the scientific study of the way in which people’s thoughts, feelings, and behaviors are influenced by the real or imagined presence of other people
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persuasion
one person deliberately tries to change another person’s behavior or attitude
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social influence
the effect that the words, actions, or mere presence of other people have on our thoughts, feelings, attitudes, or behavior
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Evolutionary psychology
the attempt to explain social behavior in terms in genetic factors that have evolved over time according to the principles of natural selection
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personality psychologist
focuses on the individual differences or aspects of people’s personalities that make them different
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social psychologist
focuses on the individual in the context of a social situation and construal
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construal
the way in which people perceive, comprehend, and interpret the social world
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Fundamental attribution error
the tendency to overestimate the extent to which people’s behavior is due to internal, dispositional factors and to underestimate the role of situational factors
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Behaviorism overlooked
cognition, thinking, feeling, and how people interpret their environments
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behaviorism
a school of psychology maintaining that to understand human behavior, one need only the reinforcing properties of the environment
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Gestalt Psychology
a school of psychology stressing the importance of studying the subjective way in which an object appears in people’s mind rather than the objective, physical attributes of the object
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Naive Realism
the conviction that we perceive thing “as they really are,” underestimating how much we are interpreting or “spinning” what we see
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Self-esteem
people’s evaluations of their own self worth
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social cognition
how people think about themselves and the social world
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WEIRD
western, educated, industrialized, rich, and democratic
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ecological niche
humans are their own niche, we evolved to be in a social group
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Thoughts
Perception, memory, reasoning
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feelings
motivation, emotions, attitudes
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behavior
actions, communication, decision-making
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structuralism
introspectionism, what components and structures make up the mind
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Functionalist
what can the mind do and how does this help us
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psychoanalysis
deep down into the subconscious
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neurology
what is wrong with the brain
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Gestalt
we need to think of the whole experience of the person
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Behavior = f(person, situation)
behavior is a function of how people act in a certain environment
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Salient goals
1. self-esteem maintenance r need for accuracy 2. your current goal in a moment 3. we need to feel good about ourselves and feel accurate
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Distal-level situational factors
* natural environment * migration history * socio political system * religion * class structure
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Proximal-level situational factors
* cultural products (books) * communication practices * social interactions * norms * language
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psychological factors
* thinking * feeling * behavior * personality
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personality
a stable tendency to think, feel, and behave in a particular way
clumps of attributes that relate to each other, measures all the ways that people can be different from each other
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OCEAN
* fairly stable across time * predict behavior and other important things * captures individual difference well
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Openness to experience
interest in exploring the world and trying new things
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Conscientiousness
self-controlled and goal-directed
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Extroversion
seeking reward
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Agreeableness
getting along with other people
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Neuroticism
prone to negative emotions
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Walter Mischel
triggered division of social and personality psychologists
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Observational Method
technique whereby a researcher observes people and systematically records measurements or impressions of their behavior
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Correlational Method
technique whereby two or more variables are systematically measured and the relationship between them is assessed
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Experimental Method
technique whereby the researcher randomly assigns participants to different conditions and ensures that these conditions are identical except for the independent variable
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Basic research
find the best answer to a question of why people behave as they do, intellectual curiosity
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applied research
geared towards solving a particular problem
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informed consent
agreement to participate in an experiment granted in full awareness of the nature of the experiment
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deception experiment
misleading patients about the true purpose of the study
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Automatic social cognition
* low effort thinking * nonconscious, unintentional, involuntary, and effortless
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Accessibility
the extent to which schemas are at the forefront of your mind
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chronic accessibility
* accessible because of past experience * constantly active and ready to use
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goal-based accessibility
the present situation could be related to a current goal because that goal is currently in your mind
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temporary accessibility
* based off of recent experience * that schema happens to be primed
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priming
process by which recent experiences increase the accessibility of a schema, trait, concept or goal
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self-fulfilling prophecy
people can inadvertently make a schema come true by how they interact with other people
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automatic goal pursuit
when making the choice between two goals, you usually act in the interest of the goal that was most recently primed
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Judgmental heuristic
strategies and shortcuts to make judgments and thinking easier and less time consuming
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availability heuristic
a mental rule of thumb whereby people base a judgement on the ease with which they can bring something to mind
* a plane crash seems more likely to happen if you have experienced or seen one than it actually is
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representative heuristic
a mental shortcut whereby people classify something according to how similar it is to a typical case
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base rate information
information about the frequency of members of different categories of the population, people do not use this efficiently
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Controlled Cognition
* high effort thinking * conscious, intentional voluntary, and effortful
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Planning fallacy
the tendency for people to be overly optimistic about how soon they will complete a project, even when they have failed to get similar projects done on time in the past
nonverbal behavior is species specific not culture specific
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affect blends
one part of the face show one emotion and another part shows a different emotion
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display rules
culturally determined rules about which nonverbal behaviors are appropriate to display
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emblems
nonverbal gestures that have well-understood definitions within given culture, usually direct verbal translations
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Paul Ekman and Walter Friesen
New guinea, six major facial expression appear to be universal
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thin-slicing
drawing meaningful conclusions about another person’s personality or skills based on an extremely brief sample of behavior
* considered pretty effective and accurate
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Primacy Effect
when it comes to forming impressions, the first traits we perceive in others influence how we view information that we learn about them later
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belief perseverance
the tendency to stick with an initial judgment even in the face of new information that should prompt us to reconsider
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Asch 1946
primacy effect
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Attribution theory
a description of the way in which people explain the causes of their own and other people’s behaviors
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covariation model
a theory that states that to form an attribution about what caused a person’s behavior, we note the pattern between when the behavior occurs and the presence or absence of possible causal factors (behavior is a function of person x situation)
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Consensus Information
the extent to which other people behave the same way toward the same stimulus as the actor does
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distinctive information
the extent to which one particular actor behaves in the same way to different stimuli
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consistency information
the extent to which the behavior between one actor and one stimulus is the same across time and circumstances
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Cues
byproduct that can be interpreted
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signals
exist to communicate
* influence behavior of the recipient
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display rules
people from different cultures using different nonverbal signals
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referential
refers to a particular concept/idea/thing
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informational value
how strongly correlated the signal is with what it predicts
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emotional
reflects emotional state of person
* smile versus frown
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iconicity versus arbitrariness
does the signal tell us anything about what it means?
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antithesis
conveying the opposite of a state of mind
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vocalizations
size code hypothesis
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size code hypothesis
seem big for dominant, little for submissive
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cultural norms
* emblems * nonverbal signals that have culturally significant meanings
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confirmation bias
* biased in what we intend to * schemas persisting in light of new evidence
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preregistration
limits conformation bias in experiments
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self-reinforcing
* can’t know an alternate reality * we are not confirming our predictions, and these predictions whether right or wrong enforce schemas
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attributions
* intentionality * desire * belief * personality
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understanding phenomenon
gives you power to anticipate it, change it, prevent it, trigger it
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Internal attributions
behavior about a person
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external attributions
cause of someone’s behavior
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consensus
does everyone do this behavior in this context
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distinctiveness
does this person always do this behavior regardless of context
* low distinctiveness if you do it everywhere with everyone
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consistency
does this person always do this behavior in this context
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self-serving attributions
we make internal attributions for something that goes well but things that go poorly are attributed to external attributes