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PSYCH FINAL (1,4,7,10,11,12,13,14,15,16)
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Psychology
University/Undergrad
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215 Terms
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Wilhelm Wundt
studied the atoms of the mind and his work is considered the birth of psychology as we know it.
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Structuralism
use introspection to explore the structural elements of the mind
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Functionalism
What are the functions of human thoughts, feelings, and behaviors?
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Behaviorism
the idea that all behaviors are learned through interaction with the environment
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Humanism
potential for human growth
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Cognitive Psych
How we perceive, process, and remember information
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Cognitive Neuroscience
The brain activity underlying mental activity
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Evolutionary Psychology
the study of the evolution of behavior and the mind, using principles of natural selection
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Behavior Genetics
the study of the relative power and limits of genetic and environmental influences on behavior
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Hindsight Bias
after learning the results of some psychological research, you believe you could have predicted that very outcome
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The Coincidence Error
Thinking you can make a prediction from a random series.
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Overconfidence Error
People being much more certain than they are accurate
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Operational Definitions
A precise statement of the exact procedures used in a research study
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Random sampling
A technique for making sure that every individual in a population has an equal chance of being in your sample
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Random Assignment
Random assignment of participants to control or experimental group is how you control all variables except the one you’re manipulating
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Placebo Effect
Experimental effects that are caused by expectations about the intervention
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Behavior Genetics
the relative power and limits of genetic and environmental influences on behavior
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Heritability
Is the amount of variation in the population that is explained by genetic factors
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Molecular genetics
Studies of the structure and function of genes
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Molecular Behavior genetics
How do the structure and function of genes interact with our environment to influence behavior?
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Epigenetics
The study of how the environment acts on the surface of genes to alter their activity (without DNA change)
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Culture
refers to the patterns of ideas, attitudes, values, lifestyle habits, and traditions shared by a group of people and passed on to future generations
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Individualist culture
value independence. Personal strengths and goals; competition; individual achievement; finding a unique identity
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Collectivist culture
value interdependence. Group and societal goals and duties; blending in with group identity; achievement attributed to mutual support
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Social learning theory
gender role behavior is learned through observation, imitation, rewards, and punishments
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Gender schemas
organize our boy-girl characteristics
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Learning
the process of acquiring new and relatively enduring information or behaviors
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Associative Learning
learning that certain events occur together
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Classical Conditioning
After repeated exposure to two stimuli occurring in sequence, we associate those stimuli with each other
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Operant Conditioning
Behavior and a consequence go together
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Cognitive learning
acquiring new behaviors and information mentally
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Observational Learning
learning through observing others
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Neutral stimulus
A stimulus that does not trigger a response
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Unconditioned stimulus and response
A stimulus that triggers a response naturally, before/without any conditioning
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Acquisition
refers to the initial stage of learning/conditioning
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Timing
For the association to be acquired, the neutral stimulus needs to repeatedly appear right before the unconditioned stimulus
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Extinction
refers to the diminishing of a conditioned response
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Generalization
Refers to the tendency to have conditioned responses triggered by related stimuli
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Discrimination
Refers to the learned ability to only respond to specific stimuli, preventing generalization
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The Law of Effect
behaviors followed by favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely
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Reinforcement
Any event that strengthens the behavior it follows
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Positive (adding) reinforcement
Adding something desirable
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Negative (taking away) reinforcement
Removing something unpleasant
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Shaping Behavior
You can reward any behavior that comes close to the desired behavior
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Continuous Reinforcement
giving a reward after the target every single time, the subject acquires the desired behavior quickly
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Partial/Intermittent Reinforcement
giving rewards part of the time, the target behavior takes longer to be acquired/established but persists longer without a reward
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Punishment
Any consequence that DECREASES the frequency of the behavior it follows
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Positive Punishment
You ADD something unpleasant/aversive
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Negative Punishment
You TAKE AWAY something pleasant/desired
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preparedness
Each species has a biological predisposition to learn associations that have survival value
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Classical Cognitive Processes
Knowing that our reactions are caused by conditioning gives us the option of mentally breaking the association
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Operant Cognitive Processes
Humans can set behavioral goals for themselves and others, and plan their own reinforcers
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Intelligence
the ability to learn from experience, solve problems, and use knowledge to adapt to new situations
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Fluid Intelligence
Our ability to reason speedily and abstractly
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Crystallized Intelligence
Our accumulated knowledge and verbal skills
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Achievement tests
reflect on what you have learned
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Aptitude tests
predict your ability to learn
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Intelligence test
assess mental aptitudes using numerical scores; compare to others
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Standardization
Defining the meaning of scores based on a comparison with a pretested group
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Reliable
generates consistent results
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Split-Half Reliability
agreement of odd-question scores and even-question scores
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Test-Retest Reliability
using the same test on two occasions to measure consistency
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Validity
a test or measure has validity if it accurately measures what it is supposed to measure
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content validity
accurately measures your comprehension of a certain topic
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Predictive Validity
a test that predicts a variable in the future
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Motivation
a need or desire that energizes behavior and directs it towards a goal
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Drive
an aroused/tense state related to a physical need (hunger/thirst)
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Drive-Reduction Theory
Humans are motivated to reduce drives such as hunger and thirst
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Arousal Theory
Human motivation aims not to eliminate arousal but to seek optimum levels of arousal
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Hierarchy of Needs and Motives
humans strive to ensure that basic needs are satisfied before they find motivation to pursue goals that are higher on this hierarchy
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Hierarchy of Needs (most important - least important)
Physiological needs, safety needs, belongingness and love needs, esteem needs, Self-actualization needs, self-transcendence needs
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Set Point
stable weight that a body naturally returns to
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Sexual Arousal
depends on the interplay of internal and external stimuli
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Affiliation need
a deep need to belong
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Piaget
believed that the mind of a child develops through a series of stages
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Alfred Binet
designed a fair test to measure each child's mental age
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Flow
feeling purposefully engaged, deeply immersed, and challenged
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intrinsic motivation
the desire to perform a behavior effectively for its own sake
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extrinsic motivation
the desire to perform a behavior to receive rewards or avoid punishment
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Personnel Psych
Match the strengths of people to the tasks of organizations → prosperity and profit
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Organizational Psych
Worker motivation, satisfaction, engagement, productivity
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Human factors Psych
Tailor appliances, machines, and work settings to fit human abilities and behaviors
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Expressive Behavior
yelling and screaming
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Bodily Arousal
sweat, pounding heart
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Conscious Experience
thoughts, feelings
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emotion
a full body/mind/behavior response to a situation
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James-Lange Theory
arousal before emotion
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Cannon-Bard Theory
arousal and emotion occur simultaneously
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Schachter-Singer Theory
emotions do not exist until we add a label to whatever body sensations we are feeling
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Emotions without awareness/cognition
some emotional reactions, especially fears, likes, and dislikes, take the low road through the brain, skipping conscious thought
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Positive emotions
emotions that correlate with LEFT frontal lobe activity
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Negative emotions
emotions that correlate with RIGHT frontal lobe activity
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Facial Feedback Effect
the tendency of facial muscle states to trigger corresponding feelings
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Behavior Feedback Effect
the tendency of behavior to influence our own and others' thoughts, feelings, and actions
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Catharsis Myth
we can reduce anger by releasing it in hostile outbursts
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Anger
a flash of anger gives us the energy and initiative to take action
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Coping with anger
waiting for physiological arousal to subside, distraction, exercise, verbal expression, hobbies, and distance
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Adaptation-level Phenomenon
happiness is relative to our own past experiences so we adjust our neutral levels
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Relative Deprivation
Happiness is relative to others' wealth, successes, etc
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Stressor
an event/condition that we view as threatening, challenging, or overwhelming
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