiting his dad (surgeon) at work

  • some subjects said the dad was operating on victims of accident vs. drill operation on dolls (showing identical slides and prompting high or low emotional responses with just slight changes in the accompanying story.)

  • emotional response at encoding does lead to better memory

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repetition

  • sheer repetition does NOT necessarily lead to memory for the stimulus

  • generally good for memory, but must be the right type of repetition

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effort to learn

  • intention or effort is irrelevant

  • depth has a big effect

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limitations of levels of processing

(1) definition of levels & circularity

(2) we can't ignore what's happening at retrieval

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circularity

  • defining a procedure as deeper bc it results in better memory

  • then using that procedure to show that deeper processing results in better memory

  • doesn't prove anything

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flashbulb memories

  • happen during very high-emotion

  • similar accuracy but higher confidence

  • accuracy & longevity thought to maybe indicate special memory process

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transfer-appropriate processing

  • when the type of process is the same in encoding & retrieval, memory will be successful

  • cue matches what you thought about during encoding

  • dangerously circular idea

  • shows that deeper processing at encoding does NOT always result in better retrieval

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anterograde amnesia

  • old memories mostly intact

  • can't encode new memories

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retrograde amnesia

  • old memories lost

  • new memories encoded normally

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temporal gradient (retrograde amnesia)

  • not all past memories are equally affected

  • recent memories very affected, distant not so much

  • test for public events or famous faces

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consolidation

  • initially, mems are fragile --> must be consolidated after they're encoded

  • the process by which memories become more stable, even if they are not practiced

  • takes years for a memory to be fully consolidated

  • mems don't sit passively after they are encoded --> mems are consolidated for years after (even those not thought about)

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evidence of consolidation in anterograde amnesia

  • if you have anterograde, you always have some degree of retrograde

  • parts of the brain that encode new mems are the same that consolidate them

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free recall

  • minimal info from experimenter --> "remember"

  • context usually implied, occasionally described

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cued recall

  • experimenter gives part of info (retrieval cues) to aid in recalling the previously experienced stimuli

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recognition

  • to-be-remembered info is presented along with distractors & must distinguish new from old

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savings in relearning

  • learn some material to a criterion & # of trials required is noted

  • later, relearn material to the same criterion (if fewer trials are required, that is savings)

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difficulty of memory retrieval

  • free recall is hardest --> cued recall --> recognition --> savings

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sensitivity of memory retrieval

savings --> recognition --> cued recall --> free recall

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a better way to think about cues

  • different cues are more/less likely to make you think about material the way that you thought about it at encoding

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combination of memory

  • actual events

  • relevant prior knowledge

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schemas

  • memory representation of a type of event

  • characteristics generally true of event not a specific event

  • things that conflict more attended to remembered

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script / event schemas

  • things that conflict with schema are attended to & remembered

  • at encoding: schemas make atypical things stand out & memorable

  • at retrieval: schemas make it seem likely that typical things happened, even if they didn't

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retrieval

  • process of transferring info from LTM to working memory

  • before material that has been encoded can be used, it must be retrieved

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maintenance rehearsal

  • rehearsal that involves repetition without any consideration of meaning or making connections to other info

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elaborative rehearsal

  • better way to establish LTM bc you are making meaningful connections

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levels of processing theory

  • memory (retrieval) depends on how info is encoded into the mind

  • depends on the depth of processing (shallow vs. deep)

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deep processing

  • close attention to meaning

  • relating it to something else

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shallow processing

  • little attention to meaning (repetition, physical features of words)

  • not as effective