Unit 4 Psychology

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113 Terms

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learning
acquiring new and relatively enduring information/behavior
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associative learning
learning that certain events occur together. can be two stimuli or a response and its consequence
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classical conditioning
link two or more stimuli; the first stimulus evoke behavior in anticipation
- any activity can be conditioned and responses can conditioned to any stimulus that an organism can perceive
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stimulus
any event that evokes a response
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respondent behavior
behavior that occurs as an automatic response to some stimulus
- ex: if you feel heat, you pull away
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behaviorism
1. should be an objective science that (be able to observe)
2. studies behavior without reference to mental processes
Most research psychologist today agree with 1 but not 2
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Pavlov Research
- food in the mouth automatically triggers a dog's salivary reflex
- this drooling was an unconditional response (UR). And the food an unconditioned stimulus (US).
- salivation in response to a tone is learned. It is conditional upon the dog's associating the tone with the food. Thus this response is the conditioned response (CR).
- neutral stimulus (NS)- a stimulus that elicits no response before conditioning (ex: tone)
- conditioned = learned
- unconditioned = not learned
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aquisition
In classical conditioning, the initial stage, when one links a Neutral Stimulus and an Unconditioned Stimulus --> NS begins triggering the Conditioned Stiumus
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extinction
the diminishing of a CR; occurs when (US) does not follow a (CS)
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spontaneous recovery
the reappearance, after a pause, of a extinguished condition response
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generalization
once a response has been conditioned, stimuli similar to the conditioned stimulus evoke similar responses
- scared of all white fur
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discrimination
in classical conditioning, distinguish between a conditioned stimulus and similar stimuli that do not signal an unconditioned stimulus. (ex: Pavlov's dog learns the difference between the sound of the 2 bells and no longer salivates at the sound of the non-food bell)
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operant conditioning
behavior becomes more (reinforcer) or less (punisher) likely to recur
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operant behavior
behavior that operates on the environment, producing consequences
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skinner's research
- a chamber (aka Skinner box) containing a bar that an animal can manipulate to obtain food or water reinforcer
- shaping - reinforcers guide behavior toward the desired behavior
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ways to increase desired behavior
1. positive reinforcement: add a desirable stimulus
- ex: pet a dog that comes when you call it
2. negative reinforcement: remove an aversive stimulus
- ex: take painkillers to end pain
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ways to decrease undesirable behavior
1. positive punishment: administer an aversive stimulus
- ex: spray water on a barking dog
2. negative punishment: withdraw a rewarding stimulus
- ex: take away a misbehaving teen's driving privileges
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social learning theory
learn social behavior by observing and imitating and by being rewarded or punished
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learned helplessness
no control over repeated bad events --> learn helplessness
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biological constraints on classical conditioning
preparedness: a biological predisposition to learn associations (taste and nausea) that have survival value
- ex: taste aversion
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taste aversion
used to help treat individuals from alcohol abuse. drugs are given that make the consumption of alcohol extremely unpleasant
- ex: giving coyote fresh meat with poison changed their behaviors and they became almost fearful of the sheep
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biological constraints in operant conditioning
biological predisposition to learn associations that are naturally adaptive
- ex: fear of heights, snakes
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instinctive drift
learned behavior gradually revert to biologically predisposed patterns
- ex: drift back to fearing heights even though you did not before
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two aspects of thinking in operant conditioning
- latent learning: learning that occurs until there is an incentive
- cognitive map: a mental representation of the layout of one's environment.
- ex: after exploring a maze, rats act as if they have learned a cognitive map of it
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observational/social learning
modeling the process of observing and imitating a specific behavior
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prosocial effects
positive, constructive, helpful behavior
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antisocial effects
aggressive, destructive, unhelpful behavior
- ex: majority of serial killers experience abuse, which is influence by social learning
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mirror neurons
- by watching models we experience indirect punishment
- anticipate behavior's consequences like those we are observing
- likely to learn from people we perceive as similar/successful
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memory
the persistence of learning over time through the encoding, storage, and retrieval of information
RESt
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three aspects of memory
- encoding- inputting into memory
- storage- storing into the memory
- retrieval- outputting information from memory
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Model of Memory
look at the picture
look at the picture
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Memory in the brain
brain networks encode, store, and retrieve the information that forms our complex memories
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recall (measure memory)
retrieving information that is not currently in your conscious awareness but that was learned at an earlier time (ex: fill in the blank questions)
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recognition (measure memory)
identifying items previously learned (ex: mcq)
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relearning (measure memory)
learning something more quickly when you learn it a second or later time (ex: studying for an exam or engage a language used in early childhood)
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effortful processing
encoding that requires attention and conscious effort
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automatic processing
unconscious encoding of incidental information (space, time, and frequency), and well-learned information, such as word meanings
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sensory information
short-term memory of unprocessed sensory
- iconic memory: what our eyes visual remember (last 1 sec)
- echoic memory: auditory system (could last 4 sec)
- haptic memory: touch system (could last 5 sec) ex: if someone gives you a tight hug for five seconds, you can still feel it
1,4,5
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short term memory
short-term storage of memory is forgotten quickly without elaborate processing. capacity depends on type of info and attention limits
(magical number seven plus or minus two) -miller 1959
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duration of short term memory
- attention limits duration
- information stored as long as we attend to it
- active rehearsal extends the time
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decay
information is lost in short-term memory gradually
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interference
- retroactive interference: new information interferes with the storage or retrieval of old information
- proactive interference: when old information interferes with the storage or retrieval of new information
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working memory
short term memory temporary store information needed for a particular task
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clustering
when items are grouped based on category
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chunking
organizing information into manageable units that allows more items to be stored in memory
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long-term memory (life-time)
the relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences
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long-term memory "re-living"
- after elaborate rehearsal, a relatively permanent and limitless storehouse for memory
- no limits on capacity or duration
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two types of long-term memory
explicit memory: trying to memorize (conscious) --> declarative memory (facts, events, what happened) --> episodic memory (events, experiences) OR semantic memory (facts/concepts)

implicit memory: unconscious memory --> procedural memory (skills/tasks)

LEDES LIP
explicit memory: trying to memorize (conscious) --> declarative memory (facts, events, what happened) --> episodic memory (events, experiences) OR semantic memory (facts/concepts)

implicit memory: unconscious memory --> procedural memory (skills/tasks)

LEDES LIP
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hippocampus (long term memory)
process explicit memories for storage. SAVE MEMORY
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frontal lobe (long term memory)
involved in forming long-term memories
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cerebellum (long term memory)
base of the brain "little brain"; consolidation of memories
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basil ganglia (long term memory)
located in the midbrain; responsible for learned motor behavior
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odor-evoked autobiographical memory
smell of something triggers a memory.
sensory organ there is the oldest, so it is the strongest
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earworms
- cues trigger auditory memory
- phonological looping in working-memory that holds auditory codes
- stuck-song syndrome
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de ja vu
an impression of having "already seen" or experienced something before
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thinking
mental activities associated with thinking, knowing, remembering, and communicating
ryan can kiss thee
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concepts
mental grouping of similar objects, events, ideas, or people
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prototype
a mental image or best example of a category. Matching new items to a prototype provides easy method for sorting items into categories (as when comparing feathered creatures to a prototypical bird, such as a robin).
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algorithms (problem solving)
A methodical procedure that guarantees solving a particular problem.
ex: going through a list and categorizing items
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heuristics
A simple thinking strategy that allows us to make judgment and solve problems efficiently
- ex: bringing an umbrella if its raining
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insight
a sudden realization of a problem's solution; contrasts with strategy-based solution
-ex: dreaming about a solution
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confirmation bias
a tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence
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mental set
a tendency to approach a problem in one particular way that was successful in the past
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fixation
the inability to see a problem from a new perspective; an obstacle to problem solving
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making judgements/intuition
1. recognition born of experience
2. adaptive, make quick decisions
3. huge part of our thinking
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representativeness heuristic
estimating the likelihood of events depending on how well they match particular prototypes; may ignore other relevant information
- discrimination
- racism
- stereotype
- ex: thinking that someone is in a low class based on how they dress
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availablity heuristic
estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common
- someone walking in a casino thinking that they will win a lot of money because of the jackpot sounds/coins dropping
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fear factor
- available heuristics, judgement
ex: bad weather + bad cali drivers -> avoid driving
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belief perserverance
clingling to one's initial belief even after receiving new information that contradicts the basis of that belief
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framing
how an issue is worded can significantly affect decisions and judgements
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creativity
the ability to produce valuable and novel ideas
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characteristics of creative people
- unconscious processing (eg. dream)
- direct remembering (eg. theories)
- divergent thinking (eg. consider all possibilities)
- noticing (eg. location of problem and solution)
- contrary recognition (eg. shapes in clouds)
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language
our spoken, written, or signed words and the ways we combine them to communicate meaning
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phoneme
smallest distinctive sound unit
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morpheme
smallest unit that carries meaning; may be a word or a part of a word, such as a prefix
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grammar
system of rules that enables us to ocmmunicate with and understand others
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semantics (grammar)
the language's set of rules for deriving meaning from sounds
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syntax (grammar)
the set of rules for combining words into grammatically sensible sentences
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nature (language acquisition)
Chomksy: Nativist/Intatist
- innately pre-wired with knowledge about language (Language Acquisition Device LAD)
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nurture (language acquisition)
BF Skinner: Behaviorist Approach
- language acquired through reinforced imitation
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interactional (language acquisition)
Vygotsky: social interactionist
- learners construct the new language, through socially mediated interaction
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end of 3 months
- make cooing sounds
- quiet/smile when spoken to
- recognize your voice
- cry differently for different needs
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end of 6 months
- babble and a variety of sounds
- use voice to express pleasure/displeasure
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end of 12 months
- imitating speech sounds
- dada, mama, uh oh
- understand simple instructions "come here"
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end of 18 months
- recognize names of familiar people/objects
- follow simple directions accompanied by gestures
- say 10 words
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24 months
- speak 50 or more words
- ask 1 or 2 word questions
- follow simple commands and understand simple questions
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Motherese/Baby Talk
- high-pitched voice, slower rhythm, short sentences
- speed up vocabulary development up to a point
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The Whorfian Hypothesis
the language we grow up speaking determines the way we perceive the world, think about the world, and organize information about the world
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The Bilingual Brain
- neural plasticity (critical/sensitive period hypothesis)
- selective attention
- better at remembering lists and sequences
- better problem-solving skills and critical thinking
- slow aging of the brain-prolong the onset of Alzheimer's disease
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Negative impacts of Bilingual Brain
- slower development
- poor performance in school
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wernickes area
responsible for language comprehension
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wernickes aphasia
inability to comprehend speech
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brocas area
responsible for expressive language
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intelligence
ability to learn from experience, solve problems, and use knowledge to adapt to new situations
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Types of Intelligence
Linguistic: easily learn language
Logical-Mathematical
Musical
Bodily-Kinesthetic: sports/dance
Spatial
Interpersonal
Intrapersonal
Naturalist
Linguistic: easily learn language
Logical-Mathematical
Musical
Bodily-Kinesthetic: sports/dance
Spatial
Interpersonal
Intrapersonal
Naturalist
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Cognitive Professes Around the World
- memory
- categorization
- literacy
- real-life situations
- counting
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culture intelligence
culture is an accumulation fo shared and learned believes, values, knowledge, and behaviors that are passed down from generation to generation
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motivation
need or desire that energizes and directs behavior
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instinct theory (Theory of motivation)
focus on genetically predisposed behavior; behavior that is rigidly patterned throughout a species and is unlearned
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drive reduction theory (theory of motivation)
how we respond to inner pushes and outer pulls
- homeostasis is a tendency to maintain